From e59065b54224b1338186fb959bffc5190b156819 Mon Sep 17 00:00:00 2001 From: wildcard Date: Sun, 24 Aug 2025 01:16:06 +0200 Subject: [PATCH] [VK] change bind point from Graphics to Compute since its a compute pipeline (#293) Title is sufficient Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/293 Reviewed-by: Shinmegumi Co-authored-by: wildcard Co-committed-by: wildcard --- src/video_core/renderer_vulkan/vk_compute_pass.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp index 617f92910c..5938de6100 100644 --- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp +++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -258,7 +261,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool, .pDescriptorUpdateEntries = templates.data(), .templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, .descriptorSetLayout = *descriptor_set_layout, - .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, + .pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE, .pipelineLayout = *layout, .set = 0, });