shader: Fix rescaling pass
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		|  | @ -17,7 +17,7 @@ namespace { | ||||||
| void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | void PatchFragCoord(IR::Block& block, IR::Inst& inst) { | ||||||
|     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; |     IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; | ||||||
|     const IR::F32 down_factor{ir.ResolutionDownFactor()}; |     const IR::F32 down_factor{ir.ResolutionDownFactor()}; | ||||||
|     const IR::F32 frag_coord{&inst}; |     const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())}; | ||||||
|     const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)}; |     const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)}; | ||||||
|     inst.ReplaceUsesWith(downscaled_frag_coord); |     inst.ReplaceUsesWith(downscaled_frag_coord); | ||||||
| } | } | ||||||
|  |  | ||||||
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