rename all symbols
This commit is contained in:
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0a48e85a31
commit
e6c3e042be
7 changed files with 123 additions and 123 deletions
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@ -42,7 +42,7 @@ public:
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SDL_AudioSpec spec;
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spec.freq = TargetSampleRate;
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spec.channels = static_cast<u8>(device_channels);
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spec.format = AUDIO_S16SYS;
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spec.format = SDL_AUDIO_S16;
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spec.samples = TargetSampleCount * 2;
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spec.callback = &SDLSinkStream::DataCallback;
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spec.userdata = this;
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@ -260,7 +260,7 @@ bool IsSDLSuitable() {
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SDL_AudioSpec spec;
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spec.freq = TargetSampleRate;
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spec.channels = 2u;
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spec.format = AUDIO_S16SYS;
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spec.format = SDL_AUDIO_S16;
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spec.samples = TargetSampleCount * 2;
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spec.callback = nullptr;
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spec.userdata = nullptr;
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@ -15,7 +15,7 @@ namespace InputCommon {
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namespace {
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Common::UUID GetGUID(SDL_Joystick* joystick) {
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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const SDL_GUID guid = SDL_GetJoystickGUID(joystick);
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std::array<u8, 16> data{};
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std::memcpy(data.data(), guid.data, sizeof(data));
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// Clear controller name crc
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@ -35,9 +35,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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class SDLJoystick {
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public:
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SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* game_controller)
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{game_controller, &SDL_GameControllerClose} {
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SDL_Gamepad* game_controller)
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_CloseJoystick},
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sdl_controller{game_controller, &SDL_CloseGamepad} {
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EnableMotion();
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}
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@ -45,18 +45,18 @@ public:
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if (!sdl_controller) {
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return;
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}
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SDL_GameController* controller = sdl_controller.get();
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SDL_Gamepad* controller = sdl_controller.get();
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if (HasMotion()) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_FALSE);
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_FALSE);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, false);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, false);
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}
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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has_accel = SDL_GamepadHasSensor(controller, SDL_SENSOR_ACCEL) == true;
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has_gyro = SDL_GamepadHasSensor(controller, SDL_SENSOR_GYRO) == true;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_ACCEL, true);
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}
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if (has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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SDL_SetGamepadSensorEnabled(controller, SDL_SENSOR_GYRO, true);
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}
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}
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@ -64,7 +64,7 @@ public:
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return has_gyro || has_accel;
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}
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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bool UpdateMotion(SDL_GamepadSensorEvent event) {
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constexpr float gravity_constant = 9.80665f;
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std::scoped_lock lock{mutex};
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const u64 time_difference = event.timestamp - last_motion_update;
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@ -136,11 +136,11 @@ public:
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f32 high_amplitude = vibration.high_amplitude * high_frequency_scale;
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if (sdl_controller) {
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return SDL_GameControllerRumble(sdl_controller.get(), static_cast<u16>(low_amplitude),
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return SDL_RumbleGamepad(sdl_controller.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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rumble_max_duration_ms) != -1;
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} else if (sdl_joystick) {
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return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(low_amplitude),
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return SDL_RumbleJoystick(sdl_joystick.get(), static_cast<u16>(low_amplitude),
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static_cast<u16>(high_amplitude),
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rumble_max_duration_ms) != -1;
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}
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@ -150,11 +150,11 @@ public:
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bool HasHDRumble() const {
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if (sdl_controller) {
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const auto type = SDL_GameControllerGetType(sdl_controller.get());
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) ||
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(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
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(type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
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(type == SDL_CONTROLLER_TYPE_PS5);
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const auto type = SDL_GetGamepadType(sdl_controller.get());
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return (type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO) ||
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(type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT) ||
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(type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) ||
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(type == SDL_GAMEPAD_TYPE_PS5);
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}
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return false;
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}
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@ -201,11 +201,11 @@ public:
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return sdl_joystick.get();
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}
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SDL_GameController* GetSDLGameController() const {
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SDL_Gamepad* GetSDLGameController() const {
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return sdl_controller.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_Gamepad* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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@ -253,28 +253,28 @@ public:
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std::string GetControllerName() const {
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if (sdl_controller) {
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switch (SDL_GameControllerGetType(sdl_controller.get())) {
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case SDL_CONTROLLER_TYPE_XBOX360:
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switch (SDL_GetGamepadType(sdl_controller.get())) {
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case SDL_GAMEPAD_TYPE_XBOX360:
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return "Xbox 360 Controller";
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case SDL_CONTROLLER_TYPE_XBOXONE:
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case SDL_GAMEPAD_TYPE_XBOXONE:
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return "Xbox One Controller";
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case SDL_CONTROLLER_TYPE_PS3:
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case SDL_GAMEPAD_TYPE_PS3:
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return "DualShock 3 Controller";
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case SDL_CONTROLLER_TYPE_PS4:
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case SDL_GAMEPAD_TYPE_PS4:
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return "DualShock 4 Controller";
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case SDL_CONTROLLER_TYPE_PS5:
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case SDL_GAMEPAD_TYPE_PS5:
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return "DualSense Controller";
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default:
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break;
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}
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const auto name = SDL_GameControllerName(sdl_controller.get());
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const auto name = SDL_GetGamepadName(sdl_controller.get());
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if (name) {
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return name;
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}
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}
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if (sdl_joystick) {
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const auto name = SDL_JoystickName(sdl_joystick.get());
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const auto name = SDL_GetJoystickName(sdl_joystick.get());
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if (name) {
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return name;
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}
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@ -286,8 +286,8 @@ public:
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private:
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Common::UUID guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_CloseJoystick)> sdl_joystick;
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std::unique_ptr<SDL_Gamepad, decltype(&SDL_CloseGamepad)> sdl_controller;
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mutable std::mutex mutex;
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u64 last_motion_update{};
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@ -323,7 +323,7 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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auto sdl_joystick = SDL_GetJoystickFromID(sdl_id);
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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@ -346,11 +346,11 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl
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}
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void SDLDriver::InitJoystick(int joystick_index) {
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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SDL_GameController* sdl_gamecontroller = nullptr;
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SDL_Joystick* sdl_joystick = SDL_OpenJoystick(joystick_index);
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SDL_Gamepad* sdl_gamecontroller = nullptr;
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if (SDL_IsGameController(joystick_index)) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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if (SDL_IsGamepad(joystick_index)) {
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sdl_gamecontroller = SDL_OpenGamepad(joystick_index);
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}
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if (!sdl_joystick) {
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@ -364,7 +364,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e &&
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(guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) {
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LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
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SDL_JoystickClose(sdl_joystick);
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SDL_CloseJoystick(sdl_joystick);
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return;
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}
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}
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@ -372,7 +372,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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if (Settings::values.enable_procon_driver) {
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if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) {
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LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index);
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SDL_JoystickClose(sdl_joystick);
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SDL_CloseJoystick(sdl_joystick);
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return;
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}
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}
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@ -428,35 +428,35 @@ void SDLDriver::PumpEvents() const {
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void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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case SDL_JOYBUTTONUP: {
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case SDL_EVENT_JOYSTICK_BUTTON_UP: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetButton(identifier, event.jbutton.button, false);
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}
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break;
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}
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case SDL_JOYBUTTONDOWN: {
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case SDL_EVENT_JOYSTICK_BUTTON_DOWN: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetButton(identifier, event.jbutton.button, true);
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}
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break;
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}
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case SDL_JOYHATMOTION: {
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case SDL_EVENT_JOYSTICK_HAT_MOTION: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetHatButton(identifier, event.jhat.hat, event.jhat.value);
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}
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break;
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}
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case SDL_JOYAXISMOTION: {
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case SDL_EVENT_JOYSTICK_AXIS_MOTION: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
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}
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break;
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}
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case SDL_CONTROLLERSENSORUPDATE: {
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case SDL_EVENT_GAMEPAD_SENSOR_UPDATE: {
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if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
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if (joystick->UpdateMotion(event.csensor)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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@ -465,18 +465,18 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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}
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break;
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}
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case SDL_JOYBATTERYUPDATED: {
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case SDL_EVENT_JOYSTICK_BATTERY_UPDATED: {
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if (auto joystick = GetSDLJoystickBySDLID(event.jbattery.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetBattery(identifier, joystick->GetBatteryLevel(event.jbattery.level));
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}
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break;
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}
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case SDL_JOYDEVICEREMOVED:
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case SDL_EVENT_JOYSTICK_REMOVED:
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
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CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
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CloseJoystick(SDL_GetJoystickFromID(event.jdevice.which));
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break;
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case SDL_JOYDEVICEADDED:
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case SDL_EVENT_JOYSTICK_ADDED:
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LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
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InitJoystick(event.jdevice.which);
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break;
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@ -502,8 +502,8 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
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// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ENHANCED_REPORTS, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled
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@ -533,8 +533,8 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0");
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// If the frontend is going to manage the event loop, then we don't start one here
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
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if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) == 0;
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if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0) {
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LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
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return;
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}
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@ -561,12 +561,12 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDLDriver::~SDLDriver() {
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CloseJoysticks();
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SDL_DelEventWatch(&SDLEventWatcher, this);
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SDL_RemoveEventWatch(&SDLEventWatcher, this);
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initialized = false;
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if (start_thread) {
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vibration_thread.join();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
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}
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}
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@ -762,13 +762,13 @@ Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& g
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Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
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int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
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switch (binding.bindType) {
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case SDL_CONTROLLER_BINDTYPE_NONE:
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case SDL_GAMEPAD_BINDTYPE_NONE:
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break;
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case SDL_CONTROLLER_BINDTYPE_AXIS:
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case SDL_GAMEPAD_BINDTYPE_AXIS:
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return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
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case SDL_CONTROLLER_BINDTYPE_BUTTON:
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case SDL_GAMEPAD_BINDTYPE_BUTTON:
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return BuildButtonParamPackageForButton(port, guid, binding.value.button);
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case SDL_CONTROLLER_BINDTYPE_HAT:
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case SDL_GAMEPAD_BINDTYPE_HAT:
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return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
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static_cast<u8>(binding.value.hat.hat_mask));
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}
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@ -810,8 +810,8 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
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// Add the missing bindings for ZL/ZR
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static constexpr ZButtonBindings switch_to_sdl_axis{{
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{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
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{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
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{Settings::NativeButton::ZL, SDL_GAMEPAD_AXIS_LEFT_TRIGGER},
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{Settings::NativeButton::ZR, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER},
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}};
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// Parameters contain two joysticks return dual
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@ -830,41 +830,41 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
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ButtonBindings SDLDriver::GetDefaultButtonBinding(
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const std::shared_ptr<SDLJoystick>& joystick) const {
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// Default SL/SR mapping for other controllers
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auto sll_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto srl_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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auto slr_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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auto srr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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auto sll_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
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auto srl_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
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auto slr_button = SDL_GAMEPAD_BUTTON_LEFT_SHOULDER;
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auto srr_button = SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER;
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if (joystick->IsJoyconLeft()) {
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sll_button = SDL_CONTROLLER_BUTTON_PADDLE2;
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srl_button = SDL_CONTROLLER_BUTTON_PADDLE4;
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sll_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE1;
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srl_button = SDL_GAMEPAD_BUTTON_LEFT_PADDLE2;
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}
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if (joystick->IsJoyconRight()) {
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slr_button = SDL_CONTROLLER_BUTTON_PADDLE3;
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srr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
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slr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2;
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srr_button = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1;
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}
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return {
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std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
std::pair{Settings::NativeButton::A, SDL_GAMEPAD_BUTTON_EAST},
|
||||
{Settings::NativeButton::B, SDL_GAMEPAD_BUTTON_SOUTH},
|
||||
{Settings::NativeButton::X, SDL_GAMEPAD_BUTTON_NORTH},
|
||||
{Settings::NativeButton::Y, SDL_GAMEPAD_BUTTON_WEST},
|
||||
{Settings::NativeButton::LStick, SDL_GAMEPAD_BUTTON_LEFT_STICK},
|
||||
{Settings::NativeButton::RStick, SDL_GAMEPAD_BUTTON_RIGHT_STICK},
|
||||
{Settings::NativeButton::L, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER},
|
||||
{Settings::NativeButton::R, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_GAMEPAD_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_GAMEPAD_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_GAMEPAD_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_GAMEPAD_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_GAMEPAD_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_GAMEPAD_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SLLeft, sll_button},
|
||||
{Settings::NativeButton::SRLeft, srl_button},
|
||||
{Settings::NativeButton::SLRight, slr_button},
|
||||
{Settings::NativeButton::SRRight, srr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
{Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
|
||||
{Settings::NativeButton::Home, SDL_GAMEPAD_BUTTON_GUIDE},
|
||||
{Settings::NativeButton::Screenshot, SDL_GAMEPAD_BUTTON_MISC1},
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -960,9 +960,9 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
|
|||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
if (params.Has("guid2")) {
|
||||
const auto identifier = joystick2->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
|
@ -987,9 +987,9 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
|
|||
left_offset_x, left_offset_y));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_RIGHTY);
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_right_x.value.axis);
|
||||
|
@ -1105,13 +1105,13 @@ bool SDLDriver::IsStickInverted(const Common::ParamPackage& params) {
|
|||
const auto& axis_x = params.Get("axis_x", 0);
|
||||
const auto& axis_y = params.Get("axis_y", 0);
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_RIGHTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_GAMEPAD_AXIS_RIGHTY);
|
||||
|
||||
if (axis_x != binding_left_y.value.axis && axis_x != binding_right_y.value.axis) {
|
||||
return false;
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
#include "input_common/input_engine.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
using SDL_Gamepad = struct _SDL_GameController;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
|
||||
|
@ -24,9 +24,9 @@ namespace InputCommon {
|
|||
class SDLJoystick;
|
||||
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 20>;
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadButton>, 20>;
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GamepadAxis>, 2>;
|
||||
|
||||
class SDLDriver : public InputEngine {
|
||||
public:
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
|
||||
: input_subsystem{input_subsystem_}, system{system_} {
|
||||
input_subsystem->Initialize();
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2: {}, Exiting...", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
@ -176,50 +176,50 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
switch (event.type) {
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
case SDL_WINDOWEVENT_MAXIMIZED:
|
||||
case SDL_WINDOWEVENT_RESTORED:
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EVENT_WINDOW_MAXIMIZED:
|
||||
case SDL_EVENT_WINDOW_RESTORED:
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_MINIMIZED:
|
||||
case SDL_WINDOWEVENT_EXPOSED:
|
||||
is_shown = event.window.event == SDL_WINDOWEVENT_EXPOSED;
|
||||
case SDL_EVENT_WINDOW_MINIMIZED:
|
||||
case SDL_EVENT_WINDOW_EXPOSED:
|
||||
is_shown = event.window.event == SDL_EVENT_WINDOW_EXPOSED;
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
is_open = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
// ignore if it came from touch
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID)
|
||||
OnMouseMotion(event.motion.x, event.motion.y);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
// ignore if it came from touch
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
||||
OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
|
||||
}
|
||||
break;
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
OnFingerDown(event.tfinger.x, event.tfinger.y,
|
||||
static_cast<std::size_t>(event.tfinger.touchId));
|
||||
break;
|
||||
case SDL_FINGERMOTION:
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
OnFingerMotion(event.tfinger.x, event.tfinger.y,
|
||||
static_cast<std::size_t>(event.tfinger.touchId));
|
||||
break;
|
||||
case SDL_FINGERUP:
|
||||
case SDL_EVENT_FINGER_UP:
|
||||
OnFingerUp();
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
case SDL_EVENT_QUIT:
|
||||
is_open = false;
|
||||
break;
|
||||
default:
|
||||
|
@ -242,19 +242,19 @@ void EmuWindow_SDL2::WaitEvent() {
|
|||
|
||||
// Credits to Samantas5855 and others for this function.
|
||||
void EmuWindow_SDL2::SetWindowIcon() {
|
||||
SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
if (yuzu_icon_stream == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
|
||||
return;
|
||||
}
|
||||
SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
|
||||
SDL_Surface* const window_icon = SDL_LoadBMP_IO(yuzu_icon_stream, 1);
|
||||
if (window_icon == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to read BMP from stream.");
|
||||
return;
|
||||
}
|
||||
// The icon is attached to the window pointer
|
||||
SDL_SetWindowIcon(render_window, window_icon);
|
||||
SDL_FreeSurface(window_icon);
|
||||
SDL_DestroySurface(window_icon);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
|
||||
~SDLGLContext() {
|
||||
DoneCurrent();
|
||||
SDL_GL_DeleteContext(context);
|
||||
SDL_GL_DestroyContext(context);
|
||||
}
|
||||
|
||||
void SwapBuffers() override {
|
||||
|
@ -100,7 +100,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
|
|||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
|
||||
|
@ -148,7 +148,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
|
|||
|
||||
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
core_context.reset();
|
||||
SDL_GL_DeleteContext(window_context);
|
||||
SDL_GL_DestroyContext(window_context);
|
||||
}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
|
|
|
@ -28,7 +28,7 @@ EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subs
|
|||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
SetWindowIcon();
|
||||
|
||||
|
|
|
@ -25,11 +25,11 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
|
|||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||
|
||||
SDL_SysWMinfo wm;
|
||||
SDL_VERSION(&wm.version);
|
||||
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
|
||||
if (SDL_GetWindowWMInfo(render_window, &wm) == false) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
|
||||
SDL_GetError());
|
||||
std::exit(EXIT_FAILURE);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue