fix: use string resource

This commit is contained in:
Producdevity 2025-08-02 14:55:33 +02:00
parent 778e4fdb41
commit f04565037f
2 changed files with 2 additions and 1 deletions

View file

@ -304,7 +304,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
val launchWithDefault = askUserToLaunchWithDefaultSettings(
foundGame.title,
"This could be due to:\n• User cancelled configuration overwrite\n• Driver installation failed\n• Missing required drivers"
getString(R.string.custom_settings_failure_reasons)
)
if (launchWithDefault) {

View file

@ -777,6 +777,7 @@
<string name="custom_settings_failed_message">Failed to apply custom settings for %1$s: %2$s</string>
<string name="launch_with_default_settings">Launch with Default Settings</string>
<string name="launch_cancelled">Launch cancelled</string>
<string name="custom_settings_failure_reasons">Unable to apply the requested settings. This may be due to missing GPU drivers or configuration issues.</string>
<string name="custom_settings_applied">Custom settings applied</string>
<string name="launching_game">Launching %1$s...</string>
<string name="failed_to_initialize_game">Failed to initialize game</string>