Fix malformed XML in string translations
The `shader_backend_glasm` and `shader_backend_spirv` strings had an extra `string>` tag in multiple language files. This commit removes the extraneous tag. Additionally, new strings related to Intent Launch, Custom Config, and Driver handling have been added to the default `strings.xml` file. * src/android/app/src/main/res/values-ru/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-fr/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-pt-rPT/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-id/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-pl/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values/strings.xml: Remove extraneous `string>` tag and add new strings. * src/android/app/src/main/res/values-fa/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-ar/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-he/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-ckb/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-sr/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-it/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-ja/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-vi/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-cs/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-hu/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-nb/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-uk/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-ko/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-es/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-de/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-zh-rCN/strings.xml: Remove extraneous `string>` tag. * src/android/app/src/main/res/values-pt-rBR/strings.xml: Remove extraneous `string>` tag.
This commit is contained in:
parent
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commit
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23 changed files with 82 additions and 46 deletions
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@ -153,8 +153,8 @@
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<string name="shader_backend">خلفية Shader</string>
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<string name="shader_backend_description">اختيار طريقة ترجمة Shaders</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">محاكاة NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">شادەر باکند</string>
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<string name="shader_backend_description">هەڵبژاردنی ڕێگای پێکهێنانی شادەر</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">ئیمولەیشنی NVDEC</string>
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@ -150,8 +150,8 @@
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<string name="shader_backend">Backend shaderů</string>
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<string name="shader_backend_description">Způsob kompilace shaderů</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulace NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Shader-Backend</string>
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<string name="shader_backend_description">Methode zur Shader-Kompilierung</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC-Emulation</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Backend de shaders</string>
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<string name="shader_backend_description">Elegir cómo se compilan shaders</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulación NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">بکاند شیدر</string>
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<string name="shader_backend_description">انتخاب روش کامپایل و ترجمه شیدرها</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">شبیهسازی NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Backend shader</string>
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<string name="shader_backend_description">Méthode de compilation</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Émulation NVDEC</string>
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@ -152,8 +152,8 @@
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<string name="shader_backend">מנוע שיידרים</string>
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<string name="shader_backend_description">בחר כיצד לקמפל שיידרים</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">אמולציית NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Shader backend</string>
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<string name="shader_backend_description">Shaderek fordításának módja</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC emuláció</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Backend Shader</string>
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<string name="shader_backend_description">Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda.</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulasi NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Backend shader</string>
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<string name="shader_backend_description">Scegli come compilare gli shader</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulazione NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">シェーダーバックエンド</string>
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<string name="shader_backend_description">シェーダーのコンパイル方法</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDECエミュレーション</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">셰이더 백엔드</string>
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<string name="shader_backend_description">셰이더 컴파일 방식 선택</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC 에뮬레이션</string>
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<string name="nvdec_emulation_description">비디오 디코딩 처리 방식 선택</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Shader-backend</string>
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<string name="shader_backend_description">Velg hvordan shadere kompileres</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC-emulering</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Backend shaderów</string>
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<string name="shader_backend_description">Wybierz metodę kompilacji shaderów.</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulacja NVDEC</string>
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@ -151,8 +151,8 @@
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<string name="shader_backend">Backend de shader</string>
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<string name="shader_backend_description">Define como shaders são compilados</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulação NVDEC</string>
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<string name="shader_backend">Backend de Shader</string>
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<string name="shader_backend_description">Método de compilação de shaders.</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Emulação NVDEC</string>
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<string name="shader_backend">Шейдерный бэкенд</string>
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<string name="shader_backend_description">Метод компиляции шейдеров</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Эмуляция NVDEC</string>
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@ -116,8 +116,8 @@
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<string name="shader_backend">Схадер Бацкенд</string>
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<string name="shader_backend_description">Изаберите како се сјеначици саставе и преведете за ваш ГПУ.</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">НВДЕЦ Емулација</string>
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<string name="shader_backend">Система обробки шейдерів</string>
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<string name="shader_backend_description">Спосіб компіляції шейдерів</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Емуляція NVDEC</string>
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<string name="shader_backend">Backend Shader</string>
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<string name="shader_backend_description">Chọn cách biên dịch shader</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">Giả lập NVDEC</string>
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<string name="shader_backend">着色器后端</string>
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<string name="shader_backend_description">选择着色器编译方式</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC模拟</string>
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<string name="shader_backend">Shader Backend</string>
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<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
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<string name="shader_backend_glsl">GLSL</string>
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<string name="shader_backend_glasm">GLASM</string>string>
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<string name="shader_backend_spirv">Spir-V</string>string>
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<string name="shader_backend_glasm">GLASM</string>
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<string name="shader_backend_spirv">Spir-V</string>
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<!-- NVDEC Emulation -->
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<string name="nvdec_emulation">NVDEC Emulation</string>
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<string name="loader_requires_firmware">Game Requires Firmware</string>
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<string name="loader_requires_firmware_description"><![CDATA[The game you are trying to launch requires firmware to boot or to get past the opening menu. Please <a href="https://yuzu-mirror.github.io/help/quickstart"> dump and install firmware</a>, or press "OK" to launch anyways.]]></string>
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<!-- Intent Launch strings -->
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<string name="searching_for_game">Searching for game...</string>
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<string name="game_not_found_for_title_id">Game not found for Title ID: %1$s</string>
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<string name="custom_settings_failed_title">Custom Settings Failed</string>
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<string name="custom_settings_failed_message">Failed to apply custom settings for this game</string>
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<string name="launch_with_default_settings">Launch with Default Settings</string>
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<string name="launch_cancelled">Launch cancelled</string>
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<string name="custom_settings_applied">Custom settings applied</string>
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<string name="launching_game">Launching game...</string>
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<string name="failed_to_initialize_game">Failed to initialize game</string>
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<string name="custom_intent_launch_message_with_settings">Would you like to launch %1$s with custom settings?</string>
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<string name="custom_intent_launch_message">Would you like to launch %1$s?</string>
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<string name="custom_intent_launch_title">Launch Game</string>
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<string name="launch">Launch</string>
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<!-- Custom Config strings -->
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<string name="config_write_failed">Failed to write configuration file</string>
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<string name="config_apply_failed">Failed to apply configuration</string>
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<string name="config_already_exists_title">Configuration Already Exists</string>
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<string name="config_already_exists_message">Custom settings already exist for %1$s.\n\nWould you like to overwrite the existing configuration?\n\nThis action cannot be undone.</string>
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<string name="config_exists_prompt">Checking for existing configuration...</string>
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<string name="overwrite_cancelled">Overwrite cancelled</string>
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<string name="checking_driver">Checking for custom driver...</string>
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<string name="driver_unavailable">Custom driver not available for this device</string>
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<string name="overwrite">Overwrite</string>
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<!-- Driver strings -->
|
||||
<string name="missing_gpu_driver_title">GPU Driver Missing</string>
|
||||
<string name="missing_gpu_driver_message">The selected custom driver is not installed. Would you like to download and install it now?</string>
|
||||
<string name="downloading_driver">Downloading driver...</string>
|
||||
<string name="driver_installed">Driver installed successfully</string>
|
||||
<string name="driver_installation_failed_title">Driver Installation Failed</string>
|
||||
<string name="driver_installation_failed_message">Failed to install the GPU driver. Please try again later.</string>
|
||||
<string name="driver_not_available_title">Driver Not Available</string>
|
||||
<string name="driver_not_available_message">The selected driver is not available for download.</string>
|
||||
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_exit">Exit emulation</string>
|
||||
<string name="emulation_done">Done</string>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue