Fix audio issue in The Legend of Zelda - Echoes of Wisdom
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@ -38,7 +38,8 @@ void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& proce
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std::array<s16, TargetSampleCount * MaxChannels> samples{};
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for (u32 channel = 0; channel < input_count; channel++) {
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const auto offset{inputs[channel] * out_buffer.frames};
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//const auto offset{inputs[channel] * out_buffer.frames};
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const auto offset{channel * out_buffer.frames};
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for (u32 index = 0; index < out_buffer.frames; index++) {
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samples[index * input_count + channel] =
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