[network] use jthread and use std::vector for packet list instead of std::list
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eden-license / license-header (pull_request) Successful in 33s
All checks were successful
eden-license / license-header (pull_request) Successful in 33s
Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
d61f0774be
commit
de30196320
4 changed files with 221 additions and 247 deletions
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@ -19,9 +19,6 @@
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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@ -53,18 +50,58 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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if (announce_multiplayer_thread.has_value()) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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announce_multiplayer_thread.emplace([&](std::stop_token stoken) {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks)
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(*callback)(result);
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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// Time between room is announced to web_service
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std::chrono::seconds const announce_timeslice(15);
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time = std::chrono::steady_clock::now() + announce_timeslice;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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});
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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if (announce_multiplayer_thread.has_value()) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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@ -101,58 +138,10 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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@ -1,8 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@ -73,7 +72,9 @@ public:
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/**
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* Whether the announce session is still running
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*/
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bool IsRunning() const;
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[[nodiscard]] bool IsRunning() const {
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return announce_multiplayer_thread.has_value();
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}
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/**
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* Recreates the backend, updating the credentials.
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@ -83,16 +84,13 @@ public:
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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std::optional<std::jthread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::mutex callback_mutex;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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};
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@ -1,6 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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RoomImpl() : random_gen(std::random_device()()) {}
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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std::optional<std::jthread> room_thread;
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/// Verification backend of the room
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std::unique_ptr<VerifyUser::Backend> verify_backend;
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/// Thread function that will receive and dispatch messages until the room is destroyed.
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void ServerLoop();
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void StartLoop();
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/**
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};
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// RoomImpl
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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void Room::RoomImpl::StartLoop() {
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room_thread.emplace([&](std::stop_token stoken) {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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break;
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case IdLdnPacket:
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HandleLdnPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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// Moderation
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case IdModKick:
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HandleModKickPacket(&event);
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break;
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case IdModBan:
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HandleModBanPacket(&event);
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break;
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case IdModUnban:
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HandleModUnbanPacket(&event);
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break;
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case IdModGetBanList:
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HandleModGetBanListPacket(&event);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case IdSetGameInfo:
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HandleGameInfoPacket(&event);
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case ENET_EVENT_TYPE_DISCONNECT:
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HandleClientDisconnection(event.peer);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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break;
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case IdLdnPacket:
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HandleLdnPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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// Moderation
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case IdModKick:
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HandleModKickPacket(&event);
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break;
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case IdModBan:
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HandleModBanPacket(&event);
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break;
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case IdModUnban:
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HandleModUnbanPacket(&event);
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break;
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case IdModGetBanList:
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HandleModGetBanListPacket(&event);
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_CONNECT:
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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HandleClientDisconnection(event.peer);
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break;
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case ENET_EVENT_TYPE_NONE:
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case ENET_EVENT_TYPE_CONNECT:
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break;
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}
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}
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}
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// Close the connection to all members:
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SendCloseMessage();
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}
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void Room::RoomImpl::StartLoop() {
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room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
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// Close the connection to all members:
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SendCloseMessage();
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});
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}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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void Room::Destroy() {
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room_impl->state = State::Closed;
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room_impl->room_thread->join();
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room_impl->room_thread.reset();
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if (room_impl->server) {
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@ -1,3 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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class RoomMember::RoomMemberImpl {
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public:
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void SetState(const State new_state) noexcept {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void SetError(const Error new_error) noexcept {
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Invoke<Error>(new_error);
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}
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[[nodiscard]] bool IsConnected() const noexcept {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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GameInfo current_game_info;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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void SetError(const Error new_error);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> loop_thread;
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std::optional<std::jthread> loop_thread;
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
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std::vector<Packet> send_list; ///< A list that stores all packets to send the async
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template <typename T>
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using CallbackSet = std::set<CallbackHandle<T>>;
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};
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Callbacks callbacks; ///< All CallbackSets to all events
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void MemberLoop();
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void StartLoop();
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/**
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};
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::SetState(const State new_state) {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
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Invoke<Error>(new_error);
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}
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bool RoomMember::RoomMemberImpl::IsConnected() const {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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void RoomMember::RoomMemberImpl::MemberLoop() {
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// Receive packets while the connection is open
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdProxyPacket:
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HandleProxyPackets(&event);
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void RoomMember::RoomMemberImpl::StartLoop() {
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loop_thread.emplace([&](std::stop_token stoken) {
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// Receive packets while the connection is open
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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ENetEvent event;
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if (enet_host_service(client, &event, 5) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdProxyPacket:
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HandleProxyPackets(&event);
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break;
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case IdLdnPacket:
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HandleLdnPackets(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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case IdStatusMessage:
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HandleStatusMessagePacket(&event);
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break;
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
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case IdJoinSuccess:
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case IdJoinSuccessAsMod:
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// The join request was successful, we are now in the room.
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// If we joined successfully, there must be at least one client in the room: us.
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ASSERT_MSG(member_information.size() > 0,
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"We have not yet received member information.");
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HandleJoinPacket(&event); // Get the MAC Address for the client
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if (event.packet->data[0] == IdJoinSuccessAsMod) {
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SetState(State::Moderator);
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} else {
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SetState(State::Joined);
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}
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break;
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case IdModBanListResponse:
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HandleModBanListResponsePacket(&event);
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break;
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case IdRoomIsFull:
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SetState(State::Idle);
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SetError(Error::RoomIsFull);
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break;
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case IdNameCollision:
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SetState(State::Idle);
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SetError(Error::NameCollision);
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break;
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case IdIpCollision:
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SetState(State::Idle);
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SetError(Error::IpCollision);
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break;
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case IdVersionMismatch:
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SetState(State::Idle);
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SetError(Error::WrongVersion);
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break;
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case IdWrongPassword:
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SetState(State::Idle);
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SetError(Error::WrongPassword);
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break;
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case IdCloseRoom:
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SetState(State::Idle);
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SetError(Error::LostConnection);
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break;
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case IdHostKicked:
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SetState(State::Idle);
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SetError(Error::HostKicked);
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break;
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case IdHostBanned:
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SetState(State::Idle);
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SetError(Error::HostBanned);
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break;
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case IdModPermissionDenied:
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SetError(Error::PermissionDenied);
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break;
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case IdModNoSuchUser:
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SetError(Error::NoSuchUser);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case IdLdnPacket:
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HandleLdnPackets(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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case IdStatusMessage:
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HandleStatusMessagePacket(&event);
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break;
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
|
||||
case IdJoinSuccess:
|
||||
case IdJoinSuccessAsMod:
|
||||
// The join request was successful, we are now in the room.
|
||||
// If we joined successfully, there must be at least one client in the room: us.
|
||||
ASSERT_MSG(member_information.size() > 0,
|
||||
"We have not yet received member information.");
|
||||
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||
if (event.packet->data[0] == IdJoinSuccessAsMod) {
|
||||
SetState(State::Moderator);
|
||||
} else {
|
||||
SetState(State::Joined);
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
}
|
||||
break;
|
||||
case IdModBanListResponse:
|
||||
HandleModBanListResponsePacket(&event);
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
break;
|
||||
case IdRoomIsFull:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::RoomIsFull);
|
||||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdIpCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::IpCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongVersion);
|
||||
break;
|
||||
case IdWrongPassword:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongPassword);
|
||||
break;
|
||||
case IdCloseRoom:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
break;
|
||||
case IdHostKicked:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostKicked);
|
||||
break;
|
||||
case IdHostBanned:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostBanned);
|
||||
break;
|
||||
case IdModPermissionDenied:
|
||||
SetError(Error::PermissionDenied);
|
||||
break;
|
||||
case IdModNoSuchUser:
|
||||
SetError(Error::NoSuchUser);
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
break;
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
break;
|
||||
}
|
||||
std::vector<Packet> packets;
|
||||
{
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (auto const& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
}
|
||||
std::list<Packet> packets;
|
||||
{
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (const auto& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
}
|
||||
Disconnect();
|
||||
};
|
||||
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
|
||||
Disconnect();
|
||||
});
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
|
||||
|
@ -747,9 +742,7 @@ void RoomMember::Unbind(CallbackHandle<T> handle) {
|
|||
|
||||
void RoomMember::Leave() {
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->loop_thread->join();
|
||||
room_member_impl->loop_thread.reset();
|
||||
|
||||
enet_host_destroy(room_member_impl->client);
|
||||
room_member_impl->client = nullptr;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue