[VK] change bind point from Graphics to Compute since its a compute pipeline (#293)

Title is sufficient

Reviewed-on: #293
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
This commit is contained in:
wildcard 2025-08-24 01:16:06 +02:00 committed by crueter
parent eb72a358e3
commit e59065b542
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -258,7 +261,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
.pDescriptorUpdateEntries = templates.data(),
.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
.descriptorSetLayout = *descriptor_set_layout,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
.pipelineLayout = *layout,
.set = 0,
});