[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)
Needs test on our CI targets to see I didn't miss anything. Worried about android. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: #351 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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14 changed files with 49 additions and 364 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -99,7 +102,11 @@ public:
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T PopWait(std::stop_token stop_token) {
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if (Empty()) {
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std::unique_lock lock{cv_mutex};
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Common::CondvarWait(cv, lock, stop_token, [this] { return !Empty(); });
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if constexpr (with_stop_token) {
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cv.wait(lock, stop_token, [this] { return !Empty(); });
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} else {
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cv.wait(lock, [this] { return !Empty(); });
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}
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}
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if (stop_token.stop_requested()) {
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return T{};
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