From f2e4c2c18065ea17d60ef37be7e88ec4877cf7cf Mon Sep 17 00:00:00 2001 From: MaranBr Date: Fri, 26 Sep 2025 16:41:21 -0400 Subject: [PATCH] Fix audio issue in The Legend of Zelda - Echoes of Wisdom --- src/audio_core/renderer/command/sink/device.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp index 16b1bd7467..75c4dae217 100644 --- a/src/audio_core/renderer/command/sink/device.cpp +++ b/src/audio_core/renderer/command/sink/device.cpp @@ -38,7 +38,8 @@ void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& proce std::array samples{}; for (u32 channel = 0; channel < input_count; channel++) { - const auto offset{inputs[channel] * out_buffer.frames}; + //const auto offset{inputs[channel] * out_buffer.frames}; + const auto offset{channel * out_buffer.frames}; for (u32 index = 0; index < out_buffer.frames; index++) { samples[index * input_count + channel] =