From dda2364eddb244e23e6f98e6aab671a3deb90372 Mon Sep 17 00:00:00 2001 From: Maufeat Date: Tue, 22 Jul 2025 20:33:53 +0200 Subject: [PATCH] i forgot to hit save... --- .../backend/glsl/emit_glsl_context_get_set.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index ffe5cd116c..f964c25507 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -444,14 +444,6 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { ctx.AddU1("{}=gl_HelperInvocation;", inst); } -void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) { - LOG_WARNING(Shader, "(STUBBED) called"); -} - -void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) { - LOG_WARNING(Shader, "(STUBBED) called"); -} - void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { ctx.uses_y_direction = true; ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);