rename all symbols
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parent
0a48e85a31
commit
e6c3e042be
7 changed files with 123 additions and 123 deletions
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@ -30,7 +30,7 @@ public:
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~SDLGLContext() {
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DoneCurrent();
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SDL_GL_DeleteContext(context);
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SDL_GL_DestroyContext(context);
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}
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void SwapBuffers() override {
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@ -100,7 +100,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // y position
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Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
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if (render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
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@ -148,7 +148,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
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EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
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core_context.reset();
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SDL_GL_DeleteContext(window_context);
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SDL_GL_DestroyContext(window_context);
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}
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std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
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