[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)
Needs test on our CI targets to see I didn't miss anything. Worried about android. Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: #351 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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14 changed files with 49 additions and 364 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -123,7 +126,7 @@ private:
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} else if constexpr (Mode == PopMode::WaitWithStopToken) {
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// Wait until the queue is not empty.
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std::unique_lock lock{consumer_cv_mutex};
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Common::CondvarWait(consumer_cv, lock, stop_token, [this, read_index] {
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consumer_cv.wait(lock, stop_token, [this, read_index] {
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return read_index != m_write_index.load(std::memory_order::acquire);
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});
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if (stop_token.stop_requested()) {
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