[meta] remove MicroProfile (#185)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
crueter 2025-08-06 07:48:11 +02:00
parent dbbe5b3328
commit f1e74f6855
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
76 changed files with 5547 additions and 11468 deletions

View file

@ -114,7 +114,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/memory_detect.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#ifdef _WIN32
@ -159,7 +158,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/configuration/qt_config.h"
#include "yuzu/debugger/console.h"
#include "yuzu/debugger/controller.h"
#include "yuzu/debugger/profiler.h"
#include "yuzu/debugger/wait_tree.h"
#include "yuzu/discord.h"
#include "yuzu/game_list.h"
@ -1344,17 +1342,6 @@ void GMainWindow::InitializeWidgets() {
void GMainWindow::InitializeDebugWidgets() {
QMenu* debug_menu = ui->menu_View_Debugging;
#if MICROPROFILE_ENABLED
microProfileDialog = new MicroProfileDialog(this);
microProfileDialog->hide();
debug_menu->addAction(microProfileDialog->toggleViewAction());
#else
auto micro_profile_stub = new QAction(tr("MicroProfile (unavailable)"), this);
micro_profile_stub->setEnabled(false);
micro_profile_stub->setChecked(false);
debug_menu->addAction(micro_profile_stub);
#endif
waitTreeWidget = new WaitTreeWidget(*system, this);
addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
waitTreeWidget->hide();
@ -1505,10 +1492,6 @@ void GMainWindow::RestoreUIState() {
restoreState(UISettings::values.state);
render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint);
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif
game_list->LoadInterfaceLayout();
@ -5109,10 +5092,6 @@ void GMainWindow::UpdateUISettings() {
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
}
UISettings::values.state = saveState();
#if MICROPROFILE_ENABLED
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
#endif
UISettings::values.single_window_mode = ui->action_Single_Window_Mode->isChecked();
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
@ -5635,14 +5614,6 @@ int main(int argc, char* argv[]) {
#endif
Common::DetachedTasks detached_tasks;
#if MICROPROFILE_ENABLED
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT {
MicroProfileShutdown();
};
#endif
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params