[core/nvnflinger] Rewrite GetBufferHistory
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6699361b7e
commit
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6 changed files with 109 additions and 80 deletions
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@ -1,3 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@ -97,18 +98,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
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slots[slot].needs_cleanup_on_release = false;
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slots[slot].buffer_state = BufferState::Acquired;
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// Mark tracked buffer history records as acquired
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for (auto& buffer_history_record : core->buffer_history) {
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if (buffer_history_record.frame_number == core->frame_counter) {
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buffer_history_record.state = BufferState::Acquired;
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break;
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}
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}
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// TODO: for now, avoid resetting the fence, so that when we next return this
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// slot to the producer, it will wait for the fence to pass. We should fix this
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// by properly waiting for the fence in the BufferItemConsumer.
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// slots[slot].fence = Fence::NoFence();
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const auto target_frame_number = slots[slot].frame_number;
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for (size_t i = 0; i < core->history.size(); i++) {
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if (core->history[i].frame_number == target_frame_number) {
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core->history[i].state = BufferState::Acquired;
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break;
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}
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}
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}
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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@ -1,3 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@ -10,12 +11,19 @@
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namespace Service::android {
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BufferQueueCore::BufferQueueCore() {
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history.resize(8);
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};
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BufferQueueCore::BufferQueueCore() = default;
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BufferQueueCore::~BufferQueueCore() = default;
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void BufferQueueCore::PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state) {
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buffer_history_pos = (buffer_history_pos + 1) % BUFFER_HISTORY_SIZE;
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buffer_history[buffer_history_pos] = BufferHistoryInfo{
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.frame_number = frame_number,
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.queue_time = queue_time,
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.presentation_time = presentation_time,
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.state = state,
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};
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}
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void BufferQueueCore::SignalDequeueCondition() {
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dequeue_possible.store(true);
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dequeue_condition.notify_all();
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@ -47,7 +55,7 @@ s32 BufferQueueCore::GetMinMaxBufferCountLocked(bool async) const {
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s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
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const auto min_buffer_count = GetMinMaxBufferCountLocked(async);
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auto max_buffer_count = (std::max)(default_max_buffer_count, min_buffer_count);
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auto max_buffer_count = std::max(default_max_buffer_count, min_buffer_count);
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if (override_max_buffer_count != 0) {
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ASSERT(override_max_buffer_count >= min_buffer_count);
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@ -1,3 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@ -15,6 +16,7 @@
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#include "core/hle/service/nvnflinger/buffer_item.h"
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#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
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#include "core/hle/service/nvnflinger/buffer_slot.h"
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#include "core/hle/service/nvnflinger/pixel_format.h"
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#include "core/hle/service/nvnflinger/status.h"
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#include "core/hle/service/nvnflinger/window.h"
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@ -23,22 +25,19 @@ namespace Service::android {
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#ifdef _MSC_VER
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#pragma pack(push, 1)
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struct BufferHistoryInfo {
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#elif defined(__GNUC__) || defined(__clang__)
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struct __attribute__((packed)) BufferHistoryInfo {
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#endif
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struct BufferInfo {
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u64 frame_number;
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s64 queue_time;
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s64 presentation_time{};
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BufferState state{BufferState::Free};
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}
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#if defined(__GNUC__) || defined(__clang__)
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__attribute__((packed))
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#endif
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;
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s64 presentation_time;
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BufferState state;
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};
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif
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static_assert(sizeof(BufferInfo) == 0x1C,
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"BufferInfo is an invalid size");
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static_assert(sizeof(BufferHistoryInfo) == 0x1C, "BufferHistoryInfo must be 28 bytes");
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class IConsumerListener;
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class IProducerListener;
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@ -49,10 +48,13 @@ class BufferQueueCore final {
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public:
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static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
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static constexpr u32 BUFFER_HISTORY_SIZE = 8;
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BufferQueueCore();
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~BufferQueueCore();
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void PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state);
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private:
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void SignalDequeueCondition();
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bool WaitForDequeueCondition(std::unique_lock<std::mutex>& lk);
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@ -88,11 +90,11 @@ private:
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const s32 max_acquired_buffer_count{}; // This is always zero on HOS
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bool buffer_has_been_queued{};
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u64 frame_counter{};
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std::array<BufferHistoryInfo, BUFFER_HISTORY_SIZE> buffer_history{};
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u32 buffer_history_pos{BUFFER_HISTORY_SIZE-1};
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u32 transform_hint{};
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bool is_allocating{};
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mutable std::condition_variable_any is_allocating_condition;
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std::vector<BufferInfo> history{8};
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};
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} // namespace Service::android
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@ -1,3 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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@ -75,7 +76,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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return Status::BadValue;
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}
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// There must be no dequeued buffers when changing the buffer count.
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// There must be no dequeued buffers when changing the buffer count.
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for (s32 s{}; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (slots[s].buffer_state == BufferState::Dequeued) {
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LOG_ERROR(Service_Nvnflinger, "buffer owned by producer");
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@ -96,8 +97,8 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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return Status::BadValue;
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}
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// Here we are guaranteed that the producer doesn't have any dequeued buffers and will
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// release all of its buffer references.
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// Here we are guaranteed that the producer doesn't have any dequeued buffers and will
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// release all of its buffer references.
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if (core->GetPreallocatedBufferCountLocked() <= 0) {
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core->FreeAllBuffersLocked();
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}
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@ -108,7 +109,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
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listener = core->consumer_listener;
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}
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// Call back without lock held
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// Call back without lock held
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if (listener != nullptr) {
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listener->OnBuffersReleased();
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}
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@ -134,7 +135,7 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St
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}
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}
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// Free up any buffers that are in slots beyond the max buffer count
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// Free up any buffers that are in slots beyond the max buffer count
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for (s32 s = max_buffer_count; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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ASSERT(slots[s].buffer_state == BufferState::Free);
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if (slots[s].graphic_buffer != nullptr && slots[s].buffer_state == BufferState::Free &&
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@ -144,7 +145,7 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St
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}
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}
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// Look for a free buffer to give to the client
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// Look for a free buffer to give to the client
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*found = BufferQueueCore::INVALID_BUFFER_SLOT;
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s32 dequeued_count{};
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s32 acquired_count{};
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@ -169,16 +170,16 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found, St
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}
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}
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// Producers are not allowed to dequeue more than one buffer if they did not set a buffer
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// count
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// Producers are not allowed to dequeue more than one buffer if they did not set a buffer
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// count
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if (!core->override_max_buffer_count && dequeued_count) {
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LOG_ERROR(Service_Nvnflinger,
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"can't dequeue multiple buffers without setting the buffer count");
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return Status::InvalidOperation;
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}
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// See whether a buffer has been queued since the last SetBufferCount so we know whether to
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// perform the min undequeued buffers check below
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// See whether a buffer has been queued since the last SetBufferCount so we know whether to
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// perform the min undequeued buffers check below
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if (core->buffer_has_been_queued) {
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// Make sure the producer is not trying to dequeue more buffers than allowed
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const s32 new_undequeued_count = max_buffer_count - (dequeued_count + 1);
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}
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}
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// If we disconnect and reconnect quickly, we can be in a state where our slots are empty
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// but we have many buffers in the queue. This can cause us to run out of memory if we
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// outrun the consumer. Wait here if it looks like we have too many buffers queued up.
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// If we disconnect and reconnect quickly, we can be in a state where our slots are empty
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// but we have many buffers in the queue. This can cause us to run out of memory if we
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// outrun the consumer. Wait here if it looks like we have too many buffers queued up.
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const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);
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if (too_many_buffers) {
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LOG_ERROR(Service_Nvnflinger, "queue size is {}, waiting", core->queue.size());
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}
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// If no buffer is found, or if the queue has too many buffers outstanding, wait for a
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// buffer to be acquired or released, or for the max buffer count to change.
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// If no buffer is found, or if the queue has too many buffers outstanding, wait for a
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// buffer to be acquired or released, or for the max buffer count to change.
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try_again = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) || too_many_buffers;
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if (try_again) {
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// Return an error if we're in non-blocking mode (producer and consumer are controlled
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@ -240,7 +241,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
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format = core->default_buffer_format;
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}
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// Enable the usage bits the consumer requested
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// Enable the usage bits the consumer requested
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usage |= core->consumer_usage_bit;
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s32 found{};
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return status;
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}
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// This should not happen
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// This should not happen
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
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LOG_ERROR(Service_Nvnflinger, "no available buffer slots");
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return Status::Busy;
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@ -361,7 +362,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
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return Status::NoInit;
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}
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// Find the oldest valid slot
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// Find the oldest valid slot
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int found = BufferQueueCore::INVALID_BUFFER_SLOT;
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for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
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if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) {
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@ -407,7 +408,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
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return status;
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}
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// This should not happen
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// This should not happen
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if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
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LOG_ERROR(Service_Nvnflinger, "No available buffer slots");
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return Status::Busy;
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@ -530,11 +531,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
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item.is_droppable = core->dequeue_buffer_cannot_block || async;
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item.swap_interval = swap_interval;
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position = (position + 1) % 8;
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core->history[position] = {.frame_number = core->frame_counter,
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.queue_time = slots[slot].queue_time,
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.state = BufferState::Queued};
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sticky_transform = sticky_transform_;
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if (core->queue.empty()) {
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// mark it as freed
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if (core->StillTracking(*front)) {
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slots[front->slot].buffer_state = BufferState::Free;
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// Reset the frame number of the freed buffer so that it is the first in line to
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// be dequeued again
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// Mark tracked buffer history records as free
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for (auto& buffer_history_record : core->buffer_history) {
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if (buffer_history_record.frame_number == front->frame_number) {
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buffer_history_record.state = BufferState::Free;
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break;
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}
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}
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// Reset the frame number of the freed buffer so that it is the first in line to
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// be dequeued again
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slots[front->slot].frame_number = 0;
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}
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// Overwrite the droppable buffer with the incoming one
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}
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}
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core->PushHistory(core->frame_counter, slots[slot].queue_time, slots[slot].presentation_time, BufferState::Queued);
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core->buffer_has_been_queued = true;
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core->SignalDequeueCondition();
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output->Inflate(core->default_width, core->default_height, core->transform_hint,
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static_cast<u32>(core->queue.size()));
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// Take a ticket for the callback functions
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// Take a ticket for the callback functions
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callback_ticket = next_callback_ticket++;
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}
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// Don't send the GraphicBuffer through the callback, and don't send the slot number, since the
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// consumer shouldn't need it
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// Don't send the GraphicBuffer through the callback, and don't send the slot number, since the
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// consumer shouldn't need it
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item.graphic_buffer.reset();
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item.slot = BufferItem::INVALID_BUFFER_SLOT;
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// Call back without the main BufferQueue lock held, but with the callback lock held so we can
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// ensure that callbacks occur in order
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// Call back without the main BufferQueue lock held, but with the callback lock held so we can
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// ensure that callbacks occur in order
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{
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std::scoped_lock lock{callback_mutex};
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while (callback_ticket != current_callback_ticket) {
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@ -797,8 +803,8 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
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slots[slot].graphic_buffer = std::make_shared<GraphicBuffer>(nvmap, buffer);
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slots[slot].frame_number = 0;
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// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
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// this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this.
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// Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
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// this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this.
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if (buffer) {
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slots[slot].is_preallocated = true;
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break;
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}
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case TransactionId::GetBufferHistory: {
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LOG_WARNING(Service_Nvnflinger, "called, transaction=GetBufferHistory");
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LOG_DEBUG(Service_Nvnflinger, "called, transaction=GetBufferHistory");
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std::scoped_lock lock{core->mutex};
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auto buffer_history_count = (std::min)(parcel_in.Read<s32>(), (s32)core->history.size());
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if (buffer_history_count <= 0) {
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const s32 request = parcel_in.Read<s32>();
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if (request <= 0) {
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parcel_out.Write(Status::BadValue);
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parcel_out.Write<s32>(0);
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status = Status::None;
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break;
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}
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auto info = new BufferInfo[buffer_history_count];
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auto pos = position;
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for (int i = 0; i < buffer_history_count; i++) {
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info[i] = core->history[(pos - i) % core->history.size()];
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LOG_WARNING(Service_Nvnflinger, "frame_number={}, state={}",
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core->history[(pos - i) % core->history.size()].frame_number,
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(u32)core->history[(pos - i) % core->history.size()].state);
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pos--;
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constexpr u32 history_max = BufferQueueCore::BUFFER_HISTORY_SIZE;
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std::array<BufferHistoryInfo, history_max> buffer_history_snapshot{};
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s32 valid_index{};
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{
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std::scoped_lock lk(core->mutex);
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const u32 current_history_pos = core->buffer_history_pos;
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u32 index_reversed{};
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for (u32 i = 0; i < history_max; ++i) {
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// Wrap values backwards e.g. 7, 6, 5, etc. in the range of 0-7
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index_reversed = (current_history_pos + history_max - i) % history_max;
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const auto& current_history_buffer = core->buffer_history[index_reversed];
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// Here we use the frame number as a terminator.
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// Because a buffer without frame_number is not considered complete
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if (current_history_buffer.frame_number == 0) {
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break;
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}
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buffer_history_snapshot[valid_index] = current_history_buffer;
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++valid_index;
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}
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}
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const s32 limit = std::min(request, valid_index);
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parcel_out.Write(Status::NoError);
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parcel_out.Write(buffer_history_count);
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parcel_out.WriteFlattenedObject<BufferInfo>(info);
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status = Status::None;
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parcel_out.Write<s32>(limit);
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for (s32 i = 0; i < limit; ++i) {
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parcel_out.Write(buffer_history_snapshot[i]);
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}
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||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -972,9 +991,7 @@ void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
|
|||
break;
|
||||
}
|
||||
|
||||
if (status != Status::None) {
|
||||
parcel_out.Write(status);
|
||||
}
|
||||
parcel_out.Write(status);
|
||||
|
||||
const auto serialized = parcel_out.Serialize();
|
||||
std::memcpy(parcel_reply.data(), serialized.data(),
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Service::android {
|
|||
|
||||
class GraphicBuffer;
|
||||
|
||||
enum class BufferState : s32 {
|
||||
enum class BufferState : u32 {
|
||||
Free = 0,
|
||||
Dequeued = 1,
|
||||
Queued = 2,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue