[glasm] do not do the correct conversions

This commit is contained in:
lizzie 2025-07-22 03:52:41 +01:00 committed by crueter
parent 49935d30d1
commit de9934e393

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@ -225,28 +225,31 @@ void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "F64", "U64", true); Convert(ctx, inst, value, "F64", "U64", true);
} }
void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) { // TODO: For anyone stumbling upon this, this is NOT the correct way to do conversions
Convert(ctx, inst, value, "U16", "U32", false); // however doing it "correctly" seems to break android, Why?
}
void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU16U32(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U16", false); Convert(ctx, inst, value, "U32", "U16", false);
} }
void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU32U16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U8", "U32", false); Convert(ctx, inst, value, "U16", "U32", false);
} }
void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertU8U32(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U32", "U8", false); Convert(ctx, inst, value, "U32", "U8", false);
} }
void EmitConvertU32U8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "U8", "U32", false);
}
void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertS32S8(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S32", "S8", false); Convert(ctx, inst, value, "S8", "S32", false);
} }
void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) { void EmitConvertS32S16(EmitContext& ctx, IR::Inst& inst, Register value) {
Convert(ctx, inst, value, "S32", "S16", false); Convert(ctx, inst, value, "S16", "S32", false);
} }
} // namespace Shader::Backend::GLASM } // namespace Shader::Backend::GLASM