[docs] refactor: full rewrite, generalization + dedup (#488)

"docs but awesome"

Combines most of the stuff that was repeated thrice over verbatim into a
single common Build Instructions page, with additional caveats marked
elsewhere. Prettifies some stuff too because why not.

cc: @Lizzie @DraVee @MaranBr @SDK-Chan

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: #488
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
crueter 2025-09-18 02:37:02 +02:00
parent 249e006667
commit e1ffeec212
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
18 changed files with 573 additions and 650 deletions

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# Linux Build Scripts
* Provided script: `.ci/linux/build.sh`
* Must specify arch target, e.g.: `.ci/linux/build.sh amd64`
* Valid targets:
* `native`: Optimize to your native host architecture
* `legacy`: x86\_64 generic, only needed for CPUs older than 2013 or so
* `amd64`: x86\_64-v3, for CPUs newer than 2013 or so
* `steamdeck` / `zen2`: For Steam Deck or Zen >= 2 AMD CPUs (untested on Intel)
* `rog-ally` / `allyx` / `zen4`: For ROG Ally X or Zen >= 4 AMD CPUs (untested on Intel)
* `aarch64`: For armv8-a CPUs, older than mid-2021 or so
* `armv9`: For armv9-a CPUs, newer than mid-2021 or so
* Extra CMake flags go after the arch target.
### Environment Variables
* `NPROC`: Number of compilation threads (default: all cores)
* `TARGET`: Set `appimage` to disable standalone `eden-cli` and `eden-room`
* `BUILD_TYPE`: Build type (default: `Release`)
Boolean flags (set `true` to enable, `false` to disable):
* `DEVEL` (default `FALSE`): Disable Qt update checker
* `USE_WEBENGINE` (default `FALSE`): Enable Qt WebEngine
* `USE_MULTIMEDIA` (default `FALSE`): Enable Qt Multimedia
* AppImage packaging script: `.ci/linux/package.sh`
* Accepts same arch targets as build script
* Use `DEVEL=true` to rename app to `Eden Nightly`
* This should generally not be used unless in a tailor-made packaging environment (e.g. Actions/CI)

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# Windows Build Scripts
* A convenience script for building is provided in `.ci/windows/build.sh`.
* You must run this with Bash, e.g. Git Bash or the MinGW TTY.
* To use this script, you must have `windeployqt` installed (usually bundled with Qt) and set the `WINDEPLOYQT` environment variable to its canonical Bash location:
* `WINDEPLOYQT="/c/Qt/6.9.1/msvc2022_64/bin/windeployqt6.exe" .ci/windows/build.sh`.
* You can use `aqtinstall`, more info on <https://github.com/miurahr/aqtinstall> and <https://ddalcino.github.io/aqt-list-server/>
* Extra CMake flags should be placed in the arguments of the script.
#### Additional environment variables can be used to control building:
* `BUILD_TYPE` (default `Release`): Sets the build type to use.
* The following environment variables are boolean flags. Set to `true` to enable or `false` to disable:
* `DEVEL` (default FALSE): Disable Qt update checker
* `USE_WEBENGINE` (default FALSE): Enable Qt WebEngine
* `USE_MULTIMEDIA` (default FALSE): Enable Qt Multimedia
* `BUNDLE_QT` (default FALSE): Use bundled Qt
* Note that using **system Qt** requires you to include the Qt CMake directory in `CMAKE_PREFIX_PATH`
* `.ci/windows/build.sh -DCMAKE_PREFIX_PATH=C:/Qt/6.9.0/msvc2022_64/lib/cmake/Qt6`
* After building, a zip can be packaged via `.ci/windows/package.sh`. You must have 7-zip installed and in your PATH.
* The resulting zip will be placed into `artifacts` in the source directory.