[qt] refactor: qt_common lib (#94)

This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
This commit is contained in:
crueter 2025-09-15 17:21:18 +02:00
parent 4c5d03f5de
commit f4386423e8
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
111 changed files with 2235 additions and 1544 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -27,7 +30,7 @@
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/uisettings.h"
#include "qt_common/uisettings.h"
namespace {
@ -199,8 +202,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path,
u64 program_id,
const CompatibilityList& compatibility_list,
const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch,
const bool cached)
const FileSys::PatchManager& patch)
{
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@ -224,14 +226,10 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path,
QString patch_versions;
if (cached) {
patch_versions = GetGameListCachedObject(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});
} else {
patch_versions = FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
}
patch_versions = GetGameListCachedObject(
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
});
list.insert(2, new GameListItem(patch_versions));
@ -244,15 +242,13 @@ GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_,
const bool cached_)
Core::System& system_)
: vfs{std::move(vfs_)}
, provider{provider_}
, game_dirs{game_dirs_}
, compatibility_list{compatibility_list_}
, play_time_manager{play_time_manager_}
, system{system_}
, cached{cached_}
{
// We want the game list to manage our lifetime.
setAutoDelete(false);
@ -355,8 +351,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
program_id,
compatibility_list,
play_time_manager,
patch,
cached);
patch);
RecordEvent([=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
}
}
@ -439,8 +434,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
id,
compatibility_list,
play_time_manager,
patch,
cached);
patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });
@ -463,8 +457,7 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
program_id,
compatibility_list,
play_time_manager,
patch,
cached);
patch);
RecordEvent(
[=](GameList* game_list) { game_list->AddEntry(entry, parent_dir); });