Fix inversion of toggle for early fences
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eden-license / license-header (pull_request) Successful in 25s
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eden-license / license-header (pull_request) Successful in 25s
This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for. Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev>
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1 changed files with 2 additions and 2 deletions
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@ -89,7 +89,7 @@ public:
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CommitAsyncFlushes();
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TFence new_fence = CreateFence(!should_flush);
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#ifdef __ANDROID__
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if (delay_fence && Settings::values.early_release_fences.GetValue()) {
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if (delay_fence && !Settings::values.early_release_fences.GetValue()) {
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guard.lock();
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}
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#else
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@ -110,7 +110,7 @@ public:
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rasterizer.FlushCommands();
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}
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#ifdef __ANDROID__
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if (delay_fence && Settings::values.early_release_fences.GetValue()) {
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if (delay_fence && !Settings::values.early_release_fences.GetValue()) {
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guard.unlock();
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cv.notify_all();
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}
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