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@ -444,14 +444,6 @@ void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU1("{}=gl_HelperInvocation;", inst);
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}
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void EmitSR_WScaleFactorXY(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitSR_WScaleFactorZ(EmitContext& ctx, IR::Inst& inst) {
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LOG_WARNING(Shader, "(STUBBED) called");
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}
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.uses_y_direction = true;
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ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
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