[common] use libc++ provided jthread instead of in-house one (which deadlocks on FBSD 14) (#351)

Needs test on our CI targets to see I didn't miss anything. Worried about android.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #351
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-10-01 06:59:35 +02:00 committed by crueter
parent 9a098441de
commit dfe10bc851
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
14 changed files with 49 additions and 364 deletions

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -123,7 +126,7 @@ private:
} else if constexpr (Mode == PopMode::WaitWithStopToken) {
// Wait until the queue is not empty.
std::unique_lock lock{consumer_cv_mutex};
Common::CondvarWait(consumer_cv, lock, stop_token, [this, read_index] {
consumer_cv.wait(lock, stop_token, [this, read_index] {
return read_index != m_write_index.load(std::memory_order::acquire);
});
if (stop_token.stop_requested()) {