From dca0266d462a90d7a8dd556fdd4029186576d95e Mon Sep 17 00:00:00 2001 From: crueter Date: Sun, 21 Sep 2025 02:43:17 -0400 Subject: [PATCH] translations, fix opus Signed-off-by: crueter --- .ci/translate.sh | 2 +- .gitignore | 1 + CMakeLists.txt | 4 + dist/languages/ar.ts | 1870 ++++++++++++++++++++++++++--- dist/languages/ca.ts | 1856 +++++++++++++++++++++++++--- dist/languages/cs.ts | 1892 ++++++++++++++++++++++++++--- dist/languages/da.ts | 1886 ++++++++++++++++++++++++++--- dist/languages/de.ts | 1685 ++++++++++++++++++++++---- dist/languages/el.ts | 1888 ++++++++++++++++++++++++++--- dist/languages/es.ts | 1534 +++++++++++++++++++----- dist/languages/fi.ts | 2134 ++++++++++++++++++++++++++++++++- dist/languages/fr.ts | 1528 ++++++++++++++++++----- dist/languages/hu.ts | 1560 +++++++++++++++++++----- dist/languages/id.ts | 1603 ++++++++++++++++++++----- dist/languages/it.ts | 1683 ++++++++++++++++++++++---- dist/languages/ja_JP.ts | 1728 ++++++++++++++++++++++---- dist/languages/ko_KR.ts | 1748 +++++++++++++++++++++++---- dist/languages/nb.ts | 1737 +++++++++++++++++++++++---- dist/languages/nl.ts | 1751 +++++++++++++++++++++++---- dist/languages/pl.ts | 1789 +++++++++++++++++++++++---- dist/languages/pt_BR.ts | 1528 ++++++++++++++++++----- dist/languages/pt_PT.ts | 1528 ++++++++++++++++++----- dist/languages/ru_RU.ts | 1543 +++++++++++++++++++----- dist/languages/sv.ts | 1950 ++++++++++++++++++++++++++++-- dist/languages/tr_TR.ts | 1775 +++++++++++++++++++++++---- dist/languages/uk.ts | 1756 +++++++++++++++++++++++---- dist/languages/vi.ts | 1752 +++++++++++++++++++++++---- dist/languages/vi_VN.ts | 1754 +++++++++++++++++++++++---- dist/languages/zh_CN.ts | 1543 +++++++++++++++++++----- dist/languages/zh_TW.ts | 1540 +++++++++++++++++++----- src/audio_core/CMakeLists.txt | 2 +- 31 files changed, 40436 insertions(+), 6114 deletions(-) diff --git a/.ci/translate.sh b/.ci/translate.sh index 55104b7c76..c0b7dba9f6 100755 --- a/.ci/translate.sh +++ b/.ci/translate.sh @@ -5,7 +5,7 @@ for i in dist/languages/*.ts; do TARGET=`head -n1 $i | awk -F 'language="' '{split($2, a, "\""); print a[1]}'` # requires fd - SOURCES=`fd . src/yuzu -tf -e ui -e cpp -e h -e plist` + SOURCES=`fd . src/yuzu src/qt_common -tf -e ui -e cpp -e h -e plist` lupdate -source-language $SRC -target-language $TARGET $SOURCES -ts /data/code/eden/$i done diff --git a/.gitignore b/.gitignore index 2b342e5145..1b0eedfefd 100644 --- a/.gitignore +++ b/.gitignore @@ -53,3 +53,4 @@ eden-windows-msvc artifacts *.AppImage* /install* +/.tx diff --git a/CMakeLists.txt b/CMakeLists.txt index 3b42bce364..5642cb5069 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -460,6 +460,10 @@ if (YUZU_USE_CPM) endif() endif() + if (NOT TARGET Opus::opus) + add_library(Opus::opus ALIAS opus) + endif() + # VulkanUtilityHeaders - pulls in headers and utility libs AddJsonPackage(vulkan-utility-headers) diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index 6541486a80..48cc91f4e5 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -402,538 +402,1613 @@ This would ban both their forum username and their IP address. % + Amiibo editor - محرر أميبو + محرر أميبو + Controller configuration - إعدادات ذراع التحكم + إعدادات ذراع التحكم + Data erase - محو البيانات + محو البيانات + Error - خطأ + خطأ + Player select - اختيار اللاعب + اختيار اللاعب + Software keyboard - لوحة المفاتيح البرمجية + لوحة المفاتيح البرمجية + Online web - شبكة الإنترنت + شبكة الإنترنت + Photo viewer - عارض الصور + عارض الصور + Offline web - الويب غير متصل + الويب غير متصل + My page - صفحتي + صفحتي + Output Engine: - محرك الإخراج: + محرك الإخراج: + Output Device: - جهاز الإخراج: + جهاز الإخراج: + Input Device: - جهاز الإدخال: + جهاز الإدخال: + Mute audio - كتم الصوت + كتم الصوت + Volume: - الصوت: + الصوت: + Mute audio when in background - كتم الصوت عندما تكون في الخلفية + كتم الصوت عندما تكون في الخلفية + Memory Layout - تخطيط الذاكرة + تخطيط الذاكرة + Limit Speed Percent - الحد من السرعة في المئة + الحد من السرعة في المئة + Accuracy: - الصحة: + الصحة: + + Backend: - :الخلفية + :الخلفية + Faster FRSQRTE and FRECPE - أسرع تقريبات جذور تربيعية متقابلة ذو نقطة عائمة وتقريبات أرقام متقابلة ذو نقطة عائمة + أسرع تقريبات جذور تربيعية متقابلة ذو نقطة عائمة وتقريبات أرقام متقابلة ذو نقطة عائمة + Disable address space checks - تعطيل عمليات التحقق من مساحة العنوان + تعطيل عمليات التحقق من مساحة العنوان + API: - واجهة برمجة التطبيقات: + واجهة برمجة التطبيقات: + Device: - جهاز: + جهاز: + Resolution: - :الدقة + :الدقة + Fullscreen Mode: - وضع ملء الشاشة: + وضع ملء الشاشة: + Aspect Ratio: - تناسب الابعاد: + تناسب الابعاد: + VSync Mode: - VSync وضع: + VSync وضع: Accuracy Level: مستوى الدقة: + Enable Reactive Flushing - تمكين التنظيف التفاعلي + تمكين التنظيف التفاعلي + Sync to framerate of video playback - المزامنة مع معدل الإطارات لتشغيل الفيديو + المزامنة مع معدل الإطارات لتشغيل الفيديو + Run the game at normal speed during video playback, even when the framerate is unlocked. - قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. + قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. + RNG Seed - بذرة الرقم العشوائي RNG + بذرة الرقم العشوائي RNG + Device Name - اسم الجهاز + اسم الجهاز + Language: - اللغة: + اللغة: + Note: this can be overridden when region setting is auto-select - ملحوظة: قد يتم تجاهل هذا الإعداد عندما يحدد إعداد المنطقة على الإختيار التلقائي + ملحوظة: قد يتم تجاهل هذا الإعداد عندما يحدد إعداد المنطقة على الإختيار التلقائي + Region: - المنطقة: + المنطقة: + Time Zone: - المنطقة الزمنية: + المنطقة الزمنية: + Sound Output Mode: - وضع إخراج الصوت: + وضع إخراج الصوت: + Console Mode: - وضع وحدة التحكم: + وضع وحدة التحكم: + Prompt for user on game boot - مطالبة المستخدم عند تشغيل اللعبة + مطالبة المستخدم عند تشغيل اللعبة + Pause emulation when in background - إيقاف المحاكاة مؤقتًا عندما تكون في الخلفية + إيقاف المحاكاة مؤقتًا عندما تكون في الخلفية + Confirm before stopping emulation - قم بالتأكيد قبل إيقاف المحاكاة + قم بالتأكيد قبل إيقاف المحاكاة + Hide mouse on inactivity - إخفاء الماوس عند عدم النشاط + إخفاء الماوس عند عدم النشاط + Disable controller applet - تعطيل تطبيق التحكم + تعطيل تطبيق التحكم + Enable Gamemode - تمكين وضع اللعبة + تمكين وضع اللعبة + Custom frontend - الواجهة الأمامية المخصصة + الواجهة الأمامية المخصصة + CPU - المعالج + المعالج + GPU - وحدة معالجة الرسومات + وحدة معالجة الرسومات + Uncompressed (Best quality) - Uncompressed (أفضل جودة) + Uncompressed (أفضل جودة) + BC1 (Low quality) - BC1 (جودة منخفضة) + BC1 (جودة منخفضة) + BC3 (Medium quality) - BC3 (جودة متوسطة) + BC3 (جودة متوسطة) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - لا شيء + لا شيء + GLSL - GLSL + GLSL + Normal - عادي + عادي + High - عالي + عالي + Auto - تلقائي + تلقائي + Accurate - دقه + دقه + Unsafe - غير آمن + غير آمن + NCE - NCE + NCE + Borderless Windowed - نوافذ بلا حدود + نوافذ بلا حدود + Exclusive Fullscreen - شاشة كاملة حصرية + شاشة كاملة حصرية + No Video Output - لا يوجد إخراج فيديو + لا يوجد إخراج فيديو + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [تجريبي] + 0.5X (360p/540p) [تجريبي] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [تجريبي] + 0.75X (540p/810p) [تجريبي] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [تجريبي] + 1.5X (1080p/1620p) [تجريبي] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest Neighbor + Nearest Neighbor + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - لا شيء + لا شيء + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - (16:9) افتراضي + (16:9) افتراضي + Force 4:3 - 4:3 فرض + 4:3 فرض + Force 21:9 - 21:9 فرض + 21:9 فرض + Force 16:10 - 16:10 فرض + 16:10 فرض + Stretch to Window - تمتد إلى النافذة + تمتد إلى النافذة + Automatic - تلقائي + تلقائي + + Default - افتراضي + افتراضي + + Net connect + + + + + Mii Edit + + + + + Shop + + + + + Login share + + + + + Wifi web auth + + + + + Multicore CPU Emulation + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Unfuse FMA (improve performance on CPUs without FMA) + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + Faster ASIMD instructions (32 bits only) + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + Inaccurate NaN handling + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + Ignore global monitor + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + Shader Backend: + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Window Adapting Filter: + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + Anti-Aliasing Method: + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use disk pipeline cache + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Use asynchronous GPU emulation + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + NVDEC emulation: + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Anisotropic Filtering: + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Use asynchronous shader building (Hack) + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + GLASM (Assembly Shaders, NVIDIA Only) + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Paranoid (disables most optimizations) + + + + + Dynarmic + + + + + CPU Video Decoding + + + + + GPU Video Decoding (Default) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - اليابانية (日本語) + اليابانية (日本語) + + American English + + + + French (français) - الفرنسية الأوروبية (Français) + الفرنسية الأوروبية (Français) + German (Deutsch) - الألمانية (Deutsch) + الألمانية (Deutsch) + Italian (italiano) - الإيطالية (Italiano) + الإيطالية (Italiano) + Spanish (español) - الإسبانية الأوروبية (Español) + الإسبانية الأوروبية (Español) + Chinese - الصينية المبسطة + الصينية المبسطة + Korean (한국어) - الكورية (한국어) + الكورية (한국어) + Dutch (Nederlands) - الهولندية (Nederlands) + الهولندية (Nederlands) + Portuguese (português) - البرتغالية الأوروبية (Português) + البرتغالية الأوروبية (Português) + Russian (Русский) - الروسية (Русский) + الروسية (Русский) + Taiwanese - الصينية التقليدية (تايوان) + الصينية التقليدية (تايوان) + British English - الإنكليزية البريطانية + الإنكليزية البريطانية + Canadian French - الفرنسية الأمريكية (كندا) + الفرنسية الأمريكية (كندا) + Latin American Spanish - الإسبانية الأمريكية (أمريكا اللاتينية) + الإسبانية الأمريكية (أمريكا اللاتينية) + Simplified Chinese - الصينية المبسطة + الصينية المبسطة + Traditional Chinese (正體中文) - الصينية التقليدية (正體中文) + الصينية التقليدية (正體中文) + + Brazilian Portuguese (português do Brasil) + + + + + Serbian (српски) + + + + + Japan - اليابان + اليابان + USA - الولايات المتحدة الأمريكية + الولايات المتحدة الأمريكية + Europe - أوروبا + أوروبا + Australia - أستراليا + أستراليا + China - الصين + الصين + Korea - كوريا + كوريا + Taiwan - تايوان + تايوان + Auto (%1) Auto select time zone - تلقائي (%1) + تلقائي (%1) + Default (%1) Default time zone - افتراضي (%1) + افتراضي (%1) + + CET + + + + + CST6CDT + + + + + Cuba + + + + + EET + + + + + Egypt + + + + + Eire + + + + + EST + + + + + EST5EDT + + + + GB - GB + GB + + GB-Eire + + + + + GMT + + + + + GMT+0 + + + + + GMT-0 + + + + + GMT0 + + + + + Greenwich + + + + + Hongkong + + + + + HST + + + + + Iceland + + + + + Iran + + + + + Israel + + + + + Jamaica + + + + + Kwajalein + + + + + Libya + + + + + MET + + + + + MST + + + + + MST7MDT + + + + + Navajo + + + + + NZ + + + + + NZ-CHAT + + + + + Poland + + + + + Portugal + + + + + PRC + + + + + PST8PDT + + + + + ROC + + + + + ROK + + + + + Singapore + + + + + Turkey + + + + + UCT + + + + + Universal + + + + + UTC + + + + + W-SU + + + + + WET + + + + + Zulu + + + + Mono - صوت مونو + صوت مونو + Stereo - صوت ستيريو + صوت ستيريو + Surround - صوت سيراوند + صوت سيراوند + 4GB DRAM (Default) - 4GB DRAM (افتراضي) + 4GB DRAM (افتراضي) + 6GB DRAM (Unsafe) - 6GB DRAM (غير آمنة) + 6GB DRAM (غير آمنة) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (غير آمنة) + Docked - مركب بالمنصة + مركب بالمنصة + Handheld - محمول + محمول + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Always ask (افتراضي) + Always ask (افتراضي) + Only if game specifies not to stop - فقط إذا حددت اللعبة عدم التوقف + فقط إذا حددت اللعبة عدم التوقف + Never ask - لا تسأل أبدا + لا تسأل أبدا @@ -5095,10 +6170,6 @@ Please go to Configure -> System -> Network and make a selection. - - - - @@ -5125,10 +6196,6 @@ Please, only use this feature to install updates and DLC. - - - - @@ -5138,10 +6205,6 @@ Please, only use this feature to install updates and DLC. - - - - @@ -5151,10 +6214,6 @@ Please, only use this feature to install updates and DLC. - - - - @@ -5606,10 +6665,6 @@ Would you like to download it? - - - - @@ -5644,6 +6699,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5701,76 +6757,104 @@ Would you like to bypass this and exit anyway? هل ترغب في تجاوز هذا والخروج على أية حال؟ + None - لا شيء + لا شيء + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - مركب بالمنصة + مركب بالمنصة + Handheld - محمول + محمول + Normal - عادي + عادي + High - عالي + عالي + + Extreme + + + + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - قيمه خاليه + قيمه خاليه + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6094,10 +7178,6 @@ Would you like to bypass this and exit anyway? - - - - @@ -6196,72 +7276,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - كتم الصوت/إلغاء كتم الصوت + كتم الصوت/إلغاء كتم الصوت + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - النافذة الرئيسية + النافذة الرئيسية + Audio Volume Down - خفض مستوى الصوت + خفض مستوى الصوت + Audio Volume Up - رفع مستوى الصوت + رفع مستوى الصوت + Capture Screenshot - لقطة شاشة + لقطة شاشة + + Change Adapting Filter + + + + Change Docked Mode - تغيير وضع الإرساء + تغيير وضع الإرساء + + Change GPU Accuracy + + + + Configure - تعديل + تعديل + + Configure Current Game + + + + Continue/Pause Emulation - استأنف/إيقاف مؤقت للمحاكاة + استأنف/إيقاف مؤقت للمحاكاة + Exit Fullscreen - الخروج من وضع ملء الشاشة + الخروج من وضع ملء الشاشة + + + + Exit Eden + Exit yuzu الخروج من يوزو + Fullscreen - ملء الشاشة + ملء الشاشة + Load File - تحميل الملف + تحميل الملف + Load/Remove Amiibo - تحميل/إزالة أميبو + تحميل/إزالة أميبو + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - إعادة تشغيل المحاكاة + إعادة تشغيل المحاكاة + Stop Emulation - إيقاف المحاكاة + إيقاف المحاكاة + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + Toggle Framerate Limit - تبديل حد معدل الإطارات + تبديل حد معدل الإطارات + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + Toggle Status Bar - تبديل شريط الحالة + تبديل شريط الحالة @@ -7678,6 +8878,298 @@ p, li { white-space: pre-wrap; } هل ترغب في إستعادة أميبو؟ + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + إلغاء + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + التحقق من سلامة + + + + + Integrity verification succeeded! + نجح التحقق من سلامة + + + + + The operation completed successfully. + أكتملت العملية بنجاح + + + + + Integrity verification failed! + فشل التحقق من سلامة + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + خطأ في إزالة المحتويات + + + + Error Removing Update + خطأ في إزالة التحديث + + + + Error Removing DLC + DLC خطأ في إزالة + + + + The base game is not installed in the NAND and cannot be removed. + ولا يمكن إزالتها NAND لم يتم تثبيت اللعبة الأساسية في + + + + There is no update installed for this title. + لا يوجد تحديث مثبت لهذا العنوان. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + تمت الإزالة بنجاح + + + + Successfully removed %1 installed DLC. + + + + + + Error Removing Transferable Shader Cache + + + + + + A shader cache for this title does not exist. + + + + + Successfully removed the transferable shader cache. + + + + + Failed to remove the transferable shader cache. + + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + حدث خطأ أثناء إزالة التكوين المخصص + + + + A custom configuration for this title does not exist. + لا يوجد تكوين مخصص لهذا العنوان. + + + + Successfully removed the custom game configuration. + تمت إزالة تكوين اللعبة المخصص بنجاح. + + + + Failed to remove the custom game configuration. + فشل إزالة تكوين اللعبة المخصص. + + + + Reset Metadata Cache + إعادة تعيين الذاكرة المؤقتة للبيانات الوصفية + + + + The metadata cache is already empty. + الذاكرة مؤقتة للبيانات الوصفية لقائمة الألعاب فارغة مسبقا. + + + + The operation completed successfully. + أكتملت العملية بنجاح + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + لا يمكن حذف الذاكرة المؤقتة للبيانات الوصفية لقائمة الألعاب. قد تكون مستخدمة الآن أو غير موجودة. + + + + Create Shortcut + إنشاء إختصار + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + %1 تم إنشاء اختصار بنجاح إلى + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + إنشاء أيقونة + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + لا توجد برامج ثابتة متاحة + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index e46fb05323..8570ed13d9 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -400,128 +400,158 @@ This would ban both their forum username and their IP address. % + Error - Error + Error + Output Engine: - Motor de sortida: + Motor de sortida: + Output Device: - Dispositiu de Sortida: + Dispositiu de Sortida: + Input Device: - Dispositiu d'Entrada: + Dispositiu d'Entrada: + Mute audio - Silenciar àudio + Silenciar àudio + Volume: - Volum: + Volum: + Mute audio when in background - Silenciar l'àudio quan estigui en segon plà + Silenciar l'àudio quan estigui en segon plà + Multicore CPU Emulation - Emulació de CPU multinucli + Emulació de CPU multinucli + Limit Speed Percent - Limitar percentatge de velocitat + Limitar percentatge de velocitat + Accuracy: - Precisió: + Precisió: + Unfuse FMA (improve performance on CPUs without FMA) - Desactivar FMA (millora el rendiment en CPUs sense FMA) + Desactivar FMA (millora el rendiment en CPUs sense FMA) + Faster FRSQRTE and FRECPE - FRSQRTE i FRECPE més ràpid + FRSQRTE i FRECPE més ràpid + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises. + Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises. + Faster ASIMD instructions (32 bits only) - Instruccions ASIMD més ràpides (només 32 bits) + Instruccions ASIMD més ràpides (només 32 bits) + Inaccurate NaN handling - Gestió imprecisa NaN + Gestió imprecisa NaN + Disable address space checks - Desactiva les comprovacions d'espai d'adreces + Desactiva les comprovacions d'espai d'adreces + Ignore global monitor - Ignorar monitorització global + Ignorar monitorització global + API: - API: + API: + Device: - Dispositiu: + Dispositiu: + Shader Backend: - Suport de shaders: + Suport de shaders: + Resolution: - Resolució: + Resolució: + Window Adapting Filter: - Filtre d'adaptació de finestra: + Filtre d'adaptació de finestra: + Anti-Aliasing Method: - Mètode d'anti-aliasing + Mètode d'anti-aliasing + Fullscreen Mode: - Mode pantalla completa: + Mode pantalla completa: + Aspect Ratio: - Relació d'aspecte: + Relació d'aspecte: + Use disk pipeline cache - Utilitzar cache de shaders de canonada + Utilitzar cache de shaders de canonada + Use asynchronous GPU emulation - Utilitzar emulació asíncrona de GPU + Utilitzar emulació asíncrona de GPU + NVDEC emulation: - Emulació NVDEC: + Emulació NVDEC: + Anisotropic Filtering: - Filtrat anisotròpic: + Filtrat anisotròpic: Accuracy Level: Nivell de precisió: + Use asynchronous shader building (Hack) - Utilitzar la construcció de shaders asíncrona (Hack) + Utilitzar la construcció de shaders asíncrona (Hack) Use Fast GPU Time (Hack) @@ -532,482 +562,1455 @@ This would ban both their forum username and their IP address. Habilita el temps ràpid de la GPU. Aquesta opció obligarà a la majoria dels jocs a executar-se a la seva resolució nativa més alta. + RNG Seed - Llavor de GNA + Llavor de GNA + Device Name - Nom del Dispositiu + Nom del Dispositiu + Note: this can be overridden when region setting is auto-select - Nota: això pot anul·lar-se quan la configuració de regió es selecciona automàticament + Nota: això pot anul·lar-se quan la configuració de regió es selecciona automàticament + Region: - Regió: + Regió: + Time Zone: - Zona horària: + Zona horària: + Prompt for user on game boot - Sol·licitar l'usuari en l'arrencada del joc + Sol·licitar l'usuari en l'arrencada del joc + Pause emulation when in background - Pausa l'emulació quan la finestra està en segon pla + Pausa l'emulació quan la finestra està en segon pla + Hide mouse on inactivity - Ocultar el cursor del ratolí en cas d'inactivitat + Ocultar el cursor del ratolí en cas d'inactivitat + Enable Gamemode - Activa el mode Joc + Activa el mode Joc + CPU - CPU + CPU + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaders, només NVIDIA) + GLASM (Assembly Shaders, només NVIDIA) + Auto - Auto + Auto + Accurate - Precís + Precís + Unsafe - Insegur + Insegur + Paranoid (disables most optimizations) - Paranoic (desactiva la majoria d'optimitzacions) + Paranoic (desactiva la majoria d'optimitzacions) + Borderless Windowed - Finestra sense vores + Finestra sense vores + Exclusive Fullscreen - Pantalla completa exclusiva + Pantalla completa exclusiva + No Video Output - Sense sortida de vídeo + Sense sortida de vídeo + CPU Video Decoding - Descodificació de vídeo a la CPU + Descodificació de vídeo a la CPU + GPU Video Decoding (Default) - Descodificació de vídeo a la GPU (Valor Predeterminat) + Descodificació de vídeo a la GPU (Valor Predeterminat) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + Nearest Neighbor - Veí més proper + Veí més proper + Bilinear - Bilineal + Bilineal + Bicubic - Bicúbic + Bicúbic + Gaussian - Gaussià + Gaussià + ScaleForce - ScaleForce + ScaleForce + None - Cap + Cap + FXAA - FXAA + FXAA + Default (16:9) - Valor predeterminat (16:9) + Valor predeterminat (16:9) + Force 4:3 - Forçar 4:3 + Forçar 4:3 + Force 21:9 - Forçar 21:9 + Forçar 21:9 + Stretch to Window - Estirar a la finestra + Estirar a la finestra + Automatic - Automàtic + Automàtic + + Default - Valor predeterminat + Valor predeterminat + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Vulkan + + + + + Null + + + + + GLSL + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Normal + + + + + High + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + AMD FidelityFX™️ Super Resolution + + + + + Area + + + + + SMAA + + + + + Force 16:10 + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japonès (日本語) + Japonès (日本語) + + American English + + + + French (français) - Francès (français) + Francès (français) + German (Deutsch) - Alemany (Deutsch) + Alemany (Deutsch) + Italian (italiano) - Italià (italiano) + Italià (italiano) + Spanish (español) - Castellà (español) + Castellà (español) + Chinese - Xinès + Xinès + Korean (한국어) - Coreà (한국어) + Coreà (한국어) + Dutch (Nederlands) - Holandès (Nederlands) + Holandès (Nederlands) + Portuguese (português) - Portuguès (português) + Portuguès (português) + Russian (Русский) - Rus (Русский) + Rus (Русский) + Taiwanese - Taiwanès + Taiwanès + British English - Anglès britànic + Anglès britànic + Canadian French - Francès canadenc + Francès canadenc + Latin American Spanish - Espanyol llatinoamericà + Espanyol llatinoamericà + Simplified Chinese - Xinès simplificat + Xinès simplificat + Traditional Chinese (正體中文) - Xinès tradicional (正體中文) + Xinès tradicional (正體中文) + Brazilian Portuguese (português do Brasil) - Portuguès brasiler (português do Brasil) + Portuguès brasiler (português do Brasil) + + Serbian (српски) + + + + + Japan - Japó + Japó + USA - EUA + EUA + Europe - Europa + Europa + Australia - Austràlia + Austràlia + China - Xina + Xina + Korea - Corea + Corea + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Per defecte (%1) + Per defecte (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egipte + Egipte + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hong Kong + Hong Kong + HST - HST + HST + Iceland - Islàndia + Islàndia + Iran - Iran + Iran + Israel - Isreal + Isreal + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Líbia + Líbia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polònia + Polònia + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapur + Singapur + Turkey - Turquia + Turquia + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Estèreo + Estèreo + Surround - Envoltant + Envoltant + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Acoblada + Acoblada + Handheld - Portàtil + Portàtil + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + Only if game specifies not to stop - Tan sols si el joc especifica no parar + Tan sols si el joc especifica no parar + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5754,6 +6757,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5811,36 +6815,104 @@ Would you like to bypass this and exit anyway? Desitja tancar-lo de totes maneres? + None - Cap + Cap + FXAA - FXAA + FXAA + + SMAA + + + + + Nearest + + + + Bilinear - Bilineal + Bilineal + Bicubic - Bicúbic + Bicúbic + Gaussian - Gaussià + Gaussià + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Acoblada + Acoblada + Handheld - Portàtil + Portàtil + + + + Normal + + + + + High + + + + + Extreme + + + + + Vulkan + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -6262,16 +7334,188 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Captura de pantalla + Captura de pantalla + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + + Configure + + + + + Configure Current Game + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit Eden + + + + Fullscreen - Pantalla Completa + Pantalla Completa + Load File - Carregar arxiu + Carregar arxiu + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + @@ -7621,6 +8865,298 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + L'operació s'ha completat correctament. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Error eliminant continguts + + + + Error Removing Update + Error eliminant actualització + + + + Error Removing DLC + Error eliminant DLC + + + + The base game is not installed in the NAND and cannot be removed. + El joc base no està instal·lat a la NAND i no pot ser eliminat. + + + + There is no update installed for this title. + No hi ha cap actualització instal·lada per aquest títol. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + S'ha eliminat correctament + + + + Successfully removed %1 installed DLC. + S'ha eliminat correctament %1 DLC instal·lat/s. + + + + + Error Removing Transferable Shader Cache + Error eliminant la cache transferible de shaders + + + + + A shader cache for this title does not exist. + No existeix una cache de shaders per aquest títol. + + + + Successfully removed the transferable shader cache. + S'ha eliminat correctament la cache transferible de shaders. + + + + Failed to remove the transferable shader cache. + No s'ha pogut eliminar la cache transferible de shaders. + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + Error al eliminar les caches de shaders transferibles + + + + Successfully removed the transferable shader caches. + Caches de shaders transferibles eliminades correctament. + + + + Failed to remove the transferable shader cache directory. + No s'ha pogut eliminar el directori de caches de shaders transferibles. + + + + + Error Removing Custom Configuration + Error eliminant la configuració personalitzada + + + + A custom configuration for this title does not exist. + No existeix una configuració personalitzada per aquest joc. + + + + Successfully removed the custom game configuration. + S'ha eliminat correctament la configuració personalitzada del joc. + + + + Failed to remove the custom game configuration. + No s'ha pogut eliminar la configuració personalitzada del joc. + + + + Reset Metadata Cache + Reiniciar cache de metadades + + + + The metadata cache is already empty. + El cache de metadades ja està buit. + + + + The operation completed successfully. + L'operació s'ha completat correctament. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + El cache de metadades no s'ha pogut eliminar. Pot ser que es trobi en ús actualment o ja hagi sigut eliminat. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Crear icona + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 0103f3cc2e..796ea5bef2 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -400,532 +400,1609 @@ This would ban both their forum username and their IP address. % + Output Engine: - Výstupní Engine: + Výstupní Engine: + Output Device: - Výstupní Zařízení: + Výstupní Zařízení: + Input Device: - Vstupní Zařízení: + Vstupní Zařízení: + Mute audio - Ztlumit zvuk + Ztlumit zvuk + Volume: - Hlasitost: + Hlasitost: + Mute audio when in background - Ztlumit zvuk, když je aplikace v pozadí + Ztlumit zvuk, když je aplikace v pozadí + Multicore CPU Emulation - Vícejádrová emulace CPU + Vícejádrová emulace CPU + Memory Layout - Rozložení Paměti + Rozložení Paměti + Limit Speed Percent - Omezení rychlosti v procentech + Omezení rychlosti v procentech + Accuracy: - Přesnost: + Přesnost: + Unfuse FMA (improve performance on CPUs without FMA) - Rozložit FMA instrukce (zlepší výkon na CPU bez FMA) + Rozložit FMA instrukce (zlepší výkon na CPU bez FMA) + Faster FRSQRTE and FRECPE - Rychlejší FRSQRTE a FRECPE + Rychlejší FRSQRTE a FRECPE + Faster ASIMD instructions (32 bits only) - Rychlejší instrukce ASIMD (Pouze 32 bitové) + Rychlejší instrukce ASIMD (Pouze 32 bitové) + Inaccurate NaN handling - Nepřesné zpracování NaN + Nepřesné zpracování NaN + Disable address space checks - Zakázat kontrolu adres paměti + Zakázat kontrolu adres paměti + Ignore global monitor - Ignorovat globální hlídač. + Ignorovat globální hlídač. + API: - API: + API: + Device: - Zařízení: + Zařízení: + Resolution: - Rozlišení: + Rozlišení: + Fullscreen Mode: - Režim celé obrazovky: + Režim celé obrazovky: + Aspect Ratio: - Poměr stran: + Poměr stran: + Use asynchronous GPU emulation - Použít asynchronní emulaci GPU + Použít asynchronní emulaci GPU + Anisotropic Filtering: - Anizotropní filtrování: + Anizotropní filtrování: Accuracy Level: Přesnost: + RNG Seed - RNG Seed + RNG Seed + Device Name - Název Zařízení + Název Zařízení + Language: - Jazyk: + Jazyk: + Note: this can be overridden when region setting is auto-select - Pozn.: tohle se může přemazat když se region vybírá automaticky + Pozn.: tohle se může přemazat když se region vybírá automaticky + Region: - Region: + Region: + Time Zone: - Časové Pásmo: + Časové Pásmo: + Prompt for user on game boot - Zeptat se na uživatele při spuštění hry + Zeptat se na uživatele při spuštění hry + Pause emulation when in background - Pozastavit emulaci, když je aplikace v pozadí + Pozastavit emulaci, když je aplikace v pozadí + Confirm before stopping emulation - Potvrzení před zastavením emulace + Potvrzení před zastavením emulace + Hide mouse on inactivity - Skrýt myš při neaktivitě + Skrýt myš při neaktivitě + CPU - CPU + CPU + Vulkan - Vulkan + Vulkan + Normal - Normální + Normální + High - Vysoká + Vysoká + Extreme - Extrémní + Extrémní + Auto - Automatické + Automatické + Accurate - Přesné + Přesné + Unsafe - Nebezpečné + Nebezpečné + Paranoid (disables most optimizations) - Paranoidní (zakáže většinu optimizací) + Paranoidní (zakáže většinu optimizací) + Borderless Windowed - Okno bez okrajů + Okno bez okrajů + Exclusive Fullscreen - Exkluzivní + Exkluzivní + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + Bilinear - Bilineární + Bilineární + None - Žádné + Žádné + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Výchozí (16:9) + Výchozí (16:9) + Force 4:3 - Vynutit 4:3 + Vynutit 4:3 + Force 21:9 - Vynutit 21:9 + Vynutit 21:9 + Stretch to Window - Roztáhnout podle okna + Roztáhnout podle okna + + Default - Výchozí + Výchozí + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Error + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + Shader Backend: + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Window Adapting Filter: + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + Anti-Aliasing Method: + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use disk pipeline cache + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + NVDEC emulation: + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Use asynchronous shader building (Hack) + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM (Assembly Shaders, NVIDIA Only) + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + No Video Output + + + + + CPU Video Decoding + + + + + GPU Video Decoding (Default) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 0.75X (540p/810p) [EXPERIMENTAL] + + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 2X (1440p/2160p) + + + + + 3X (2160p/3240p) + + + + + 4X (2880p/4320p) + + + + + 5X (3600p/5400p) + + + + + 6X (4320p/6480p) + + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + Nearest Neighbor + + + + + Bicubic + + + + + Gaussian + + + + + ScaleForce + + + + + AMD FidelityFX™️ Super Resolution + + + + + Area + + + + + Force 16:10 + + + + + Automatic + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japonština (日本語) + Japonština (日本語) + + American English + + + + French (français) - Francouzština (français) + Francouzština (français) + German (Deutsch) - Nemčina (Deutsch) + Nemčina (Deutsch) + Italian (italiano) - Italština (Italiano) + Italština (Italiano) + Spanish (español) - Španělština (español) + Španělština (español) + Chinese - Čínština + Čínština + Korean (한국어) - Korejština (한국어) + Korejština (한국어) + Dutch (Nederlands) - Holandština (Nederlands) + Holandština (Nederlands) + Portuguese (português) - Portugalština (português) + Portugalština (português) + Russian (Русский) - Ruština (Русский) + Ruština (Русский) + Taiwanese - Tajwanština + Tajwanština + British English - Britská Angličtina + Britská Angličtina + Canadian French - Kanadská Francouzština + Kanadská Francouzština + Latin American Spanish - Latinsko Americká Španělština + Latinsko Americká Španělština + Simplified Chinese - Zjednodušená Čínština + Zjednodušená Čínština + Traditional Chinese (正體中文) - Tradiční Čínština (正體中文) + Tradiční Čínština (正體中文) + Brazilian Portuguese (português do Brasil) - Brazilská Portugalština (português do Brasil) + Brazilská Portugalština (português do Brasil) + + Serbian (српски) + + + + + Japan - Japonsko + Japonsko + USA - USA + USA + Europe - Evropa + Evropa + Australia - Austrálie + Austrálie + China - Čína + Čína + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egypt + Egypt + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Island + Island + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamajka + Jamajka + Kwajalein - Kwajalein + Kwajalein + Libya - Lybie + Lybie + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polsko + Polsko + Portugal - Portugalsko + Portugalsko + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapur + Singapur + Turkey - Turecko + Turecko + UCT - UCT + UCT + Universal - Univerzální + Univerzální + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Zadokovaná + Zadokovaná + Handheld - Příruční + Příruční + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Vždy se zeptat (Výchozí) + Vždy se zeptat (Výchozí) + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5100,7 +6177,6 @@ Jděte prosím do Nastavení -> Systém -> Síť a některé vyberte. - @@ -5128,7 +6204,6 @@ Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC. - @@ -5138,7 +6213,6 @@ Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC. - @@ -5148,7 +6222,6 @@ Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC. - @@ -5593,7 +6666,6 @@ Would you like to download it? Budování: %n shader Budování: %n shadery - Budování: %n shaderů @@ -5628,6 +6700,7 @@ Would you like to download it? %1 %2 + FSR @@ -5685,44 +6758,104 @@ Would you like to bypass this and exit anyway? Opravdu si přejete ukončit tuto aplikaci? + None - Žádné + Žádné + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + + Nearest + + + + Bilinear - Bilineární + Bilineární + + Bicubic + + + + + Gaussian + + + + + ScaleForce + + + + + Area + + + + Docked - Zadokovaná + Zadokovaná + Handheld - Příruční + Příruční + Normal - Normální + Normální + High - Vysoká + Vysoká + Extreme - Extrémní + Extrémní + Vulkan - Vulkan + Vulkan + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -6046,7 +7179,6 @@ Opravdu si přejete ukončit tuto aplikaci? - @@ -6145,28 +7277,192 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Pořídit Snímek Obrazovky + Pořídit Snímek Obrazovky + + Change Adapting Filter + + + + + Change Docked Mode + + + + Change GPU Accuracy - Změnit Přesnost GPU + Změnit Přesnost GPU + + Configure + + + + + Configure Current Game + + + + + Continue/Pause Emulation + + + + Exit Fullscreen - Opustit Režim Celé Obrazovky + Opustit Režim Celé Obrazovky + + + + Exit Eden + + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + Exit yuzu Ukončit yuzu + Fullscreen - Celá Obrazovka + Celá Obrazovka + Load File - Načíst soubor + Načíst soubor @@ -7514,6 +8810,298 @@ p, li { white-space: pre-wrap; } Chcete obnovit toto amiibo? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + Ověřování integrity... + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + + + + + Error Removing Update + + + + + Error Removing DLC + + + + + The base game is not installed in the NAND and cannot be removed. + Základ hry není nainstalovaný na NAND a nemůže být odstraněn. + + + + There is no update installed for this title. + Není nainstalovaná žádná aktualizace pro tento titul. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Úspěšně odebráno + + + + Successfully removed %1 installed DLC. + Úspěšně odstraněno %1 nainstalovaných DLC. + + + + + Error Removing Transferable Shader Cache + Chyba při odstraňování přenositelné mezipaměti shaderů + + + + + A shader cache for this title does not exist. + Mezipaměť shaderů pro tento titul neexistuje. + + + + Successfully removed the transferable shader cache. + Přenositelná mezipaměť shaderů úspěšně odstraněna + + + + Failed to remove the transferable shader cache. + Nepodařilo se odstranit přenositelnou mezipaměť shaderů + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + Chyba při odstraňování vlastní konfigurace hry + + + + A custom configuration for this title does not exist. + Vlastní konfigurace hry pro tento titul neexistuje. + + + + Successfully removed the custom game configuration. + Úspěšně odstraněna vlastní konfigurace hry. + + + + Failed to remove the custom game configuration. + Nepodařilo se odstranit vlastní konfiguraci hry. + + + + Reset Metadata Cache + Resetovat mezipaměť metadat + + + + The metadata cache is already empty. + Mezipaměť metadat je již prázdná. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Mezipaměť metadat nemohla být odstraněna. Možná je používána nebo neexistuje. + + + + Create Shortcut + Vytvořit Zástupce + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Úspěšně vytvořen zástupce do %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Nepodařilo se vytvořit zástupce do %1 + + + + Create Icon + Vytvořit Ikonu + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + Není k dispozici žádný firmware + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/da.ts b/dist/languages/da.ts index f01edb84f1..bb03ef18ca 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -402,108 +402,133 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.% + Output Engine: - Udgangsmotor: + Udgangsmotor: + Volume: - Lydstyrke: + Lydstyrke: + Mute audio when in background - Gør lydløs, når i baggrunden + Gør lydløs, når i baggrunden + Multicore CPU Emulation - Flerkerne-CPU-Emulering + Flerkerne-CPU-Emulering + Limit Speed Percent - Begræns Hastighedsprocent + Begræns Hastighedsprocent + Accuracy: - Nøjagtighed + Nøjagtighed + Unfuse FMA (improve performance on CPUs without FMA) - Adskil FMA (forbedr ydeevne på CPUer uden FMA) + Adskil FMA (forbedr ydeevne på CPUer uden FMA) + Faster FRSQRTE and FRECPE - Hurtigere FRSQRTE og FRECPE + Hurtigere FRSQRTE og FRECPE + Faster ASIMD instructions (32 bits only) - Hurtigere ASIMD-instrukser (kun 32-bit) + Hurtigere ASIMD-instrukser (kun 32-bit) + Inaccurate NaN handling - Unøjagtig NaN-håndtering + Unøjagtig NaN-håndtering + Disable address space checks - Deaktivér adresseplads-kontrol + Deaktivér adresseplads-kontrol + Ignore global monitor - Ignorér global overvågning + Ignorér global overvågning + API: - API: + API: + Device: - Enhed: + Enhed: + Shader Backend: - Shader-Bagende: + Shader-Bagende: + Resolution: - Opløsning: + Opløsning: + Window Adapting Filter: - Vinduestilpassende Filter: + Vinduestilpassende Filter: + Anti-Aliasing Method: - Anti-Aliaseringsmetode: + Anti-Aliaseringsmetode: + Fullscreen Mode: - Fuldskærmstilstand: + Fuldskærmstilstand: + Aspect Ratio: - Skærmformat: + Skærmformat: + Use disk pipeline cache - Brug disk-rørlinje-mellemlager + Brug disk-rørlinje-mellemlager + Use asynchronous GPU emulation - Brug asynkron GPU-emulering + Brug asynkron GPU-emulering + NVDEC emulation: - NVDEC-emulering: + NVDEC-emulering: + Anisotropic Filtering: - Anisotropisk Filtrering: + Anisotropisk Filtrering: Accuracy Level: Nøjagtighedsniveau + Use asynchronous shader building (Hack) - Brug asynkron shader-opbygning (Hack) + Brug asynkron shader-opbygning (Hack) Use Fast GPU Time (Hack) @@ -514,440 +539,1480 @@ Dette vil bandlyse både vedkommendes forum-brugernavn og IP-adresse.Aktiverer Hurtig GPU-Tid. Denne valgmulighed vil tvinge de fleste spil, til at køre i deres højeste indbyggede opløsning. + RNG Seed - RNG-Seed + RNG-Seed + Note: this can be overridden when region setting is auto-select - Bemærk: Dette kan overskrives, når regionsindstillinger er sat til automatisk valg + Bemærk: Dette kan overskrives, når regionsindstillinger er sat til automatisk valg + Region: - Region + Region + Time Zone: - Tidszone + Tidszone + Prompt for user on game boot - Spørg efter bruger, ved opstart af spil + Spørg efter bruger, ved opstart af spil + Pause emulation when in background - Sæt emulering på pause, når i baggrund + Sæt emulering på pause, når i baggrund + Hide mouse on inactivity - Skjul mus ved inaktivitet + Skjul mus ved inaktivitet + CPU - CPU + CPU + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly-Shadere, kun NVIDIA) + GLASM (Assembly-Shadere, kun NVIDIA) + Auto - Automatisk + Automatisk + Accurate - Nøjagtig + Nøjagtig + Unsafe - Usikker + Usikker + Paranoid (disables most optimizations) - Paranoid (deaktiverer de fleste optimeringer) + Paranoid (deaktiverer de fleste optimeringer) + Borderless Windowed - Uindrammet Vindue + Uindrammet Vindue + Exclusive Fullscreen - Eksklusiv Fuld Skærm + Eksklusiv Fuld Skærm + No Video Output - Ingen Video-Output + Ingen Video-Output + CPU Video Decoding - CPU-Video Afkodning + CPU-Video Afkodning + GPU Video Decoding (Default) - GPU-Video Afkodning (Standard) + GPU-Video Afkodning (Standard) + 0.75X (540p/810p) [EXPERIMENTAL] - 0,75X (540p/810p) [EKSPERIMENTEL] + 0,75X (540p/810p) [EKSPERIMENTEL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + Nearest Neighbor - Nærmeste Nabo + Nærmeste Nabo + Bilinear - Bilineær + Bilineær + Bicubic - Bikubisk + Bikubisk + Gaussian - Gausisk + Gausisk + ScaleForce - ScaleForce + ScaleForce + None - Ingen + Ingen + FXAA - FXAA + FXAA + Default (16:9) - Standard (16:9) + Standard (16:9) + Force 4:3 - Tving 4:3 + Tving 4:3 + Force 21:9 - Tving 21:9 + Tving 21:9 + Stretch to Window - Stræk til Vindue + Stræk til Vindue + + Default - Standard + Standard + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Error + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Output Device: + + + + + Input Device: + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + Device Name + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Vulkan + + + + + Null + + + + + GLSL + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Normal + + + + + High + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + AMD FidelityFX™️ Super Resolution + + + + + Area + + + + + SMAA + + + + + Force 16:10 + + + + + Automatic + + + + + 2x + + + + + 4x + + + + + 8x + + + + + 16x + + + + Japanese (日本語) - Japansk (日本語) + Japansk (日本語) + + American English + + + + French (français) - Fransk (français) + Fransk (français) + German (Deutsch) - Tysk (Deutsch) + Tysk (Deutsch) + Italian (italiano) - Italiensk (italiano) + Italiensk (italiano) + Spanish (español) - Spansk (español) + Spansk (español) + Chinese - Kinesisk + Kinesisk + Korean (한국어) - Koreansk (한국어) + Koreansk (한국어) + Dutch (Nederlands) - Hollandsk (Nederlands) + Hollandsk (Nederlands) + Portuguese (português) - Portugisisk (português) + Portugisisk (português) + Russian (Русский) - Russisk (Русский) + Russisk (Русский) + Taiwanese - Taiwanesisk + Taiwanesisk + British English - Britisk Engelsk + Britisk Engelsk + Canadian French - Candadisk Fransk + Candadisk Fransk + Latin American Spanish - Latinamerikansk Spansk + Latinamerikansk Spansk + Simplified Chinese - Forenklet Kinesisk + Forenklet Kinesisk + Traditional Chinese (正體中文) - Traditionelt Kinesisk (正體中文) + Traditionelt Kinesisk (正體中文) + Brazilian Portuguese (português do Brasil) - Braziliansk Portugisisk (português do Brasil) + Braziliansk Portugisisk (português do Brasil) + + Serbian (српски) + + + + + Japan - Japan + Japan + USA - USA + USA + Europe - Europa + Europa + Australia - Australien + Australien + China - Kina + Kina + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Ægypten + Ægypten + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Island + Island + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libyen + Libyen + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polen + Polen + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Tyrkiet + Tyrkiet + UCT - UCT + UCT + Universal - Universel + Universel + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Dokket + Dokket + Handheld - Håndholdt + Håndholdt + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5557,6 +6622,7 @@ Would you like to download it? + FSR @@ -5606,36 +6672,104 @@ Would you like to download it? Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt. + None - Ingen + Ingen + FXAA - FXAA + FXAA + + SMAA + + + + + Nearest + + + + Bilinear - Bilineær + Bilineær + Bicubic - Bikubisk + Bikubisk + Gaussian - Gausisk + Gausisk + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Dokket + Dokket + Handheld - Håndholdt + Håndholdt + + + + Normal + + + + + High + + + + + Extreme + + + + + Vulkan + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -6053,20 +7187,188 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Optag Skærmbillede + Optag Skærmbillede + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + Configure - Konfigurér + Konfigurér + + Configure Current Game + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit Eden + + + + Fullscreen - Fuldskærm + Fuldskærm + Load File - Indlæs Fil + Indlæs Fil + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + @@ -7377,6 +8679,298 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Afbryd + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + Fuldførelse af opgaven lykkedes. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + + + + + Error Removing Update + + + + + Error Removing DLC + + + + + The base game is not installed in the NAND and cannot be removed. + + + + + There is no update installed for this title. + + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + + + + + Successfully removed %1 installed DLC. + + + + + + Error Removing Transferable Shader Cache + + + + + + A shader cache for this title does not exist. + + + + + Successfully removed the transferable shader cache. + + + + + Failed to remove the transferable shader cache. + + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + + + + + A custom configuration for this title does not exist. + + + + + Successfully removed the custom game configuration. + + + + + Failed to remove the custom game configuration. + + + + + Reset Metadata Cache + Nulstil Metadata-Mellemlager + + + + The metadata cache is already empty. + Metadata-mellemlageret er allerede tomt. + + + + The operation completed successfully. + Fuldførelse af opgaven lykkedes. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Metadata-mellemlageret kunne ikke slettes. Det kan være i brug eller ikke-eksisterende. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/de.ts b/dist/languages/de.ts index a5c9ac1a88..135d508917 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -401,186 +401,230 @@ Dies würde deren Forum-Benutzernamen und deren IP-Adresse sperren.% + Error - Fehler + Fehler + Software keyboard - Software-Tastatur + Software-Tastatur + Output Engine: - Ausgabe-Engine: + Ausgabe-Engine: + Output Device: - Ausgabegerät: + Ausgabegerät: + Input Device: - Eingabegerät: + Eingabegerät: + Mute audio - Audio stummschalten + Audio stummschalten + Volume: - Lautstärke: + Lautstärke: + Mute audio when in background - Audio im Hintergrund stummschalten + Audio im Hintergrund stummschalten + Multicore CPU Emulation - Multicore-CPU-Emulation + Multicore-CPU-Emulation + Memory Layout - Speicher-Layout + Speicher-Layout + Limit Speed Percent - Geschwindigkeit auf % festlegen + Geschwindigkeit auf % festlegen + Accuracy: - Genauigkeit der Emulation: + Genauigkeit der Emulation: + + Backend: - Backend: + Backend: + Unfuse FMA (improve performance on CPUs without FMA) - Unfuse FMA (erhöht Leistung auf CPUs ohne FMA) + Unfuse FMA (erhöht Leistung auf CPUs ohne FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird. + Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird. + Faster FRSQRTE and FRECPE - Schnelleres FRSQRTE und FRECPE + Schnelleres FRSQRTE und FRECPE + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden. + Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden. + Faster ASIMD instructions (32 bits only) - Schnellere ASIMD-Instruktionen (nur 32-Bit) + Schnellere ASIMD-Instruktionen (nur 32-Bit) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden. + Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden. + Inaccurate NaN handling - Ungenaue NaN-Verarbeitung + Ungenaue NaN-Verarbeitung + Disable address space checks - Adressraumprüfungen deaktivieren + Adressraumprüfungen deaktivieren + Ignore global monitor - Globalen Monitor ignorieren + Globalen Monitor ignorieren + API: - API: + API: + Device: - Gerät: + Gerät: + Shader Backend: - Shader-Backend: + Shader-Backend: + Resolution: - Auflösung: + Auflösung: + Window Adapting Filter: - Bildschirmanpassungsfilter: + Bildschirmanpassungsfilter: + FSR Sharpness: - FSR-Schärfe + FSR-Schärfe + Anti-Aliasing Method: - Kantenglättungs-Methode: + Kantenglättungs-Methode: + Fullscreen Mode: - Vollbild-Modus: + Vollbild-Modus: + Aspect Ratio: - Seitenverhältnis: + Seitenverhältnis: + Use disk pipeline cache - Disk-Pipeline-Cache verwenden + Disk-Pipeline-Cache verwenden + Use asynchronous GPU emulation - Asynchrone GPU-Emulation verwenden + Asynchrone GPU-Emulation verwenden + NVDEC emulation: - NVDEC-Emulation: + NVDEC-Emulation: + ASTC Decoding Method: - ASTC-Dekodier-Methode: + ASTC-Dekodier-Methode: + ASTC Recompression Method: - ASTC-Rekompression-Methode: + ASTC-Rekompression-Methode: + VSync Mode: - VSync-Modus: + VSync-Modus: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) lässt keine Bilder fallen und zeigt kein Tearing, ist aber durch die Bildwiederholfrequenz begrenzt. + FIFO (VSync) lässt keine Bilder fallen und zeigt kein Tearing, ist aber durch die Bildwiederholfrequenz begrenzt. FIFO Relaxed ist ähnlich wie FIFO, lässt aber Tearing zu, wenn es sich von einer Verlangsamung erholt. Mailbox kann eine geringere Latenz als FIFO haben und zeigt kein Tearing, kann aber Bilder fallen lassen. Immediate (keine Synchronisierung) zeigt direkt, was verfügbar ist und kann Tearing zeigen. + Enable asynchronous presentation (Vulkan only) - Aktiviere asynchrone Präsentation (Nur Vulkan) + Aktiviere asynchrone Präsentation (Nur Vulkan) + Force maximum clocks (Vulkan only) - Erzwinge Maximale Taktrate (Vulkan only) + Erzwinge Maximale Taktrate (Vulkan only) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet. + Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet. + Anisotropic Filtering: - Anisotrope Filterung: + Anisotrope Filterung: Accuracy Level: Genauigkeit der Emulation: + Use asynchronous shader building (Hack) - Aktiviere asynchrones Shader-Kompilieren. (Hack) + Aktiviere asynchrones Shader-Kompilieren. (Hack) Use Fast GPU Time (Hack) @@ -591,650 +635,1392 @@ Immediate (keine Synchronisierung) zeigt direkt, was verfügbar ist und kann Tea Aktiviert Schnelle GPU-Zeit. Diese Option zwingt die meisten Spiele dazu, mit ihrer höchsten nativen Auflösung zu laufen. + Use Vulkan pipeline cache - Vulkan-Pipeline-Cache verwenden + Vulkan-Pipeline-Cache verwenden + Enable Compute Pipelines (Intel Vulkan Only) - Aktiviere Compute-Pipelines (Nur Intel Vulkan) + Aktiviere Compute-Pipelines (Nur Intel Vulkan) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Aktiviere Compute-Pipelines, die für einige Spiele erforderlich sind. + Aktiviere Compute-Pipelines, die für einige Spiele erforderlich sind. Diese Einstellung existiert nur für proprietäre Intel-Treiber, und kann zu Abstürzen führen. Compute-Pipelines sind für alle anderen Treiber immer aktiviert. + Enable Reactive Flushing - Aktiviere Reactives Flushing + Aktiviere Reactives Flushing + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. + Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. + Sync to framerate of video playback - Synchronisiere mit Bildrate von Video-Wiedergaben + Synchronisiere mit Bildrate von Video-Wiedergaben + Run the game at normal speed during video playback, even when the framerate is unlocked. - Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) + Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) + Barrier feedback loops - Barrier-Feedback-Loops + Barrier-Feedback-Loops + Improves rendering of transparency effects in specific games. - Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. + Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. + RNG Seed - RNG-Seed + RNG-Seed + Device Name - Gerätename + Gerätename + Language: - Sprache: + Sprache: + Note: this can be overridden when region setting is auto-select - Anmerkung: Diese Einstellung kann überschrieben werden, falls deine Region auf "auto-select" eingestellt ist. + Anmerkung: Diese Einstellung kann überschrieben werden, falls deine Region auf "auto-select" eingestellt ist. + Region: - Region: + Region: + Time Zone: - Zeitzone: + Zeitzone: + Sound Output Mode: - Tonausgangsmodus: + Tonausgangsmodus: + Console Mode: - Konsolenmodus: + Konsolenmodus: + Prompt for user on game boot - Beim Spielstart nach Nutzer fragen + Beim Spielstart nach Nutzer fragen + Pause emulation when in background - Emulation im Hintergrund pausieren + Emulation im Hintergrund pausieren + Confirm before stopping emulation - Vor dem Stoppen der Emulation bestätigen + Vor dem Stoppen der Emulation bestätigen + Hide mouse on inactivity - Mauszeiger verstecken + Mauszeiger verstecken + Disable controller applet - Deaktiviere Controller-Applet + Deaktiviere Controller-Applet + Enable Gamemode - GameMode aktivieren + GameMode aktivieren + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU Asynchron + CPU Asynchron + Uncompressed (Best quality) - Unkomprimiert (Beste Qualität) + Unkomprimiert (Beste Qualität) + BC1 (Low quality) - BC1 (Niedrige Qualität) + BC1 (Niedrige Qualität) + BC3 (Medium quality) - BC3 (Mittlere Qualität) + BC3 (Mittlere Qualität) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaders, Nur NVIDIA) + GLASM (Assembly Shaders, Nur NVIDIA) + Normal - Normal + Normal + High - Hoch + Hoch + Extreme - Extrem + Extrem + Auto - Auto + Auto + Accurate - Akkurat + Akkurat + Unsafe - Unsicher + Unsicher + Paranoid (disables most optimizations) - Paranoid (deaktiviert die meisten Optimierungen) + Paranoid (deaktiviert die meisten Optimierungen) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - Rahmenloses Fenster + Rahmenloses Fenster + Exclusive Fullscreen - Exklusiver Vollbildmodus + Exklusiver Vollbildmodus + No Video Output - Keine Videoausgabe + Keine Videoausgabe + CPU Video Decoding - CPU Video Dekodierung + CPU Video Dekodierung + GPU Video Decoding (Default) - GPU Video Dekodierung (Standard) + GPU Video Dekodierung (Standard) + 0.5X (360p/540p) [EXPERIMENTAL] - 0,5X (360p/540p) [EXPERIMENTELL] + 0,5X (360p/540p) [EXPERIMENTELL] + 0.75X (540p/810p) [EXPERIMENTAL] - 0,75X (540p/810p) [EXPERIMENTELL] + 0,75X (540p/810p) [EXPERIMENTELL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1,5X (1080p/1620p) [EXPERIMENTELL] + 1,5X (1080p/1620p) [EXPERIMENTELL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest-Neighbor + Nearest-Neighbor + Bilinear - Bilinear + Bilinear + Bicubic - Bikubisch + Bikubisch + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️Super Resolution + AMD FidelityFX™️Super Resolution + None - Keiner + Keiner + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Standard (16:9) + Standard (16:9) + Force 4:3 - Erzwinge 4:3 + Erzwinge 4:3 + Force 21:9 - Erzwinge 21:9 + Erzwinge 21:9 + Force 16:10 - Erzwinge 16:10 + Erzwinge 16:10 + Stretch to Window - Auf Fenster anpassen + Auf Fenster anpassen + Automatic - Automatisch + Automatisch + + Default - Standard + Standard + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japanisch (日本語) + Japanisch (日本語) + American English - Amerikanisches Englisch + Amerikanisches Englisch + French (français) - Französisch (français) + Französisch (français) + German (Deutsch) - Deutsch (German) + Deutsch (German) + Italian (italiano) - Italienisch (italiano) + Italienisch (italiano) + Spanish (español) - Spanisch (español) + Spanisch (español) + Chinese - Chinesisch + Chinesisch + Korean (한국어) - Koreanisch (한국어) + Koreanisch (한국어) + Dutch (Nederlands) - Niederländisch (Nederlands) + Niederländisch (Nederlands) + Portuguese (português) - Portugiesisch (português) + Portugiesisch (português) + Russian (Русский) - Russisch (Русский) + Russisch (Русский) + Taiwanese - Taiwanesisch + Taiwanesisch + British English - Britisches Englisch + Britisches Englisch + Canadian French - Kanadisches Französisch + Kanadisches Französisch + Latin American Spanish - Lateinamerikanisches Spanisch + Lateinamerikanisches Spanisch + Simplified Chinese - Vereinfachtes Chinesisch + Vereinfachtes Chinesisch + Traditional Chinese (正體中文) - Traditionelles Chinesisch (正體中文) + Traditionelles Chinesisch (正體中文) + Brazilian Portuguese (português do Brasil) - Brasilianisches Portugiesisch (português do Brasil) + Brasilianisches Portugiesisch (português do Brasil) + + Serbian (српски) + + + + + Japan - Japan + Japan + USA - USA + USA + Europe - Europa + Europa + Australia - Australien + Australien + China - China + China + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Automatisch (%1) + Automatisch (%1) + Default (%1) Default time zone - Standard (%1) + Standard (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Kuba + Kuba + EET - EET + EET + Egypt - Ägypten + Ägypten + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Island + Island + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaika + Jamaika + Kwajalein - Kwajalein + Kwajalein + Libya - Libyen + Libyen + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polen + Polen + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapur + Singapur + Turkey - Türkei + Türkei + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + 4GB DRAM (Default) - 4GB DRAM (Standard) + 4GB DRAM (Standard) + 6GB DRAM (Unsafe) - 6GB DRAM (Unsicher) + 6GB DRAM (Unsicher) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Unsicher) + Docked - Im Dock + Im Dock + Handheld - Handheld + Handheld + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Immer fragen (Standard) + Immer fragen (Standard) + Only if game specifies not to stop - Nur wenn ein Spiel vorgibt, nicht zu stoppen + Nur wenn ein Spiel vorgibt, nicht zu stoppen + Never ask - Niemals fragen + Niemals fragen @@ -6081,6 +6867,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6138,80 +6925,104 @@ Would you like to bypass this and exit anyway? Möchtest du dies umgehen und sie trotzdem beenden? + None - Keiner + Keiner + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nächster + Nächster + Bilinear - Bilinear + Bilinear + Bicubic - Bikubisch + Bikubisch + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Im Dock + Im Dock + Handheld - Handheld + Handheld + Normal - Normal + Normal + High - Hoch + Hoch + Extreme - Extrem + Extrem + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6639,100 +7450,192 @@ Debug Nachricht: Hotkeys + Audio Mute/Unmute - Audio aktivieren / deaktivieren + Audio aktivieren / deaktivieren + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Hauptfenster + Hauptfenster + Audio Volume Down - Lautstärke verringern + Lautstärke verringern + Audio Volume Up - Lautstärke erhöhen + Lautstärke erhöhen + Capture Screenshot - Screenshot aufnehmen + Screenshot aufnehmen + Change Adapting Filter - Adaptiven Filter ändern + Adaptiven Filter ändern + Change Docked Mode - Dockmodus ändern + Dockmodus ändern + Change GPU Accuracy - GPU-Genauigkeit ändern + GPU-Genauigkeit ändern + + Configure + + + + + Configure Current Game + + + + Continue/Pause Emulation - Emulation fortsetzen/pausieren + Emulation fortsetzen/pausieren + Exit Fullscreen - Vollbild verlassen + Vollbild verlassen Exit yuzu yuzu verlassen + + Exit Eden + + + + Fullscreen - Vollbild + Vollbild + Load File - Datei laden + Datei laden + Load/Remove Amiibo - Amiibo laden/entfernen + Amiibo laden/entfernen + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Emulation neustarten + Emulation neustarten + Stop Emulation - Emulation stoppen + Emulation stoppen + TAS Record - TAS aufnehmen + TAS aufnehmen + TAS Reset - TAS neustarten + TAS neustarten + TAS Start/Stop - TAS starten/stoppen + TAS starten/stoppen + Toggle Filter Bar - Filterleiste umschalten + Filterleiste umschalten + Toggle Framerate Limit - Aktiviere Bildraten Limitierung + Aktiviere Bildraten Limitierung + Toggle Mouse Panning - Mausschwenk umschalten + Mausschwenk umschalten + Toggle Renderdoc Capture - Renderdoc-Aufnahme umschalten + Renderdoc-Aufnahme umschalten + Toggle Status Bar - Statusleiste umschalten + Statusleiste umschalten @@ -8156,6 +9059,300 @@ p, li { white-space: pre-wrap; } Möchtest du diese amiibo wiederherstellen? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Abbrechen + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + Überprüfung für die folgenden Dateien ist fehlgeschlagen: + +%1 + + + + + Verifying integrity... + Überprüfe Integrität… + + + + + Integrity verification succeeded! + Integritätsüberprüfung erfolgreich! + + + + + The operation completed successfully. + Der Vorgang wurde erfolgreich abgeschlossen. + + + + + Integrity verification failed! + Integritätsüberprüfung fehlgeschlagen! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Fehler beim Entfernen des Inhalts + + + + Error Removing Update + Fehler beim Entfernen des Updates + + + + Error Removing DLC + Fehler beim Entfernen des DLCs + + + + The base game is not installed in the NAND and cannot be removed. + Das Spiel ist nicht im NAND installiert und kann somit nicht entfernt werden. + + + + There is no update installed for this title. + Es ist kein Update für diesen Titel installiert. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Erfolgreich entfernt + + + + Successfully removed %1 installed DLC. + %1 DLC entfernt. + + + + + Error Removing Transferable Shader Cache + Fehler beim Entfernen + + + + + A shader cache for this title does not exist. + Es existiert kein Shader-Cache für diesen Titel. + + + + Successfully removed the transferable shader cache. + Der transferierbare Shader-Cache wurde entfernt. + + + + Failed to remove the transferable shader cache. + Konnte den transferierbaren Shader-Cache nicht entfernen. + + + + Error Removing Vulkan Driver Pipeline Cache + Fehler beim Entfernen des Vulkan-Pipeline-Cache + + + + Failed to remove the driver pipeline cache. + Fehler beim Entfernen des Driver-Pipeline-Cache + + + + + Error Removing Transferable Shader Caches + Fehler beim Entfernen der transferierbaren Shader Caches + + + + Successfully removed the transferable shader caches. + Die übertragbaren Shader-Caches wurden erfolgreich entfernt. + + + + Failed to remove the transferable shader cache directory. + Entfernen des transferierbaren Shader-Cache-Verzeichnisses fehlgeschlagen. + + + + + Error Removing Custom Configuration + Fehler beim Entfernen + + + + A custom configuration for this title does not exist. + Es existieren keine Spiel-Einstellungen für dieses Spiel. + + + + Successfully removed the custom game configuration. + Die Spiel-Einstellungen wurden entfernt. + + + + Failed to remove the custom game configuration. + Die Spiel-Einstellungen konnten nicht entfernt werden. + + + + Reset Metadata Cache + Metadaten-Cache zurücksetzen + + + + The metadata cache is already empty. + Der Metadaten-Cache ist bereits leer. + + + + The operation completed successfully. + Der Vorgang wurde erfolgreich abgeschlossen. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Der Metadaten-Cache konnte nicht gelöscht werden. Er könnte in Gebrauch oder nicht vorhanden sein. + + + + Create Shortcut + Verknüpfung erstellen + + + + Do you want to launch the game in fullscreen? + Möchtest du das Spiel im Vollbild starten? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Verknüpfung wurde erfolgreich erstellt unter %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Dies wird eine Verknüpfung zum aktuellen AppImage erstellen. Dies könnte nicht gut funktionieren falls du aktualisierst. Fortfahren? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Erstellen einer Verknüpfung zu %1 fehlgeschlagen + + + + Create Icon + Icon erstellen + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Symboldatei konnte nicht erstellt werden. Der Pfad "%1" existiert nicht oder kann nicht erstellt werden. + + + + No firmware available + Keine Firmware verfügbar + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/el.ts b/dist/languages/el.ts index dafd7d24aa..fc1ea8fcea 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -402,104 +402,128 @@ This would ban both their forum username and their IP address. % + Error - Σφάλμα + Σφάλμα + Output Engine: - Μηχανή εξόδου: + Μηχανή εξόδου: + Volume: - Ένταση: + Ένταση: + Mute audio when in background - Σίγαση ήχου όταν βρίσκεται στο παρασκήνιο + Σίγαση ήχου όταν βρίσκεται στο παρασκήνιο + Multicore CPU Emulation - Εξομοίωση Πολυπύρηνων CPU + Εξομοίωση Πολυπύρηνων CPU + Limit Speed Percent - Όριο Ποσοστού Ταχύτητας + Όριο Ποσοστού Ταχύτητας + Accuracy: - Ακρίβεια: + Ακρίβεια: + Unfuse FMA (improve performance on CPUs without FMA) - Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) + Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) + Faster FRSQRTE and FRECPE - Ταχύτερη FRSQRTE και FRECPE + Ταχύτερη FRSQRTE και FRECPE + Faster ASIMD instructions (32 bits only) - Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) + Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) + Inaccurate NaN handling - Ανακριβής χειρισμός NaN + Ανακριβής χειρισμός NaN + Disable address space checks - Απενεργοποίηση ελέγχου χώρου διευθύνσεων + Απενεργοποίηση ελέγχου χώρου διευθύνσεων + Ignore global monitor - Αγνοήση καθολικής επίβλεψης + Αγνοήση καθολικής επίβλεψης + API: - API: + API: + Device: - Συσκευή: + Συσκευή: + Resolution: - Ανάλυση: + Ανάλυση: + Window Adapting Filter: - Φίλτρο Προσαρμογής Παραθύρου: + Φίλτρο Προσαρμογής Παραθύρου: + Anti-Aliasing Method: - Μέθοδος Anti-Aliasing: + Μέθοδος Anti-Aliasing: + Fullscreen Mode: - Λειτουργία Πλήρους Οθόνης: + Λειτουργία Πλήρους Οθόνης: + Aspect Ratio: - Αναλογία Απεικόνισης: + Αναλογία Απεικόνισης: + Use asynchronous GPU emulation - Χρησιμοποίηση ασύγχρονης εξομοίωσης GPU + Χρησιμοποίηση ασύγχρονης εξομοίωσης GPU + NVDEC emulation: - Εξομοίωση NVDEC: + Εξομοίωση NVDEC: + Anisotropic Filtering: - Ανισοτροπικό Φιλτράρισμα: + Ανισοτροπικό Φιλτράρισμα: Accuracy Level: Επίπεδο Ακρίβειας: + Use asynchronous shader building (Hack) - Χρήση ασύγχρονης σύνταξης σκίασης (Τέχνασμα) + Χρήση ασύγχρονης σύνταξης σκίασης (Τέχνασμα) Use Fast GPU Time (Hack) @@ -510,432 +534,1485 @@ This would ban both their forum username and their IP address. Ενεργοποιεί τον Γοργό Ρυθμό GPU. Αυτή η επιλογή θα αναγκάσει τα περισσότερα παιχνίδια να εκτελούνται στην υψηλότερη εγγενή τους ανάλυση. + RNG Seed - RNG Seed + RNG Seed + Note: this can be overridden when region setting is auto-select - Σημείωση: αυτό μπορεί να παρακαμφθεί όταν η ρύθμιση περιοχής είναι ως αυτόματη επιλογή + Σημείωση: αυτό μπορεί να παρακαμφθεί όταν η ρύθμιση περιοχής είναι ως αυτόματη επιλογή + Region: - Περιφέρεια: + Περιφέρεια: + Time Zone: - Ζώνη Ώρας: + Ζώνη Ώρας: + Prompt for user on game boot - Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού + Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού + Pause emulation when in background - Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο + Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο + Hide mouse on inactivity - Απόκρυψη δρομέα ποντικιού στην αδράνεια + Απόκρυψη δρομέα ποντικιού στην αδράνεια + CPU - CPU + CPU + Vulkan - Vulkan + Vulkan + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA) + GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA) + Auto - Αυτόματη + Αυτόματη + Accurate - Ακριβής + Ακριβής + Unsafe - Επισφαλής + Επισφαλής + Borderless Windowed - Παραθυροποιημένο Χωρίς Όρια + Παραθυροποιημένο Χωρίς Όρια + Exclusive Fullscreen - Αποκλειστική Πλήρης Οθόνη + Αποκλειστική Πλήρης Οθόνη + No Video Output - Χωρίς Έξοδο Βίντεο + Χωρίς Έξοδο Βίντεο + CPU Video Decoding - Αποκωδικοποίηση Βίντεο CPU + Αποκωδικοποίηση Βίντεο CPU + GPU Video Decoding (Default) - Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) + Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] + 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + Nearest Neighbor - Πλησιέστερος Γείτονας + Πλησιέστερος Γείτονας + Bilinear - Διγραμμικό + Διγραμμικό + Bicubic - Δικυβικό + Δικυβικό + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + None - Κανένα + Κανένα + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Προεπιλογή (16:9) + Προεπιλογή (16:9) + Force 4:3 - Επιβολή 4:3 + Επιβολή 4:3 + Force 21:9 - Επιβολή 21:9 + Επιβολή 21:9 + Force 16:10 - Επιβολή 16:10 + Επιβολή 16:10 + Stretch to Window - Επέκταση στο Παράθυρο + Επέκταση στο Παράθυρο + Automatic - Αυτόματα + Αυτόματα + + Default - Προεπιλεγμένο + Προεπιλεγμένο + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Output Device: + + + + + Input Device: + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + Shader Backend: + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use disk pipeline cache + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + Device Name + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Normal + + + + + High + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Paranoid (disables most optimizations) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + AMD FidelityFX™️ Super Resolution + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Ιαπωνικά (日本語) + Ιαπωνικά (日本語) + + American English + + + + French (français) - Γαλλικά (Français) + Γαλλικά (Français) + German (Deutsch) - Γερμανικά (Deutsch) + Γερμανικά (Deutsch) + Italian (italiano) - Ιταλικά (Italiano) + Ιταλικά (Italiano) + Spanish (español) - Ισπανικά (Español) + Ισπανικά (Español) + Chinese - Κινέζικα + Κινέζικα + Korean (한국어) - Κορεάτικα (한국어) + Κορεάτικα (한국어) + Dutch (Nederlands) - Ολλανδικά (Nederlands) + Ολλανδικά (Nederlands) + Portuguese (português) - Πορτογαλικά (Português) + Πορτογαλικά (Português) + Russian (Русский) - Ρώσικα (Русский) + Ρώσικα (Русский) + Taiwanese - Ταϊβανέζικα + Ταϊβανέζικα + British English - Βρετανικά Αγγλικά + Βρετανικά Αγγλικά + Canadian French - Καναδικά Γαλλικά + Καναδικά Γαλλικά + Latin American Spanish - Λατινοαμερικάνικα Ισπανικά + Λατινοαμερικάνικα Ισπανικά + Simplified Chinese - Απλοποιημένα Κινέζικα + Απλοποιημένα Κινέζικα + Traditional Chinese (正體中文) - Παραδοσιακά Κινέζικα (正體中文) + Παραδοσιακά Κινέζικα (正體中文) + Brazilian Portuguese (português do Brasil) - Πορτογαλικά Βραζιλίας (Português do Brasil) + Πορτογαλικά Βραζιλίας (Português do Brasil) + + Serbian (српски) + + + + + Japan - Ιαπωνία + Ιαπωνία + USA - ΗΠΑ + ΗΠΑ + Europe - Ευρώπη + Ευρώπη + Australia - Αυστραλία + Αυστραλία + China - Κίνα + Κίνα + Korea - Κορέα + Κορέα + Taiwan - Ταϊβάν + Ταϊβάν + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Κούβα + Κούβα + EET - EET + EET + Egypt - Αίγυπτος + Αίγυπτος + + Eire + + + + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + + GB + + + + + GB-Eire + + + + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Γκρήνουιτς + Γκρήνουιτς + Hongkong - Χονγκ Κονγκ + Χονγκ Κονγκ + HST - HST + HST + Iceland - Ισλανδία + Ισλανδία + Iran - Ιράν + Ιράν + Israel - Ισραήλ + Ισραήλ + Jamaica - Ιαμαϊκή + Ιαμαϊκή + + Kwajalein + + + + Libya - Λιβύη + Λιβύη + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Ναβάχο + Ναβάχο + + NZ + + + + + NZ-CHAT + + + + Poland - Πολωνία + Πολωνία + Portugal - Πορτογαλία + Πορτογαλία + + PRC + + + + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Σιγκαπούρη + Σιγκαπούρη + Turkey - Τουρκία + Τουρκία + UCT - UCT + UCT + Universal - Παγκόσμια + Παγκόσμια + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + + Zulu + + + + Mono - Μονοφωνικό + Μονοφωνικό + Stereo - Στέρεοφωνικό + Στέρεοφωνικό + + Surround + + + + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Docked + Docked + Handheld - Handheld + Handheld + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5505,6 +6582,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5554,44 +6632,104 @@ Would you like to download it? + None - Κανένα + Κανένα + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + + Nearest + + + + Bilinear - Διγραμμικό + Διγραμμικό + Bicubic - Δικυβικό + Δικυβικό + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Docked + Docked + Handheld - Handheld + Handheld + + Normal + + + + + High + + + + + Extreme + + + + Vulkan - Vulkan + Vulkan + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -6009,20 +7147,188 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Λήψη στιγμιότυπου οθόνης + Λήψη στιγμιότυπου οθόνης + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + Configure - Διαμόρφωση + Διαμόρφωση + + Configure Current Game + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit Eden + + + + Fullscreen - Πλήρη Οθόνη + Πλήρη Οθόνη + Load File - Φόρτωση αρχείου + Φόρτωση αρχείου + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + @@ -7377,6 +8683,298 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + Η επέμβαση ολοκληρώθηκε με επιτυχία. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + + + + + Error Removing Update + + + + + Error Removing DLC + + + + + The base game is not installed in the NAND and cannot be removed. + + + + + There is no update installed for this title. + + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + + + + + Successfully removed %1 installed DLC. + + + + + + Error Removing Transferable Shader Cache + + + + + + A shader cache for this title does not exist. + + + + + Successfully removed the transferable shader cache. + + + + + Failed to remove the transferable shader cache. + + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + + + + + A custom configuration for this title does not exist. + + + + + Successfully removed the custom game configuration. + + + + + Failed to remove the custom game configuration. + + + + + Reset Metadata Cache + Επαναφορά Προσωρινής Μνήμης Μεταδεδομένων + + + + The metadata cache is already empty. + Η προσωρινή μνήμη μεταδεδομένων είναι ήδη άδεια. + + + + The operation completed successfully. + Η επέμβαση ολοκληρώθηκε με επιτυχία. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Δεν ήταν δυνατή η διαγραφή της προσωρινής μνήμης μεταδεδομένων. Μπορεί να χρησιμοποιείται ή να μην υπάρχει. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/es.ts b/dist/languages/es.ts index a0d59ac40f..0c799e2aea 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -402,378 +402,456 @@ Esto banearía su nombre del foro y su dirección IP. % + Amiibo editor - Editor de Amiibo + Editor de Amiibo + Controller configuration - Configuración de controles + Configuración de controles + Data erase - Borrar datos + Borrar datos + Error - Error + Error + Net connect - Conexión a la red + Conexión a la red + Player select - Selección de personaje + Selección de personaje + Software keyboard - Teclado de software + Teclado de software + Mii Edit - Editor de Mii + Editor de Mii + Online web - Web online + Web online + Shop - Tienda + Tienda + Photo viewer - Álbum + Álbum + Offline web - Web offline + Web offline + Login share - Inicio de sesión + Inicio de sesión + Wifi web auth - Autenticación Wi-Fi + Autenticación Wi-Fi + My page - Mi página + Mi página + Output Engine: - Motor de salida: + Motor de salida: + Output Device: - Dispositivo de salida: + Dispositivo de salida: + Input Device: - Dispositivo de entrada: + Dispositivo de entrada: + Mute audio - Silenciar sonido + Silenciar sonido + Volume: - Volumen: + Volumen: + Mute audio when in background - Silenciar audio en segundo plano + Silenciar audio en segundo plano + Multicore CPU Emulation - Emulación de CPU multinúcleo + Emulación de CPU multinúcleo + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Esta opción aumenta los hilos de CPU emulados de 1 a 4, el máximo de la Switch. + Esta opción aumenta los hilos de CPU emulados de 1 a 4, el máximo de la Switch. Esta es una opción para depuración y no ha de activarse. + Memory Layout - Memoria emulada + Memoria emulada + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Aumenta la cantidad de RAM emulada desde los 4GB de la Switch normal hasta los 6/8GB del kit de desarrollador. + Aumenta la cantidad de RAM emulada desde los 4GB de la Switch normal hasta los 6/8GB del kit de desarrollador. No mejora ni la estabilidad ni el rendimiento y la intención es permitir que los mods de texturas grandes quepen en la RAM emulada. Activarlo incrementará el uso de memoria. No es recomendable activarlo a menos que un juego específico con un mod de texturas lo necesite. + Limit Speed Percent - Limitar porcentaje de velocidad + Limitar porcentaje de velocidad + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Controla la velocidad máxima de renderizado del juego, pero depende del juego si aumenta su velocidad o no. + Controla la velocidad máxima de renderizado del juego, pero depende del juego si aumenta su velocidad o no. 200% en un juego de 30 FPS serán 60 FPS; en uno de 60 FPS serán 120 FPS. Desactivarlo hará que el juego se renderice lo más rápido posible según tu equipo. + Accuracy: - Precisión: + Precisión: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Este ajuste controla la precisión de la CPU emulada. + Este ajuste controla la precisión de la CPU emulada. No ha de cambiarse salvo que sepas lo que estás haciendo. + + Backend: - Motor: + Motor: + Unfuse FMA (improve performance on CPUs without FMA) - Desactivar FMA (mejora el rendimiento en las CPU sin FMA) + Desactivar FMA (mejora el rendimiento en las CPU sin FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. + Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. + Faster FRSQRTE and FRECPE - FRSQRTE y FRECPE rápido + FRSQRTE y FRECPE rápido + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. + Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. + Faster ASIMD instructions (32 bits only) - Instrucciones ASIMD rápidas (sólo 32 bits) + Instrucciones ASIMD rápidas (sólo 32 bits) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. + Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. + Inaccurate NaN handling - Gestión imprecisa NaN + Gestión imprecisa NaN + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Esta opción mejora el rendimiento al no hacer comprobaciones "NaN". + Esta opción mejora el rendimiento al no hacer comprobaciones "NaN". Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante. + Disable address space checks - Desactivar comprobación del espacio de destino + Desactivar comprobación del espacio de destino + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Esta opción mejora el rendimiento eliminando una comprobación de seguridad en cada lectura escritura de memoria emulada (guest). + Esta opción mejora el rendimiento eliminando una comprobación de seguridad en cada lectura escritura de memoria emulada (guest). Desactivarlo puede permitir a un juego escribir o leer la memoria el emulador (host). + Ignore global monitor - Ignorar monitorización global + Ignorar monitorización global + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - Esta opción mejora el rendimiento al depender sólo de la semántica de "cmpxchg" para garantizar la seguridad de las instrucciones de acceso exclusivo. + Esta opción mejora el rendimiento al depender sólo de la semántica de "cmpxchg" para garantizar la seguridad de las instrucciones de acceso exclusivo. Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera. + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Alterna entre las APIs gráficas disponibles. + Alterna entre las APIs gráficas disponibles. Vulkan es la recomendación para la mayoría de casos. + Device: - Dispositivo: + Dispositivo: + This setting selects the GPU to use with the Vulkan backend. - Selecciona que GPU usar en Vulkan. + Selecciona que GPU usar en Vulkan. + Shader Backend: - Soporte de shaders: + Soporte de shaders: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - El motor de shaders usado para OpenGL. + El motor de shaders usado para OpenGL. GLSL es el más rápido y preciso al renderizar. GLASM es un motor específico de NVIDIA ya obsoleto que ofrece mejor rendimiento al crear shaders a cambio de menor precisión y FPS. SPIR-V es el más rápido, pero da malos resultados en la mayoría de drivers. + Resolution: - Resolución: + Resolución: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - Obliga el juego a renderizar a otra resolución. + Obliga el juego a renderizar a otra resolución. Mayores resoluciones requieren mucha más capacidad y ancho de banda de VRAM. Opciones por debajo de 1x pueden causar errores gráficos. + Window Adapting Filter: - Filtro adaptable de ventana: + Filtro adaptable de ventana: + FSR Sharpness: - Nitidez FSR: + Nitidez FSR: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR. + Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR. + Anti-Aliasing Method: - Método de Anti-Aliasing: + Método de Anti-Aliasing: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Método de antialiasing que usar. + Método de antialiasing que usar. SMAA ofrece algo mejor calidad. FXAA ofrece algo mejor de rendimiento y mayor estabilidad de imagen a muy bajas resoluciones. + Fullscreen Mode: - Modo pantalla completa: + Modo pantalla completa: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Modo de rendizado a pantalla completa. + Modo de rendizado a pantalla completa. Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que algunos juegos necesitan. Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR. + Aspect Ratio: - Relación de aspecto: + Relación de aspecto: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Estira la pantalla del juego a la relación de aspecto indicada. + Estira la pantalla del juego a la relación de aspecto indicada. Nativamente, los juegos solo soportan 16:9. Se necesitarán mods para otras relaciones de aspecto. También afecta a las capturas de pantalla. + Use disk pipeline cache - Usar caché de canalización en disco + Usar caché de canalización en disco + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Permite almacenar las shaders para cargar más rápido al arrancar el juego otra vez. + Permite almacenar las shaders para cargar más rápido al arrancar el juego otra vez. Solo ha de desactivarse para depuración. + Use asynchronous GPU emulation - Usar emulación asíncrona de GPU + Usar emulación asíncrona de GPU + Uses an extra CPU thread for rendering. This option should always remain enabled. - Usa un hilo de CPU adicional para renderizar. + Usa un hilo de CPU adicional para renderizar. Esta opción debería estar siempre activada. + NVDEC emulation: - Emulación NVDEC: + Emulación NVDEC: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Indica cómo decodificar los videos: + Indica cómo decodificar los videos: Puede usar la CPU, GPU o no decodificar (mostrará una pantalla en negro durante los videos). En la mayoría de casos, decodificar mediante GPU es la mejor opción. + ASTC Decoding Method: - Modo decodificación ASTC: + Modo decodificación ASTC: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Controla cómo decodificar texturas ASTC: + Controla cómo decodificar texturas ASTC: CPU: Usa la CPU, el más lento pero el más seguro. GPU: Usa las unidades de computa de la GPU, recomendado para la mayoría de juegos y usuarios. CPU Asíncrono: Usa la CPU para decodificar al vuelo. Elimina los tirones relacionados con decodificar texturas ASTC a cambio de errores gráficos mientras la textura se decodifica. + ASTC Recompression Method: - Modo recompresión ASTC: + Modo recompresión ASTC: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Casi ninguna gráfica dedicada de ordenador tiene soporte para decodificar las texturas ASTC, forzando a descomprimir a un formato intermedio, RGBA8. + Casi ninguna gráfica dedicada de ordenador tiene soporte para decodificar las texturas ASTC, forzando a descomprimir a un formato intermedio, RGBA8. Esta opción recomprime RGBA8 al formato BC1 o BC3, sacrificando calidad de imagen a cambio de menor uso de VRAM. + VSync Mode: - Modo VSync: + Modo VSync: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) no pierde frames ni muestra tearing, pero está limitado por la tasa de refresco de la pantalla. + FIFO (VSync) no pierde frames ni muestra tearing, pero está limitado por la tasa de refresco de la pantalla. FIFO Relaxed es similar a FIFO, pero permite el tearing mientras se recupera de una ralentización. Mailbox puede tener una latencia más baja que FIFO y no causa tearing, pero podría hacer perder frames. Inmediato (sin sincronización) sólo muestra lo que está disponible y puede mostrar tearing. + Enable asynchronous presentation (Vulkan only) - Activar presentación asíncrona (sólo Vulkan) + Activar presentación asíncrona (sólo Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación. + Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación. + Force maximum clocks (Vulkan only) - Forzar relojes al máximo (sólo Vulkan) + Forzar relojes al máximo (sólo Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj. + Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj. + Anisotropic Filtering: - Filtrado anisotrópico: + Filtrado anisotrópico: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - Controla la calidad de una textura renderizado a ángulos oblicuos. + Controla la calidad de una textura renderizado a ángulos oblicuos. Es un ajuste de bajo coste y sin problemas a 16x en la mayoría de GPUs. @@ -794,13 +872,15 @@ La precisión "Extrema" solo ha de usarse para depuración. Esta opción se puede cambiar mientras se juega, pero algunos juegos necesitan ser reiniciados para aplicar el cambio. + Use asynchronous shader building (Hack) - Usar la construcción de shaders asíncronos (Hack) + Usar la construcción de shaders asíncronos (Hack) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Activa la compilación asíncrona de shaders, que puede reducir los tirones producidos por shaders. + Activa la compilación asíncrona de shaders, que puede reducir los tirones producidos por shaders. Esta opción es experimental. @@ -812,728 +892,1195 @@ Esta opción es experimental. Activa el tiempo rápido de GPU. Esta opción hará que la mayoría de juegos estén forzados a ejecutarse en su resolución nativa máxima. + Use Vulkan pipeline cache - Usar caché de canalización de Vulkan + Usar caché de canalización de Vulkan + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Activa la caché de pipeline específica del fabricante. + Activa la caché de pipeline específica del fabricante. Esta opción puede mejorar los tiempos de cargas de shaders en caso de que el driver de Vulkan no lo almacene internamente. + Enable Compute Pipelines (Intel Vulkan Only) - Activar canalizaciones de cómputo (solo Intel Vulkan) + Activar canalizaciones de cómputo (solo Intel Vulkan) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Activa las canalizaciones de cómputo, que son necesarias en algunos juegos. + Activa las canalizaciones de cómputo, que son necesarias en algunos juegos. Esta opción sólo afecta a los controladores propios de AMD, y puede producir errores si se activa. Las canalizaciones de cómputo siempre están activadas en los demás controladores. + Enable Reactive Flushing - Activar Limpieza Reactiva + Activar Limpieza Reactiva + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. + Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. + Sync to framerate of video playback - Sincronizar a fotogramas de reproducción de vídeo + Sincronizar a fotogramas de reproducción de vídeo + Run the game at normal speed during video playback, even when the framerate is unlocked. - Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. + Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. + Barrier feedback loops - Bucles de feedback de barrera + Bucles de feedback de barrera + Improves rendering of transparency effects in specific games. - Mejora la renderización de los efectos de transparencia en ciertos juegos. + Mejora la renderización de los efectos de transparencia en ciertos juegos. + RNG Seed - Semilla de GNA + Semilla de GNA + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - Controla la semilla usada al generar números aleatoriamente (RNG seed). + Controla la semilla usada al generar números aleatoriamente (RNG seed). Usado principalmente en speedrunnning. + Device Name - Nombre del dispositivo + Nombre del dispositivo + The name of the emulated Switch. - Nombre de la consola emulada. + Nombre de la consola emulada. + Custom RTC Date: - Fecha Personalizada RTC: + Fecha Personalizada RTC: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Permite ajustar el reloj interno de la consola emulada. + Permite ajustar el reloj interno de la consola emulada. Puede usarse para manipular la hora dentro de los juegos. + Language: - Idioma: + Idioma: + Note: this can be overridden when region setting is auto-select - Nota: esto puede ser reemplazado si la opción de región está en "autoseleccionar" + Nota: esto puede ser reemplazado si la opción de región está en "autoseleccionar" + Region: - Región: + Región: + The region of the emulated Switch. - La región de la Switch emulada. + La región de la Switch emulada. + Time Zone: - Zona horaria: + Zona horaria: + The time zone of the emulated Switch. - El huso horario de la Switch emulada. + El huso horario de la Switch emulada. + Sound Output Mode: - Método de salida de sonido: + Método de salida de sonido: + Console Mode: - Modo consola: + Modo consola: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Selecciona si la consola es emulada en modo Dock o Portátil. + Selecciona si la consola es emulada en modo Dock o Portátil. Los juegos cambiarán su resolución, calidad y mandos compatibles según este modo. Usar el modo Portátil puede ayudar al rendimiento en equipos de bajos recursos. + Prompt for user on game boot - Seleccionar usuario al arrancar + Seleccionar usuario al arrancar Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Preguntar qué perfil de usuario usar al inciar, útil si múltiples personas usan yuzu en un mismo equipo. + Pause emulation when in background - Pausar emulación cuando la ventana esté en segundo plano + Pausar emulación cuando la ventana esté en segundo plano This setting pauses yuzu when focusing other windows. Pausa yuzu cuando cuando no esté en primer plano. + Confirm before stopping emulation - Confirmar detención + Confirmar detención + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Salta el aviso del juego para confirmar si ha de salir. + Salta el aviso del juego para confirmar si ha de salir. Activar esta opción salta ese aviso y detiene la emulacón directamente. + Hide mouse on inactivity - Ocultar el cursor por inactividad. + Ocultar el cursor por inactividad. + This setting hides the mouse after 2.5s of inactivity. - Oculta el ratón tras 2,5 segundos de inactividad. + Oculta el ratón tras 2,5 segundos de inactividad. + Disable controller applet - Desactivar applet de mandos + Desactivar applet de mandos + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Fuerza la desactivación del applet de control para invitados. + Fuerza la desactivación del applet de control para invitados. Cuando un invitado intenta abrir el applet de control, éste se cierra automáticamente. + Enable Gamemode - Activar Modo Juego + Activar Modo Juego + Custom frontend - Interfaz personalizada + Interfaz personalizada + Real applet - Applet real + Applet real + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU Asíncrona + CPU Asíncrona + Uncompressed (Best quality) - Sin compresión (Calidad óptima) + Sin compresión (Calidad óptima) + BC1 (Low quality) - BC1 (Calidad baja) + BC1 (Calidad baja) + BC3 (Medium quality) - BC3 (Calidad media) + BC3 (Calidad media) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Ninguno + Ninguno + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Shaders de ensamblado, sólo NVIDIA) + GLASM (Shaders de ensamblado, sólo NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (Experimental, sólo AMD/Mesa) + SPIR-V (Experimental, sólo AMD/Mesa) + Normal - Normal + Normal + High - Alto + Alto + Extreme - Extremo + Extremo + Auto - Auto + Auto + Accurate - Preciso + Preciso + Unsafe - Impreciso + Impreciso + Paranoid (disables most optimizations) - Paranoico (Deshabilita la mayoría de optimizaciones) + Paranoico (Deshabilita la mayoría de optimizaciones) + Dynarmic - DynARMic + DynARMic + NCE - NCE + NCE + Borderless Windowed - Ventana sin bordes + Ventana sin bordes + Exclusive Fullscreen - Pantalla completa + Pantalla completa + No Video Output - Sin salida de vídeo + Sin salida de vídeo + CPU Video Decoding - Decodificación de vídeo en la CPU + Decodificación de vídeo en la CPU + GPU Video Decoding (Default) - Decodificación de vídeo en GPU (Por defecto) + Decodificación de vídeo en GPU (Por defecto) + 0.5X (360p/540p) [EXPERIMENTAL] - x0,5 (360p/540p) [EXPERIMENTAL] + x0,5 (360p/540p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] - x0,75 (540p/810p) [EXPERIMENTAL] + x0,75 (540p/810p) [EXPERIMENTAL] + 1X (720p/1080p) - x1 (720p/1080p) + x1 (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - x1,5 (1080p/1620p) [EXPERIMENTAL] + x1,5 (1080p/1620p) [EXPERIMENTAL] + 2X (1440p/2160p) - x2 (1440p/2160p) + x2 (1440p/2160p) + 3X (2160p/3240p) - x3 (2160p/3240p) + x3 (2160p/3240p) + 4X (2880p/4320p) - x4 (2880p/4320p) + x4 (2880p/4320p) + 5X (3600p/5400p) - x5 (3600p/5400p) + x5 (3600p/5400p) + 6X (4320p/6480p) - x6 (4320p/6480p) + x6 (4320p/6480p) + 7X (5040p/7560p) - x7 (5040p/7560p) + x7 (5040p/7560p) + 8X (5760p/8640p) - x8 (5760p/8640p) + x8 (5760p/8640p) + Nearest Neighbor - Vecino más próximo + Vecino más próximo + Bilinear - Bilineal + Bilineal + Bicubic - Bicúbico + Bicúbico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Ninguno + Ninguno + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Predeterminado (16:9) + Predeterminado (16:9) + Force 4:3 - Forzar 4:3 + Forzar 4:3 + Force 21:9 - Forzar 21:9 + Forzar 21:9 + Force 16:10 - Forzar 16:10 + Forzar 16:10 + Stretch to Window - Estirar a la ventana + Estirar a la ventana + Automatic - Automático + Automático + + Default - Predeterminado + Predeterminado + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Conservative + + + + + Aggressive + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - x2 + x2 + 4x - x4 + x4 + 8x - x8 + x8 + 16x - x16 + x16 + Japanese (日本語) - Japonés (日本語) + Japonés (日本語) + American English - Inglés estadounidense + Inglés estadounidense + French (français) - Francés (français) + Francés (français) + German (Deutsch) - Alemán (deutsch) + Alemán (deutsch) + Italian (italiano) - Italiano (italiano) + Italiano (italiano) + Spanish (español) - Español + Español + Chinese - Chino + Chino + Korean (한국어) - Coreano (한국어) + Coreano (한국어) + Dutch (Nederlands) - Holandés (nederlands) + Holandés (nederlands) + Portuguese (português) - Portugués (português) + Portugués (português) + Russian (Русский) - Ruso (Русский) + Ruso (Русский) + Taiwanese - Taiwanés + Taiwanés + British English - Inglés británico + Inglés británico + Canadian French - Francés canadiense + Francés canadiense + Latin American Spanish - Español latinoamericano + Español latinoamericano + Simplified Chinese - Chino simplificado + Chino simplificado + Traditional Chinese (正體中文) - Chino tradicional (正體中文) + Chino tradicional (正體中文) + Brazilian Portuguese (português do Brasil) - Portugués brasileño (português do Brasil) + Portugués brasileño (português do Brasil) + + Serbian (српски) + + + + + Japan - Japón + Japón + USA - EEUU + EEUU + Europe - Europa + Europa + Australia - Australia + Australia + China - China + China + Korea - Corea + Corea + Taiwan - Taiwán + Taiwán + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Predeterminada (%1) + Predeterminada (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egipto + Egipto + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Islandia + Islandia + Iran - Irán + Irán + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libia + Libia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polonia + Polonia + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapur + Singapur + Turkey - Turquía + Turquía + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulú + Zulú + Mono - Mono + Mono + Stereo - Estéreo + Estéreo + Surround - Envolvente + Envolvente + 4GB DRAM (Default) - 4GB DRAM (Por defecto) + 4GB DRAM (Por defecto) + 6GB DRAM (Unsafe) - 6GB DRAM (Inseguro) + 6GB DRAM (Inseguro) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Inseguro) + Docked - Sobremesa + Sobremesa + Handheld - Portátil + Portátil + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Preguntar siempre (Por defecto) + Preguntar siempre (Por defecto) + Only if game specifies not to stop - Solo si el juego pide no ser cerrado + Solo si el juego pide no ser cerrado + Never ask - Nunca preguntar + Nunca preguntar @@ -6410,6 +6957,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6471,80 +7019,104 @@ Would you like to bypass this and exit anyway? ¿Quieres salir de todas formas? + None - Ninguno + Ninguno + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Más cercano + Más cercano + Bilinear - Bilineal + Bilineal + Bicubic - Bicúbico + Bicúbico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Sobremesa + Sobremesa + Handheld - Portátil + Portátil + Normal - Normal + Normal + High - Alto + Alto + Extreme - Extremo + Extremo + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Ninguno + Ninguno + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6972,124 +7544,192 @@ Mensaje de depuración: Hotkeys + Audio Mute/Unmute - Activar/Desactivar audio + Activar/Desactivar audio + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Ventana principal + Ventana principal + Audio Volume Down - Bajar volumen del audio + Bajar volumen del audio + Audio Volume Up - Subir volumen del audio + Subir volumen del audio + Capture Screenshot - Captura de pantalla + Captura de pantalla + Change Adapting Filter - Cambiar filtro adaptable + Cambiar filtro adaptable + Change Docked Mode - Cambiar a modo sobremesa + Cambiar a modo sobremesa + Change GPU Accuracy - Cambiar precisión de GPU + Cambiar precisión de GPU + Configure - Configurar + Configurar + + Configure Current Game + + + + Continue/Pause Emulation - Continuar/Pausar emulación + Continuar/Pausar emulación + Exit Fullscreen - Salir de pantalla completa + Salir de pantalla completa Exit yuzu Cerrar yuzu + + Exit Eden + + + + Fullscreen - Pantalla completa + Pantalla completa + Load File - Cargar archivo + Cargar archivo + Load/Remove Amiibo - Cargar/Eliminar Amiibo + Cargar/Eliminar Amiibo + Multiplayer Browse Public Game Lobby - Buscar en el lobby de juegos públicos multijugador + Buscar en el lobby de juegos públicos multijugador + Multiplayer Create Room - Crear sala multijugador + Crear sala multijugador + Multiplayer Direct Connect to Room - Conexión directa a la sala multijugador + Conexión directa a la sala multijugador + Multiplayer Leave Room - Abandonar sala multijugador + Abandonar sala multijugador + Multiplayer Show Current Room - Mostrar actual sala multijugador + Mostrar actual sala multijugador + Restart Emulation - Reiniciar emulación + Reiniciar emulación + Stop Emulation - Detener emulación + Detener emulación + TAS Record - Grabar TAS + Grabar TAS + TAS Reset - Reiniciar TAS + Reiniciar TAS + TAS Start/Stop - Iniciar/detener TAS + Iniciar/detener TAS + Toggle Filter Bar - Alternar barra de filtro + Alternar barra de filtro + Toggle Framerate Limit - Alternar limite de fotogramas + Alternar limite de fotogramas + Toggle Mouse Panning - Alternar desplazamiento del ratón + Alternar desplazamiento del ratón + Toggle Renderdoc Capture - Alternar Captura de Renderdoc + Alternar Captura de Renderdoc + Toggle Status Bar - Alternar barra de estado + Alternar barra de estado @@ -8513,6 +9153,300 @@ p, li { white-space: pre-wrap; } ¿Deseas reestablecer este amiibo? + + QtCommon::Content + + + Installing Firmware... + Instalando firmware... + + + + + + Cancel + Cancelar + + + + Firmware integrity verification failed! + ¡Error en la verificación de integridad del firmware! + + + + + Verification failed for the following files: + +%1 + La verificación falló en los siguientes archivos: + +%1 + + + + + Verifying integrity... + Verificando integridad... + + + + + Integrity verification succeeded! + ¡La verificación de integridad ha sido un éxito! + + + + + The operation completed successfully. + La operación se completó con éxito. + + + + + Integrity verification failed! + ¡Verificación de integridad fallida! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Error al eliminar el contenido + + + + Error Removing Update + Error al eliminar la actualización + + + + Error Removing DLC + Error al eliminar el DLC + + + + The base game is not installed in the NAND and cannot be removed. + El juego base no está instalado en el NAND y no se puede eliminar. + + + + There is no update installed for this title. + No hay ninguna actualización instalada para este título. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Se ha eliminado con éxito + + + + Successfully removed %1 installed DLC. + Se ha eliminado con éxito %1 DLC instalado(s). + + + + + Error Removing Transferable Shader Cache + Error al eliminar la caché de shaders transferibles + + + + + A shader cache for this title does not exist. + No existe caché de shaders para este título. + + + + Successfully removed the transferable shader cache. + El caché de shaders transferibles se ha eliminado con éxito. + + + + Failed to remove the transferable shader cache. + No se ha podido eliminar la caché de shaders transferibles. + + + + Error Removing Vulkan Driver Pipeline Cache + Error al eliminar la caché de canalización del controlador Vulkan + + + + Failed to remove the driver pipeline cache. + No se ha podido eliminar la caché de canalización del controlador. + + + + + Error Removing Transferable Shader Caches + Error al eliminar las cachés de shaders transferibles + + + + Successfully removed the transferable shader caches. + Cachés de shaders transferibles eliminadas con éxito. + + + + Failed to remove the transferable shader cache directory. + No se ha podido eliminar el directorio de cachés de shaders transferibles. + + + + + Error Removing Custom Configuration + Error al eliminar la configuración personalizada del juego + + + + A custom configuration for this title does not exist. + No existe una configuración personalizada para este título. + + + + Successfully removed the custom game configuration. + Se eliminó con éxito la configuración personalizada del juego. + + + + Failed to remove the custom game configuration. + No se ha podido eliminar la configuración personalizada del juego. + + + + Reset Metadata Cache + Reiniciar caché de metadatos + + + + The metadata cache is already empty. + El caché de metadatos ya está vacío. + + + + The operation completed successfully. + La operación se completó con éxito. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + El caché de metadatos no se pudo eliminar. Puede que se encuentre en uso actualmente o ya haya sido eliminado. + + + + Create Shortcut + Crear acceso directo + + + + Do you want to launch the game in fullscreen? + ¿Desea iniciar el juego en pantalla completa? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Se ha creado un acceso directo a %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Esto creará un acceso directo a la AppImage actual. Esto puede no funcionar bien si se actualiza. ¿Continuar? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + No se ha podido crear el acceso directo de %1 + + + + Create Icon + Crear icono + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + No se puede crear el archivo de icono. La ruta "%1" no existe y no se ha podido crear. + + + + No firmware available + No hay firmware disponible + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index 990897a655..7b60ccfdda 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -451,72 +451,1605 @@ This would ban both their forum username and their IP address. ConfigurationShared + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Error + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + Output Engine: - Äänimoottori + Äänimoottori + + Output Device: + + + + + Input Device: + + + + + Mute audio + + + + Volume: - Äänenvoimakkuus: + Äänenvoimakkuus: + + Mute audio when in background + + + + Multicore CPU Emulation - Moni ydin prosessori emulaatio + Moni ydin prosessori emulaatio + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + Limit Speed Percent - Rajoita nopeutta + Rajoita nopeutta + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + Accuracy: - Tarkkuus: + Tarkkuus: + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + Unfuse FMA (improve performance on CPUs without FMA) - Epävakaa FMA (parantaa CPU:n suorituskykyä ilman FMA:ta) + Epävakaa FMA (parantaa CPU:n suorituskykyä ilman FMA:ta) + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + Faster FRSQRTE and FRECPE - Nopeampi FRSQRTE ja FRECPE + Nopeampi FRSQRTE ja FRECPE + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + Faster ASIMD instructions (32 bits only) + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + Inaccurate NaN handling + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + Disable address space checks + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + Ignore global monitor + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + API: + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + Device: + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + Shader Backend: + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Resolution: + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Window Adapting Filter: + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + Anti-Aliasing Method: + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + Fullscreen Mode: + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Aspect Ratio: + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use disk pipeline cache + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Use asynchronous GPU emulation + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + NVDEC emulation: + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Anisotropic Filtering: + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Use asynchronous shader building (Hack) + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + RNG Seed - RNG siemen + RNG siemen + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + Device Name + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + Note: this can be overridden when region setting is auto-select - Huomio: tämä voidaan yliajaa kun alueasetus on automaattisella valinnalla + Huomio: tämä voidaan yliajaa kun alueasetus on automaattisella valinnalla + + Region: + + + + + The region of the emulated Switch. + + + + + Time Zone: + + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Prompt for user on game boot + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + Pause emulation when in background + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + Hide mouse on inactivity + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + CPU - CPU (prosessori) + CPU (prosessori) + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Vulkan + + + + + Null + + + + + GLSL + + + + + GLASM (Assembly Shaders, NVIDIA Only) + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Normal + + + + + High + + + + + Extreme + + + + + + Default + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Auto + + + + Accurate - Tarkka + Tarkka + Unsafe - Epävakaa + Epävakaa + + Paranoid (disables most optimizations) + + + + + Dynarmic + + + + + NCE + + + + + Borderless Windowed + + + + + Exclusive Fullscreen + + + + + No Video Output + + + + + CPU Video Decoding + + + + + GPU Video Decoding (Default) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 0.75X (540p/810p) [EXPERIMENTAL] + + + + + 1X (720p/1080p) + + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 2X (1440p/2160p) + + + + + 3X (2160p/3240p) + + + + + 4X (2880p/4320p) + + + + + 5X (3600p/5400p) + + + + + 6X (4320p/6480p) + + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + Nearest Neighbor + + + + + Bilinear + + + + + Bicubic + + + + + Gaussian + + + + + ScaleForce + + + + + AMD FidelityFX™️ Super Resolution + + + + + Area + + + + None - None + None + + FXAA + + + + + SMAA + + + + + Default (16:9) + + + + + Force 4:3 + + + + + Force 21:9 + + + + + Force 16:10 + + + + + Stretch to Window + + + + + Automatic + + + + + 2x + + + + + 4x + + + + + 8x + + + + + 16x + + + + + Japanese (日本語) + + + + + American English + + + + + French (français) + + + + + German (Deutsch) + + + + + Italian (italiano) + + + + + Spanish (español) + + + + + Chinese + + + + + Korean (한국어) + + + + + Dutch (Nederlands) + + + + + Portuguese (português) + + + + + Russian (Русский) + + + + + Taiwanese + + + + + British English + + + + + Canadian French + + + + + Latin American Spanish + + + + + Simplified Chinese + + + + + Traditional Chinese (正體中文) + + + + + Brazilian Portuguese (português do Brasil) + + + + + Serbian (српски) + + + + + + Japan + + + + + USA + + + + + Europe + + + + + Australia + + + + + China + + + + + Korea + + + + + Taiwan + + + + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + + CET + + + + + CST6CDT + + + + + Cuba + + + + + EET + + + + + Egypt + + + + + Eire + + + + + EST + + + + + EST5EDT + + + + + GB + + + + + GB-Eire + + + + + GMT + + + + + GMT+0 + + + + + GMT-0 + + + + + GMT0 + + + + + Greenwich + + + + + Hongkong + + + + + HST + + + + + Iceland + + + + + Iran + + + + + Israel + + + + + Jamaica + + + + + Kwajalein + + + + + Libya + + + + + MET + + + + + MST + + + + + MST7MDT + + + + + Navajo + + + + + NZ + + + + + NZ-CHAT + + + + + Poland + + + + + Portugal + + + + + PRC + + + + + PST8PDT + + + + + ROC + + + + + ROK + + + + + Singapore + + + + + Turkey + + + + + UCT + + + + + Universal + + + + + UTC + + + + + W-SU + + + + + WET + + + + + Zulu + + + + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Docked + + + + Handheld - Käsikonsolimoodi + Käsikonsolimoodi + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5371,17 +6904,110 @@ Would you like to download it? Ruutuaika: %1 ms + None - None + None + + FXAA + + + + + SMAA + + + + + Nearest + + + + + Bilinear + + + + + Bicubic + + + + + Gaussian + + + + + ScaleForce + + + + FSR + + Area + + + + + Docked + + + + Handheld - Käsikonsolimoodi + Käsikonsolimoodi + + + + Normal + + + + + High + + + + + Extreme + + + + + Vulkan + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -5972,16 +7598,188 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Tallenna kuvakaappaus + Tallenna kuvakaappaus + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + Configure - Säädä + Säädä + + Configure Current Game + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit Eden + + + + + Fullscreen + + + + Load File - Lataa tiedosto + Lataa tiedosto + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + @@ -7292,6 +9090,298 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Peruuta + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + Operaatio suoritettiin onnistuneesti. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + + + + + Error Removing Update + + + + + Error Removing DLC + + + + + The base game is not installed in the NAND and cannot be removed. + Pohjapeliä ei ole asennettu NAND-muistiin eikä sitä voida poistaa. + + + + There is no update installed for this title. + Tähän sovellukseen ei ole asennettu päivitystä. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Onnistuneesti poistettu + + + + Successfully removed %1 installed DLC. + Asennettu DLC poistettu onnistuneesti %1  + + + + + Error Removing Transferable Shader Cache + Virhe poistettaessa siirrettävää Shader Cachea + + + + + A shader cache for this title does not exist. + Shader cachea tälle sovellukselle ei ole olemassa. + + + + Successfully removed the transferable shader cache. + Siirrettävä Shadet Cache poistettiin onnistuneesti. + + + + Failed to remove the transferable shader cache. + Siirrettävän Shader Cachen poisto epäonnistui. + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + Virhe poistaessa mukautettua määritystä. + + + + A custom configuration for this title does not exist. + Mukautettua määritystä tälle sovellukselle ei ole olemassa. + + + + Successfully removed the custom game configuration. + Pelin mukautettu määritys poistettiin onnistuneesti. + + + + Failed to remove the custom game configuration. + Pelin mukautetun määrityksen poistaminen epäonnistui. + + + + Reset Metadata Cache + + + + + The metadata cache is already empty. + + + + + The operation completed successfully. + Operaatio suoritettiin onnistuneesti. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index 38cc55021f..0b1d784a5a 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -403,386 +403,465 @@ Cela bannirait à la fois son nom d'utilisateur du forum et son adresse IP. % + Amiibo editor - Éditeur d'Amiibo + Éditeur d'Amiibo + Controller configuration - Configuration des manettes + Configuration des manettes + Data erase - Effacement des données + Effacement des données + Error - Erreur + Erreur + Net connect - Connexion Internet + Connexion Internet + Player select - Sélection du joueur + Sélection du joueur + Software keyboard - Clavier virtuel + Clavier virtuel + Mii Edit - Édition de Mii + Édition de Mii + Online web - Web en ligne + Web en ligne + Shop - Boutique + Boutique + Photo viewer - Visionneuse de photos + Visionneuse de photos + Offline web - Web hors ligne + Web hors ligne + Login share - Partage d'identification + Partage d'identification + Wifi web auth - Authentification Wifi Web + Authentification Wifi Web + My page - Ma page + Ma page + Output Engine: - Moteur de Sortie : + Moteur de Sortie : + Output Device: - Périphérique de sortie : + Périphérique de sortie : + Input Device: - Périphérique d'entrée : + Périphérique d'entrée : + Mute audio - Couper le son + Couper le son + Volume: - Volume : + Volume : + Mute audio when in background - Couper le son en arrière-plan + Couper le son en arrière-plan + Multicore CPU Emulation - Émulation CPU Multicœur + Émulation CPU Multicœur + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Cette option augmente l'utilisation du thread d'émulation CPU de 1 au maximum de 4 sur la Nintendo Switch. + Cette option augmente l'utilisation du thread d'émulation CPU de 1 au maximum de 4 sur la Nintendo Switch. Il s'agit principalement d'une option de débogage et ne devrait pas être désactivée. + Memory Layout - Disposition de la mémoire + Disposition de la mémoire + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Augmente la quantité de RAM émulée de la Switch de détail de 4 Go à la mémoire vive de 8/6 Go du kit de développement. + Augmente la quantité de RAM émulée de la Switch de détail de 4 Go à la mémoire vive de 8/6 Go du kit de développement. Cela n'améliore ni la stabilité ni les performances et est destiné à permettre aux grands mods de textures de s'adapter à la RAM émulée. L'activer augmentera l'utilisation de la mémoire. Il n'est pas recommandé de l'activer à moins qu'un jeu spécifique avec un mod de texture en ait besoin. + Limit Speed Percent - Limiter la vitesse en pourcentage + Limiter la vitesse en pourcentage + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Contrôle la vitesse maximale de rendu du jeu, mais c'est à chaque jeu de décider s'il fonctionne plus vite ou non. + Contrôle la vitesse maximale de rendu du jeu, mais c'est à chaque jeu de décider s'il fonctionne plus vite ou non. 200% pour un jeu de 30 FPS signifie 60 FPS, et pour un jeu de 60 FPS, ce sera 120 FPS. Le désactiver signifie déverrouiller le framerate à la valeur maximale que votre PC peut atteindre. + Accuracy: - Précision: + Précision: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Ce paramètre contrôle la précision du CPU émulé. + Ce paramètre contrôle la précision du CPU émulé. Ne le changez pas à moins de savoir ce que vous faites. + + Backend: - Backend : + Backend : + Unfuse FMA (improve performance on CPUs without FMA) - Désactivation du FMA (améliore les performances des CPU sans FMA) + Désactivation du FMA (améliore les performances des CPU sans FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA. + Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA. + Faster FRSQRTE and FRECPE - FRSQRTE et FRECPE plus rapides + FRSQRTE et FRECPE plus rapides + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises. + Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises. + Faster ASIMD instructions (32 bits only) - Instructions ASIMD plus rapides (32 bits seulement) + Instructions ASIMD plus rapides (32 bits seulement) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects. + Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects. + Inaccurate NaN handling - Traitement NaN imprécis + Traitement NaN imprécis + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Cette option améliore la vitesse en supprimant la vérification des NaN. + Cette option améliore la vitesse en supprimant la vérification des NaN. Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante. + Disable address space checks - Désactiver les vérifications de l'espace d'adresse + Désactiver les vérifications de l'espace d'adresse + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Cette option améliore la vitesse en éliminant une vérification de sécurité avant chaque lecture/écriture en mémoire dans l'invité. + Cette option améliore la vitesse en éliminant une vérification de sécurité avant chaque lecture/écriture en mémoire dans l'invité. La désactivation de cette option peut permettre à un jeu de lire/écrire dans la mémoire de l'émulateur. + Ignore global monitor - Ignorer le moniteur global + Ignorer le moniteur global + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif. + Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif. Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence. + API: - API : + API : + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Permet de basculer entre les API graphiques disponibles. + Permet de basculer entre les API graphiques disponibles. Vulkan est recommandé dans la plupart des cas. + Device: - Appareil : + Appareil : + This setting selects the GPU to use with the Vulkan backend. - Ce paramètre sélectionne le GPU à utiliser avec le backend Vulkan. + Ce paramètre sélectionne le GPU à utiliser avec le backend Vulkan. + Shader Backend: - Back-end des Shaders : + Back-end des Shaders : + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Le backend de shader à utiliser pour le moteur de rendu OpenGL. + Le backend de shader à utiliser pour le moteur de rendu OpenGL. GLSL est le plus rapide en termes de performances et le meilleur en termes de précision de rendu. GLASM est un backend obsolète réservé à NVIDIA qui offre de bien meilleures performances de construction de shaders au détriment des FPS et de la précision de rendu. SPIR-V compile le plus rapidement, mais donne de mauvais résultats sur la plupart des pilotes de GPU. + Resolution: - Résolution : + Résolution : + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - Force le jeu à rendre à une résolution différente. + Force le jeu à rendre à une résolution différente. Les résolutions plus élevées nécessitent beaucoup plus de VRAM et de bande passante. Les options inférieures à 1X peuvent causer des problèmes de rendu. + Window Adapting Filter: - Filtre de fenêtre adaptatif + Filtre de fenêtre adaptatif + FSR Sharpness: - Netteté FSR : + Netteté FSR : + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Détermine à quel point l'image sera affinée lors de l'utilisation du contraste dynamique FSR. + Détermine à quel point l'image sera affinée lors de l'utilisation du contraste dynamique FSR. + Anti-Aliasing Method: - Méthode d'anticrénelage : + Méthode d'anticrénelage : + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - La méthode d'anti-aliasing à utiliser. + La méthode d'anti-aliasing à utiliser. SMAA offre la meilleure qualité. FXAA a un impact sur les performances plus faible et peut produire une image meilleure et plus stable sous des résolutions très basses. + Fullscreen Mode: - Mode Plein écran : + Mode Plein écran : + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - La méthode utilisée pour rendre la fenêtre en plein écran. + La méthode utilisée pour rendre la fenêtre en plein écran. Sans bordure offre la meilleure compatibilité avec le clavier à l'écran que certains jeux demandent pour l'entrée. Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync. + Aspect Ratio: - Format : + Format : + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Étire le jeu pour s'adapter au rapport d'aspect spécifié. + Étire le jeu pour s'adapter au rapport d'aspect spécifié. Les jeux de la Switch ne prennent en charge que le format 16:9, donc des mods personnalisés sont nécessaires pour obtenir d'autres rapports. Contrôle également le rapport d'aspect des captures d'écran. + Use disk pipeline cache - Utiliser la cache de pipeline sur disque + Utiliser la cache de pipeline sur disque + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu. + Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu. Le désactiver est uniquement destiné au débogage. + Use asynchronous GPU emulation - Utiliser l'émulation GPU asynchrone + Utiliser l'émulation GPU asynchrone + Uses an extra CPU thread for rendering. This option should always remain enabled. - Utilise un thread CPU supplémentaire pour le rendu. + Utilise un thread CPU supplémentaire pour le rendu. Cette option doit toujours rester activée. + NVDEC emulation: - Émulation NVDEC + Émulation NVDEC + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Spécifie comment les vidéos doivent être décodées. + Spécifie comment les vidéos doivent être décodées. Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout (écran noir sur les vidéos). Dans la plupart des cas, le décodage GPU offre les meilleures performances. + ASTC Decoding Method: - Méthode de décodage ASTC : + Méthode de décodage ASTC : + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Cette option contrôle la façon dont les textures ASTC doivent être décodées. + Cette option contrôle la façon dont les textures ASTC doivent être décodées. CPU : Utilise le CPU pour le décodage, méthode la plus lente mais la plus sûre. GPU : Utilise les shaders de calcul du GPU pour décoder les textures ASTC, recommandé pour la plupart des jeux et des utilisateurs. CPU de manière asynchrone : Utilise le CPU pour décoder les textures ASTC au fur et à mesure de leur arrivée. Élimine complètement le bégaiement du décodage ASTC au détriment de problèmes de rendu pendant que la texture est en cours de décodage. + ASTC Recompression Method: - Méthode de recompression ASTC : + Méthode de recompression ASTC : + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Presque toutes les cartes graphiques dédiées pour ordinateurs de bureau et portables ne prennent pas en charge les textures ASTC, obligeant l'émulateur à décompresser vers un format intermédiaire que toutes les cartes prennent en charge, RGBA8. + Presque toutes les cartes graphiques dédiées pour ordinateurs de bureau et portables ne prennent pas en charge les textures ASTC, obligeant l'émulateur à décompresser vers un format intermédiaire que toutes les cartes prennent en charge, RGBA8. Cette option recomprime le RGBA8 en format BC1 ou BC3, économisant ainsi la VRAM mais affectant négativement la qualité de l'image. + VRAM Usage Mode: - Mode d'utilisation de la VRAM : + Mode d'utilisation de la VRAM : Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. Sélectionne si l'émulateur doit privilégier la conservation de la mémoire ou utiliser au maximum la mémoire vidéo disponible pour les performances. N'a aucun effet sur les graphiques intégrés. Le mode agressif peut avoir un impact sévère sur les performances d'autres applications telles que les logiciels d'enregistrement. + VSync Mode: - Mode VSync : + Mode VSync : + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) ne perd pas de trames ni ne présente de déchirures, mais est limité par le taux de rafraîchissement de l'écran. + FIFO (VSync) ne perd pas de trames ni ne présente de déchirures, mais est limité par le taux de rafraîchissement de l'écran. FIFO Relaxé est similaire à FIFO mais autorise les déchirures lorsqu'il récupère d'un ralentissement. Mailbox peut avoir une latence plus faible que FIFO et ne présente pas de déchirures, mais peut perdre des trames. Immédiat (sans synchronisation) présente simplement ce qui est disponible et peut présenter des déchirures. + Enable asynchronous presentation (Vulkan only) - Activer la présentation asynchrone (uniquement pour Vulkan) + Activer la présentation asynchrone (uniquement pour Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé. + Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé. + Force maximum clocks (Vulkan only) - Forcer la fréquence d'horloge maximale (Vulkan uniquement) + Forcer la fréquence d'horloge maximale (Vulkan uniquement) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge. + Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge. + Anisotropic Filtering: - Filtrage anisotropique : + Filtrage anisotropique : + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - Contrôle la qualité du rendu des textures à des angles obliques. + Contrôle la qualité du rendu des textures à des angles obliques. C'est un paramètre léger et il est sûr de le régler à 16x sur la plupart des GPU. @@ -804,13 +883,15 @@ Cette option peut être modifiée pendant le jeu. Certains jeux peuvent nécessiter un démarrage en "High" pour rendre correctement. + Use asynchronous shader building (Hack) - Utiliser la compilation asynchrone des shaders (Hack) + Utiliser la compilation asynchrone des shaders (Hack) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Active la compilation asynchrone des shaders, ce qui peut réduire les saccades dues aux shaders. + Active la compilation asynchrone des shaders, ce qui peut réduire les saccades dues aux shaders. Cette fonctionnalité est expérimentale. @@ -822,736 +903,1190 @@ Cette fonctionnalité est expérimentale. Active le Temps GPU Rapide. Cette option forcera la plupart des jeux à utiliser leur plus grande résolution native. + Use Vulkan pipeline cache - Utiliser le cache de pipeline Vulkan + Utiliser le cache de pipeline Vulkan + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Active le cache de pipeline spécifique au fournisseur de GPU. + Active le cache de pipeline spécifique au fournisseur de GPU. Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne. + Enable Compute Pipelines (Intel Vulkan Only) - Activer les pipelines de calcul (uniquement pour Vulkan sur Intel) + Activer les pipelines de calcul (uniquement pour Vulkan sur Intel) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Activer les pipelines de calcul, requis par certains jeux. + Activer les pipelines de calcul, requis par certains jeux. Ce paramètre existe uniquement pour les pilotes propriétaires d'Intel et peut entraîner des plantages s'il est activé. Les pipelines de calcul sont toujours activés sur tous les autres pilotes. + Enable Reactive Flushing - Activer le Vidage Réactif + Activer le Vidage Réactif + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. + Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. + Sync to framerate of video playback - Synchro la fréquence d'image de la relecture du vidéo + Synchro la fréquence d'image de la relecture du vidéo + Run the game at normal speed during video playback, even when the framerate is unlocked. - Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, + Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée. + Barrier feedback loops - Boucles de rétroaction de barrière + Boucles de rétroaction de barrière + Improves rendering of transparency effects in specific games. - Améliore le rendu des effets de transparence dans des jeux spécifiques. + Améliore le rendu des effets de transparence dans des jeux spécifiques. + RNG Seed - Seed RNG + Seed RNG + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - Contrôle le seed du générateur de nombres aléatoires. Principalement utilisé à des fins de speedrunning. + Contrôle le seed du générateur de nombres aléatoires. Principalement utilisé à des fins de speedrunning. + Device Name - Nom de l'appareil + Nom de l'appareil + The name of the emulated Switch. - Le nom de la Nintendo Switch émulée. + Le nom de la Nintendo Switch émulée. + Custom RTC Date: - Date RTC personnalisée : + Date RTC personnalisée : + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Cette option permet de changer l'horloge émulée de la Switch. + Cette option permet de changer l'horloge émulée de la Switch. Elle peut être utilisée pour manipuler le temps dans les jeux. + Language: - Langue : + Langue : + Note: this can be overridden when region setting is auto-select - Note : ceci peut être remplacé quand le paramètre de région est réglé sur automatique + Note : ceci peut être remplacé quand le paramètre de région est réglé sur automatique + Region: - Région : + Région : + The region of the emulated Switch. - La région de la Nintendo Switch émulée. + La région de la Nintendo Switch émulée. + Time Zone: - Fuseau horaire : + Fuseau horaire : + The time zone of the emulated Switch. - Le fuseau horaire de la Nintendo Switch émulée. + Le fuseau horaire de la Nintendo Switch émulée. + Sound Output Mode: - Mode de sortie sonore : + Mode de sortie sonore : + Console Mode: - Mode console : + Mode console : + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Sélectionne si la console est émulée en mode TV ou Portable. + Sélectionne si la console est émulée en mode TV ou Portable. Les jeux changeront leur résolution, leurs détails et les contrôleurs pris en charge en fonction de ce paramètre. Le réglage sur Portable peut aider à améliorer les performances pour les systèmes peu performants. + Prompt for user on game boot - Demander un utilisateur au lancement d'un jeu + Demander un utilisateur au lancement d'un jeu Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Demander de sélectionner un profil utilisateur à chaque démarrage, utile si plusieurs personnes utilisent yuzu sur le même PC. + Pause emulation when in background - Mettre en pause l’émulation lorsque mis en arrière-plan + Mettre en pause l’émulation lorsque mis en arrière-plan This setting pauses yuzu when focusing other windows. Ce paramètre met en pause yuzu lorsque d'autres fenêtres sont au premier plan. + Confirm before stopping emulation - Confirmer avant d'arrêter l'émulation + Confirmer avant d'arrêter l'émulation + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Ce paramètre remplace les invitations du jeu demandant de confirmer l'arrêt du jeu. + Ce paramètre remplace les invitations du jeu demandant de confirmer l'arrêt du jeu. En l'activant, cela contourne de telles invitations et quitte directement l'émulation. + Hide mouse on inactivity - Cacher la souris en cas d'inactivité + Cacher la souris en cas d'inactivité + This setting hides the mouse after 2.5s of inactivity. - Ce paramètre masque la souris après 2,5 secondes d'inactivité. + Ce paramètre masque la souris après 2,5 secondes d'inactivité. + Disable controller applet - Désactiver l'applet du contrôleur + Désactiver l'applet du contrôleur + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Désactive de force l'utilisation de l'applet de contrôleur par les invités. + Désactive de force l'utilisation de l'applet de contrôleur par les invités. Lorsqu'un invité tente d'ouvrir l'applet de contrôleur, il est immédiatement fermé. + Enable Gamemode - Activer le mode jeu + Activer le mode jeu + Custom frontend - Interface personnalisée + Interface personnalisée + Real applet - Applet réel + Applet réel + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU Asynchrone + CPU Asynchrone + Uncompressed (Best quality) - Non compressé (Meilleure qualité) + Non compressé (Meilleure qualité) + BC1 (Low quality) - BC1 (Basse qualité) + BC1 (Basse qualité) + BC3 (Medium quality) - BC3 (Qualité moyenne) + BC3 (Qualité moyenne) + Conservative - Conservateur + Conservateur + Aggressive - Agressif + Agressif + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Nul + Nul + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Shaders en Assembleur, NVIDIA Seulement) + GLASM (Shaders en Assembleur, NVIDIA Seulement) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (Expérimental, AMD/Mesa uniquement) + SPIR-V (Expérimental, AMD/Mesa uniquement) + Normal - Normal + Normal + High - Haut + Haut + Extreme - Extême + Extême + Auto - Auto + Auto + Accurate - Précis + Précis + Unsafe - Risqué + Risqué + Paranoid (disables most optimizations) - Paranoïaque (désactive la plupart des optimisations) + Paranoïaque (désactive la plupart des optimisations) + Dynarmic - Dynamique + Dynamique + NCE - NCE + NCE + Borderless Windowed - Fenêtré sans bordure + Fenêtré sans bordure + Exclusive Fullscreen - Plein écran exclusif + Plein écran exclusif + No Video Output - Pas de sortie vidéo + Pas de sortie vidéo + CPU Video Decoding - Décodage Vidéo sur le CPU + Décodage Vidéo sur le CPU + GPU Video Decoding (Default) - Décodage Vidéo sur le GPU (par défaut) + Décodage Vidéo sur le GPU (par défaut) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [EXPERIMENTAL] + 0.5X (360p/540p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EXPÉRIMENTAL] + 0.75X (540p/810p) [EXPÉRIMENTAL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [EXPÉRIMENTAL] + 1.5X (1080p/1620p) [EXPÉRIMENTAL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Plus proche voisin + Plus proche voisin + Bilinear - Bilinéaire + Bilinéaire + Bicubic - Bicubique + Bicubique + Gaussian - Gaussien + Gaussien + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Aucune + Aucune + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Par défaut (16:9) + Par défaut (16:9) + Force 4:3 - Forcer le 4:3 + Forcer le 4:3 + Force 21:9 - Forcer le 21:9 + Forcer le 21:9 + Force 16:10 - Forcer le 16:10 + Forcer le 16:10 + Stretch to Window - Étirer à la fenêtre + Étirer à la fenêtre + Automatic - Automatique + Automatique + + Default - Par défaut + Par défaut + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japonais (日本語) + Japonais (日本語) + American English - Anglais Américain + Anglais Américain + French (français) - Français (français) + Français (français) + German (Deutsch) - Allemand (Deutsch) + Allemand (Deutsch) + Italian (italiano) - Italien (italiano) + Italien (italiano) + Spanish (español) - Espagnol (español) + Espagnol (español) + Chinese - Chinois + Chinois + Korean (한국어) - Coréen (한국어) + Coréen (한국어) + Dutch (Nederlands) - Néerlandais (Nederlands) + Néerlandais (Nederlands) + Portuguese (português) - Portugais (português) + Portugais (português) + Russian (Русский) - Russe (Русский) + Russe (Русский) + Taiwanese - Taïwanais + Taïwanais + British English - Anglais Britannique + Anglais Britannique + Canadian French - Français Canadien + Français Canadien + Latin American Spanish - Espagnol d'Amérique Latine + Espagnol d'Amérique Latine + Simplified Chinese - Chinois Simplifié + Chinois Simplifié + Traditional Chinese (正體中文) - Chinois Traditionnel (正體中文) + Chinois Traditionnel (正體中文) + Brazilian Portuguese (português do Brasil) - Portugais Brésilien (português do Brasil) + Portugais Brésilien (português do Brasil) + + Serbian (српски) + + + + + Japan - Japon + Japon + USA - É.-U.A. + É.-U.A. + Europe - Europe + Europe + Australia - Australie + Australie + China - Chine + Chine + Korea - Corée + Corée + Taiwan - Taïwan + Taïwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Par défaut (%1) + Par défaut (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Égypte + Égypte + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hong Kong + Hong Kong + HST - HST + HST + Iceland - Islande + Islande + Iran - Iran + Iran + Israel - Israël + Israël + Jamaica - Jamaïque + Jamaïque + Kwajalein - Kwajalein + Kwajalein + Libya - Libye + Libye + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Pologne + Pologne + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapour + Singapour + Turkey - Turquie + Turquie + UCT - UCT + UCT + Universal - Universel + Universel + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stéréo + Stéréo + Surround - Surround + Surround + 4GB DRAM (Default) - 4 GB DRAM (Par défaut) + 4 GB DRAM (Par défaut) + 6GB DRAM (Unsafe) - 6 GB DRAM (Risqué) + 6 GB DRAM (Risqué) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8 GB DRAM (Risqué) + Docked - Mode TV + Mode TV + Handheld - Mode Portable + Mode Portable + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Toujours demander (par défaut) + Toujours demander (par défaut) + Only if game specifies not to stop - Uniquement si le jeu précise de ne pas s'arrêter + Uniquement si le jeu précise de ne pas s'arrêter + Never ask - Jamais demander + Jamais demander @@ -6450,6 +6985,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6511,80 +7047,104 @@ Would you like to bypass this and exit anyway? Voulez-vous ignorer ceci and quitter quand même ? + None - Aucune + Aucune + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Le plus proche + Le plus proche + Bilinear - Bilinéaire + Bilinéaire + Bicubic - Bicubique + Bicubique + Gaussian - Gaussien + Gaussien + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Mode TV + Mode TV + Handheld - Mode Portable + Mode Portable + Normal - Normal + Normal + High - Haut + Haut + Extreme - Extême + Extême + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Nul + Nul + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -7012,124 +7572,192 @@ Message de débogage : Hotkeys + Audio Mute/Unmute - Désactiver/Activer le son + Désactiver/Activer le son + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Fenêtre Principale + Fenêtre Principale + Audio Volume Down - Baisser le volume audio + Baisser le volume audio + Audio Volume Up - Augmenter le volume audio + Augmenter le volume audio + Capture Screenshot - Prendre une capture d'ecran + Prendre une capture d'ecran + Change Adapting Filter - Modifier le filtre d'adaptation + Modifier le filtre d'adaptation + Change Docked Mode - Changer le mode de la station d'accueil + Changer le mode de la station d'accueil + Change GPU Accuracy - Modifier la précision du GPU + Modifier la précision du GPU + Configure - Configurer + Configurer + + Configure Current Game + + + + Continue/Pause Emulation - Continuer/Suspendre l'Émulation + Continuer/Suspendre l'Émulation + Exit Fullscreen - Quitter le plein écran + Quitter le plein écran Exit yuzu Quitter yuzu + + Exit Eden + + + + Fullscreen - Plein écran + Plein écran + Load File - Charger un fichier + Charger un fichier + Load/Remove Amiibo - Charger/Supprimer un Amiibo + Charger/Supprimer un Amiibo + Multiplayer Browse Public Game Lobby - Multijoueur parcourir le menu des jeux publics + Multijoueur parcourir le menu des jeux publics + Multiplayer Create Room - Multijoueur créer un salon + Multijoueur créer un salon + Multiplayer Direct Connect to Room - Multijoueur connexion directe au salon + Multijoueur connexion directe au salon + Multiplayer Leave Room - Multijoueur quitter le salon + Multijoueur quitter le salon + Multiplayer Show Current Room - Multijoueur afficher le salon actuel + Multijoueur afficher le salon actuel + Restart Emulation - Redémarrer l'Émulation + Redémarrer l'Émulation + Stop Emulation - Arrêter l'Émulation + Arrêter l'Émulation + TAS Record - Enregistrement TAS + Enregistrement TAS + TAS Reset - Réinitialiser le TAS + Réinitialiser le TAS + TAS Start/Stop - Démarrer/Arrêter le TAS + Démarrer/Arrêter le TAS + Toggle Filter Bar - Activer la barre de filtre + Activer la barre de filtre + Toggle Framerate Limit - Activer la limite de fréquence d'images + Activer la limite de fréquence d'images + Toggle Mouse Panning - Activer le panoramique de la souris + Activer le panoramique de la souris + Toggle Renderdoc Capture - Activer la capture renderdoc + Activer la capture renderdoc + Toggle Status Bar - Activer la barre d'état + Activer la barre d'état @@ -8553,6 +9181,300 @@ p, li { white-space: pre-wrap; } Voulez-vous restaurer cet Amiibo ? + + QtCommon::Content + + + Installing Firmware... + Installation du firmware... + + + + + + Cancel + Annuler + + + + Firmware integrity verification failed! + La vérification de l'intégrité du firmware a échoué ! + + + + + Verification failed for the following files: + +%1 + La vérification a échoué pour les fichiers suivants : + +%1 + + + + + Verifying integrity... + Vérification de l'intégrité... + + + + + Integrity verification succeeded! + La vérification de l'intégrité a réussi ! + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + La vérification de l'intégrité a échoué ! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + Sélectionner l'emplacement des clés extraites + + + + Decryption Keys install succeeded + L'installation des clés de décryptage a réussi + + + + Decryption Keys were successfully installed + Les clés de décryptage ont été installées avec succès + + + + Decryption Keys install failed + L'installation des clés de décryptage a échoué + + + + QtCommon::Game + + + Error Removing Contents + Erreur en enlevant le contenu + + + + Error Removing Update + Erreur en enlevant la Mise à Jour + + + + Error Removing DLC + Erreur en enlevant le DLC + + + + The base game is not installed in the NAND and cannot be removed. + Le jeu de base n'est pas installé dans la NAND et ne peut pas être supprimé. + + + + There is no update installed for this title. + Il n'y a pas de mise à jour installée pour ce titre. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Supprimé avec succès + + + + Successfully removed %1 installed DLC. + Suppression de %1 DLC installé(s) avec succès. + + + + + Error Removing Transferable Shader Cache + Erreur lors de la suppression du cache de shader transférable + + + + + A shader cache for this title does not exist. + Un shader cache pour ce titre n'existe pas. + + + + Successfully removed the transferable shader cache. + Suppression du cache de shader transférable avec succès. + + + + Failed to remove the transferable shader cache. + Échec de la suppression du cache de shader transférable. + + + + Error Removing Vulkan Driver Pipeline Cache + Erreur lors de la suppression du cache de pipeline de pilotes Vulkan + + + + Failed to remove the driver pipeline cache. + Échec de la suppression du cache de pipeline de pilotes. + + + + + Error Removing Transferable Shader Caches + Erreur durant la Suppression des Caches de Shader Transférable + + + + Successfully removed the transferable shader caches. + Suppression des caches de shader transférable effectuée avec succès. + + + + Failed to remove the transferable shader cache directory. + Impossible de supprimer le dossier de la cache de shader transférable. + + + + + Error Removing Custom Configuration + Erreur lors de la suppression de la configuration personnalisée + + + + A custom configuration for this title does not exist. + Il n'existe pas de configuration personnalisée pour ce titre. + + + + Successfully removed the custom game configuration. + Suppression de la configuration de jeu personnalisée avec succès. + + + + Failed to remove the custom game configuration. + Échec de la suppression de la configuration personnalisée du jeu. + + + + Reset Metadata Cache + Mettre à zéro le cache des métadonnées + + + + The metadata cache is already empty. + Le cache des métadonnées est déjà vide. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Le cache des métadonnées n'a pas pu être supprimé. Il pourrait être utilisé ou non-existant. + + + + Create Shortcut + Créer un raccourci + + + + Do you want to launch the game in fullscreen? + Voulez-vous lancer le jeu en plein écran ? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Création réussie d'un raccourci vers %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Cela créera un raccourci vers l'AppImage actuelle. Cela peut ne pas fonctionner correctement si vous mettez à jour. Continuer ? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Impossible de créer un raccourci vers %1 + + + + Create Icon + Créer une icône + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Impossible de créer le fichier d'icône. Le chemin "%1" n'existe pas et ne peut pas être créé. + + + + No firmware available + Pas de firmware disponible + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index a6c4225c41..f7cf3ce32a 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -402,373 +402,449 @@ Ez kitiltaná a fórum felhasználóneve és az IP címe alapján. % + Amiibo editor - Amiibo szerkesztő + Amiibo szerkesztő + Controller configuration - Vezérlő konfiguráció + Vezérlő konfiguráció + Data erase - Adat törlése + Adat törlése + Error - Hiba + Hiba + Player select - Játékos kiválasztása + Játékos kiválasztása + Software keyboard - Szoftver billenytűzet + Szoftver billenytűzet + Mii Edit - Mii szerkesztés + Mii szerkesztés + Online web - Online web + Online web + Shop - Bolt + Bolt + Photo viewer - Képnézegető + Képnézegető + Offline web - Offline web + Offline web + Login share - Bejelentkezés megosztása + Bejelentkezés megosztása + My page - Az oldalam + Az oldalam + Output Engine: - Kimeneti motor: + Kimeneti motor: + Output Device: - Kimeneti eszköz: + Kimeneti eszköz: + Input Device: - Bemeneti eszköz: + Bemeneti eszköz: + Mute audio - Hang némítása + Hang némítása + Volume: - Hangerő: + Hangerő: + Mute audio when in background - Hang némítása, amikor háttérben van + Hang némítása, amikor háttérben van + Multicore CPU Emulation - Többmagos CPU emuláció + Többmagos CPU emuláció + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Ez az opció növeli a CPU emulációs szál használatát 1-ről a Switch maximális értékére, ami 4. + Ez az opció növeli a CPU emulációs szál használatát 1-ről a Switch maximális értékére, ami 4. Ez főként egy hibakeresési opció, és nem javasolt letiltani. + Memory Layout - Memóriaelrendezés + Memóriaelrendezés + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Növeli az emulált RAM mennyiségét a kiskereskedelmi Switch alapértelmezett 4GB-járól a fejlesztői kit 8/6GB-jára. + Növeli az emulált RAM mennyiségét a kiskereskedelmi Switch alapértelmezett 4GB-járól a fejlesztői kit 8/6GB-jára. Nem javítja a stabilitást vagy a teljesítményt, kizárólag arra szolgál, hogy a nagy textúra modok beleférjenek az emulált RAM-ba. Az engedélyezése megnövelt memóriahasználattal jár. Nem ajánlott engedélyezni, kivéve ha egy adott játék textúra modja nem igényli. + Limit Speed Percent - Sebesség korlátozása + Sebesség korlátozása + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Szabályozza a játék maximális renderelési sebességét, de játékfüggő, hogy gyorsabban fut, vagy nem. + Szabályozza a játék maximális renderelési sebességét, de játékfüggő, hogy gyorsabban fut, vagy nem. A 200% egy 30 FPS-el futó játéknál 60 FPS-t jelent, egy 60 FPS-es játéknál pedig 120 FPS-t. Ennek kikapcsolása feloldja a képkocka korlátozását. + Accuracy: - Pontosság: + Pontosság: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Ez a beállítás szabályozza az emulált CPU pontosságát. + Ez a beállítás szabályozza az emulált CPU pontosságát. Ne változtasd meg, kivéve ha tudod mit csinálsz. + + Backend: - Backend: + Backend: + Unfuse FMA (improve performance on CPUs without FMA) - FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon) + FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással. + Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással. + Faster FRSQRTE and FRECPE - Gyorsabb FRSQRTE és FRECPE + Gyorsabb FRSQRTE és FRECPE + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ. + Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ. + Faster ASIMD instructions (32 bits only) - Gyorsabb ASIMD utasítások (csak 32 bit) + Gyorsabb ASIMD utasítások (csak 32 bit) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával. + Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával. + Inaccurate NaN handling - Pontatlan NaN kezelés + Pontatlan NaN kezelés + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával. + Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával. Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti. + Disable address space checks - Címtartomány-ellenőrzések kikapcsolása + Címtartomány-ellenőrzések kikapcsolása + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Ez az opció javítja a sebességet azáltal, hogy kiiktatja a biztonsági ellenőrzést minden memóriaolvasás/írás előtt a vendégben. + Ez az opció javítja a sebességet azáltal, hogy kiiktatja a biztonsági ellenőrzést minden memóriaolvasás/írás előtt a vendégben. A letiltása lehetővé teheti, hogy egy játék olvassa/írja az emulátor memóriáját. + Ignore global monitor - Globális monitorozás mellőzése + Globális monitorozás mellőzése + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Váltás az elérhető grafikai API-k között. + Váltás az elérhető grafikai API-k között. A Vulkan a legtöbb esetben ajánlott. + Device: - Eszköz: + Eszköz: + This setting selects the GPU to use with the Vulkan backend. - Ez a beállítás kiválasztja a Vulkan backendhez használandó GPU-t. + Ez a beállítás kiválasztja a Vulkan backendhez használandó GPU-t. + Shader Backend: - Árnyékoló Backend: + Árnyékoló Backend: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Az OpenGL renderelőhöz használandó árnyékoló backend. + Az OpenGL renderelőhöz használandó árnyékoló backend. A GLSL nyútja a leggyorsabb teljesítményt és a legjobb renderelési pontosságot. A GLASM egy elavult NVIDIA-specifikus backend, amely sokkal jobb árnyékoló építési teljesítményt nyújt a képkocka sebességének és a renderelési pontosságnak árán. Az SPIR-V fordít leggyorsabban, de gyenge eredményeket produkál a legtöbb GPU illesztőprogramon. + Resolution: - Felbontás: + Felbontás: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - A játékot más felbontáson való renderelésre kényszeríti. + A játékot más felbontáson való renderelésre kényszeríti. A magasabb felbontások sokkal több VRAM-ot és sávszélességet igényelnek. Az 1X-esnél alacsonyabb beállítások renderelési problémákat okozhatnak. + Window Adapting Filter: - Ablakadaptív szűrő: + Ablakadaptív szűrő: + FSR Sharpness: - FSR élesség: + FSR élesség: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben. + Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben. + Anti-Aliasing Method: - Élsimítási módszer: + Élsimítási módszer: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - A használandó élsimítási módszer. + A használandó élsimítási módszer. SMAA nyútja a legjobb minőséget. FXAA kisebb hatással van a teljesítményre, és nagyon alacsony felbontások esetén jobb és stabilabb képet eredményezhet. + Fullscreen Mode: - Teljes képernyős mód: + Teljes képernyős mód: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Az ablak teljes képernyős megjelenítésére használt módszer. + Az ablak teljes képernyős megjelenítésére használt módszer. A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képernyőn megjelenő billentyűzettel, amelyet egyes játékok igényelhetnek. Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat. + Aspect Ratio: - Képarány: + Képarány: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Megnyújtja a játékot a kívánt képarányhoz. + Megnyújtja a játékot a kívánt képarányhoz. A Switch játékok csak a 16:9 képarányt támogatják, így más arányokhoz egyéni játékmodokra van szükség. Szabályozza a rögzített képernyőképek képarányát is. + Use disk pipeline cache - Lemez pipeline gyorsítótár használata + Lemez pipeline gyorsítótár használata + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor. + Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor. Kikapcsolása csak hibakeresésre szolgál. + Use asynchronous GPU emulation - Aszinkron GPU-emuláció használata + Aszinkron GPU-emuláció használata + Uses an extra CPU thread for rendering. This option should always remain enabled. - Egy extra CPU szálat használ a rendereléshez. + Egy extra CPU szálat használ a rendereléshez. Az opció bekapcsolva tartása erősen javasolt. + NVDEC emulation: - NVDEC emuláció: + NVDEC emuláció: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - A videók dekódolásának módját határozza meg. + A videók dekódolásának módját határozza meg. A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem végezhet dekódolást (fekete képernyő a videókon). A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt. + ASTC Decoding Method: - ASTC dekódoló módszer: + ASTC dekódoló módszer: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Ez az opció szabályozza az ASTC textúrák dekódolásának módját. + Ez az opció szabályozza az ASTC textúrák dekódolásának módját. CPU: A CPU-t használja a dekódoláshoz, ez a leglassabb, de legbiztonságosabb módszer. GPU: A GPU számítási árnyékolóit használja az ASTC textúrák dekódolásához, a legtöbb játék és felhasználó számára ajánlott. CPU Aszinkron: A CPU-t használja az ASTC textúrák dekódolásához, amint megérkeznek. Teljesen megszünteti az ASTC dekódolás akadozását, de a textúra dekódolása közben renderelési problémákat okozhat. + ASTC Recompression Method: - ASTC újraszűrési módszer: + ASTC újraszűrési módszer: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Szinte egyik asztali és laptop dedikált GPU sem támogatja az ASTC textúrákat, ezért az emulátornak köztes formátumba kell dekompresszálnia, amit bármelyik kártya támogat, RGBA8 formátumba. + Szinte egyik asztali és laptop dedikált GPU sem támogatja az ASTC textúrákat, ezért az emulátornak köztes formátumba kell dekompresszálnia, amit bármelyik kártya támogat, RGBA8 formátumba. Ez az opció az RGBA8-at BC1 vagy BC3 formátumra tömöríti vissza, ami VRAM-ot takarít meg, de negatívan befolyásolja a képminőséget. + VRAM Usage Mode: - VRAM használati mód: + VRAM használati mód: Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. Kiválasztja, hogy az emulátor a teljesítmény érdekében inkább takarékoskodjon a memóriával, vagy maximálisan kihasználja a rendelkezésre álló videomemóriát. Integrált grafikára nincs hatással. Az agresszív üzemmód jelentősen befolyásolhatja más alkalmazások, például a rögzítő szoftverek teljesítményét. + VSync Mode: - VSync mód: + VSync mód: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - A FIFO (VSync) nem dob el képkockákat, és nem jelentkezik képszakadás, de a képernyő frissítési sebessége korlátozza. + A FIFO (VSync) nem dob el képkockákat, és nem jelentkezik képszakadás, de a képernyő frissítési sebessége korlátozza. A FIFO Relaxed hasonlóan működik, mint a FIFO, de jelentkezhet képszakadás miután visszaáll a lassulásból. A Mailboxnak a FIFO-nál kisebb lehet a késleltetése és nem jelentkezik képszakadás, de képkockákat dobhat el. Az azonnali (nincs szinkronizálás) azt jeleníti meg, ami éppen elérhető, ezért előfordulhat képszakadás. + Enable asynchronous presentation (Vulkan only) - Aszinkron prezentálás engedélyezése (csak Vulkan) + Aszinkron prezentálás engedélyezése (csak Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át. + Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át. + Force maximum clocks (Vulkan only) - Maximális órajelek kényszerítése (csak Vulkan) + Maximális órajelek kényszerítése (csak Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét. + A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét. + Anisotropic Filtering: - Anizotropikus szűrés: + Anizotropikus szűrés: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - A textúra megjelenítés minőségét szabályozza ferde szögeknél. + A textúra megjelenítés minőségét szabályozza ferde szögeknél. Ez egy könnyű beállítás és a legtöbb GPU-n biztonságos 16x-osra állítani. @@ -790,13 +866,15 @@ Ez az opció játék közben is megváltoztatható. Néhány játékhoz szükséges lehet a Magas beállításon való indítás a megfelelő rendereléshez. + Use asynchronous shader building (Hack) - Aszinkron árnyékoló építés használata (Hack) + Aszinkron árnyékoló építés használata (Hack) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Engedélyezi az aszinkron árnyékoló fordítást, ami csökkentheti az akadást. + Engedélyezi az aszinkron árnyékoló fordítást, ami csökkentheti az akadást. Ez a funkció kísérleti jellegű. @@ -808,710 +886,1203 @@ Ez a funkció kísérleti jellegű. Engedélyezi a gyors GPU-időt. Ez az opció arra kényszeríti a legtöbb játékot, hogy a legnagyobb natív felbontásban fusson. + Use Vulkan pipeline cache - Vulkan pipeline gyorsítótár használata. + Vulkan pipeline gyorsítótár használata. + Enable Reactive Flushing - Reaktív ürítés használata + Reaktív ürítés használata + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. + Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. + Sync to framerate of video playback - Szinkronizálás a videolejátszás képkockasebességéhez + Szinkronizálás a videolejátszás képkockasebességéhez + Run the game at normal speed during video playback, even when the framerate is unlocked. - A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. + A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. + Improves rendering of transparency effects in specific games. - Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. + Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - A véletlenszám-generátor magját vezérli. + A véletlenszám-generátor magját vezérli. Főként speedrunning célokra használatos. + Device Name - Eszköznév + Eszköznév + The name of the emulated Switch. - Az emulált Switch neve. + Az emulált Switch neve. + Custom RTC Date: - Egyéni RTC dátum: + Egyéni RTC dátum: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Ez az opció lehetővé teszi a Switch emulált órájának megváltoztatását. + Ez az opció lehetővé teszi a Switch emulált órájának megváltoztatását. Használható idő manipulálására játékokban. + Language: - Nyelv: + Nyelv: + Note: this can be overridden when region setting is auto-select - Megjegyzés: ez felülírható, ha a régióbeállítás automatikus kiválasztású. + Megjegyzés: ez felülírható, ha a régióbeállítás automatikus kiválasztású. + Region: - Régió: + Régió: + The region of the emulated Switch. - Az emulált Switch régiója. + Az emulált Switch régiója. + Time Zone: - Időzóna: + Időzóna: + The time zone of the emulated Switch. - Az emulált Switch időzónája. + Az emulált Switch időzónája. + Sound Output Mode: - Hangkimeneti mód: + Hangkimeneti mód: + Console Mode: - Konzol mód: + Konzol mód: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Kiválasztja, hogy a konzol Dokkolt vagy Kézi módban legyen emulálva. + Kiválasztja, hogy a konzol Dokkolt vagy Kézi módban legyen emulálva. A játékok felbontása, részletei és támogatott vezérlői ennek a beállításnak a függvényében változnak. A Kézi beállítás segíthet javítani a teljesítményt az alacsony teljesítményű rendszerek esetében. + Prompt for user on game boot - Felhasználói kérelem a játék indításakor + Felhasználói kérelem a játék indításakor Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Minden induláskor kérdezze meg a használni kívánt profilt, ez akkor lehet hasznos, ha több ember használja ugyanazt a számítógépet. + Pause emulation when in background - Emuláció szüneteltetése a háttérben + Emuláció szüneteltetése a háttérben This setting pauses yuzu when focusing other windows. Ez a beállítás szünetelteti a yuzu-t, amíg más ablak van fókuszban. + Confirm before stopping emulation - Emuláció leállításának megerősítése + Emuláció leállításának megerősítése + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Ez a beállítás felülbírálja a játék utasításait, amelyek megerősítést kérnek a játék leállításához. + Ez a beállítás felülbírálja a játék utasításait, amelyek megerősítést kérnek a játék leállításához. Az engedélyezése megkerüli az ilyen jellegű utasításokat, és közvetlenül kilép az emulációból. + Hide mouse on inactivity - Egér elrejtése inaktivitáskor + Egér elrejtése inaktivitáskor + This setting hides the mouse after 2.5s of inactivity. - Ez a beállítás 2.5 másodperc inaktivitás után elrejti az egérmutatót. + Ez a beállítás 2.5 másodperc inaktivitás után elrejti az egérmutatót. + Disable controller applet - Vezérlő applet letiltása + Vezérlő applet letiltása + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Kényszeresen letiltja a vezérlő applet használatát a vendégek számára. + Kényszeresen letiltja a vezérlő applet használatát a vendégek számára. Ha egy vendég megpróbálja megnyitni a vezérlő appletet, az azonnal bezárul. + Enable Gamemode - Játékmód engedélyezése + Játékmód engedélyezése + Custom frontend - Egyéni frontend + Egyéni frontend + Real applet - Valódi applet + Valódi applet + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU aszinkron + CPU aszinkron + Uncompressed (Best quality) - Tömörítetlen (legjobb minőség) + Tömörítetlen (legjobb minőség) + BC1 (Low quality) - BC1 (alacsony minőség) + BC1 (alacsony minőség) + BC3 (Medium quality) - BC3 (közepes minőség) + BC3 (közepes minőség) + Conservative - Takarékos + Takarékos + Aggressive - Aggresszív + Aggresszív + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaders, csak NVIDIA) + GLASM (Assembly Shaders, csak NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (kísérleti, csak AMD/Mesa) + SPIR-V (kísérleti, csak AMD/Mesa) + Normal - Normál + Normál + High - Magas + Magas + Extreme - Extrém + Extrém + Auto - Automatikus + Automatikus + Accurate - Pontos + Pontos + Unsafe - Nem biztonságos + Nem biztonságos + Paranoid (disables most optimizations) - Paranoid (a legtöbb optimalizálást letiltja) + Paranoid (a legtöbb optimalizálást letiltja) + Dynarmic - Dinamikus + Dinamikus + NCE - NCE + NCE + Borderless Windowed - Szegély nélküli ablak + Szegély nélküli ablak + Exclusive Fullscreen - Exkluzív teljes képernyő + Exkluzív teljes képernyő + No Video Output - Nincs videokimenet + Nincs videokimenet + CPU Video Decoding - CPU videódekódolás + CPU videódekódolás + GPU Video Decoding (Default) - GPU videódekódolás (alapértelmezett) + GPU videódekódolás (alapértelmezett) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [KÍSÉRLETI] + 0.5X (360p/540p) [KÍSÉRLETI] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [KÍSÉRLETI] + 0.75X (540p/810p) [KÍSÉRLETI] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [KÍSÉRLETI] + 1.5X (1080p/1620p) [KÍSÉRLETI] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Legközelebbi szomszéd + Legközelebbi szomszéd + Bilinear - Bilineáris + Bilineáris + Bicubic - Bikubikus + Bikubikus + Gaussian - Gauss-féle + Gauss-féle + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Nincs + Nincs + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Alapértelmezett (16:9) + Alapértelmezett (16:9) + Force 4:3 - 4:3 kényszerítése + 4:3 kényszerítése + Force 21:9 - 21:9 kényszerítése + 21:9 kényszerítése + Force 16:10 - 16:10 kényszerítése + 16:10 kényszerítése + Stretch to Window - Ablakhoz nyújtás + Ablakhoz nyújtás + Automatic - Automatikus + Automatikus + + Default - Alapértelmezett + Alapértelmezett + + Net connect + + + + + Wifi web auth + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Barrier feedback loops + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + RNG Seed + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japán (日本語) + Japán (日本語) + American English - Amerikai angol + Amerikai angol + French (français) - Francia (français) + Francia (français) + German (Deutsch) - Német (Deutsch) + Német (Deutsch) + Italian (italiano) - Olasz (italiano) + Olasz (italiano) + Spanish (español) - Spanyol (español) + Spanyol (español) + Chinese - Kínai + Kínai + Korean (한국어) - Koreai (한국어) + Koreai (한국어) + Dutch (Nederlands) - Holland (Nederlands) + Holland (Nederlands) + Portuguese (português) - Portugál (português) + Portugál (português) + Russian (Русский) - Orosz (Русский) + Orosz (Русский) + Taiwanese - Tajvani + Tajvani + British English - Brit Angol + Brit Angol + Canadian French - Kanadai francia + Kanadai francia + Latin American Spanish - Latin-amerikai spanyol + Latin-amerikai spanyol + Simplified Chinese - Egyszerűsített kínai + Egyszerűsített kínai + Traditional Chinese (正體中文) - Hagyományos kínai (正體中文) + Hagyományos kínai (正體中文) + Brazilian Portuguese (português do Brasil) - Brazíliai portugál (português do Brasil) + Brazíliai portugál (português do Brasil) + + Serbian (српски) + + + + + Japan - Japán + Japán + USA - USA + USA + Europe - Európa + Európa + Australia - Ausztrália + Ausztrália + China - Kína + Kína + Korea - Korea + Korea + Taiwan - Tajvan + Tajvan + Auto (%1) Auto select time zone - Automatikus (%1) + Automatikus (%1) + Default (%1) Default time zone - Alapértelmezett (%1) + Alapértelmezett (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Kuba + Kuba + EET - EET + EET + Egypt - Egyiptom + Egyiptom + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Izland + Izland + Iran - Irán + Irán + Israel - Izrael + Izrael + Jamaica - Jamaika + Jamaika + Kwajalein - Kwajalein + Kwajalein + Libya - Líbia + Líbia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navahó + Navahó + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Lengyelország + Lengyelország + Portugal - Portugália + Portugália + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Szingapúr + Szingapúr + Turkey - Törökország + Törökország + UCT - UCT + UCT + Universal - Univerzális + Univerzális + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Sztereó + Sztereó + Surround - Térhangzás + Térhangzás + 4GB DRAM (Default) - 4GB DRAM (Alapértelmezett) + 4GB DRAM (Alapértelmezett) + 6GB DRAM (Unsafe) - 6GB DRAM (Nem biztonságos) + 6GB DRAM (Nem biztonságos) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Nem biztonságos) + Docked - Dokkolt + Dokkolt + Handheld - Kézi + Kézi + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Mindig kérdezz rá (alapértelmezett) + Mindig kérdezz rá (alapértelmezett) + Only if game specifies not to stop - Csak akkor, ha a játék kifejezetten kéri a folytatást. + Csak akkor, ha a játék kifejezetten kéri a folytatást. + Never ask - Soha ne kérdezz rá + Soha ne kérdezz rá @@ -5758,6 +6329,7 @@ Látogasd meg a Konfigurálás -> Rendszer -> Hálózat menüpontokat a be %n file(s) remaining %n fájl van hátra + %n fájl van hátra @@ -5783,8 +6355,8 @@ Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkció %n file(s) were newly installed - %n fájl lett frissen telepítve - + %n fájl lett frissen telepítve + %n fájl lett frissen telepítve @@ -5792,8 +6364,8 @@ Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkció %n file(s) were overwritten - %n fájl lett felülírva - + %n fájl lett felülírva + %n fájl lett felülírva @@ -5802,6 +6374,7 @@ Kérjük, csak frissítések és DLC-k telepítéséhez használd ezt a funkció %n fájl telepítése sikertelen + %n fájl telepítése sikertelen @@ -6329,6 +6902,7 @@ Would you like to download it? Building: %n shader(s) Létrehozás: %n árnyékoló + Létrehozás: %n árnyékoló @@ -6367,6 +6941,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6428,80 +7003,104 @@ Would you like to bypass this and exit anyway? Mégis ki szeretnél lépni? + None - Nincs + Nincs + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Legközelebbi + Legközelebbi + Bilinear - Bilineáris + Bilineáris + Bicubic - Bikubikus + Bikubikus + Gaussian - Gauss-féle + Gauss-féle + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Dokkolt + Dokkolt + Handheld - Kézi + Kézi + Normal - Normál + Normál + High - Magas + Magas + Extreme - Extrém + Extrém + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6820,6 +7419,7 @@ Mégis ki szeretnél lépni? %1 of %n result(s) %1 a(z) %n találatból + %1 a(z) %n találatból @@ -6924,124 +7524,192 @@ Hibakereső üzenet: Hotkeys + Audio Mute/Unmute - Hang némítása/feloldása + Hang némítása/feloldása + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Főablak + Főablak + Audio Volume Down - Hangerő csökkentése + Hangerő csökkentése + Audio Volume Up - Hangerő növelése + Hangerő növelése + Capture Screenshot - Képernyőkép készítése + Képernyőkép készítése + Change Adapting Filter - Ablakadaptív szűrő módosítása + Ablakadaptív szűrő módosítása + Change Docked Mode - Dokkolt mód módosítása + Dokkolt mód módosítása + Change GPU Accuracy - GPU pontosság módosítása + GPU pontosság módosítása + Configure - Konfigurálás + Konfigurálás + + Configure Current Game + + + + Continue/Pause Emulation - Emuláció folytatása/szüneteltetése + Emuláció folytatása/szüneteltetése + Exit Fullscreen - Kilépés a teljes képernyőből + Kilépés a teljes képernyőből Exit yuzu Kilépés a yuzuból + + Exit Eden + + + + Fullscreen - Teljes képernyő + Teljes képernyő + Load File - Fájl betöltése + Fájl betöltése + Load/Remove Amiibo - Amiibo betöltése/törlése + Amiibo betöltése/törlése + Multiplayer Browse Public Game Lobby - Multiplayer nyilvános játéklobbi böngészése + Multiplayer nyilvános játéklobbi böngészése + Multiplayer Create Room - Multiplayer szoba létrehozása + Multiplayer szoba létrehozása + Multiplayer Direct Connect to Room - Multiplayer közvetlen kapcsolódás szobához + Multiplayer közvetlen kapcsolódás szobához + Multiplayer Leave Room - Multiplayer szoba elhagyása + Multiplayer szoba elhagyása + Multiplayer Show Current Room - Multiplayer jelenlegi szoba megjelenítése + Multiplayer jelenlegi szoba megjelenítése + Restart Emulation - Emuláció újraindítása + Emuláció újraindítása + Stop Emulation - Emulácíó leállítása + Emulácíó leállítása + TAS Record - TAS felvétel + TAS felvétel + TAS Reset - TAS visszaállítása + TAS visszaállítása + TAS Start/Stop - TAS indítása/leállítása + TAS indítása/leállítása + Toggle Filter Bar - Szűrősáv kapcsoló + Szűrősáv kapcsoló + Toggle Framerate Limit - Képfrissítési korlát kapcsoló + Képfrissítési korlát kapcsoló + Toggle Mouse Panning - Egérpásztázás kapcsoló + Egérpásztázás kapcsoló + Toggle Renderdoc Capture - Renderdoc felvétel kapcsoló + Renderdoc felvétel kapcsoló + Toggle Status Bar - Állapotsáv kapcsoló + Állapotsáv kapcsoló @@ -8465,6 +9133,300 @@ p, li { white-space: pre-wrap; } Szeretnéd visszaállítani ezt az amiibót? + + QtCommon::Content + + + Installing Firmware... + Firmware telepítése... + + + + + + Cancel + Mégse + + + + Firmware integrity verification failed! + Firmware integritás ellenőrzése sikertelen! + + + + + Verification failed for the following files: + +%1 + Az alábbi fájlok ellenőrzése sikertelen volt: + +%1 + + + + + Verifying integrity... + Integritás ellenőrzése... + + + + + Integrity verification succeeded! + Integritás ellenőrzése sikeres! + + + + + The operation completed successfully. + A művelet sikeresen végrehajtva. + + + + + Integrity verification failed! + Az integritás ellenőrzése sikertelen! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + Kimentett kulcsok helyének kiválasztása + + + + Decryption Keys install succeeded + A visszafejtési kulcsok telepítése sikeres volt. + + + + Decryption Keys were successfully installed + A visszafejtési kulcsok sikeresen telepítve lettek + + + + Decryption Keys install failed + A visszafejtési kulcsok telepítése sikertelen volt + + + + QtCommon::Game + + + Error Removing Contents + Hiba történt a játéktartalom eltávolítása során + + + + Error Removing Update + Hiba történt a frissítés eltávolítása során + + + + Error Removing DLC + Hiba történt a DLC eltávolítása során + + + + The base game is not installed in the NAND and cannot be removed. + Az alapjáték nincs telepítve a NAND-ra, ezért nem törölhető. + + + + There is no update installed for this title. + Nincs telepítve frissítés ehhez a játékhoz. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Sikeresen eltávolítva + + + + Successfully removed %1 installed DLC. + %1 telepített DLC sikeresen eltávolítva. + + + + + Error Removing Transferable Shader Cache + Hiba az áthelyezhető árnyékoló gyorsítótár eltávolításakor + + + + + A shader cache for this title does not exist. + Ehhez a játékhoz nem létezik árnyékoló gyorsítótár. + + + + Successfully removed the transferable shader cache. + Az áthelyezhető árnyékoló gyorsítótár sikeresen eltávolítva. + + + + Failed to remove the transferable shader cache. + Nem sikerült eltávolítani az áthelyezhető árnyékoló gyorsítótárat. + + + + Error Removing Vulkan Driver Pipeline Cache + Hiba a Vulkan driver pipeline gyorsítótár eltávolításakor + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + Hiba az áthelyezhető árnyékoló gyorsítótár eltávolításakor + + + + Successfully removed the transferable shader caches. + Az áthelyezhető shader gyorsítótár sikeresen eltávolítva. + + + + Failed to remove the transferable shader cache directory. + Nem sikerült eltávolítani az áthelyezhető árnyékoló gyorsítótár könyvtárat. + + + + + Error Removing Custom Configuration + Hiba történt az egyéni konfiguráció törlése során + + + + A custom configuration for this title does not exist. + Nem létezik egyéni konfiguráció ehhez a játékhoz. + + + + Successfully removed the custom game configuration. + Egyéni játék konfiguráció sikeresen eltávolítva. + + + + Failed to remove the custom game configuration. + Nem sikerült eltávolítani az egyéni játék konfigurációt. + + + + Reset Metadata Cache + Metaadat gyorsítótár visszaállítása + + + + The metadata cache is already empty. + A metaadat gyórsítótár már üres. + + + + The operation completed successfully. + A művelet sikeresen végrehajtva. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + A metaadat gyórsítótárat nem lehetett törölni. Lehetséges, hogy használatban van, vagy nem létezik. + + + + Create Shortcut + Parancsikon létrehozása + + + + Do you want to launch the game in fullscreen? + Szeretnéd teljes képernyőn elindítani a játékot? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Parancsikon sikeresen létrehozva ide %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Ez létrehoz egy parancsikont az aktuális AppImage-hez. Frissítés után nem garantált a helyes működése. Folytatod? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Nem sikerült létrehozni a parancsikont: %1 + + + + Create Icon + Ikon létrehozása + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Nem hozható létre az ikonfájl. Az útvonal "%1" nem létezik és nem is hozható létre. + + + + No firmware available + Nincs elérhető firmware + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/id.ts b/dist/languages/id.ts index 24a94fc612..e70c012897 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -402,378 +402,456 @@ Ini akan melarang nama pengguna forum mereka dan alamat IP mereka. % + Amiibo editor - Pengubah Amiibo + Pengubah Amiibo + Controller configuration - Konfigurasi pengontrol + Konfigurasi pengontrol + Data erase - Hapus data + Hapus data + Error - Kesalahan + Kesalahan + Net connect - Koneksi Terhubung + Koneksi Terhubung + Player select - Pemain pilih + Pemain pilih + Software keyboard - Papan Ketik Perangkat Lunak + Papan Ketik Perangkat Lunak + Mii Edit - Ubah Mii + Ubah Mii + Online web - Online web + Online web + Shop - Belanja + Belanja + Photo viewer - Pemutar foto + Pemutar foto + Offline web - Offline web + Offline web + Login share - Login berbagi + Login berbagi + Wifi web auth - Otentikasi web Wifi + Otentikasi web Wifi + My page - Halaman saya + Halaman saya + Output Engine: - Mesin Keluaran: + Mesin Keluaran: + Output Device: - Perangkat Output: + Perangkat Output: + Input Device: - Perangkat Masukan. + Perangkat Masukan. + Mute audio - Matikan audio + Matikan audio + Volume: - Volume: + Volume: + Mute audio when in background - Bisukan audio saat berada di background + Bisukan audio saat berada di background + Multicore CPU Emulation - Emulasi CPU Multicore + Emulasi CPU Multicore + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Opsi ini meningkatkan penggunaan utas emulasi CPU dari 1 menjadi maksimum Switch yaitu 4. + Opsi ini meningkatkan penggunaan utas emulasi CPU dari 1 menjadi maksimum Switch yaitu 4. Ini terutama merupakan opsi debug dan sebaiknya tidak dinonaktifkan. + Memory Layout - Tata Letak Memori + Tata Letak Memori + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Meningkatkan jumlah RAM yang diemulasikan dari 4GB standar pada Switch ritel menjadi 8/6GB pada kit pengembang. + Meningkatkan jumlah RAM yang diemulasikan dari 4GB standar pada Switch ritel menjadi 8/6GB pada kit pengembang. Ini tidak meningkatkan stabilitas atau performa dan dimaksudkan untuk memungkinkan mod tekstur besar masuk ke dalam RAM yang diemulasikan. Mengaktifkannya akan meningkatkan penggunaan memori. Tidak disarankan untuk mengaktifkannya kecuali ada game tertentu dengan mod tekstur yang membutuhkannya. + Limit Speed Percent - Persen Batas Kecepatan + Persen Batas Kecepatan + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Mengontrol kecepatan rendering maksimum permainan, tetapi tergantung pada masing-masing permainan apakah berjalan lebih cepat atau tidak. + Mengontrol kecepatan rendering maksimum permainan, tetapi tergantung pada masing-masing permainan apakah berjalan lebih cepat atau tidak. 200% untuk permainan 30 FPS adalah 60 FPS, dan untuk permainan 60 FPS akan menjadi 120 FPS. Menonaktifkannya berarti membuka kunci framerate ke maksimum yang dapat dicapai oleh PC Anda. + Accuracy: - Akurasi: + Akurasi: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Pengaturan ini mengontrol akurasi CPU yang diemulasikan. + Pengaturan ini mengontrol akurasi CPU yang diemulasikan. Jangan mengubah ini kecuali Anda tahu apa yang Anda lakukan. + + Backend: - Backend: + Backend: + Unfuse FMA (improve performance on CPUs without FMA) - Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA) + Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli. + Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli. + Faster FRSQRTE and FRECPE - FRSQRTE dan FRECPE lebih cepat + FRSQRTE dan FRECPE lebih cepat + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat. + Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat. + Faster ASIMD instructions (32 bits only) - Instruksi ASIMD lebih cepat (hanya untuk 32 bits) + Instruksi ASIMD lebih cepat (hanya untuk 32 bits) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah. + Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah. + Inaccurate NaN handling - Penanganan NaN tidak akurat + Penanganan NaN tidak akurat + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN. + Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN. Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu. + Disable address space checks - Matikan pengecekan adress space + Matikan pengecekan adress space + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan keamanan sebelum setiap pembacaan/tulisan memori di dalam tamu. + Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan keamanan sebelum setiap pembacaan/tulisan memori di dalam tamu. Menonaktifkannya dapat memungkinkan sebuah permainan untuk membaca/menulis memori emulator. + Ignore global monitor - Abaikan monitor global + Abaikan monitor global + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif. + Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif. Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya. + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Beralih antara API grafis yang tersedia. + Beralih antara API grafis yang tersedia. Vulkan direkomendasikan dalam kebanyakan kasus. + Device: - Perangkat: + Perangkat: + This setting selects the GPU to use with the Vulkan backend. - Pengaturan ini memilih GPU yang akan digunakan dengan backend Vulkan. + Pengaturan ini memilih GPU yang akan digunakan dengan backend Vulkan. + Shader Backend: - Backend Shader: + Backend Shader: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - The shader backend yang digunakan untuk renderer OpenGL. + The shader backend yang digunakan untuk renderer OpenGL. GLSL adalah yang tercepat dalam kinerja dan yang terbaik dalam akurasi rendering. GLASM adalah backend NVIDIA yang sudah tidak digunakan lagi yang menawarkan kinerja pembangunan shader yang jauh lebih baik dengan biaya FPS dan akurasi rendering. SPIR-V mengompilasi yang tercepat, tetapi menghasilkan hasil yang buruk pada sebagian besar driver GPU. + Resolution: - Resolusi: + Resolusi: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - Memaksa permainan untuk merender pada resolusi yang berbeda. + Memaksa permainan untuk merender pada resolusi yang berbeda. Resolusi yang lebih tinggi membutuhkan VRAM dan bandwidth yang lebih banyak. Opsi yang lebih rendah dari 1X dapat menyebabkan masalah rendering. + Window Adapting Filter: - Filter Menyelaraskan dengan Layar: + Filter Menyelaraskan dengan Layar: + FSR Sharpness: - Ketajaman FSR + Ketajaman FSR + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR. + Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR. + Anti-Aliasing Method: - Metode Anti-Aliasing: + Metode Anti-Aliasing: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Metode anti-aliasing yang digunakan. + Metode anti-aliasing yang digunakan. SMAA menawarkan kualitas terbaik. FXAA memiliki dampak kinerja yang lebih rendah dan dapat menghasilkan gambar yang lebih baik dan lebih stabil pada resolusi yang sangat rendah. + Fullscreen Mode: - Mode Layar Penuh: + Mode Layar Penuh: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Metode yang digunakan untuk merender jendela dalam mode layar penuh. + Metode yang digunakan untuk merender jendela dalam mode layar penuh. Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang diminta oleh beberapa permainan untuk masukan. Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik. + Aspect Ratio: - Rasio Aspek: + Rasio Aspek: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Mengubah permainan agar sesuai dengan rasio aspek yang ditentukan. + Mengubah permainan agar sesuai dengan rasio aspek yang ditentukan. Permainan Switch hanya mendukung 16:9, jadi mod permainan kustom diperlukan untuk mendapatkan rasio lainnya. Juga mengontrol rasio aspek tangkapan layar yang diambil. + Use disk pipeline cache - Gunakan pipeline cache diska + Gunakan pipeline cache diska + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai. + Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai. Menonaktifkannya hanya dimaksudkan untuk debugging. + Use asynchronous GPU emulation - Gunakan pengemulasian GPU yang asinkron + Gunakan pengemulasian GPU yang asinkron + Uses an extra CPU thread for rendering. This option should always remain enabled. - Menggunakan satu benang CPU tambahan untuk merender. + Menggunakan satu benang CPU tambahan untuk merender. Opsi ini harus tetap diaktifkan. + NVDEC emulation: - Emulasi NVDEC: + Emulasi NVDEC: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Menentukan bagaimana video harus didekode. + Menentukan bagaimana video harus didekode. Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sama sekali (layar hitam pada video). Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik. + ASTC Decoding Method: - ASTC Metode Dekoding: + ASTC Metode Dekoding: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Opsi ini mengontrol bagaimana tekstur ASTC harus didekode. + Opsi ini mengontrol bagaimana tekstur ASTC harus didekode. CPU: Gunakan CPU untuk dekode, metode paling lambat namun paling aman. GPU: Gunakan compute shaders GPU untuk dekode tekstur ASTC, direkomendasikan untuk sebagian besar game dan pengguna. CPU Asynchronous: Gunakan CPU untuk dekode tekstur ASTC saat tiba. Sepenuhnya menghilangkan stuttering dekode ASTC dengan biaya masalah rendering saat tekstur sedang didekode. + ASTC Recompression Method: - ASTC Metode Pemampatan Ulang: + ASTC Metode Pemampatan Ulang: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Hampir semua GPU desktop dan laptop tidak mendukung tekstur ASTC, memaksa emulator untuk mendekompres ke format intermediate yang didukung oleh kartu apa pun, RGBA8. + Hampir semua GPU desktop dan laptop tidak mendukung tekstur ASTC, memaksa emulator untuk mendekompres ke format intermediate yang didukung oleh kartu apa pun, RGBA8. Opsi ini merekompres RGBA8 ke format BC1 atau BC3, menghemat VRAM tetapi mempengaruhi kualitas gambar secara negatif. + VSync Mode: - Mode Sinkronisasi Vertikal + Mode Sinkronisasi Vertikal + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) tidak menjatuhkan frame atau menunjukkan tearing tetapi terbatas oleh kecepatan refresh layar. + FIFO (VSync) tidak menjatuhkan frame atau menunjukkan tearing tetapi terbatas oleh kecepatan refresh layar. FIFO Relaxed mirip dengan FIFO tetapi memungkinkan tearing saat pulih dari perlambatan. Mailbox dapat memiliki laten yang lebih rendah daripada FIFO dan tidak merobek tetapi mungkin menjatuhkan frame. Immediate (tanpa sinkronisasi) hanya menampilkan apa pun yang tersedia dan dapat menunjukkan tearing. + Enable asynchronous presentation (Vulkan only) - Aktifkan presentasi asinkron (hanya Vulkan) + Aktifkan presentasi asinkron (hanya Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah. + Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah. + Force maximum clocks (Vulkan only) - Paksa jam maximum (Vulkan only) + Paksa jam maximum (Vulkan only) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya. + Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya. + Anisotropic Filtering: - Anisotropic Filtering: + Anisotropic Filtering: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - Mengontrol kualitas rendering tekstur pada sudut miring. + Mengontrol kualitas rendering tekstur pada sudut miring. Ini adalah pengaturan yang ringan dan aman untuk diatur pada 16x pada sebagian besar GPU. @@ -795,13 +873,15 @@ Opsi ini dapat diubah saat bermain. Beberapa game mungkin memerlukan pengaturan High untuk dirender dengan baik. + Use asynchronous shader building (Hack) - Gunakan pembangunan shader asinkron (Hack) + Gunakan pembangunan shader asinkron (Hack) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Memungkinkan kompilasi shader asinkron, yang dapat mengurangi stutter shader. + Memungkinkan kompilasi shader asinkron, yang dapat mengurangi stutter shader. Fitur ini bersifat eksperimental. @@ -813,728 +893,1195 @@ Fitur ini bersifat eksperimental. Memungkinkan Waktu GPU Cepat. Opsi ini akan memaksa sebagian besar game berjalan pada resolusi asli tertinggi mereka. + Use Vulkan pipeline cache - Gunakan pipeline cache Vulkan + Gunakan pipeline cache Vulkan + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Memungkinkan cache pipeline spesifik vendor GPU. + Memungkinkan cache pipeline spesifik vendor GPU. Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal. + Enable Compute Pipelines (Intel Vulkan Only) - Aktifkan Pipa Komputasi (Hanya Intel Vulkan) + Aktifkan Pipa Komputasi (Hanya Intel Vulkan) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Aktifkan pipeline komputasi, yang diperlukan oleh beberapa permainan. + Aktifkan pipeline komputasi, yang diperlukan oleh beberapa permainan. Pengaturan ini hanya ada untuk driver milik Intel, dan mungkin menyebabkan crash jika diaktifkan. Pipeline komputasi selalu aktif pada semua driver lainnya. + Enable Reactive Flushing - Aktifkan Reactive Flushing + Aktifkan Reactive Flushing + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. + Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. + Sync to framerate of video playback - Sinkronkan dengan kecepatan pemutaran video + Sinkronkan dengan kecepatan pemutaran video + Run the game at normal speed during video playback, even when the framerate is unlocked. - Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. + Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. + Barrier feedback loops - Loop umpan balik penghalang + Loop umpan balik penghalang + Improves rendering of transparency effects in specific games. - Meningkatkan rendering efek transparansi dalam game tertentu. + Meningkatkan rendering efek transparansi dalam game tertentu. + RNG Seed - Benih RNG + Benih RNG + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - Mengontrol benih dari generator angka acak. + Mengontrol benih dari generator angka acak. Biasanya digunakan untuk tujuan speedrunning. + Device Name - Nama Perangkat + Nama Perangkat + The name of the emulated Switch. - Nama dari Switch yang diemulasikan. + Nama dari Switch yang diemulasikan. + Custom RTC Date: - Tanggal RTC Kustom: + Tanggal RTC Kustom: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Opsi ini memungkinkan untuk mengubah jam yang ditiru pada Switch. + Opsi ini memungkinkan untuk mengubah jam yang ditiru pada Switch. Dapat digunakan untuk memanipulasi waktu dalam permainan. + Language: - Bahasa + Bahasa + Note: this can be overridden when region setting is auto-select - Catatan: ini dapat diubah ketika pengaturan wilayah diotomatiskan + Catatan: ini dapat diubah ketika pengaturan wilayah diotomatiskan + Region: - Wilayah: + Wilayah: + The region of the emulated Switch. - Wilayah dari Switch yang diemulasikan. + Wilayah dari Switch yang diemulasikan. + Time Zone: - Zona Waktu: + Zona Waktu: + The time zone of the emulated Switch. - Zona waktu dari Switch yang diemulasikan. + Zona waktu dari Switch yang diemulasikan. + Sound Output Mode: - Mode keluaran suara. + Mode keluaran suara. + Console Mode: - Mode Konsol + Mode Konsol + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Memilih apakah konsol diemulasikan dalam mode Docked atau Handheld. + Memilih apakah konsol diemulasikan dalam mode Docked atau Handheld. Permainan akan mengubah resolusi, detail, dan pengontrol yang didukung tergantung pada pengaturan ini. Mengatur ke Handheld dapat membantu meningkatkan performa untuk sistem dengan spesifikasi rendah. + Prompt for user on game boot - Tanyakan pengguna ketika memulai permainan + Tanyakan pengguna ketika memulai permainan Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Meminta untuk memilih profil pengguna setiap kali boot, berguna jika beberapa orang menggunakan yuzu pada PC yang sama. + Pause emulation when in background - Jeda pengemulasian ketika berada di latar + Jeda pengemulasian ketika berada di latar This setting pauses yuzu when focusing other windows. Pengaturan ini menjeda yuzu saat fokus ke jendela lain. + Confirm before stopping emulation - Konfirmasi sebelum menghentikan emulasi + Konfirmasi sebelum menghentikan emulasi + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Pengaturan ini mengesampingkan perintah permainan yang meminta konfirmasi untuk menghentikan permainan. + Pengaturan ini mengesampingkan perintah permainan yang meminta konfirmasi untuk menghentikan permainan. Mengaktifkannya akan melewati peringatan tersebut dan langsung keluar dari emulasi. + Hide mouse on inactivity - Sembunyikan mouse saat tidak aktif + Sembunyikan mouse saat tidak aktif + This setting hides the mouse after 2.5s of inactivity. - Pengaturan ini menyembunyikan kursor setelah 2.5 detik tidak aktif. + Pengaturan ini menyembunyikan kursor setelah 2.5 detik tidak aktif. + Disable controller applet - Nonaktifkan aplikasi pengontrol + Nonaktifkan aplikasi pengontrol + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Mematikan paksa penggunaan aplikasi pengendali oleh tamu. + Mematikan paksa penggunaan aplikasi pengendali oleh tamu. Ketika seorang tamu mencoba membuka aplikasi pengendali, aplikasi tersebut langsung ditutup. + Enable Gamemode - Aktifkan Mode Permainan + Aktifkan Mode Permainan + Custom frontend - Tampilan depan kustom + Tampilan depan kustom + Real applet - Aplikasi nyata + Aplikasi nyata + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU sinkron + CPU sinkron + Uncompressed (Best quality) - Tidak terkompresi (Kualitas Terbaik) + Tidak terkompresi (Kualitas Terbaik) + BC1 (Low quality) - BC1 (Kualitas rendah) + BC1 (Kualitas rendah) + BC3 (Medium quality) - BC3 (Kualitas sedang) + BC3 (Kualitas sedang) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Shader perakit, hanya NVIDIA) + GLASM (Shader perakit, hanya NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (Eksperimental, Hanya AMD/Mesa) + SPIR-V (Eksperimental, Hanya AMD/Mesa) + Normal - Normal + Normal + High - Tinggi + Tinggi + Extreme - Ekstrim + Ekstrim + Auto - Otomatis + Otomatis + Accurate - Akurat + Akurat + Unsafe - Berbahaya + Berbahaya + Paranoid (disables most optimizations) - Paranoid (menonaktifkan sebagian besar optimasi) + Paranoid (menonaktifkan sebagian besar optimasi) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - Layar Tanpa Batas + Layar Tanpa Batas + Exclusive Fullscreen - Layar Penuh Eksklusif + Layar Penuh Eksklusif + No Video Output - Tidak ada Keluaran Suara + Tidak ada Keluaran Suara + CPU Video Decoding - Penguraian Video menggunakan CPU + Penguraian Video menggunakan CPU + GPU Video Decoding (Default) - Penguraian Video menggunakan GPU (Bawaan) + Penguraian Video menggunakan GPU (Bawaan) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [EKSPERIMENTAL] + 0.5X (360p/540p) [EKSPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EKSPERIMENTAL] + 0.75X (540p/810p) [EKSPERIMENTAL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [EKSPERIMENTAL] + 1.5X (1080p/1620p) [EKSPERIMENTAL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest Neighbor + Nearest Neighbor + Bilinear - Biliner + Biliner + Bicubic - Bikubik + Bikubik + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolusi + AMD FidelityFX™️ Super Resolusi + None - Tak ada + Tak ada + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Bawaan (16:9) + Bawaan (16:9) + Force 4:3 - Paksa 4:3 + Paksa 4:3 + Force 21:9 - Paksa 21:9 + Paksa 21:9 + Force 16:10 - Paksa 16:10 + Paksa 16:10 + Stretch to Window - Regangkan ke Layar + Regangkan ke Layar + Automatic - Otomatis + Otomatis + + Default - Bawaan + Bawaan + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Conservative + + + + + Aggressive + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Jepang (日本語) + Jepang (日本語) + American English - Bahasa Inggris Amerika + Bahasa Inggris Amerika + French (français) - Prancis (français) + Prancis (français) + German (Deutsch) - Jerman (Deutsch) + Jerman (Deutsch) + Italian (italiano) - Italia (italiano) + Italia (italiano) + Spanish (español) - Spanyol (español) + Spanyol (español) + Chinese - Cina + Cina + Korean (한국어) - Korea (한국어) + Korea (한국어) + Dutch (Nederlands) - Belanda (Nederlands) + Belanda (Nederlands) + Portuguese (português) - Portugis (português) + Portugis (português) + Russian (Русский) - Rusia (Русский) + Rusia (Русский) + Taiwanese - Taiwan + Taiwan + British English - Inggris Britania + Inggris Britania + Canadian French - Prancis Kanada + Prancis Kanada + Latin American Spanish - Spanyol Amerika Latin + Spanyol Amerika Latin + Simplified Chinese - Cina Sederhana + Cina Sederhana + Traditional Chinese (正體中文) - Cina Tradisional (正體中文) + Cina Tradisional (正體中文) + Brazilian Portuguese (português do Brasil) - Portugis Brazil (português do Brasil) + Portugis Brazil (português do Brasil) + + Serbian (српски) + + + + + Japan - Jepang + Jepang + USA - USA + USA + Europe - Eropa + Eropa + Australia - Australia + Australia + China - Tiongkok + Tiongkok + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Bawaan (%1) + Bawaan (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Kuba + Kuba + EET - EET + EET + Egypt - Mesir + Mesir + Eire - Éire + Éire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Éire + GB-Éire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Islandia + Islandia + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaika + Jamaika + Kwajalein - Kwajalein + Kwajalein + Libya - Libya + Libya + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polandia + Polandia + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapura + Singapura + Turkey - Turki + Turki + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + 4GB DRAM (Default) - 4GB DRAM (Bawaan) + 4GB DRAM (Bawaan) + 6GB DRAM (Unsafe) - 6GB DRAM (Tidak Aman) + 6GB DRAM (Tidak Aman) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Tidak Aman) + Docked - Terpasang + Terpasang + Handheld - Jinjing + Jinjing + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Selalu tanyakan (Bawaan) + Selalu tanyakan (Bawaan) + Only if game specifies not to stop - Hanya jika permainan menentukan untuk tidak berhenti + Hanya jika permainan menentukan untuk tidak berhenti + Never ask - Jangan pernah bertanya + Jangan pernah bertanya @@ -5696,6 +6243,7 @@ Please go to Configure -> System -> Network and make a selection. %n file(s) remaining + @@ -5720,8 +6268,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were newly installed - %n file(s) baru diinstall - + %n file(s) baru diinstall + %n file(s) baru diinstall @@ -5729,8 +6277,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were overwritten - %n file(s) telah ditimpa - + %n file(s) telah ditimpa + %n file(s) telah ditimpa @@ -5738,8 +6286,8 @@ Please, only use this feature to install updates and DLC. %n file(s) failed to install - %n file(s) gagal di install - + %n file(s) gagal di install + %n file(s) gagal di install @@ -6183,6 +6731,7 @@ Would you like to download it? Building: %n shader(s) Membangun: %n shader(s) + Membangun: %n shader(s) @@ -6217,6 +6766,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6266,72 +6816,104 @@ Would you like to download it? Apakah Anda yakin untuk menghentikan emulasi? Setiap progres yang tidak tersimpan akan hilang. + None - Tak ada + Tak ada + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Terdekat + Terdekat + Bilinear - Biliner + Biliner + Bicubic - Bikubik + Bikubik + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Terpasang + Terpasang + Handheld - Jinjing + Jinjing + Normal - Normal + Normal + High - Tinggi + Tinggi + Extreme - Ekstrim + Ekstrim + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + + + + GLASM + + + + + SPIRV + @@ -6650,6 +7232,7 @@ Would you like to download it? %1 of %n result(s) + @@ -6748,16 +7331,188 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Tangkapan Layar + Tangkapan Layar + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + Configure - Konfigurasi + Konfigurasi + + Configure Current Game + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit Eden + + + + + Fullscreen + + + + Load File - Muat Berkas + Muat Berkas + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + @@ -8075,6 +8830,298 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + Berhasil + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + Gagal + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Error saat menghapus konten + + + + Error Removing Update + Error saat menghapus Update + + + + Error Removing DLC + Error saat menghapus DLC + + + + The base game is not installed in the NAND and cannot be removed. + + + + + There is no update installed for this title. + + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Berhasil menghapus + + + + Successfully removed %1 installed DLC. + + + + + + Error Removing Transferable Shader Cache + Kesalahan Menghapus Transferable Shader Cache + + + + + A shader cache for this title does not exist. + Cache shader bagi judul ini tidak ada + + + + Successfully removed the transferable shader cache. + + + + + Failed to remove the transferable shader cache. + + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + Kesalahan Menghapus Konfigurasi Buatan + + + + A custom configuration for this title does not exist. + + + + + Successfully removed the custom game configuration. + + + + + Failed to remove the custom game configuration. + + + + + Reset Metadata Cache + Atur Ulang Cache Metadata + + + + The metadata cache is already empty. + Cache metadata sudah kosong. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Cache metadata tidak dapat dihapus. Mungkin sedang dipakai atau memang tidak ada. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Buat ikon + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/it.ts b/dist/languages/it.ts index 06fe3e00f5..9e9daa8a0d 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -402,186 +402,230 @@ Questo bannerà sia il suo nome utente del forum che il suo indirizzo IP.% + Error - Errore + Errore + Software keyboard - Tastiera Software + Tastiera Software + Output Engine: - Motore di output: + Motore di output: + Output Device: - Dispositivo di output: + Dispositivo di output: + Input Device: - Dispositivo di input: + Dispositivo di input: + Mute audio - Silenzia l'audio + Silenzia l'audio + Volume: - Volume: + Volume: + Mute audio when in background - Silenzia l'audio quando la finestra è in background + Silenzia l'audio quando la finestra è in background + Multicore CPU Emulation - Emulazione CPU multi-core + Emulazione CPU multi-core + Memory Layout - Layout di memoria + Layout di memoria + Limit Speed Percent - Percentuale di limite della velocità + Percentuale di limite della velocità + Accuracy: - Accuratezza: + Accuratezza: + + Backend: - Back-end: + Back-end: + Unfuse FMA (improve performance on CPUs without FMA) - Non fondere FMA (migliora le prestazioni della CPU senza FMA) + Non fondere FMA (migliora le prestazioni della CPU senza FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Questa opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA. + Questa opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA. + Faster FRSQRTE and FRECPE - FRSQRTE e FRECPE più veloci + FRSQRTE e FRECPE più veloci + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Questa opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate. + Questa opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate. + Faster ASIMD instructions (32 bits only) - Istruzioni ASIMD più veloci (solo 32 bit) + Istruzioni ASIMD più veloci (solo 32 bit) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Questa opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. + Questa opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. + Inaccurate NaN handling - Gestione inaccurata NaN + Gestione inaccurata NaN + Disable address space checks - Disattiva i controlli dello spazio degli indirizzi + Disattiva i controlli dello spazio degli indirizzi + Ignore global monitor - Ignora il monitor globale + Ignora il monitor globale + API: - API: + API: + Device: - Dispositivo: + Dispositivo: + Shader Backend: - Back-end degli shader: + Back-end degli shader: + Resolution: - Risoluzione: + Risoluzione: + Window Adapting Filter: - Filtro di adattamento alla finestra: + Filtro di adattamento alla finestra: + FSR Sharpness: - Nitidezza FSR: + Nitidezza FSR: + Anti-Aliasing Method: - Metodo di anti-aliasing: + Metodo di anti-aliasing: + Fullscreen Mode: - Modalità schermo intero: + Modalità schermo intero: + Aspect Ratio: - Rapporto d'aspetto: + Rapporto d'aspetto: + Use disk pipeline cache - Utilizza la cache delle pipeline su disco + Utilizza la cache delle pipeline su disco + Use asynchronous GPU emulation - Utilizza l'emulazione asincrona della GPU + Utilizza l'emulazione asincrona della GPU + NVDEC emulation: - Emulazione NVDEC: + Emulazione NVDEC: + ASTC Decoding Method: - Metodo di decodifica ASTC: + Metodo di decodifica ASTC: + ASTC Recompression Method: - Metodo di ricompressione ASTC: + Metodo di ricompressione ASTC: + VSync Mode: - Modalità VSync: + Modalità VSync: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (First In - First Out VSync) non presenterà alcun tipo di tearing o perdita di frame, ma è limitato al refresh rate massimo del monitor in uso. + FIFO (First In - First Out VSync) non presenterà alcun tipo di tearing o perdita di frame, ma è limitato al refresh rate massimo del monitor in uso. FIFO Relaxed è simile al FIFO, ma presenta tearing durante le perdite di frame. Mailbox può avere una latenza minore del FIFO, senza presentare alcun tearing, ma può causare perdite di frame. Immediato migliora la latenza ma causa tearing. + Enable asynchronous presentation (Vulkan only) - Abilita la presentazione asincrona (solo Vulkan) + Abilita la presentazione asincrona (solo Vulkan) + Force maximum clocks (Vulkan only) - Forza clock massimi (solo Vulkan) + Forza clock massimi (solo Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock. + Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock. + Anisotropic Filtering: - Filtro anisotropico: + Filtro anisotropico: Accuracy Level: Livello di accuratezza: + Use asynchronous shader building (Hack) - Utilizza la compilazione asincrona degli shader (espediente) + Utilizza la compilazione asincrona degli shader (espediente) Use Fast GPU Time (Hack) @@ -592,654 +636,1392 @@ Immediato migliora la latenza ma causa tearing. Abilita il Fast GPU Time. Questa opzione forzerà la maggior parte dei giochi ad essere eseguiti alla loro massima risoluzione nativa. + Use Vulkan pipeline cache - Utilizza la cache delle pipeline di Vulkan + Utilizza la cache delle pipeline di Vulkan + Enable Compute Pipelines (Intel Vulkan Only) - Abilita le compute pipeline (solo per Vulkan su Intel) + Abilita le compute pipeline (solo per Vulkan su Intel) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Abilita le compute pipeline, necessarie per alcuni giochi. + Abilita le compute pipeline, necessarie per alcuni giochi. Questa opzione può causare crash ed è compatibile solo con i driver proprietari di Intel. Le compute pipeline sono sempre abilitate su tutti gli altri driver. + Enable Reactive Flushing - Abilita il flushing reattivo + Abilita il flushing reattivo + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. + Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. + Sync to framerate of video playback - Sincronizza il framerate a quello del video + Sincronizza il framerate a quello del video + Run the game at normal speed during video playback, even when the framerate is unlocked. - Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. + Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. + Barrier feedback loops - Barrier feedback loops + Barrier feedback loops + Improves rendering of transparency effects in specific games. - Migliora il rendering degli effetti di trasparenza in alcuni giochi. + Migliora il rendering degli effetti di trasparenza in alcuni giochi. + RNG Seed - Seed RNG + Seed RNG + Device Name - Nome del dispositivo + Nome del dispositivo + Language: - Lingua: + Lingua: + Note: this can be overridden when region setting is auto-select - Nota: Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto + Nota: Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto + Region: - Regione: + Regione: + Time Zone: - Fuso orario: + Fuso orario: + Sound Output Mode: - Modalità di output del suono: + Modalità di output del suono: + Console Mode: - Modalità console: + Modalità console: + Prompt for user on game boot - Richiedi utente all'avvio di un gioco + Richiedi utente all'avvio di un gioco + Pause emulation when in background - Metti in pausa l'emulazione quando la finestra è in background + Metti in pausa l'emulazione quando la finestra è in background + Confirm before stopping emulation - Chiedi conferma prima di arrestare l'emulazione + Chiedi conferma prima di arrestare l'emulazione + Hide mouse on inactivity - Nascondi il puntatore del mouse se inattivo + Nascondi il puntatore del mouse se inattivo + Disable controller applet - Disabilita l'applet controller + Disabilita l'applet controller + Enable Gamemode - Abilita Gamemode + Abilita Gamemode + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU (Asincrono) + CPU (Asincrono) + Uncompressed (Best quality) - Nessuna compressione (qualità migliore) + Nessuna compressione (qualità migliore) + BC1 (Low quality) - BC1 (qualità bassa) + BC1 (qualità bassa) + BC3 (Medium quality) - BC3 (qualità media) + BC3 (qualità media) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Nullo + Nullo + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (shader assembly, solo NVIDIA) + GLASM (shader assembly, solo NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (SPERIMENTALE, solo AMD/MESA) + SPIR-V (SPERIMENTALE, solo AMD/MESA) + Normal - Normale + Normale + High - Alta + Alta + Extreme - Estrema + Estrema + Auto - Automatico + Automatico + Accurate - Accurata + Accurata + Unsafe - Non sicura + Non sicura + Paranoid (disables most optimizations) - Paranoica (disabilita la maggior parte delle ottimizzazioni) + Paranoica (disabilita la maggior parte delle ottimizzazioni) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - Finestra senza bordi + Finestra senza bordi + Exclusive Fullscreen - Esclusivamente a schermo intero + Esclusivamente a schermo intero + No Video Output - Nessun output video + Nessun output video + CPU Video Decoding - Decodifica video CPU + Decodifica video CPU + GPU Video Decoding (Default) - Decodifica video GPU (predefinita) + Decodifica video GPU (predefinita) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [SPERIMENTALE] + 0.5X (360p/540p) [SPERIMENTALE] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [SPERIMENTALE] + 0.75X (540p/810p) [SPERIMENTALE] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [SPERIMENTALE] + 1.5X (1080p/1620p) [SPERIMENTALE] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest neighbor + Nearest neighbor + Bilinear - Bilineare + Bilineare + Bicubic - Bicubico + Bicubico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Nessuna + Nessuna + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Predefinito (16:9) + Predefinito (16:9) + Force 4:3 - Forza 4:3 + Forza 4:3 + Force 21:9 - Forza 21:9 + Forza 21:9 + Force 16:10 - Forza 16:10 + Forza 16:10 + Stretch to Window - Allunga a finestra + Allunga a finestra + Automatic - Automatico + Automatico + + Default - Predefinito + Predefinito + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + Conservative + + + + + Aggressive + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Giapponese (日本語) + Giapponese (日本語) + American English - Inglese americano + Inglese americano + French (français) - Francese (français) + Francese (français) + German (Deutsch) - Tedesco (Deutsch) + Tedesco (Deutsch) + Italian (italiano) - Italiano + Italiano + Spanish (español) - Spagnolo (español) + Spagnolo (español) + Chinese - Cinese + Cinese + Korean (한국어) - Coreano (한국어) + Coreano (한국어) + Dutch (Nederlands) - Olandese (Nederlands) + Olandese (Nederlands) + Portuguese (português) - Portoghese (português) + Portoghese (português) + Russian (Русский) - Russo (Русский) + Russo (Русский) + Taiwanese - Taiwanese + Taiwanese + British English - Inglese britannico + Inglese britannico + Canadian French - Francese canadese + Francese canadese + Latin American Spanish - Spagnolo latino-americano + Spagnolo latino-americano + Simplified Chinese - Cinese semplificato + Cinese semplificato + Traditional Chinese (正體中文) - Cinese tradizionale (正體中文) + Cinese tradizionale (正體中文) + Brazilian Portuguese (português do Brasil) - Portoghese brasiliano (português do Brasil) + Portoghese brasiliano (português do Brasil) + + Serbian (српски) + + + + + Japan - Giappone + Giappone + USA - USA + USA + Europe - Europa + Europa + Australia - Australia + Australia + China - Cina + Cina + Korea - Corea + Corea + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Automatico (%1) + Automatico (%1) + Default (%1) Default time zone - Predefinito (%1) + Predefinito (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egitto + Egitto + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Islanda + Islanda + Iran - Iran + Iran + Israel - Israele + Israele + Jamaica - Giamaica + Giamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libia + Libia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polonia + Polonia + Portugal - Portogallo + Portogallo + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Turchia + Turchia + UCT - UCT + UCT + Universal - Universale + Universale + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + 4GB DRAM (Default) - 4GB DRAM (Predefinito) + 4GB DRAM (Predefinito) + 6GB DRAM (Unsafe) - 6GB DRAM (Non sicuro) + 6GB DRAM (Non sicuro) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Non sicuro) + Docked - Dock + Dock + Handheld - Portatile + Portatile + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Chiedi sempre (Predefinito) + Chiedi sempre (Predefinito) + Only if game specifies not to stop - Solo se il gioco richiede di non essere arrestato + Solo se il gioco richiede di non essere arrestato + Never ask - Non chiedere mai + Non chiedere mai @@ -6089,6 +6871,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6146,80 +6929,104 @@ Would you like to bypass this and exit anyway? Vuoi forzare l'arresto? + None - Nessuna + Nessuna + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilineare + Bilineare + Bicubic - Bicubico + Bicubico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Dock + Dock + Handheld - Portatile + Portatile + Normal - Normale + Normale + High - Alta + Alta + Extreme - Estrema + Estrema + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Nullo + Nullo + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6647,100 +7454,192 @@ Messaggio di debug: Hotkeys + Audio Mute/Unmute - Attiva/disattiva l'audio + Attiva/disattiva l'audio + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Finestra principale + Finestra principale + Audio Volume Down - Abbassa il volume dell'audio + Abbassa il volume dell'audio + Audio Volume Up - Alza il volume dell'audio + Alza il volume dell'audio + Capture Screenshot - Cattura screenshot + Cattura screenshot + Change Adapting Filter - Cambia filtro di adattamento + Cambia filtro di adattamento + Change Docked Mode - Cambia modalità console + Cambia modalità console + Change GPU Accuracy - Cambia accuratezza GPU + Cambia accuratezza GPU + Configure - Configura + Configura + + Configure Current Game + + + + Continue/Pause Emulation - Continua/Metti in pausa l'emulazione + Continua/Metti in pausa l'emulazione + Exit Fullscreen - Esci dalla modalità schermo intero + Esci dalla modalità schermo intero + + + + Exit Eden + Exit yuzu Esci da yuzu + Fullscreen - Schermo intero + Schermo intero + Load File - Carica file + Carica file + Load/Remove Amiibo - Carica/Rimuovi Amiibo + Carica/Rimuovi Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Riavvia l'emulazione + Riavvia l'emulazione + Stop Emulation - Arresta l'emulazione + Arresta l'emulazione + TAS Record - Registra TAS + Registra TAS + TAS Reset - Reimposta TAS + Reimposta TAS + TAS Start/Stop - Avvia/interrompi TAS + Avvia/interrompi TAS + Toggle Filter Bar - Mostra/nascondi la barra del filtro + Mostra/nascondi la barra del filtro + Toggle Framerate Limit - Attiva/disattiva il limite del framerate + Attiva/disattiva il limite del framerate + Toggle Mouse Panning - Attiva/disattiva il mouse panning + Attiva/disattiva il mouse panning + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Mostra/nascondi la barra di stato + Mostra/nascondi la barra di stato @@ -8164,6 +9063,300 @@ p, li { white-space: pre-wrap; } Vuoi ripristinare questo Amiibo? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Annulla + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + La verifica sui seguenti file è fallita: + +%1 + + + + + Verifying integrity... + Verifica dell'integrità della ROM in corso... + + + + + Integrity verification succeeded! + Verifica dell'integrità completata con successo! + + + + + The operation completed successfully. + L'operazione è stata completata con successo. + + + + + Integrity verification failed! + Verifica dell'integrità fallita! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Impossibile rimuovere il contentuto + + + + Error Removing Update + Impossibile rimuovere l'aggiornamento + + + + Error Removing DLC + Impossibile rimuovere il DLC + + + + The base game is not installed in the NAND and cannot be removed. + Il gioco base non è installato su NAND e non può essere rimosso. + + + + There is no update installed for this title. + Non c'è alcun aggiornamento installato per questo gioco. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Rimozione completata + + + + Successfully removed %1 installed DLC. + %1 DLC rimossi con successo. + + + + + Error Removing Transferable Shader Cache + Impossibile rimuovere la cache trasferibile degli shader + + + + + A shader cache for this title does not exist. + Per questo titolo non esiste una cache degli shader. + + + + Successfully removed the transferable shader cache. + La cache trasferibile degli shader è stata rimossa con successo. + + + + Failed to remove the transferable shader cache. + Impossibile rimuovere la cache trasferibile degli shader. + + + + Error Removing Vulkan Driver Pipeline Cache + Impossibile rimuovere la cache delle pipeline del driver Vulkan + + + + Failed to remove the driver pipeline cache. + Impossibile rimuovere la cache delle pipeline del driver. + + + + + Error Removing Transferable Shader Caches + Impossibile rimuovere le cache trasferibili degli shader + + + + Successfully removed the transferable shader caches. + Le cache trasferibili degli shader sono state rimosse con successo. + + + + Failed to remove the transferable shader cache directory. + Impossibile rimuovere la cartella della cache trasferibile degli shader. + + + + + Error Removing Custom Configuration + Impossibile rimuovere la configurazione personalizzata + + + + A custom configuration for this title does not exist. + Non esiste una configurazione personalizzata per questo gioco. + + + + Successfully removed the custom game configuration. + La configurazione personalizzata del gioco è stata rimossa con successo. + + + + Failed to remove the custom game configuration. + Impossibile rimuovere la configurazione personalizzata del gioco. + + + + Reset Metadata Cache + Elimina cache dei metadati + + + + The metadata cache is already empty. + La cache dei metadati è già vuota. + + + + The operation completed successfully. + L'operazione è stata completata con successo. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Impossibile eliminare la cache dei metadati. Potrebbe essere in uso o inesistente. + + + + Create Shortcut + Crea scorciatoia + + + + Do you want to launch the game in fullscreen? + Vuoi avviare il gioco a schermo intero? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Scorciatoia creata con successo in %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Verrà creata una scorciatoia all'AppImage attuale. Potrebbe non funzionare correttamente se effettui un aggiornamento. Vuoi continuare? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Impossibile creare la scorciatoia in %1 + + + + Create Icon + Crea icona + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Impossibile creare il file dell'icona. Il percorso "%1" non esiste e non può essere creato. + + + + No firmware available + Nessun firmware disponibile + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index 0b2cbd9d56..cca7121405 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -402,178 +402,220 @@ This would ban both their forum username and their IP address. % + Error - エラー + エラー + Software keyboard - ソフトウェアキーボード + ソフトウェアキーボード + Output Engine: - 出力エンジン: + 出力エンジン: + Output Device: - 出力デバイス: + 出力デバイス: + Input Device: - 入力デバイス: + 入力デバイス: + Volume: - 音量: + 音量: + Mute audio when in background - 非アクティブ時にサウンドをミュート + 非アクティブ時にサウンドをミュート + Multicore CPU Emulation - マルチコアCPUエミュレーション + マルチコアCPUエミュレーション + Memory Layout - メモリレイアウト + メモリレイアウト + Limit Speed Percent - エミュレーション速度の制限 + エミュレーション速度の制限 + Accuracy: - エミュレーション精度: + エミュレーション精度: + + Backend: - バックエンド: + バックエンド: + Unfuse FMA (improve performance on CPUs without FMA) - FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる) + FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します. + このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します. + Faster FRSQRTE and FRECPE - Faster FRSQRTE and FRECPE + Faster FRSQRTE and FRECPE + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。 + このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。 + Faster ASIMD instructions (32 bits only) - 高速なASIMD命令 (32bitのみ) + 高速なASIMD命令 (32bitのみ) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。 + このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。 + Inaccurate NaN handling - 不正確な非数値の取り扱い + 不正確な非数値の取り扱い + Disable address space checks - アドレス空間チェックの無効化 + アドレス空間チェックの無効化 + API: - API: + API: + Device: - 使用デバイス: + 使用デバイス: + Shader Backend: - シェーダーバックエンド: + シェーダーバックエンド: + Resolution: - 解像度: + 解像度: + Window Adapting Filter: - ウィンドウ適応フィルター: + ウィンドウ適応フィルター: + FSR Sharpness: - FSR シャープネス: + FSR シャープネス: + Anti-Aliasing Method: - アンチエイリアス方式: + アンチエイリアス方式: + Fullscreen Mode: - フルスクリーンモード: + フルスクリーンモード: + Aspect Ratio: - アスペクト比: + アスペクト比: + Use disk pipeline cache - ディスクパイプラインキャッシュを使用 + ディスクパイプラインキャッシュを使用 + Use asynchronous GPU emulation - 非同期GPUエミュレーションを使用する + 非同期GPUエミュレーションを使用する + NVDEC emulation: - NVDEC エミュレーション: + NVDEC エミュレーション: + ASTC Decoding Method: - ASTC デコード方式: + ASTC デコード方式: + ASTC Recompression Method: - ASTC 再圧縮方式: + ASTC 再圧縮方式: + VSync Mode: - 垂直同期: + 垂直同期: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) はフレーム落ちやティアリングがありませんがスクリーンのリフレッシュレートに制限されます. + FIFO (VSync) はフレーム落ちやティアリングがありませんがスクリーンのリフレッシュレートに制限されます. FIFO Relaxed は FIFO に似ていますが, 速度低下からの回復時にティアリングを許容します. Mailbox は FIFO よりも遅延が小さくティアリングがありませんがフレーム落ちの可能性があります. Immediate (no synchronization) は利用可能なものを何でも利用し, ティアリング発生の可能性があります. + Enable asynchronous presentation (Vulkan only) - 非同期プレゼンテーション (Vulkan のみ) + 非同期プレゼンテーション (Vulkan のみ) + Force maximum clocks (Vulkan only) - 最大クロック強制 (Vulkan のみ) + 最大クロック強制 (Vulkan のみ) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。 + GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。 + Anisotropic Filtering: - 異方性フィルタリング: + 異方性フィルタリング: Accuracy Level: 精度: + Use asynchronous shader building (Hack) - 非同期でのシェーダー構築を使用 (ハック) + 非同期でのシェーダー構築を使用 (ハック) Use Fast GPU Time (Hack) @@ -584,614 +626,1400 @@ Immediate (no synchronization) は利用可能なものを何でも利用し, 高速なGPUタイミングを有効にします。このオプションは、ほとんどのゲームをその最高のネイティブ解像度で実行することを強制します。 + Use Vulkan pipeline cache - Vulkan パイプラインキャッシュを使用 + Vulkan パイプラインキャッシュを使用 + Enable Compute Pipelines (Intel Vulkan Only) - コンピュート・パイプラインの有効化(インテル Vulkan のみ) + コンピュート・パイプラインの有効化(インテル Vulkan のみ) + Sync to framerate of video playback - ビデオ再生のフレームレートに同期する + ビデオ再生のフレームレートに同期する + Improves rendering of transparency effects in specific games. - 特定のゲームにおける透明エフェクトのレンダリングを改善します。 + 特定のゲームにおける透明エフェクトのレンダリングを改善します。 + RNG Seed - 乱数シード値の変更 + 乱数シード値の変更 + Device Name - デバイス名 + デバイス名 + Language: - 言語: + 言語: + Note: this can be overridden when region setting is auto-select - 注意:地域が自動選択の場合、設定が上書きされる可能性があります。 + 注意:地域が自動選択の場合、設定が上書きされる可能性があります。 + Region: - 地域: + 地域: + Time Zone: - タイムゾーン: + タイムゾーン: + Sound Output Mode: - 音声出力モード: + 音声出力モード: + Prompt for user on game boot - ゲーム起動時に確認を表示 + ゲーム起動時に確認を表示 + Pause emulation when in background - 非アクティブ時にエミュレーションを一時停止 + 非アクティブ時にエミュレーションを一時停止 + Confirm before stopping emulation - エミュレーションを停止する前に確認する + エミュレーションを停止する前に確認する + Hide mouse on inactivity - 非アクティブ時にマウスカーソルを隠す + 非アクティブ時にマウスカーソルを隠す + Disable controller applet - コントローラーアプレットの無効化 + コントローラーアプレットの無効化 + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU 非同期 + CPU 非同期 + Uncompressed (Best quality) - 圧縮しない (最高品質) + 圧縮しない (最高品質) + BC1 (Low quality) - BC1 (低品質) + BC1 (低品質) + BC3 (Medium quality) - BC3 (中品質) + BC3 (中品質) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (アセンブリシェーダー、NVIDIA のみ) + GLASM (アセンブリシェーダー、NVIDIA のみ) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V(実験的、AMD/Mesaのみ) + SPIR-V(実験的、AMD/Mesaのみ) + Normal - 標準 + 標準 + High - + + Auto - 自動 + 自動 + Accurate - 正確 + 正確 + Unsafe - 不安定 + 不安定 + Paranoid (disables most optimizations) - パラノイド (ほとんどの最適化を無効化) + パラノイド (ほとんどの最適化を無効化) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - ボーダーレスウィンドウ + ボーダーレスウィンドウ + Exclusive Fullscreen - 排他的フルスクリーン + 排他的フルスクリーン + No Video Output - ビデオ出力しない + ビデオ出力しない + CPU Video Decoding - ビデオをCPUでデコード + ビデオをCPUでデコード + GPU Video Decoding (Default) - ビデオをGPUでデコード (デフォルト) + ビデオをGPUでデコード (デフォルト) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [実験的] + 0.5X (360p/540p) [実験的] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [実験的] + 0.75X (540p/810p) [実験的] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [実験的] + 1.5X (1080p/1620p) [実験的] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest Neighbor + Nearest Neighbor + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - なし + なし + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - デフォルト (16:9) + デフォルト (16:9) + Force 4:3 - 強制 4:3 + 強制 4:3 + Force 21:9 - 強制 21:9 + 強制 21:9 + Force 16:10 - 強制 16:10 + 強制 16:10 + Stretch to Window - ウィンドウに合わせる + ウィンドウに合わせる + Automatic - 自動 + 自動 + + Default - デフォルト + デフォルト + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + Ignore global monitor + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + Conservative + + + + + Aggressive + + + + + Null + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - 日本語 + 日本語 + American English - アメリカ英語 + アメリカ英語 + French (français) - フランス語 (français) + フランス語 (français) + German (Deutsch) - ドイツ語 (Deutsch) + ドイツ語 (Deutsch) + Italian (italiano) - イタリア語 (italiano) + イタリア語 (italiano) + Spanish (español) - スペイン語 (español) + スペイン語 (español) + Chinese - 中国語 + 中国語 + Korean (한국어) - 韓国語 (한국어) + 韓国語 (한국어) + Dutch (Nederlands) - オランダ語 (Nederlands) + オランダ語 (Nederlands) + Portuguese (português) - ポルトガル語 (português) + ポルトガル語 (português) + Russian (Русский) - ロシア語 (Русский) + ロシア語 (Русский) + Taiwanese - 台湾語 + 台湾語 + British English - イギリス英語 + イギリス英語 + Canadian French - カナダフランス語 + カナダフランス語 + Latin American Spanish - ラテンアメリカスペイン語 + ラテンアメリカスペイン語 + Simplified Chinese - 簡体字中国語 + 簡体字中国語 + Traditional Chinese (正體中文) - 繁体字中国語 (正體中文) + 繁体字中国語 (正體中文) + Brazilian Portuguese (português do Brasil) - ブラジルポルトガル語 (português do Brasil) + ブラジルポルトガル語 (português do Brasil) + + Serbian (српски) + + + + + Japan - 日本 + 日本 + USA - アメリカ + アメリカ + Europe - ヨーロッパ + ヨーロッパ + Australia - オーストラリア + オーストラリア + China - 中国 + 中国 + Korea - 韓国 + 韓国 + Taiwan - 台湾 + 台湾 + Auto (%1) Auto select time zone - 自動 (%1) + 自動 (%1) + Default (%1) Default time zone - 既定 (%1) + 既定 (%1) + CET - 中央ヨーロッパ時間 + 中央ヨーロッパ時間 + CST6CDT - CST6CDT + CST6CDT + Cuba - キューバ + キューバ + EET - 東ヨーロッパ標準時 + 東ヨーロッパ標準時 + Egypt - エジプト + エジプト + Eire - アイルランド + アイルランド + EST - アメリカ東部標準時 + アメリカ東部標準時 + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - イギリス-アイルランド + イギリス-アイルランド + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - グリニッジ + グリニッジ + Hongkong - 香港 + 香港 + HST - ハワイ標準時 + ハワイ標準時 + Iceland - アイスランド + アイスランド + Iran - イラン + イラン + Israel - イスラエル + イスラエル + Jamaica - ジャマイカ + ジャマイカ + Kwajalein - クェゼリン + クェゼリン + Libya - リビア + リビア + MET - 中東時間 + 中東時間 + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - ナバホ + ナバホ + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - ポーランド + ポーランド + Portugal - ポルトガル + ポルトガル + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - シンガポール + シンガポール + Turkey - トルコ + トルコ + UCT - UCT + UCT + Universal - ユニバーサル + ユニバーサル + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - ズールー + ズールー + Mono - モノラル + モノラル + Stereo - ステレオ + ステレオ + Surround - サラウンド + サラウンド + 4GB DRAM (Default) - 4GB DRAM (デフォルト) + 4GB DRAM (デフォルト) + 6GB DRAM (Unsafe) - 6GB DRAM (不安定) + 6GB DRAM (不安定) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (不安定) + Docked - Docked + Docked + Handheld - 携帯モード + 携帯モード + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - 常に確認する (デフォルト) + 常に確認する (デフォルト) + Only if game specifies not to stop - ゲームが停止しないように指定しているときのみ + ゲームが停止しないように指定しているときのみ + Never ask - 確認しない + 確認しない @@ -5454,6 +6282,7 @@ Please go to Configure -> System -> Network and make a selection. %n file(s) remaining 残り %n ファイル + 残り %n ファイル @@ -5479,8 +6308,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were newly installed - %n ファイルが新たにインストールされました - + %n ファイルが新たにインストールされました + %n ファイルが新たにインストールされました @@ -5488,8 +6317,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were overwritten - %n ファイルが上書きされました - + %n ファイルが上書きされました + %n ファイルが上書きされました @@ -5497,8 +6326,8 @@ Please, only use this feature to install updates and DLC. %n file(s) failed to install - %n ファイルのインストールに失敗しました - + %n ファイルのインストールに失敗しました + %n ファイルのインストールに失敗しました @@ -5962,6 +6791,7 @@ Would you like to download it? Building: %n shader(s) 構築中: %n 個のシェーダー + 構築中: %n 個のシェーダー @@ -6000,6 +6830,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6057,72 +6888,104 @@ Would you like to bypass this and exit anyway? 無視してとにかく終了しますか? + None - なし + なし + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Docked + Docked + Handheld - 携帯モード + 携帯モード + Normal - 標準 + 標準 + High - 高い + 高い + + Extreme + + + + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + + Null + + + + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6445,6 +7308,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) + @@ -6549,96 +7413,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - 音声ミュート/解除 + 音声ミュート/解除 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - メイン画面 + メイン画面 + Audio Volume Down - 音量を下げる + 音量を下げる + Audio Volume Up - 音量を上げる + 音量を上げる + Capture Screenshot - スクリーンショットを撮る + スクリーンショットを撮る + Change Adapting Filter - 適応フィルターの変更 + 適応フィルターの変更 + Change Docked Mode - ドックモードを変更 + ドックモードを変更 + Change GPU Accuracy - GPU精度を変更 + GPU精度を変更 + Configure - 設定 + 設定 + + Configure Current Game + + + + Continue/Pause Emulation - エミュレーションの一時停止/再開 + エミュレーションの一時停止/再開 + Exit Fullscreen - フルスクリーンをやめる + フルスクリーンをやめる + + + + Exit Eden + Exit yuzu yuzuを終了 + Fullscreen - フルスクリーン + フルスクリーン + Load File - ファイルのロード + ファイルのロード + Load/Remove Amiibo - 読み込み/解除 Amiibo + 読み込み/解除 Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - エミュレーションをリスタート + エミュレーションをリスタート + Stop Emulation - エミュレーションをやめる + エミュレーションをやめる + TAS Record - TAS 記録 + TAS 記録 + TAS Reset - TAS リセット + TAS リセット + TAS Start/Stop - TAS 開始/停止 + TAS 開始/停止 + Toggle Filter Bar - フィルターバー切り替え + フィルターバー切り替え + Toggle Framerate Limit - フレームレート制限切り替え + フレームレート制限切り替え + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + Toggle Status Bar - ステータスバー切り替え + ステータスバー切り替え @@ -8056,6 +9016,300 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + キャンセル + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + 以下のファイルの確認に失敗しました: + +%1 + + + + + Verifying integrity... + 整合性を確認中... + + + + + Integrity verification succeeded! + 整合性の確認に成功しました! + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + 整合性の確認に失敗しました! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + コンテンツの削除エラー + + + + Error Removing Update + アップデートの削除エラー + + + + Error Removing DLC + DLC の削除エラー + + + + The base game is not installed in the NAND and cannot be removed. + ゲームはNANDにインストールされていないため、削除できません。 + + + + There is no update installed for this title. + このタイトルのアップデートはインストールされていません。 + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + 削除しました + + + + Successfully removed %1 installed DLC. + %1にインストールされたDLCを正常に削除しました。 + + + + + Error Removing Transferable Shader Cache + シェーダーキャッシュの削除エラー + + + + + A shader cache for this title does not exist. + このタイトル用のシェーダーキャッシュは存在しません。 + + + + Successfully removed the transferable shader cache. + シェーダーキャッシュを正常に削除しました。 + + + + Failed to remove the transferable shader cache. + シェーダーキャッシュの削除に失敗しました。 + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + シェーダーキャッシュの削除エラー + + + + Successfully removed the transferable shader caches. + シェーダーキャッシュを正常に削除しました。 + + + + Failed to remove the transferable shader cache directory. + シェーダーキャッシュディレクトリの削除に失敗しました。 + + + + + Error Removing Custom Configuration + カスタム設定の削除エラー + + + + A custom configuration for this title does not exist. + このタイトルのカスタム設定は存在しません。 + + + + Successfully removed the custom game configuration. + カスタム設定を正常に削除しました。 + + + + Failed to remove the custom game configuration. + カスタム設定の削除に失敗しました。 + + + + Reset Metadata Cache + メタデータのキャッシュをクリア + + + + The metadata cache is already empty. + メタデータのキャッシュはすでに空です。 + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + メタデータのキャッシュを削除できませんでした。使用中か存在していない可能性があります。 + + + + Create Shortcut + ショートカットを作成 + + + + Do you want to launch the game in fullscreen? + フルスクリーンでゲームを起動しますか? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + %1 へのショートカット作成に成功しました + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + これにより、現在のAppImageへのショートカットが作成されます。アップデートした場合、うまく動作しなくなる可能性があります。続行しますか? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + %1 へのショートカット作成に失敗しました + + + + Create Icon + アイコンを作成 + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + ファームウェアがありません + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index 328c9c73d6..149c9af049 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -402,154 +402,189 @@ This would ban both their forum username and their IP address. % + Error - 오류 + 오류 + Software keyboard - 소프트웨어 키보드 + 소프트웨어 키보드 + Output Engine: - 출력 엔진: + 출력 엔진: + Output Device: - 출력 장치: + 출력 장치: + Input Device: - 입력 장치: + 입력 장치: + Volume: - 볼륨: + 볼륨: + Mute audio when in background - 백그라운드에서 오디오 음소거 + 백그라운드에서 오디오 음소거 + Multicore CPU Emulation - 멀티 코어 CPU 에뮬레이션 + 멀티 코어 CPU 에뮬레이션 + Limit Speed Percent - 속도 퍼센트 제한 + 속도 퍼센트 제한 + Accuracy: - 정확도: + 정확도: + Unfuse FMA (improve performance on CPUs without FMA) - FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다) + FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다) + Faster FRSQRTE and FRECPE - 더 빠른 FRSQRTE와 FRECPE + 더 빠른 FRSQRTE와 FRECPE + Faster ASIMD instructions (32 bits only) - 더 빠른 ASIMD 명령어(32비트 전용) + 더 빠른 ASIMD 명령어(32비트 전용) + Inaccurate NaN handling - 부정확한 NaN 처리 + 부정확한 NaN 처리 + Disable address space checks - 주소 공간 검사 비활성화 + 주소 공간 검사 비활성화 + Ignore global monitor - 글로벌 모니터 무시 + 글로벌 모니터 무시 + API: - API: + API: + Device: - 장치: + 장치: + Shader Backend: - 셰이더 백엔드: + 셰이더 백엔드: + Resolution: - 해상도: + 해상도: + Window Adapting Filter: - 윈도우 적응형 필터: + 윈도우 적응형 필터: + FSR Sharpness: - FSR 선명도: + FSR 선명도: + Anti-Aliasing Method: - 안티에일리어싱 방식: + 안티에일리어싱 방식: + Fullscreen Mode: - 전체 화면 모드: + 전체 화면 모드: + Aspect Ratio: - 화면비: + 화면비: + Use disk pipeline cache - 디스크 파이프라인 캐시 사용 + 디스크 파이프라인 캐시 사용 + Use asynchronous GPU emulation - 비동기 GPU 에뮬레이션 사용 + 비동기 GPU 에뮬레이션 사용 + NVDEC emulation: - NVDEC 에뮬레이션: + NVDEC 에뮬레이션: + VSync Mode: - VSync 모드: + VSync 모드: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (수직동기화)는 프레임이 떨어지거나 티어링 현상이 나타나지 않지만 화면 재생률에 의해 제한됩니다. + FIFO (수직동기화)는 프레임이 떨어지거나 티어링 현상이 나타나지 않지만 화면 재생률에 의해 제한됩니다. FIFO 릴랙스드는 FIFO와 유사하지만 속도가 느려진 후 복구할 때 끊김 현상이 발생할 수 있습니다. 메일박스는 FIFO보다 지연 시간이 짧고 티어링이 발생하지 않지만 프레임이 떨어질 수 있습니다. 즉시 (동기화 없음)는 사용 가능한 모든 것을 표시하며 티어링이 나타날 수 있습니다. + Enable asynchronous presentation (Vulkan only) - 비동기 프레젠테이션 활성화(Vulkan만 해당) + 비동기 프레젠테이션 활성화(Vulkan만 해당) + Force maximum clocks (Vulkan only) - 강제 최대 클록 (Vulkan 전용) + 강제 최대 클록 (Vulkan 전용) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - 실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다. + 실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다. + Anisotropic Filtering: - 비등방성 필터링: + 비등방성 필터링: Accuracy Level: 정확도 수준: + Use asynchronous shader building (Hack) - 비동기식 셰이더 빌드 사용(Hack) + 비동기식 셰이더 빌드 사용(Hack) Use Fast GPU Time (Hack) @@ -560,578 +595,1427 @@ FIFO 릴랙스드는 FIFO와 유사하지만 속도가 느려진 후 복구할 빠른 GPU 시간을 활성화합니다. 이 옵션을 사용하면 대부분의 게임이 가장 높은 기본 해상도에서 실행됩니다. + Use Vulkan pipeline cache - Vulkan 파이프라인 캐시 사용 + Vulkan 파이프라인 캐시 사용 + Enable Reactive Flushing - 반응형 플러싱 활성화 + 반응형 플러싱 활성화 + Sync to framerate of video playback - 동영상 재생 프레임 속도에 동기화 + 동영상 재생 프레임 속도에 동기화 + Run the game at normal speed during video playback, even when the framerate is unlocked. - 프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다. + 프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다. + Barrier feedback loops - 차단 피드백 루프 + 차단 피드백 루프 + Improves rendering of transparency effects in specific games. - 특정 게임에서 투명도 효과의 렌더링을 개선합니다. + 특정 게임에서 투명도 효과의 렌더링을 개선합니다. + RNG Seed - RNG 시드 + RNG 시드 + Device Name - 장치 이름 + 장치 이름 + Note: this can be overridden when region setting is auto-select - 참고 : 이 설정은 지역 설정이 '자동 선택'일 때 무시될 수 있습니다. + 참고 : 이 설정은 지역 설정이 '자동 선택'일 때 무시될 수 있습니다. + Region: - 국가: + 국가: + Time Zone: - 시계: + 시계: + Sound Output Mode: - 소리 출력 모드: + 소리 출력 모드: + Prompt for user on game boot - 게임 부팅시 유저 선택 화면 표시 + 게임 부팅시 유저 선택 화면 표시 + Pause emulation when in background - 백그라운드에 있을 시 에뮬레이션 일시중지 + 백그라운드에 있을 시 에뮬레이션 일시중지 + Hide mouse on inactivity - 비활성 상태일 때 마우스 숨기기 + 비활성 상태일 때 마우스 숨기기 + Disable controller applet - 컨트롤러 애플릿 비활성화 + 컨트롤러 애플릿 비활성화 + CPU - CPU + CPU + GPU - GPU + GPU + Uncompressed (Best quality) - 비압축(최고 품질) + 비압축(최고 품질) + BC1 (Low quality) - BC1(저품질) + BC1(저품질) + BC3 (Medium quality) - BC3(중간 품질) + BC3(중간 품질) + OpenGL - OpenGL + OpenGL + Vulkan - Vulcan + Vulcan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM(어셈블리 셰이더, NVIDIA 전용) + GLASM(어셈블리 셰이더, NVIDIA 전용) + Normal - 보통 + 보통 + High - 높음 + 높음 + Extreme - 익스트림 + 익스트림 + Auto - 자동 + 자동 + Accurate - 정확함 + 정확함 + Unsafe - 최적화 (안전하지 않음) + 최적화 (안전하지 않음) + Paranoid (disables most optimizations) - 편집증(대부분의 최적화 비활성화) + 편집증(대부분의 최적화 비활성화) + Borderless Windowed - 경계 없는 창 모드 + 경계 없는 창 모드 + Exclusive Fullscreen - 독점 전체화면 모드 + 독점 전체화면 모드 + No Video Output - 비디오 출력 없음 + 비디오 출력 없음 + CPU Video Decoding - CPU 비디오 디코딩 + CPU 비디오 디코딩 + GPU Video Decoding (Default) - GPU 비디오 디코딩(기본값) + GPU 비디오 디코딩(기본값) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [실험적] + 0.75X (540p/810p) [실험적] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [실험적] + 1.5X (1080p/1620p) [실험적] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - 최근접 보간 + 최근접 보간 + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - 가우시안 + 가우시안 + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - 없음 + 없음 + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - 기본 (16:9) + 기본 (16:9) + Force 4:3 - 강제 4:3 + 강제 4:3 + Force 21:9 - 강제 21:9 + 강제 21:9 + Force 16:10 - 강제 16:10 + 강제 16:10 + Stretch to Window - 창에 맞게 늘림 + 창에 맞게 늘림 + Automatic - 자동 + 자동 + + Default - 기본값 + 기본값 + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - 일본어 (日本語) + 일본어 (日本語) + American English - 미국 영어 + 미국 영어 + French (français) - 프랑스어(français) + 프랑스어(français) + German (Deutsch) - 독일어(Deutsch) + 독일어(Deutsch) + Italian (italiano) - 이탈리아어(italiano) + 이탈리아어(italiano) + Spanish (español) - 스페인어(español) + 스페인어(español) + Chinese - 중국어 + 중국어 + Korean (한국어) - 한국어 (Korean) + 한국어 (Korean) + Dutch (Nederlands) - 네덜란드어 (Nederlands) + 네덜란드어 (Nederlands) + Portuguese (português) - 포르투갈어(português) + 포르투갈어(português) + Russian (Русский) - 러시아어 (Русский) + 러시아어 (Русский) + Taiwanese - 대만어 + 대만어 + British English - 영어 (British English) + 영어 (British English) + Canadian French - 캐나다 프랑스어 + 캐나다 프랑스어 + Latin American Spanish - 라틴 아메리카 스페인어 + 라틴 아메리카 스페인어 + Simplified Chinese - 간체 + 간체 + Traditional Chinese (正體中文) - 중국어 번체 (正體中文) + 중국어 번체 (正體中文) + Brazilian Portuguese (português do Brasil) - 브라질 포르투갈어(português do Brasil) + 브라질 포르투갈어(português do Brasil) + + Serbian (српски) + + + + + Japan - 일본 + 일본 + USA - 미국 + 미국 + Europe - 유럽 + 유럽 + Australia - 호주 + 호주 + China - 중국 + 중국 + Korea - 대한민국 + 대한민국 + Taiwan - 대만 + 대만 + Auto (%1) Auto select time zone - 자동 (%1) + 자동 (%1) + Default (%1) Default time zone - 기본 (%1) + 기본 (%1) + CET - 중앙유럽 표준시(CET) + 중앙유럽 표준시(CET) + CST6CDT - CST6CDT + CST6CDT + Cuba - 쿠바 + 쿠바 + EET - 동유럽 표준시(EET) + 동유럽 표준시(EET) + Egypt - 이집트 + 이집트 + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - 영국 하계 표준시(GB) + 영국 하계 표준시(GB) + GB-Eire - GB-Eire + GB-Eire + GMT - 그리니치 표준시(GMT) + 그리니치 표준시(GMT) + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - 그리니치 + 그리니치 + Hongkong - 홍콩 + 홍콩 + HST - 하와이-알류샨 표준시(HST) + 하와이-알류샨 표준시(HST) + Iceland - 아이슬란드 + 아이슬란드 + Iran - 이란 + 이란 + Israel - 이스라엘 + 이스라엘 + Jamaica - 자메이카 + 자메이카 + Kwajalein - 크와잘린 + 크와잘린 + Libya - 리비아 + 리비아 + MET - 중앙유럽 표준시(MET) + 중앙유럽 표준시(MET) + MST - 산악 표준시(MST) + 산악 표준시(MST) + MST7MDT - MST7MDT + MST7MDT + Navajo - 나바호 + 나바호 + NZ - 뉴질랜드 표준시(NZ) + 뉴질랜드 표준시(NZ) + NZ-CHAT - 채텀 표준시(NZ-CHAT) + 채텀 표준시(NZ-CHAT) + Poland - 폴란드 + 폴란드 + Portugal - 포르투갈 + 포르투갈 + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - 북한 표준시(ROK) + 북한 표준시(ROK) + Singapore - 싱가포르 + 싱가포르 + Turkey - 터키 + 터키 + UCT - UCT + UCT + Universal - Universal + Universal + UTC - 협정 세계시(UTC) + 협정 세계시(UTC) + W-SU - 유럽/모스크바(W-SU) + 유럽/모스크바(W-SU) + WET - 서유럽 + 서유럽 + Zulu - 줄루 + 줄루 + Mono - 모노 + 모노 + Stereo - 스테레오 + 스테레오 + Surround - 서라운드 + 서라운드 + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - 거치 모드 + 거치 모드 + Handheld - 휴대 모드 + 휴대 모드 + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5394,6 +6278,7 @@ Please go to Configure -> System -> Network and make a selection. %n file(s) remaining %n개의 파일이 남음 + %n개의 파일이 남음 @@ -5419,8 +6304,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were newly installed - %n개의 파일이 새로 설치되었습니다. - + %n개의 파일이 새로 설치되었습니다. + %n개의 파일이 새로 설치되었습니다. @@ -5428,8 +6313,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were overwritten - %n개의 파일을 덮어썼습니다. - + %n개의 파일을 덮어썼습니다. + %n개의 파일을 덮어썼습니다. @@ -5437,8 +6322,8 @@ Please, only use this feature to install updates and DLC. %n file(s) failed to install - %n개의 파일을 설치하지 못했습니다. - + %n개의 파일을 설치하지 못했습니다. + %n개의 파일을 설치하지 못했습니다. @@ -5882,6 +6767,7 @@ Would you like to download it? Building: %n shader(s) 빌드중: %n개 셰이더 + 빌드중: %n개 셰이더 @@ -5920,6 +6806,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5977,80 +6864,104 @@ Would you like to bypass this and exit anyway? 이를 무시하고 나가시겠습니까? + None - 없음 + 없음 + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - 가우시안 + 가우시안 + ScaleForce - 스케일포스 + 스케일포스 + + Area + + + + Docked - 거치 모드 + 거치 모드 + Handheld - 휴대 모드 + 휴대 모드 + Normal - 보통 + 보통 + High - 높음 + 높음 + Extreme - 익스트림 + 익스트림 + Vulkan - 불칸 + 불칸 + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6373,6 +7284,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) %1 중의 %n 결과 + %1 중의 %n 결과 @@ -6477,100 +7389,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - 오디오 음소거/음소거 해제 + 오디오 음소거/음소거 해제 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - 메인 윈도우 + 메인 윈도우 + Audio Volume Down - 오디오 볼륨 낮추기 + 오디오 볼륨 낮추기 + Audio Volume Up - 오디오 볼륨 키우기 + 오디오 볼륨 키우기 + Capture Screenshot - 스크린샷 캡처 + 스크린샷 캡처 + Change Adapting Filter - 적응형 필터 변경 + 적응형 필터 변경 + Change Docked Mode - 독 모드 변경 + 독 모드 변경 + Change GPU Accuracy - GPU 정확성 변경 + GPU 정확성 변경 + Configure - 설정 + 설정 + + Configure Current Game + + + + Continue/Pause Emulation - 재개/에뮬레이션 일시중지 + 재개/에뮬레이션 일시중지 + Exit Fullscreen - 전체화면 종료 + 전체화면 종료 + + + + Exit Eden + Exit yuzu yuzu 종료 + Fullscreen - 전체화면 + 전체화면 + Load File - 파일 로드 + 파일 로드 + Load/Remove Amiibo - Amiibo 로드/제거 + Amiibo 로드/제거 + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - 에뮬레이션 재시작 + 에뮬레이션 재시작 + Stop Emulation - 에뮬레이션 중단 + 에뮬레이션 중단 + TAS Record - TAS 기록 + TAS 기록 + TAS Reset - TAS 리셋 + TAS 리셋 + TAS Start/Stop - TAS 시작/멈춤 + TAS 시작/멈춤 + Toggle Filter Bar - 상태 표시줄 전환 + 상태 표시줄 전환 + Toggle Framerate Limit - 프레임속도 제한 토글 + 프레임속도 제한 토글 + Toggle Mouse Panning - 마우스 패닝 활성화 + 마우스 패닝 활성화 + + Toggle Renderdoc Capture + + + + Toggle Status Bar - 상태 표시줄 전환 + 상태 표시줄 전환 @@ -7994,6 +8998,298 @@ p, li { white-space: pre-wrap; } 이 amiibo를 복원하겠습니까? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + 취소 + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + 무결성 검증에 성공했습니다. + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + 무결성 검증에 실패했습니다. + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + 콘텐츠 제거 중 오류 발생 + + + + Error Removing Update + 업데이트 제거 오류 + + + + Error Removing DLC + DLC 제거 오류 + + + + The base game is not installed in the NAND and cannot be removed. + 기본 게임은 NAND에 설치되어 있지 않으며 제거 할 수 없습니다. + + + + There is no update installed for this title. + 이 타이틀에 대해 설치된 업데이트가 없습니다. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + 삭제 완료 + + + + Successfully removed %1 installed DLC. + 설치된 %1 DLC를 성공적으로 제거했습니다. + + + + + Error Removing Transferable Shader Cache + 전송 가능한 셰이더 캐시 제거 오류 + + + + + A shader cache for this title does not exist. + 이 타이틀에 대한 셰이더 캐시가 존재하지 않습니다. + + + + Successfully removed the transferable shader cache. + 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다. + + + + Failed to remove the transferable shader cache. + 전송 가능한 셰이더 캐시를 제거하지 못했습니다. + + + + Error Removing Vulkan Driver Pipeline Cache + Vulkan 드라이버 파이프라인 캐시 제거 오류 + + + + Failed to remove the driver pipeline cache. + 드라이버 파이프라인 캐시를 제거하지 못했습니다. + + + + + Error Removing Transferable Shader Caches + 전송 가능한 셰이더 캐시 제거 오류 + + + + Successfully removed the transferable shader caches. + 전송 가능한 셰이더 캐시를 성공적으로 제거했습니다. + + + + Failed to remove the transferable shader cache directory. + 전송 가능한 셰이더 캐시 디렉토리를 제거하지 못했습니다. + + + + + Error Removing Custom Configuration + 사용자 지정 구성 제거 오류 + + + + A custom configuration for this title does not exist. + 이 타이틀에 대한 사용자 지정 구성이 존재하지 않습니다. + + + + Successfully removed the custom game configuration. + 사용자 지정 게임 구성을 성공적으로 제거했습니다. + + + + Failed to remove the custom game configuration. + 사용자 지정 게임 구성을 제거하지 못했습니다. + + + + Reset Metadata Cache + 메타 데이터 캐시 초기화 + + + + The metadata cache is already empty. + 메타 데이터 캐시가 이미 비어있습니다. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + 메타 데이터 캐시 삭제를 삭제할 수 없습니다. 해당 파일이 이미 사용 중이거나 존재하지 않을 수 있습니다. + + + + Create Shortcut + 바로가기 만들기 + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + %1 바로가기를 성공적으로 만듬 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + 현재 AppImage에 대한 바로 가기가 생성됩니다. 업데이트하면 제대로 작동하지 않을 수 있습니다. 계속합니까? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + 아이콘 만들기 + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + 아이콘 파일을 만들 수 없습니다. 경로 "%1"이(가) 존재하지 않으며 생성할 수 없습니다. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index 5bf9e1a588..854615b3ed 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -402,154 +402,189 @@ Dette vil bannlyse både deres forum brukernavn og deres IP adresse.% + Error - Feil + Feil + Software keyboard - Programvaretastatur + Programvaretastatur + Output Engine: - Utgangsmotor + Utgangsmotor + Output Device: - Utgangsenhet: + Utgangsenhet: + Input Device: - Inngangsenhet: + Inngangsenhet: + Volume: - Volum: + Volum: + Mute audio when in background - Demp lyden når yuzu kjører i bakgrunnen + Demp lyden når yuzu kjører i bakgrunnen + Multicore CPU Emulation - Fjerkjernes prosessoremulering + Fjerkjernes prosessoremulering + Limit Speed Percent - Begrens Farts-Prosent + Begrens Farts-Prosent + Accuracy: - Nøyaktighet: + Nøyaktighet: + Unfuse FMA (improve performance on CPUs without FMA) - Del opp FMA (forbedre ytelsen på prosessorer uten FMA) + Del opp FMA (forbedre ytelsen på prosessorer uten FMA) + Faster FRSQRTE and FRECPE - Raskere FRSQRTE og FRECPE + Raskere FRSQRTE og FRECPE + Faster ASIMD instructions (32 bits only) - Raskere ASIMD-instruksjoner (kun 32-bit) + Raskere ASIMD-instruksjoner (kun 32-bit) + Inaccurate NaN handling - Unøyaktig NaN-håndtering + Unøyaktig NaN-håndtering + Disable address space checks - Slå av adresseromskontroller + Slå av adresseromskontroller + Ignore global monitor - Ignorer global overvåkning + Ignorer global overvåkning + API: - API: + API: + Device: - Enhet: + Enhet: + Shader Backend: - Shader-backend: + Shader-backend: + Resolution: - Oppløsning: + Oppløsning: + Window Adapting Filter: - Vindustilpasningsfilter: + Vindustilpasningsfilter: + FSR Sharpness: - FSR Skarphet: + FSR Skarphet: + Anti-Aliasing Method: - Anti-aliasing–metode: + Anti-aliasing–metode: + Fullscreen Mode: - Fullskjermmodus: + Fullskjermmodus: + Aspect Ratio: - Størrelsesforhold: + Størrelsesforhold: + Use disk pipeline cache - Bruk diskens rørledningsmellomlagring + Bruk diskens rørledningsmellomlagring + Use asynchronous GPU emulation - Bruk asynkron GPU-emulering + Bruk asynkron GPU-emulering + NVDEC emulation: - NVDEC-emulering: + NVDEC-emulering: + VSync Mode: - VSync Modus: + VSync Modus: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) slipper ikke bilder eller viser tearing, men er begrenset av skjermoppdateringsfrekvensen. + FIFO (VSync) slipper ikke bilder eller viser tearing, men er begrenset av skjermoppdateringsfrekvensen. FIFO Relaxed ligner på FIFO, men tillater riving etter hvert som den kommer seg etter en oppbremsing. Mailbox kan ha lavere ventetid enn FIFO og river ikke, men kan slippe rammer. Umiddelbar (ingen synkronisering) presenterer bare det som er tilgjengelig og kan vise riving. + Enable asynchronous presentation (Vulkan only) - Aktiver asynkron presentasjon (kun Vulkan) + Aktiver asynkron presentasjon (kun Vulkan) + Force maximum clocks (Vulkan only) - Tving maksikal klokkehastighet (kun Vulkan) + Tving maksikal klokkehastighet (kun Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten. + Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten. + Anisotropic Filtering: - Anisotropisk filtrering: + Anisotropisk filtrering: Accuracy Level: Nøyaktighetsnivå: + Use asynchronous shader building (Hack) - Bruk asynkron shader-bygging (hack) + Bruk asynkron shader-bygging (hack) Use Fast GPU Time (Hack) @@ -560,574 +595,1427 @@ Umiddelbar (ingen synkronisering) presenterer bare det som er tilgjengelig og ka Aktiverer rask GPU-tid. Dette alternativet vil tvinge de fleste spill til å kjøre med sin høyeste opprinnelige oppløsning. + Use Vulkan pipeline cache - Bruk Vulkan rørledningsbuffer + Bruk Vulkan rørledningsbuffer + Enable Reactive Flushing - Aktiver Reaktiv Tømming + Aktiver Reaktiv Tømming + Sync to framerate of video playback - Synkroniser med bildefrekvensen for videoavspilling + Synkroniser med bildefrekvensen for videoavspilling + Run the game at normal speed during video playback, even when the framerate is unlocked. - Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. + Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. + Barrier feedback loops - Tilbakekoblingssløyfer for barrierer + Tilbakekoblingssløyfer for barrierer + Improves rendering of transparency effects in specific games. - Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. + Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. + RNG Seed - Frø For Tilfeldig Nummergenerering + Frø For Tilfeldig Nummergenerering + Device Name - Enhetsnavn + Enhetsnavn + Note: this can be overridden when region setting is auto-select - NB: dette kan bli overstyrt når regionsinnstillingen er satt til auto-valg + NB: dette kan bli overstyrt når regionsinnstillingen er satt til auto-valg + Region: - Region: + Region: + Time Zone: - Tidssone: + Tidssone: + Sound Output Mode: - Lydutgangsmodus: + Lydutgangsmodus: + Prompt for user on game boot - Spør om bruker når et spill starter + Spør om bruker når et spill starter + Pause emulation when in background - Paus emulering når yuzu kjører i bakgrunnen + Paus emulering når yuzu kjører i bakgrunnen + Hide mouse on inactivity - Gjem mus under inaktivitet + Gjem mus under inaktivitet + Disable controller applet - Deaktiver kontroller-appleten + Deaktiver kontroller-appleten + CPU - CPU + CPU + Uncompressed (Best quality) - Ukomprimert (beste kvalitet) + Ukomprimert (beste kvalitet) + BC1 (Low quality) - BC1 (Lav kvalitet) + BC1 (Lav kvalitet) + BC3 (Medium quality) - BC3 (Medium kvalitet) + BC3 (Medium kvalitet) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (assembly-shader-e, kun med NVIDIA) + GLASM (assembly-shader-e, kun med NVIDIA) + Normal - Normal + Normal + High - Høy + Høy + Extreme - Ekstrem + Ekstrem + Auto - Auto + Auto + Accurate - Nøyaktig + Nøyaktig + Unsafe - Utrygt + Utrygt + Paranoid (disables most optimizations) - Paranoid (deaktiverer de fleste optimaliseringer) + Paranoid (deaktiverer de fleste optimaliseringer) + Borderless Windowed - Rammeløst vindu + Rammeløst vindu + Exclusive Fullscreen - Eksklusiv fullskjerm + Eksklusiv fullskjerm + No Video Output - Ingen videoutdata + Ingen videoutdata + CPU Video Decoding - Prosessorvideodekoding + Prosessorvideodekoding + GPU Video Decoding (Default) - GPU-videodekoding (standard) + GPU-videodekoding (standard) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EKSPERIMENTELL] + 0.75X (540p/810p) [EKSPERIMENTELL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [EXPERIMENTELL] + 1.5X (1080p/1620p) [EXPERIMENTELL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nærmeste nabo + Nærmeste nabo + Bilinear - Bilineær + Bilineær + Bicubic - Bikubisk + Bikubisk + Gaussian - Gaussisk + Gaussisk + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Ingen + Ingen + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Standard (16:9) + Standard (16:9) + Force 4:3 - Tving 4:3 + Tving 4:3 + Force 21:9 - Tving 21:9 + Tving 21:9 + Force 16:10 - Tving 16:10 + Tving 16:10 + Stretch to Window - Strekk til Vindu + Strekk til Vindu + Automatic - Automatisk + Automatisk + + Default - Standard + Standard + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japansk (日本語) + Japansk (日本語) + American English - Amerikans Engelsk + Amerikans Engelsk + French (français) - Fransk (français) + Fransk (français) + German (Deutsch) - Tysk (Deutsch) + Tysk (Deutsch) + Italian (italiano) - Italiensk (italiano) + Italiensk (italiano) + Spanish (español) - Spansk (español) + Spansk (español) + Chinese - Kinesisk + Kinesisk + Korean (한국어) - Koreansk (한국어) + Koreansk (한국어) + Dutch (Nederlands) - Nederlandsk (Nederlands) + Nederlandsk (Nederlands) + Portuguese (português) - Portugisisk (português) + Portugisisk (português) + Russian (Русский) - Russisk (Русский) + Russisk (Русский) + Taiwanese - Taiwansk + Taiwansk + British English - Britisk Engelsk + Britisk Engelsk + Canadian French - Kanadisk Fransk + Kanadisk Fransk + Latin American Spanish - Latinamerikansk Spansk + Latinamerikansk Spansk + Simplified Chinese - Forenklet Kinesisk + Forenklet Kinesisk + Traditional Chinese (正體中文) - Tradisjonell Kinesisk (正體中文) + Tradisjonell Kinesisk (正體中文) + Brazilian Portuguese (português do Brasil) - Brasiliansk portugisisk (português do Brasil) + Brasiliansk portugisisk (português do Brasil) + + Serbian (српски) + + + + + Japan - Japan + Japan + USA - USA + USA + Europe - Europa + Europa + Australia - Australia + Australia + China - Kina + Kina + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Normalverdi (%1) + Normalverdi (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egypt + Egypt + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Island + Island + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libya + Libya + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polen + Polen + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Tyrkia + Tyrkia + UCT - UCT + UCT + Universal - Universalt + Universalt + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Dokket + Dokket + Handheld - Håndholdt + Håndholdt + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5948,6 +6836,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6005,80 +6894,104 @@ Would you like to bypass this and exit anyway? Vil du overstyre dette og lukke likevel? + None - Ingen + Ingen + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nærmest + Nærmest + Bilinear - Bilineær + Bilineær + Bicubic - Bikubisk + Bikubisk + Gaussian - Gaussisk + Gaussisk + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Dokket + Dokket + Handheld - Håndholdt + Håndholdt + Normal - Normal + Normal + High - Høy + Høy + Extreme - Ekstrem + Ekstrem + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6506,100 +7419,192 @@ Feilmelding: Hotkeys + Audio Mute/Unmute - Lyd av/på + Lyd av/på + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Hovedvindu + Hovedvindu + Audio Volume Down - Lydvolum Ned + Lydvolum Ned + Audio Volume Up - Lydvolum Opp + Lydvolum Opp + Capture Screenshot - Ta Skjermbilde + Ta Skjermbilde + Change Adapting Filter - Endre tilpasningsfilter + Endre tilpasningsfilter + Change Docked Mode - Endre forankret modus + Endre forankret modus + Change GPU Accuracy - Endre GPU-nøyaktighet + Endre GPU-nøyaktighet + Configure - Konfigurer + Konfigurer + + Configure Current Game + + + + Continue/Pause Emulation - Fortsett/Pause Emuleringen + Fortsett/Pause Emuleringen + Exit Fullscreen - Avslutt fullskjerm + Avslutt fullskjerm + + + + Exit Eden + Exit yuzu Avslutt yuzu + Fullscreen - Fullskjerm + Fullskjerm + Load File - Last inn Fil + Last inn Fil + Load/Remove Amiibo - Last/Fjern Amiibo + Last/Fjern Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Omstart Emuleringen + Omstart Emuleringen + Stop Emulation - Stopp Emuleringen + Stopp Emuleringen + TAS Record - Spill inn TAS + Spill inn TAS + TAS Reset - Tilbakestill TAS + Tilbakestill TAS + TAS Start/Stop - Start/Stopp TAS + Start/Stopp TAS + Toggle Filter Bar - Veksle Filterlinje + Veksle Filterlinje + Toggle Framerate Limit - Veksle Bildefrekvensgrense + Veksle Bildefrekvensgrense + Toggle Mouse Panning - Veksle Muspanorering + Veksle Muspanorering + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Veksle Statuslinje + Veksle Statuslinje @@ -8023,6 +9028,300 @@ p, li { white-space: pre-wrap; } Ønsker du å gjenopprette denne amiiboen? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Avbryt + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + Verifisering mislyktes for følgende filer: + +%1 + + + + + Verifying integrity... + Verifiserer integritet... + + + + + Integrity verification succeeded! + Integritetsverifisering vellykket! + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + Integritetsverifisering mislyktes! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Feil ved fjerning av innhold + + + + Error Removing Update + Feil ved fjerning av oppdatering + + + + Error Removing DLC + Feil ved fjerning av DLC + + + + The base game is not installed in the NAND and cannot be removed. + Grunnspillet er ikke installert i NAND og kan ikke bli fjernet. + + + + There is no update installed for this title. + Det er ingen oppdatering installert for denne tittelen. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Fjerning lykkes + + + + Successfully removed %1 installed DLC. + Fjernet vellykket %1 installerte DLC-er. + + + + + Error Removing Transferable Shader Cache + Feil under fjerning av overførbar shader cache + + + + + A shader cache for this title does not exist. + En shaderbuffer for denne tittelen eksisterer ikke. + + + + Successfully removed the transferable shader cache. + Lykkes i å fjerne den overførbare shader cachen. + + + + Failed to remove the transferable shader cache. + Feil under fjerning av den overførbare shader cachen. + + + + Error Removing Vulkan Driver Pipeline Cache + Feil ved fjerning av Vulkan Driver-Rørledningsbuffer + + + + Failed to remove the driver pipeline cache. + Kunne ikke fjerne driverens rørledningsbuffer. + + + + + Error Removing Transferable Shader Caches + Feil ved fjerning av overførbare shaderbuffere + + + + Successfully removed the transferable shader caches. + Vellykket fjerning av overførbare shaderbuffere. + + + + Failed to remove the transferable shader cache directory. + Feil ved fjerning av overførbar shaderbuffer katalog. + + + + + Error Removing Custom Configuration + Feil Under Fjerning Av Tilpasset Konfigurasjon + + + + A custom configuration for this title does not exist. + En tilpasset konfigurasjon for denne tittelen finnes ikke. + + + + Successfully removed the custom game configuration. + Fjernet vellykket den tilpassede spillkonfigurasjonen. + + + + Failed to remove the custom game configuration. + Feil under fjerning av den tilpassede spillkonfigurasjonen. + + + + Reset Metadata Cache + Tilbakestill Mellomlagringen for Metadata + + + + The metadata cache is already empty. + Mellomlagringen for metadata er allerede tom. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Mellomlagringen for metadata kunne ikke slettes. Den kan være i bruk eller ikke-eksisterende. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Opprettet en snarvei til %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Dette vil opprette en snarvei til gjeldende AppImage. Dette fungerer kanskje ikke bra hvis du oppdaterer. Fortsette? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Lag Ikon + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Kan ikke opprette ikonfil. Stien "%1" finnes ikke og kan ikke opprettes. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index 3f55e1ae11..240a9b70a0 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -402,150 +402,184 @@ Dit zou zowel hun forum gebruikersnaam als hun IP-adres verbannen. % + Error - Fout + Fout + Output Engine: - Uitvoer-engine: + Uitvoer-engine: + Output Device: - Uitvoerapparaat: + Uitvoerapparaat: + Input Device: - Invoerapparaat: + Invoerapparaat: + Volume: - Volume: + Volume: + Mute audio when in background - Demp audio op de achtergrond + Demp audio op de achtergrond + Multicore CPU Emulation - Multicore CPU-emulatie + Multicore CPU-emulatie + Limit Speed Percent - Beperk Snelheidspercentage + Beperk Snelheidspercentage + Accuracy: - Nauwkeurigheid: + Nauwkeurigheid: + Unfuse FMA (improve performance on CPUs without FMA) - Ontbind FMA (verbeterd prestatie op CPU's zonder FMA) + Ontbind FMA (verbeterd prestatie op CPU's zonder FMA) + Faster FRSQRTE and FRECPE - Snellere FRSRTE en FRECPE + Snellere FRSRTE en FRECPE + Faster ASIMD instructions (32 bits only) - Snellere ASIMD-instructies (alleen 32-bits) + Snellere ASIMD-instructies (alleen 32-bits) + Inaccurate NaN handling - Onnauwkeurige NaN-verwerking + Onnauwkeurige NaN-verwerking + Disable address space checks - Schakel adresruimtecontroles uit + Schakel adresruimtecontroles uit + Ignore global monitor - Negeer globale monitor + Negeer globale monitor + API: - API: + API: + Device: - Apparaat: + Apparaat: + Shader Backend: - Shader Backend: + Shader Backend: + Resolution: - Resolutie: + Resolutie: + Window Adapting Filter: - Window Adapting Filter: + Window Adapting Filter: + FSR Sharpness: - FSR-scherpte: + FSR-scherpte: + Anti-Aliasing Method: - Antialiasing-methode: + Antialiasing-methode: + Fullscreen Mode: - Volledig scherm modus: + Volledig scherm modus: + Aspect Ratio: - Aspect Ratio: + Aspect Ratio: + Use disk pipeline cache - Gebruik schijfpijplijn-cache + Gebruik schijfpijplijn-cache + Use asynchronous GPU emulation - Gebruik asynchrone GPU-emulatie + Gebruik asynchrone GPU-emulatie + NVDEC emulation: - NVDEC-emulatie: + NVDEC-emulatie: + VSync Mode: - VSync-modus: + VSync-modus: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) dropt geen frames en vertoont geen scheuren, maar wordt beperkt door de vernieuwingsfrequentie van het scherm. + FIFO (VSync) dropt geen frames en vertoont geen scheuren, maar wordt beperkt door de vernieuwingsfrequentie van het scherm. FIFO Relaxed is vergelijkbaar met FIFO, maar staat scheuren toe wanneer het zich herstelt van een vertraging. Mailbox kan een lagere latentie hebben dan FIFO en scheurt niet, maar kan frames droppen. Immediate (geen synchronisatie) presenteert gewoon wat beschikbaar is en kan scheuren vertonen. + Enable asynchronous presentation (Vulkan only) - Schakel asynchrone presentatie in (alleen Vulkan) + Schakel asynchrone presentatie in (alleen Vulkan) + Force maximum clocks (Vulkan only) - Forceer maximale klokken (alleen Vulkan) + Forceer maximale klokken (alleen Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt. + Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt. + Anisotropic Filtering: - Anisotrope Filtering: + Anisotrope Filtering: Accuracy Level: Nauwkeurigheidsniveau: + Use asynchronous shader building (Hack) - Gebruik asynchrone shaderbouw (Hack) + Gebruik asynchrone shaderbouw (Hack) Use Fast GPU Time (Hack) @@ -556,550 +590,1432 @@ Immediate (geen synchronisatie) presenteert gewoon wat beschikbaar is en kan sch Schakelt Snelle GPU-tijd in. Deze optie forceert de meeste games om op hun hoogste native resolutie te draaien. + Use Vulkan pipeline cache - Gebruik Vulkan-pijplijn-cache + Gebruik Vulkan-pijplijn-cache + Enable Reactive Flushing - Schakel Reactive Flushing In + Schakel Reactive Flushing In + RNG Seed - RNG Seed + RNG Seed + Device Name - Apparaatnaam + Apparaatnaam + Note: this can be overridden when region setting is auto-select - Opmerking: dit kan worden overschreven wanneer de regio-instelling automatisch wordt geselecteerd + Opmerking: dit kan worden overschreven wanneer de regio-instelling automatisch wordt geselecteerd + Region: - Regio: + Regio: + Time Zone: - Tijdzone: + Tijdzone: + Sound Output Mode: - Geluidsuitvoermodus: + Geluidsuitvoermodus: + Prompt for user on game boot - Vraag aan gebruiker bij opstarten van het spel + Vraag aan gebruiker bij opstarten van het spel + Pause emulation when in background - Emulatie onderbreken op de achtergrond + Emulatie onderbreken op de achtergrond + Hide mouse on inactivity - Verberg muis wanneer inactief + Verberg muis wanneer inactief + CPU - CPU + CPU + BC1 (Low quality) - BC1 (Lage Kwaliteit) + BC1 (Lage Kwaliteit) + BC3 (Medium quality) - BC3 (Gemiddelde kwaliteit) + BC3 (Gemiddelde kwaliteit) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaders, alleen NVIDIA) + GLASM (Assembly Shaders, alleen NVIDIA) + Normal - Normaal + Normaal + High - Hoog + Hoog + Extreme - Extreme + Extreme + Auto - Auto + Auto + Accurate - Accuraat + Accuraat + Unsafe - Onveilig + Onveilig + Paranoid (disables most optimizations) - Paranoid (schakelt de meeste optimalisaties uit) + Paranoid (schakelt de meeste optimalisaties uit) + Borderless Windowed - Randloos Venster + Randloos Venster + Exclusive Fullscreen - Exclusief Volledig Scherm + Exclusief Volledig Scherm + No Video Output - Geen Video-uitvoer + Geen Video-uitvoer + CPU Video Decoding - CPU Videodecodering + CPU Videodecodering + GPU Video Decoding (Default) - GPU Videodecodering (Standaard) + GPU Videodecodering (Standaard) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EXPERIMENTEEL] + 0.75X (540p/810p) [EXPERIMENTEEL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [EXPERIMENTEEL] + 1.5X (1080p/1620p) [EXPERIMENTEEL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest Neighbor + Nearest Neighbor + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Geen + Geen + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Standaart (16:9) + Standaart (16:9) + Force 4:3 - Forceer 4:3 + Forceer 4:3 + Force 21:9 - Forceer 21:9 + Forceer 21:9 + Force 16:10 - Forceer 16:10 + Forceer 16:10 + Stretch to Window - Uitrekken naar Venster + Uitrekken naar Venster + Automatic - Automatisch + Automatisch + + Default - Standaard + Standaard + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japans (日本語) + Japans (日本語) + American English - Amerikaans-Engels + Amerikaans-Engels + French (français) - Frans (Français) + Frans (Français) + German (Deutsch) - Duits (Deutsch) + Duits (Deutsch) + Italian (italiano) - Italiaans (italiano) + Italiaans (italiano) + Spanish (español) - Spaans (Español) + Spaans (Español) + Chinese - Chinees + Chinees + Korean (한국어) - Koreaans (한국어) + Koreaans (한국어) + Dutch (Nederlands) - Nederlands (Nederlands) + Nederlands (Nederlands) + Portuguese (português) - Portugees (português) + Portugees (português) + Russian (Русский) - Russisch (Русский) + Russisch (Русский) + Taiwanese - Taiwanese + Taiwanese + British English - Brits-Engels + Brits-Engels + Canadian French - Canadees-Frans + Canadees-Frans + Latin American Spanish - Latijns-Amerikaans Spaans + Latijns-Amerikaans Spaans + Simplified Chinese - Vereenvoudigd Chinees + Vereenvoudigd Chinees + Traditional Chinese (正體中文) - Traditioneel Chinees (正體中文) + Traditioneel Chinees (正體中文) + Brazilian Portuguese (português do Brasil) - Braziliaans-Portugees (português do Brasil) + Braziliaans-Portugees (português do Brasil) + + Serbian (српски) + + + + + Japan - Japan + Japan + USA - USA + USA + Europe - Europa + Europa + Australia - Australië + Australië + China - China + China + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Standaard (%1) + Standaard (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egypte + Egypte + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Ijsland + Ijsland + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libië + Libië + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polen + Polen + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Turkije + Turkije + UCT - UCT + UCT + Universal - Universeel + Universeel + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Docked + Docked + Handheld - Handheld + Handheld + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5908,6 +6824,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5965,80 +6882,104 @@ Would you like to bypass this and exit anyway? Wil je toch afsluiten? + None - Geen + Geen + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Docked + Docked + Handheld - Handheld + Handheld + Normal - Normaal + Normaal + High - Hoog + Hoog + Extreme - Extreme + Extreme + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6466,100 +7407,192 @@ Debug-bericht: Hotkeys + Audio Mute/Unmute - Audio Dempen/Dempen Opheffen + Audio Dempen/Dempen Opheffen + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Hoofdvenster + Hoofdvenster + Audio Volume Down - Audiovolume Omlaag + Audiovolume Omlaag + Audio Volume Up - Audiovolume Omhoog + Audiovolume Omhoog + Capture Screenshot - Leg Schermafbeelding Vast + Leg Schermafbeelding Vast + Change Adapting Filter - Wijzig Aanpassingsfilter + Wijzig Aanpassingsfilter + Change Docked Mode - Wijzig Docked-modus + Wijzig Docked-modus + Change GPU Accuracy - Wijzig GPU-nauwkeurigheid + Wijzig GPU-nauwkeurigheid + Configure - Configureer + Configureer + + Configure Current Game + + + + Continue/Pause Emulation - Emulatie Doorgaan/Onderbreken + Emulatie Doorgaan/Onderbreken + Exit Fullscreen - Volledig Scherm Afsluiten + Volledig Scherm Afsluiten + + + + Exit Eden + Exit yuzu yuzu afsluiten + Fullscreen - Volledig Scherm + Volledig Scherm + Load File - Laad Bestand + Laad Bestand + Load/Remove Amiibo - Laad/Verwijder Amiibo + Laad/Verwijder Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Herstart Emulatie + Herstart Emulatie + Stop Emulation - Stop Emulatie + Stop Emulatie + TAS Record - TAS Opname + TAS Opname + TAS Reset - TAS Reset + TAS Reset + TAS Start/Stop - TAS Start/Stop + TAS Start/Stop + Toggle Filter Bar - Schakel Filterbalk + Schakel Filterbalk + Toggle Framerate Limit - Schakel Frameratelimiet + Schakel Frameratelimiet + Toggle Mouse Panning - Schakel Muispanning + Schakel Muispanning + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Schakel Statusbalk + Schakel Statusbalk @@ -7983,6 +9016,300 @@ p, li { white-space: pre-wrap; } Wil je deze amiibo herstellen? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + Verificatie mislukt voor de volgende bestanden: + +%1 + + + + + Verifying integrity... + Integriteit verifiëren... + + + + + Integrity verification succeeded! + Integriteitsverificatie geslaagd! + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + Integriteitsverificatie mislukt! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Fout bij het verwijderen van de inhoud + + + + Error Removing Update + Fout bij het verwijderen van de update + + + + Error Removing DLC + Fout bij het verwijderen van DLC + + + + The base game is not installed in the NAND and cannot be removed. + Het basisspel is niet geïnstalleerd in de NAND en kan niet worden verwijderd. + + + + There is no update installed for this title. + Er is geen update geïnstalleerd voor dit spel. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Met Succes Verwijderd + + + + Successfully removed %1 installed DLC. + %1 geïnstalleerde DLC met succes verwijderd. + + + + + Error Removing Transferable Shader Cache + Fout bij het verwijderen van Overdraagbare Shader-cache + + + + + A shader cache for this title does not exist. + Er bestaat geen shader-cache voor dit spel. + + + + Successfully removed the transferable shader cache. + De overdraagbare shader-cache is verwijderd. + + + + Failed to remove the transferable shader cache. + Kon de overdraagbare shader-cache niet verwijderen. + + + + Error Removing Vulkan Driver Pipeline Cache + Fout bij het verwijderen van Pijplijn-cache van Vulkan-driver + + + + Failed to remove the driver pipeline cache. + Kon de pijplijn-cache van de driver niet verwijderen. + + + + + Error Removing Transferable Shader Caches + Fout bij het verwijderen van overdraagbare shader-caches + + + + Successfully removed the transferable shader caches. + De overdraagbare shader-caches zijn verwijderd. + + + + Failed to remove the transferable shader cache directory. + Kon de overdraagbare shader-cache-map niet verwijderen. + + + + + Error Removing Custom Configuration + Fout bij het verwijderen van aangepaste configuratie + + + + A custom configuration for this title does not exist. + Er bestaat geen aangepaste configuratie voor dit spel. + + + + Successfully removed the custom game configuration. + De aangepaste spelconfiguratie is verwijderd. + + + + Failed to remove the custom game configuration. + Kon de aangepaste spelconfiguratie niet verwijderen. + + + + Reset Metadata Cache + Herstel Metagegevenscache + + + + The metadata cache is already empty. + De metagegevenscache is al leeg. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + De metagegevenscache kon niet worden verwijderd. Het wordt mogelijk gebruikt of bestaat niet. + + + + Create Shortcut + Maak Snelkoppeling + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Succesvol een snelkoppeling naar %1 gemaakt + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Dit maakt een snelkoppeling naar de huidige AppImage. Dit werkt mogelijk niet goed als je een update uitvoert. Doorgaan? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Maak Icoon + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Kan geen icoonbestand maken. Pad "%1" bestaat niet en kan niet worden aangemaakt. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 77824aac68..5540e88048 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -402,144 +402,178 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP. % + Error - Błąd + Błąd + Software keyboard - Klawiatura programowa + Klawiatura programowa + Output Engine: - Silnik wyjściowy + Silnik wyjściowy + Output Device: - Urządzenie wyjściowe: + Urządzenie wyjściowe: + Input Device: - Urządzenie wejściowe: + Urządzenie wejściowe: + Mute audio - Wycisz dźwięk + Wycisz dźwięk + Volume: - Głośność: + Głośność: + Mute audio when in background - Wyciszaj audio gdy yuzu działa w tle + Wyciszaj audio gdy yuzu działa w tle + Multicore CPU Emulation - Emulacja CPU Wielordzeniowa + Emulacja CPU Wielordzeniowa + Limit Speed Percent - Procent limitu prędkości + Procent limitu prędkości + Accuracy: - Precyzja: + Precyzja: + Unfuse FMA (improve performance on CPUs without FMA) - Unfuse FMA (zwiększ wydajność na procesorach bez FMA) + Unfuse FMA (zwiększ wydajność na procesorach bez FMA) + Faster FRSQRTE and FRECPE - Szybsze FRSQRTE i FRECPE + Szybsze FRSQRTE i FRECPE + Faster ASIMD instructions (32 bits only) - Szybsze instrukcje ASIMD (Tylko 32-bit) + Szybsze instrukcje ASIMD (Tylko 32-bit) + Inaccurate NaN handling - Niedokładna obsługa NaN + Niedokładna obsługa NaN + Disable address space checks - Wyłącz sprawdzanie przestrzeni adresów + Wyłącz sprawdzanie przestrzeni adresów + Ignore global monitor - Ignoruj ogólne monitorowanie + Ignoruj ogólne monitorowanie + API: - API: + API: + Device: - Urządzenie: + Urządzenie: + Shader Backend: - Backend Shaderów: + Backend Shaderów: + Resolution: - Rozdzielczość: + Rozdzielczość: + Window Adapting Filter: - Filtr Adaptującego Okna: + Filtr Adaptującego Okna: + FSR Sharpness: - Ostrość FSR: + Ostrość FSR: + Anti-Aliasing Method: - Metoda Anty-Aliasingu: + Metoda Anty-Aliasingu: + Fullscreen Mode: - Tryb Pełnoekranowy: + Tryb Pełnoekranowy: + Aspect Ratio: - Format obrazu: + Format obrazu: + Use disk pipeline cache - Użyj Pamięci Podręcznej Pipeline z dysku + Użyj Pamięci Podręcznej Pipeline z dysku + Use asynchronous GPU emulation - Użyj asynchronicznej emulacji GPU + Użyj asynchronicznej emulacji GPU + NVDEC emulation: - Emulacja NVDEC: + Emulacja NVDEC: + VSync Mode: - Tryb synchronizacji pionowej: + Tryb synchronizacji pionowej: + Force maximum clocks (Vulkan only) - Wymuś maksymalne zegary (Tylko Vulkan) + Wymuś maksymalne zegary (Tylko Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania. + Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania. + Anisotropic Filtering: - Filtrowanie anizotropowe: + Filtrowanie anizotropowe: Accuracy Level: Precyzja: + Use asynchronous shader building (Hack) - Użyj asynchronicznego budowania shaderów (Hack) + Użyj asynchronicznego budowania shaderów (Hack) Use Fast GPU Time (Hack) @@ -550,524 +584,1435 @@ To zbanuje jego/jej nick na forum, oraz jego/jej adres IP. Włącza Szybszy Czas GPU. Ta opcja zmusza większość gier do wyświetlania w swojej najwyższej natywnej rozdzielczości. + Use Vulkan pipeline cache - Użyj pamięci podręcznej strumienia dla Vulkana + Użyj pamięci podręcznej strumienia dla Vulkana + RNG Seed - Ziarno RNG + Ziarno RNG + Device Name - Nazwa urządzenia + Nazwa urządzenia + Note: this can be overridden when region setting is auto-select - Uwaga: można to zmienić, gdy ustawienie regionu jest wybierane automatycznie + Uwaga: można to zmienić, gdy ustawienie regionu jest wybierane automatycznie + Region: - Region: + Region: + Time Zone: - Strefa czasowa: + Strefa czasowa: + Sound Output Mode: - Tryb wyjścia dźwięku: + Tryb wyjścia dźwięku: + Prompt for user on game boot - Pytaj o użytkownika podczas uruchamiania gry + Pytaj o użytkownika podczas uruchamiania gry + Pause emulation when in background - Wstrzymaj emulację w tle + Wstrzymaj emulację w tle + Hide mouse on inactivity - Ukryj mysz przy braku aktywności + Ukryj mysz przy braku aktywności + CPU - CPU + CPU + Uncompressed (Best quality) - Brak (najlepsza jakość) + Brak (najlepsza jakość) + BC1 (Low quality) - BC1 (niska jakość) + BC1 (niska jakość) + BC3 (Medium quality) - BC3 (średnia jakość) + BC3 (średnia jakość) + Vulkan - Vulkan + Vulkan + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Zgromadzone Shadery, tylko NVIDIA) + GLASM (Zgromadzone Shadery, tylko NVIDIA) + Normal - Normalny + Normalny + High - Wysoki + Wysoki + Auto - Automatyczny + Automatyczny + Accurate - Dokładny + Dokładny + Unsafe - Niebezpieczny + Niebezpieczny + Paranoid (disables most optimizations) - Paranoiczne (wyłącza większość optymalizacji) + Paranoiczne (wyłącza większość optymalizacji) + Borderless Windowed - W oknie (Bezramkowy) + W oknie (Bezramkowy) + Exclusive Fullscreen - Exclusive Fullscreen + Exclusive Fullscreen + No Video Output - Brak wyjścia wideo + Brak wyjścia wideo + CPU Video Decoding - Dekodowanie Wideo przez CPU + Dekodowanie Wideo przez CPU + GPU Video Decoding (Default) - Dekodowanie Wideo przez GPU (Domyślne) + Dekodowanie Wideo przez GPU (Domyślne) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EKSPERYMENTALNE] + 0.75X (540p/810p) [EKSPERYMENTALNE] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [Ekperymentalnie] + 1.5X (1080p/1620p) [Ekperymentalnie] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Najbliższy sąsiadujący + Najbliższy sąsiadujący + Bilinear - Bilinearny + Bilinearny + Bicubic - Bikubiczny + Bikubiczny + Gaussian - Kulisty + Kulisty + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Żadna (wyłączony) + Żadna (wyłączony) + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Domyślne (16:9) + Domyślne (16:9) + Force 4:3 - Wymuś 4:3 + Wymuś 4:3 + Force 21:9 - Wymuś 21:9 + Wymuś 21:9 + Force 16:10 - Wymuś 16:10 + Wymuś 16:10 + Stretch to Window - Rozciągnij do Okna + Rozciągnij do Okna + Automatic - Automatyczne + Automatyczne + + Default - Domyślny + Domyślny + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japoński (日本語) + Japoński (日本語) + American English - Angielski Amerykański + Angielski Amerykański + French (français) - Francuski (français) + Francuski (français) + German (Deutsch) - Niemiecki (Niemcy) + Niemiecki (Niemcy) + Italian (italiano) - Włoski (italiano) + Włoski (italiano) + Spanish (español) - Hiszpański (español) + Hiszpański (español) + Chinese - Chiński + Chiński + Korean (한국어) - Koreański (한국어) + Koreański (한국어) + Dutch (Nederlands) - Duński (Holandia) + Duński (Holandia) + Portuguese (português) - Portugalski (português) + Portugalski (português) + Russian (Русский) - Rosyjski (Русский) + Rosyjski (Русский) + Taiwanese - Tajwański + Tajwański + British English - Angielski Brytyjski + Angielski Brytyjski + Canadian French - Fancuski (Kanada) + Fancuski (Kanada) + Latin American Spanish - Hiszpański (Latin American) + Hiszpański (Latin American) + Simplified Chinese - Chiński (Uproszczony) + Chiński (Uproszczony) + Traditional Chinese (正體中文) - Chiński tradycyjny (正體中文) + Chiński tradycyjny (正體中文) + Brazilian Portuguese (português do Brasil) - Portugalski (português do Brasil) + Portugalski (português do Brasil) + + Serbian (српски) + + + + + Japan - Japonia + Japonia + USA - USA + USA + Europe - Europa + Europa + Australia - Australia + Australia + China - Chiny + Chiny + Korea - Korea + Korea + Taiwan - Tajwan + Tajwan + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egipt + Egipt + Eire - Irlandia + Irlandia + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Islandia + Islandia + Iran - Iran + Iran + Israel - Izrael + Izrael + Jamaica - Jamajka + Jamajka + Kwajalein - Kwajalein + Kwajalein + Libya - Libia + Libia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polska + Polska + Portugal - Portugalia + Portugalia + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapur + Singapur + Turkey - Turcja + Turcja + UCT - UCT + UCT + Universal - Uniwersalny + Uniwersalny + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Zadokowany + Zadokowany + Handheld - Przenośnie + Przenośnie + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5321,7 +6266,6 @@ Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja> Konf 1 plik został %n plików zostało - %n plików zostało @@ -5350,8 +6294,6 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. 1 nowy plik został zainstalowany %n nowych plików zostało zainstalowane - - %n nowych plików zostało zainstalowane @@ -5362,7 +6304,6 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. 1 plik został nadpisany %n plików zostało nadpisane - %n plików zostało nadpisane @@ -5372,7 +6313,6 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC. 1 pliku nie udało się zainstalować %n plików nie udało się zainstalować - %n plików nie udało się zainstalować @@ -5817,7 +6757,6 @@ Would you like to download it? Budowanie shadera Budowanie: %n shaderów - Budowanie: %n shaderów @@ -5856,6 +6795,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5913,52 +6853,104 @@ Would you like to bypass this and exit anyway? Czy chcesz to ominąć i mimo to wyjść? + None - Żadna (wyłączony) + Żadna (wyłączony) + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + + Nearest + + + + Bilinear - Bilinearny + Bilinearny + Bicubic - Bikubiczny + Bikubiczny + Gaussian - Kulisty + Kulisty + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Zadokowany + Zadokowany + Handheld - Przenośnie + Przenośnie + Normal - Normalny + Normalny + High - Wysoki + Wysoki + + Extreme + + + + Vulkan - Vulkan + Vulkan + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -6282,7 +7274,6 @@ Czy chcesz to ominąć i mimo to wyjść? 1 z %n rezultatów %1 z %n rezultatów - %1 z %n rezultatów @@ -6387,96 +7378,192 @@ Komunikat debugowania: Hotkeys + Audio Mute/Unmute - Wycisz/Odcisz Audio + Wycisz/Odcisz Audio + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Okno główne + Okno główne + Audio Volume Down - Zmniejsz głośność dźwięku + Zmniejsz głośność dźwięku + Audio Volume Up - Zwiększ głośność dźwięku + Zwiększ głośność dźwięku + Capture Screenshot - Zrób zrzut ekranu + Zrób zrzut ekranu + Change Adapting Filter - Zmień filtr adaptacyjny + Zmień filtr adaptacyjny + Change Docked Mode - Zmień tryb dokowania + Zmień tryb dokowania + Change GPU Accuracy - Zmień dokładność GPU + Zmień dokładność GPU + + Configure + + + + + Configure Current Game + + + + Continue/Pause Emulation - Kontynuuj/Zatrzymaj Emulację + Kontynuuj/Zatrzymaj Emulację + Exit Fullscreen - Wyłącz Pełny Ekran + Wyłącz Pełny Ekran + + + + Exit Eden + Exit yuzu Wyjdź z yuzu + Fullscreen - Pełny ekran + Pełny ekran + Load File - Załaduj plik... + Załaduj plik... + Load/Remove Amiibo - Załaduj/Usuń Amiibo + Załaduj/Usuń Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Zrestartuj Emulację + Zrestartuj Emulację + Stop Emulation - Zatrzymaj Emulację + Zatrzymaj Emulację + TAS Record - Nagrywanie TAS + Nagrywanie TAS + TAS Reset - Reset TAS + Reset TAS + TAS Start/Stop - TAS Start/Stop + TAS Start/Stop + Toggle Filter Bar - Pokaż pasek filtrowania + Pokaż pasek filtrowania + Toggle Framerate Limit - Przełącz limit liczby klatek na sekundę + Przełącz limit liczby klatek na sekundę + Toggle Mouse Panning - Włącz przesuwanie myszką + Włącz przesuwanie myszką + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Przełącz pasek stanu + Przełącz pasek stanu @@ -7900,6 +8987,298 @@ p, li { white-space: pre-wrap; } Czy chcesz odnowić to amiibo? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Anuluj + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + Operacja zakończona sukcesem. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Błąd podczas usuwania zawartości + + + + Error Removing Update + Błąd podczas usuwania aktualizacji + + + + Error Removing DLC + Błąd podczas usuwania dodatków + + + + The base game is not installed in the NAND and cannot be removed. + Gra nie jest zainstalowana w NAND i nie może zostać usunięta. + + + + There is no update installed for this title. + Brak zainstalowanych łatek dla tego tytułu. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Pomyślnie usunięto + + + + Successfully removed %1 installed DLC. + Pomyślnie usunięto %1 zainstalowane DLC. + + + + + Error Removing Transferable Shader Cache + Błąd podczas usuwania przenośnej pamięci podręcznej Shaderów. + + + + + A shader cache for this title does not exist. + Pamięć podręczna Shaderów dla tego tytułu nie istnieje. + + + + Successfully removed the transferable shader cache. + Pomyślnie usunięto przenośną pamięć podręczną Shaderów. + + + + Failed to remove the transferable shader cache. + Nie udało się usunąć przenośnej pamięci Shaderów. + + + + Error Removing Vulkan Driver Pipeline Cache + Błąd podczas usuwania pamięci podręcznej strumienia sterownika Vulkana + + + + Failed to remove the driver pipeline cache. + Błąd podczas usuwania pamięci podręcznej strumienia sterownika. + + + + + Error Removing Transferable Shader Caches + Błąd podczas usuwania Transferowalnych Shaderów + + + + Successfully removed the transferable shader caches. + Pomyślnie usunięto transferowalne shadery. + + + + Failed to remove the transferable shader cache directory. + Nie udało się usunąć ścieżki transferowalnych shaderów. + + + + + Error Removing Custom Configuration + Błąd podczas usuwania niestandardowej konfiguracji + + + + A custom configuration for this title does not exist. + Niestandardowa konfiguracja nie istnieje dla tego tytułu. + + + + Successfully removed the custom game configuration. + Pomyślnie usunięto niestandardową konfiguracje gry. + + + + Failed to remove the custom game configuration. + Nie udało się usunąć niestandardowej konfiguracji gry. + + + + Reset Metadata Cache + Zresetuj pamięć podręczną metadanych + + + + The metadata cache is already empty. + Pamięć podręczna metadanych jest już pusta. + + + + The operation completed successfully. + Operacja zakończona sukcesem. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Nie udało się usunąć pamięci podręcznej metadanych. Może być używana lub nie istnieje. + + + + Create Shortcut + Utwórz skrót + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Pomyślnie utworzono skrót do %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Utworzy to skrót do obecnego AppImage. Może nie działać dobrze po aktualizacji. Kontynuować? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Utwórz ikonę + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Nie można utworzyć pliku ikony. Ścieżka "%1" nie istnieje oraz nie może być utworzona. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index 3ce89e54e8..79e88d1eb7 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -402,387 +402,466 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.% + Amiibo editor - Editor de Amiibo + Editor de Amiibo + Controller configuration - Configuração de controles + Configuração de controles + Data erase - Apagamento de dados + Apagamento de dados + Error - Erro + Erro + Net connect - Conectar à rede + Conectar à rede + Player select - Seleção de jogador + Seleção de jogador + Software keyboard - Teclado do software + Teclado do software + Mii Edit - Editar Mii + Editar Mii + Online web - Rede online + Rede online + Shop - Loja + Loja + Photo viewer - Visualizador de imagens + Visualizador de imagens + Offline web - Rede offline + Rede offline + Login share - Compartilhamento de Login + Compartilhamento de Login + Wifi web auth - Autenticação web por Wifi + Autenticação web por Wifi + My page - Minha página + Minha página + Output Engine: - Mecanismo de Saída: + Mecanismo de Saída: + Output Device: - Dispositivo de Saída + Dispositivo de Saída + Input Device: - Dispositivo de Entrada + Dispositivo de Entrada + Mute audio - Mutar Áudio + Mutar Áudio + Volume: - Volume: + Volume: + Mute audio when in background - Silencia o áudio quando a janela ficar em segundo plano + Silencia o áudio quando a janela ficar em segundo plano + Multicore CPU Emulation - Emulação de CPU multinúcleo + Emulação de CPU multinúcleo + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Esta opção aumenta o uso de threads de emulação da CPU de 1 para o máximo de 4 do switch. + Esta opção aumenta o uso de threads de emulação da CPU de 1 para o máximo de 4 do switch. Isso é prioritariamente uma opção de depuração e não deve ser desabilitada. + Memory Layout - Layout de Memória + Layout de Memória + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Aumenta a quantidade padrão de 4GB de memória RAM emulada do Switch do varejo, para os 8/6GB dos kits de desenvolvedor do console. + Aumenta a quantidade padrão de 4GB de memória RAM emulada do Switch do varejo, para os 8/6GB dos kits de desenvolvedor do console. Isso não melhora a estabilidade ou performance e só serve para comportar grandes mods de textura na RAM emulada. Habilitar essa opção aumentará o uso de memória. Não é recomendado habilitar isso a não ser que um jogo específico com um mod de textura precise. + Limit Speed Percent - Limitar percentual de velocidade + Limitar percentual de velocidade + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Controla a velocidade máxima de renderização de um jogo, mas vai depender de cada jogo se ele roda mais rápido ou não. + Controla a velocidade máxima de renderização de um jogo, mas vai depender de cada jogo se ele roda mais rápido ou não. 200% para um jogo de 30 FPS são 60 FPS e para um de 60 FPS, serão 120 FPS. Desabilitar essa opção faz com que você destrave a taxa de quadros para o máximo que seu PC consegue alcançar. + Accuracy: - Precisão: + Precisão: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Esta configuração controla a precisão da CPU emulada. + Esta configuração controla a precisão da CPU emulada. Não altere isso a menos que saiba o que está fazendo. + + Backend: - Backend: + Backend: + Unfuse FMA (improve performance on CPUs without FMA) - Não usar FMA (melhora o desempenho em CPUs sem FMA) + Não usar FMA (melhora o desempenho em CPUs sem FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. + Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. + Faster FRSQRTE and FRECPE - FRSQRTE e FRECPE mais rápidos + FRSQRTE e FRECPE mais rápidos + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas menos precisas. + Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas menos precisas. + Faster ASIMD instructions (32 bits only) - Instruções ASIMD mais rápidas (apenas 32 bits) + Instruções ASIMD mais rápidas (apenas 32 bits) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. + Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. + Inaccurate NaN handling - Tratamento impreciso de NaN + Tratamento impreciso de NaN + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Esta opção melhora a velocidade ao remover a checagem NaN. + Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. + Disable address space checks - Desativar a verificação do espaço de endereços + Desativar a verificação do espaço de endereços + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Esta opção melhora a velocidade ao eliminar a checagem de segurança antes de cada leitura/escrita de memória no dispositivo convidado. + Esta opção melhora a velocidade ao eliminar a checagem de segurança antes de cada leitura/escrita de memória no dispositivo convidado. Desabilitar essa opção pode permitir que um jogo leia/escreva na memória do emulador. + Ignore global monitor - Ignorar monitor global + Ignorar monitor global + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. + Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Alterna entre as APIs gráficas disponíveis. + Alterna entre as APIs gráficas disponíveis. Vulkan é a recomendada na maioria dos casos. + Device: - Dispositivo: + Dispositivo: + This setting selects the GPU to use with the Vulkan backend. - Esta opção seleciona a GPU a ser usada com a Vulkan. + Esta opção seleciona a GPU a ser usada com a Vulkan. + Shader Backend: - Backend de Shaders: + Backend de Shaders: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - O backend de shaders a ser usado com a OpenGL. + O backend de shaders a ser usado com a OpenGL. GLSL é o mais rápido em performance e o melhor na precisão da renderização. GLASM é um backend exclusivo descontinuado da NVIDIA que oferece uma performance de compilação de shaders muito melhor ao custo de FPS e precisão de renderização. SPIR-V é o mais rápido ao compilar shaders, mas produz resultados ruins na maioria dos drivers de GPU. + Resolution: - Resolução: + Resolução: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - Força o jogo a renderizar em uma resolução diferente. + Força o jogo a renderizar em uma resolução diferente. Resoluções maiores requerem mais VRAM e largura de banda. Opções menores do que 1X podem causar problemas na renderização. + Window Adapting Filter: - Filtro de adaptação de janela: + Filtro de adaptação de janela: + FSR Sharpness: - Nitidez do FSR: + Nitidez do FSR: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR. + Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR. + Anti-Aliasing Method: - Método de Anti-Aliasing: + Método de Anti-Aliasing: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - O método anti-aliasing a ser utilizado. + O método anti-aliasing a ser utilizado. SMAA oferece a melhor qualidade. FXAA tem um impacto menor na performance e pode produzir uma imagem melhor e mais estável em resoluções muito baixas. + Fullscreen Mode: - Modo de Tela Cheia: + Modo de Tela Cheia: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - O método utilizado ao renderizar a janela em tela cheia. + O método utilizado ao renderizar a janela em tela cheia. Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogos requerem pra entrada de texto. Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. + Aspect Ratio: - Proporção de Tela: + Proporção de Tela: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Estica a imagem do jogo para a proporção de tela especificada. + Estica a imagem do jogo para a proporção de tela especificada. Jogos do Switch somente suportam 16:9, por isso mods customizados por jogo são necessários para outras proporções. Isso também controla a proporção de aspecto de capturas de telas. + Use disk pipeline cache - Usar cache de pipeline em disco + Usar cache de pipeline em disco + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Permite guardar os shaders para carregar os jogos nas execuções seguintes. + Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. + Use asynchronous GPU emulation - Usar emulação assíncrona da GPU + Usar emulação assíncrona da GPU + Uses an extra CPU thread for rendering. This option should always remain enabled. - Usa uma thread de CPU extra para renderização. + Usa uma thread de CPU extra para renderização. Esta opção deve estar sempre habilitada. + NVDEC emulation: - Emulação NVDEC: + Emulação NVDEC: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Especifica como os vídeos devem ser decodificados. + Especifica como os vídeos devem ser decodificados. Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não decodificar nada (tela preta nos vídeos). Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. + ASTC Decoding Method: - Método de Decodificação ASTC: + Método de Decodificação ASTC: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Esta opção controla como as texturas ASTC devem ser decodificadas. + Esta opção controla como as texturas ASTC devem ser decodificadas. CPU: Usa a CPU para a decodificação. Método mais lento, porém o mais seguro. GPU: Usa os shaders de computação da GPU para decodificar texturas ASTC. Recomendado para a maioria dos jogos e usuários. CPU de Forma Assíncrona: Usa a CPU para decodificar texturas ASTC à medida que aparecem. Elimina completamente os travamentos de decodificação ASTC ao custo de problemas na renderização enquanto as texturas estão sendo decodificadas. + ASTC Recompression Method: - Método de Recompressão ASTC: + Método de Recompressão ASTC: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Quase todas as GPUs de desktop e laptop não possuem suporte para texturas ASTC, o que força o emulador a descompactá-las para um formato intermediário que qualquer placa suporta, o RGBA8. + Quase todas as GPUs de desktop e laptop não possuem suporte para texturas ASTC, o que força o emulador a descompactá-las para um formato intermediário que qualquer placa suporta, o RGBA8. Esta opção recompacta o RGBA8 ou pro formato BC1 ou pro BC3, economizando VRAM mas afetando negativamente a qualidade da imagem. + VRAM Usage Mode: - Modo de Uso da VRAM: + Modo de Uso da VRAM: Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. Define se o emulador deve preferir conservar ou fazer o uso máximo da memória de vídeo disponível para melhorar a performance. Não tem efeito em gráficos integrados. O modo Agressivo pode impactar fortemente na performance de outras aplicações, tipo programas de gravação de tela. + VSync Mode: - Modo de VSync: + Modo de VSync: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. + FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. FIFO Relaxado é similar ao FIFO mas permite o tearing quando se recupera de um slow down. Caixa de entrada pode ter a latência mais baixa do que o FIFO e não causa tearing mas pode reduzir os frames. Imediata (sem sincronização) simplesmente apresenta o que estiver disponível e pode exibir tearing. + Enable asynchronous presentation (Vulkan only) - Ativar apresentação assíncrona (Somente Vulkan) + Ativar apresentação assíncrona (Somente Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. + Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. + Force maximum clocks (Vulkan only) - Forçar velocidade máxima (somente Vulkan) + Forçar velocidade máxima (somente Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir sua velocidade. + Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir sua velocidade. + Anisotropic Filtering: - Filtragem anisotrópica: + Filtragem anisotrópica: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - Controla a qualidade da renderização de texturas em ângulos oblíquos. + Controla a qualidade da renderização de texturas em ângulos oblíquos. É uma configuração leve, e é seguro deixar em 16x na maioria das GPUs. @@ -804,13 +883,15 @@ Esta opção pode ser alterada durante o jogo. Alguns jogos podem exigir serem iniciados na precisão alta pra renderizarem corretamente. + Use asynchronous shader building (Hack) - Usar compilação assíncrona de shaders (Hack) + Usar compilação assíncrona de shaders (Hack) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Ativa a compilação de shaders assíncrona, o que pode reduzir engasgos. + Ativa a compilação de shaders assíncrona, o que pode reduzir engasgos. Esta opção é experimental. @@ -822,736 +903,1190 @@ Esta opção é experimental. Ativa um tempo de resposta rápido da GPU. Esta opção forçará a maioria dos jogos a rodar em sua resolução nativa mais alta. + Use Vulkan pipeline cache - Utilizar cache de pipeline do Vulkan + Utilizar cache de pipeline do Vulkan + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Ativa o cache de pipeline da fabricante da GPU. + Ativa o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. + Enable Compute Pipelines (Intel Vulkan Only) - Habilitar Pipelines de Computação (Somente Vulkan da Intel) + Habilitar Pipelines de Computação (Somente Vulkan da Intel) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Habilita pipelines de computação, obrigatórias para alguns jogos. + Habilita pipelines de computação, obrigatórias para alguns jogos. Essa configuração só existe para drivers proprietários Intel, e pode travar se estiver habilitado. Pipelines de computação estão sempre habilitadas em todos os outros drivers. + Enable Reactive Flushing - Ativar Flushing Reativo + Ativar Flushing Reativo + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. + Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. + Sync to framerate of video playback - Sincronizar com o framerate da reprodução de vídeo + Sincronizar com o framerate da reprodução de vídeo + Run the game at normal speed during video playback, even when the framerate is unlocked. - Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. + Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. + Barrier feedback loops - Ciclos de feedback de barreira + Ciclos de feedback de barreira + Improves rendering of transparency effects in specific games. - Melhora a renderização de efeitos de transparência em jogos específicos. + Melhora a renderização de efeitos de transparência em jogos específicos. + RNG Seed - Semente RNG + Semente RNG + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - Controla a semente do gerador de números aleatórios. + Controla a semente do gerador de números aleatórios. Usado principalmente para propósitos de speedrunning. + Device Name - Nome do Dispositivo + Nome do Dispositivo + The name of the emulated Switch. - O nome do Switch emulado. + O nome do Switch emulado. + Custom RTC Date: - Data personalizada do sistema: + Data personalizada do sistema: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Esta opção permite alterar o relógio do Switch emulado. + Esta opção permite alterar o relógio do Switch emulado. Pode ser utilizada para manipular o tempo nos jogos. + Language: - Idioma: + Idioma: + Note: this can be overridden when region setting is auto-select - Nota: isso pode ser substituído caso a configuração de região automática esteja ativada + Nota: isso pode ser substituído caso a configuração de região automática esteja ativada + Region: - Região: + Região: + The region of the emulated Switch. - A região do Switch emulado. + A região do Switch emulado. + Time Zone: - Fuso horário: + Fuso horário: + The time zone of the emulated Switch. - O fuso horário do Switch emulado. + O fuso horário do Switch emulado. + Sound Output Mode: - Modo de Saída de Som: + Modo de Saída de Som: + Console Mode: - Modo Console: + Modo Console: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Seleciona se o console é emulado no Modo TV ou portátil. + Seleciona se o console é emulado no Modo TV ou portátil. Os jogos mudarão suas resoluções, detalhes e controles suportados de acordo com essa opção. Configurar essa opção para o Modo Portátil pode ajudar a melhorar a performance em sistemas mais fracos. + Prompt for user on game boot - Escolher um usuário ao iniciar um jogo + Escolher um usuário ao iniciar um jogo Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Pede para selecionar um perfil de usuário a cada boot, útil se várias pessoas utilizam o yuzu no mesmo PC. + Pause emulation when in background - Pausar emulação quando a janela ficar em segundo plano + Pausar emulação quando a janela ficar em segundo plano This setting pauses yuzu when focusing other windows. Esta opção pausa o yuzu quando outras janelas estão ativas. + Confirm before stopping emulation - Confirmar antes de parar a emulação + Confirmar antes de parar a emulação + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Esta configuração desconsidera as solicitações dos jogos que pedem pra confirmarem a interrupção deles. + Esta configuração desconsidera as solicitações dos jogos que pedem pra confirmarem a interrupção deles. Ativar essa configuração ignora essas solicitações e sai da emulação direto. + Hide mouse on inactivity - Esconder cursor do mouse enquanto ele estiver inativo + Esconder cursor do mouse enquanto ele estiver inativo + This setting hides the mouse after 2.5s of inactivity. - Esta configuração esconde o mouse após 2,5s de inatividade. + Esta configuração esconde o mouse após 2,5s de inatividade. + Disable controller applet - Desativar miniaplicativo dos controles + Desativar miniaplicativo dos controles + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Força a desativação do uso do miniaplicativo dos controles pelos dispositivos convidados. + Força a desativação do uso do miniaplicativo dos controles pelos dispositivos convidados. Quando um dispositivo convidado tenta abrir o miniaplicativo dos controles, ele é imediatamente fechado. + Enable Gamemode - Ativar Gamemode + Ativar Gamemode + Custom frontend - Frontend customizado + Frontend customizado + Real applet - Miniaplicativo real + Miniaplicativo real + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU Assíncrona + CPU Assíncrona + Uncompressed (Best quality) - Descompactado (Melhor qualidade) + Descompactado (Melhor qualidade) + BC1 (Low quality) - BC1 (Baixa qualidade) + BC1 (Baixa qualidade) + BC3 (Medium quality) - BC3 (Média qualidade) + BC3 (Média qualidade) + Conservative - Conservador + Conservador + Aggressive - Agressivo + Agressivo + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Nenhuma (desativado) + Nenhuma (desativado) + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Shaders Assembly, apenas NVIDIA) + GLASM (Shaders Assembly, apenas NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (Experimental, Somente para AMD/Mesa) + SPIR-V (Experimental, Somente para AMD/Mesa) + Normal - Normal + Normal + High - Alta + Alta + Extreme - Extrema + Extrema + Auto - Automática + Automática + Accurate - Precisa + Precisa + Unsafe - Não segura + Não segura + Paranoid (disables most optimizations) - Paranoica (desativa a maioria das otimizações) + Paranoica (desativa a maioria das otimizações) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - Janela em Tela Cheia + Janela em Tela Cheia + Exclusive Fullscreen - Tela Cheia Exclusiva + Tela Cheia Exclusiva + No Video Output - Sem Saída de Vídeo + Sem Saída de Vídeo + CPU Video Decoding - Decodificação de Vídeo pela CPU + Decodificação de Vídeo pela CPU + GPU Video Decoding (Default) - Decodificação de Vídeo pela GPU (Padrão) + Decodificação de Vídeo pela GPU (Padrão) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [EXPERIMENTAL] + 0.5X (360p/540p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [EXPERIMENTAL] + 1.5X (1080p/1620p) [EXPERIMENTAL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Vizinho mais próximo + Vizinho mais próximo + Bilinear - Bilinear + Bilinear + Bicubic - Bicúbico + Bicúbico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Nenhum + Nenhum + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Padrão (16:9) + Padrão (16:9) + Force 4:3 - Forçar 4:3 + Forçar 4:3 + Force 21:9 - Forçar 21:9 + Forçar 21:9 + Force 16:10 - Forçar 16:10 + Forçar 16:10 + Stretch to Window - Esticar à janela + Esticar à janela + Automatic - Automática + Automática + + Default - Padrão + Padrão + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japônes (日本語) + Japônes (日本語) + American English - Inglês Americano + Inglês Americano + French (français) - Francês (français) + Francês (français) + German (Deutsch) - Alemão (Deutsch) + Alemão (Deutsch) + Italian (italiano) - Italiano (italiano) + Italiano (italiano) + Spanish (español) - Espanhol (español) + Espanhol (español) + Chinese - Chinês + Chinês + Korean (한국어) - Coreano (한국어) + Coreano (한국어) + Dutch (Nederlands) - Holandês (Nederlands) + Holandês (Nederlands) + Portuguese (português) - Português + Português + Russian (Русский) - Russo (Русский) + Russo (Русский) + Taiwanese - Taiwanês + Taiwanês + British English - Inglês Britânico (British English) + Inglês Britânico (British English) + Canadian French - Francês canadense (Canadian French) + Francês canadense (Canadian French) + Latin American Spanish - Espanhol latino-americano + Espanhol latino-americano + Simplified Chinese - Chinês simplificado + Chinês simplificado + Traditional Chinese (正體中文) - Chinês tradicional (正體中文) + Chinês tradicional (正體中文) + Brazilian Portuguese (português do Brasil) - Português do Brasil + Português do Brasil + + Serbian (српски) + + + + + Japan - Japão + Japão + USA - EUA + EUA + Europe - Europa + Europa + Australia - Austrália + Austrália + China - China + China + Korea - Coréia + Coréia + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Padrão (%1) + Padrão (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egito + Egito + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hong Kong + Hong Kong + HST - HST + HST + Iceland - Islândia + Islândia + Iran - Irã + Irã + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Ilhas Marshall + Ilhas Marshall + Libya - Líbia + Líbia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polônia + Polônia + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapura + Singapura + Turkey - Turquia + Turquia + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Estéreo + Estéreo + Surround - Surround + Surround + 4GB DRAM (Default) - 4GB DRAM (Padrão) + 4GB DRAM (Padrão) + 6GB DRAM (Unsafe) - 6GB DRAM (Não seguro) + 6GB DRAM (Não seguro) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Não seguro) + Docked - Modo TV + Modo TV + Handheld - Portátil + Portátil + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Sempre perguntar (Padrão) + Sempre perguntar (Padrão) + Only if game specifies not to stop - Somente se o jogo especificar para não parar + Somente se o jogo especificar para não parar + Never ask - Nunca perguntar + Nunca perguntar @@ -6456,6 +6991,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6517,80 +7053,104 @@ Would you like to bypass this and exit anyway? Deseja ignorar isso e sair mesmo assim? + None - Nenhum + Nenhum + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Mais próximo + Mais próximo + Bilinear - Bilinear + Bilinear + Bicubic - Bicúbico + Bicúbico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Modo TV + Modo TV + Handheld - Portátil + Portátil + Normal - Normal + Normal + High - Alto + Alto + Extreme - Extremo + Extremo + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Nenhum (desativado) + Nenhum (desativado) + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -7018,124 +7578,192 @@ Mensagem de depuração: Hotkeys + Audio Mute/Unmute - Mutar/Desmutar Áudio + Mutar/Desmutar Áudio + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Janela Principal + Janela Principal + Audio Volume Down - Abaixar volume + Abaixar volume + Audio Volume Up - Aumentar volume + Aumentar volume + Capture Screenshot - Capturar Tela + Capturar Tela + Change Adapting Filter - Alterar Filtro de Adaptação + Alterar Filtro de Adaptação + Change Docked Mode - Alterar Modo TV + Alterar Modo TV + Change GPU Accuracy - Alterar Precisão da GPU + Alterar Precisão da GPU + Configure - Configurar + Configurar + + Configure Current Game + + + + Continue/Pause Emulation - Continuar/Pausar emulação + Continuar/Pausar emulação + Exit Fullscreen - Sair da Tela Cheia + Sair da Tela Cheia Exit yuzu Sair do yuzu + + Exit Eden + + + + Fullscreen - Tela Cheia + Tela Cheia + Load File - Carregar Arquivo + Carregar Arquivo + Load/Remove Amiibo - Carregar/Remover Amiibo + Carregar/Remover Amiibo + Multiplayer Browse Public Game Lobby - Multiplayer Navegar no Lobby de Salas Públicas + Multiplayer Navegar no Lobby de Salas Públicas + Multiplayer Create Room - Multiplayer Criar Sala + Multiplayer Criar Sala + Multiplayer Direct Connect to Room - Multiplayer Conectar Diretamente à Sala + Multiplayer Conectar Diretamente à Sala + Multiplayer Leave Room - Multiplayer Sair da Sala + Multiplayer Sair da Sala + Multiplayer Show Current Room - Multiplayer Mostrar a Sala Atual + Multiplayer Mostrar a Sala Atual + Restart Emulation - Reiniciar emulação + Reiniciar emulação + Stop Emulation - Parar emulação + Parar emulação + TAS Record - Gravar TAS + Gravar TAS + TAS Reset - Reiniciar TAS + Reiniciar TAS + TAS Start/Stop - Iniciar/Parar TAS + Iniciar/Parar TAS + Toggle Filter Bar - Alternar Barra de Filtro + Alternar Barra de Filtro + Toggle Framerate Limit - Alternar Limite de Quadros por Segundo + Alternar Limite de Quadros por Segundo + Toggle Mouse Panning - Alternar o Mouse Panorâmico + Alternar o Mouse Panorâmico + Toggle Renderdoc Capture - Alternar a Captura do Renderdoc + Alternar a Captura do Renderdoc + Toggle Status Bar - Alternar Barra de Status + Alternar Barra de Status @@ -8559,6 +9187,300 @@ p, li { white-space: pre-wrap; } Deseja restaurar este amiibo? + + QtCommon::Content + + + Installing Firmware... + Instalando Firmware... + + + + + + Cancel + Cancelar + + + + Firmware integrity verification failed! + A verificação de integridade do Firmware falhou! + + + + + Verification failed for the following files: + +%1 + Houve uma falha na verificação dos seguintes arquivos: + +%1 + + + + + Verifying integrity... + Verificando integridade… + + + + + Integrity verification succeeded! + Verificação de integridade concluída! + + + + + The operation completed successfully. + A operação foi concluída com sucesso. + + + + + Integrity verification failed! + Houve uma falha na verificação de integridade! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + Selecione o Local das Chaves Extraídas + + + + Decryption Keys install succeeded + Chaves de Descriptografia instaladas com sucesso + + + + Decryption Keys were successfully installed + As Chaves de Descriptografia foram instaladas com sucesso + + + + Decryption Keys install failed + Falha na instalação das Chaves de Descriptografia + + + + QtCommon::Game + + + Error Removing Contents + Erro ao Remover Conteúdos + + + + Error Removing Update + Erro ao Remover Atualização + + + + Error Removing DLC + Erro ao Remover DLC + + + + The base game is not installed in the NAND and cannot be removed. + O jogo base não está instalado na NAND e não pode ser removido. + + + + There is no update installed for this title. + Não há nenhuma atualização instalada para este título. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Removido com sucesso + + + + Successfully removed %1 installed DLC. + %1 DLC(s) instalados foram removidos com sucesso. + + + + + Error Removing Transferable Shader Cache + Erro ao remover cache de shaders transferível + + + + + A shader cache for this title does not exist. + Não existe um cache de shaders para este título. + + + + Successfully removed the transferable shader cache. + O cache de shaders transferível foi removido com sucesso. + + + + Failed to remove the transferable shader cache. + Falha ao remover o cache de shaders transferível. + + + + Error Removing Vulkan Driver Pipeline Cache + Erro ao Remover Cache de Pipeline do Driver Vulkan + + + + Failed to remove the driver pipeline cache. + Falha ao remover o pipeline de cache do driver. + + + + + Error Removing Transferable Shader Caches + Erro ao remover os caches de shaders transferíveis + + + + Successfully removed the transferable shader caches. + Os caches de shaders transferíveis foram removidos com sucesso. + + + + Failed to remove the transferable shader cache directory. + Falha ao remover o diretório do cache de shaders transferível. + + + + + Error Removing Custom Configuration + Erro ao remover as configurações customizadas do jogo. + + + + A custom configuration for this title does not exist. + Não há uma configuração customizada para este título. + + + + Successfully removed the custom game configuration. + As configurações customizadas do jogo foram removidas com sucesso. + + + + Failed to remove the custom game configuration. + Falha ao remover as configurações customizadas do jogo. + + + + Reset Metadata Cache + Restaurar cache de metadados + + + + The metadata cache is already empty. + O cache de metadados já está vazio. + + + + The operation completed successfully. + A operação foi concluída com sucesso. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + O cache de metadados não pôde ser excluído. Ele pode estar em uso no momento ou não existe. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + Gostaria de iniciar o jogo em tela cheia? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Atalho criado em %1 com sucesso + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Isso irá criar um atalho para o AppImage atual. Isso pode não funcionar corretamente se você fizer uma atualização. Continuar? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Falha ao criar atalho em %1 + + + + Create Icon + Criar Ícone + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Não foi possível criar o arquivo de ícone. O caminho "%1" não existe e não pode ser criado. + + + + No firmware available + Nenhum firmware disponível + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 620d2e6f67..f38a8b113c 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -402,387 +402,466 @@ Isto banirá tanto o nome de usuário do fórum como o endereço IP.% + Amiibo editor - Editor de Amiibo + Editor de Amiibo + Controller configuration - Configuração de controles + Configuração de controles + Data erase - Apagamento de dados + Apagamento de dados + Error - Erro + Erro + Net connect - Conectar à rede + Conectar à rede + Player select - Seleção de jogador + Seleção de jogador + Software keyboard - Teclado de software + Teclado de software + Mii Edit - Editar Mii + Editar Mii + Online web - Serviço online + Serviço online + Shop - Loja + Loja + Photo viewer - Visualizador de imagens + Visualizador de imagens + Offline web - Rede offline + Rede offline + Login share - Compartilhamento de Login + Compartilhamento de Login + Wifi web auth - Autenticação web por Wifi + Autenticação web por Wifi + My page - Minha página + Minha página + Output Engine: - Motor de Saída: + Motor de Saída: + Output Device: - Dispositivo de Saída + Dispositivo de Saída + Input Device: - Dispositivo de Entrada + Dispositivo de Entrada + Mute audio - Mutar Áudio + Mutar Áudio + Volume: - Volume: + Volume: + Mute audio when in background - Silenciar audio quando a janela ficar em segundo plano + Silenciar audio quando a janela ficar em segundo plano + Multicore CPU Emulation - Emulação de CPU Multicore + Emulação de CPU Multicore + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Esta opção aumenta o uso de threads de emulação da CPU de 1 para o máximo de 4 do switch. + Esta opção aumenta o uso de threads de emulação da CPU de 1 para o máximo de 4 do switch. Isso é prioritariamente uma opção de depuração e não deve ser desabilitada. + Memory Layout - Layout de memória + Layout de memória + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Aumenta a quantidade padrão de 4GB de memória RAM emulada do Switch do varejo, para os 8/6GB dos kits de desenvolvedor do console. + Aumenta a quantidade padrão de 4GB de memória RAM emulada do Switch do varejo, para os 8/6GB dos kits de desenvolvedor do console. Isso não melhora a estabilidade ou performance e só serve para comportar grandes mods de textura na RAM emulada. Habilitar essa opção aumentará o uso de memória. Não é recomendado habilitar isso a não ser que um jogo específico com um mod de textura precise. + Limit Speed Percent - Percentagem do limitador de velocidade + Percentagem do limitador de velocidade + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Controla a velocidade máxima de renderização de um jogo, mas depende de cada jogo se ele roda mais rápido ou não. + Controla a velocidade máxima de renderização de um jogo, mas depende de cada jogo se ele roda mais rápido ou não. 200% para um jogo de 30 FPS são 60 FPS, e para um de 60 FPS serão 120 FPS. Desabilitar essa opção faz com que você destrave a taxa de quadros para o máximo que seu PC consegue alcançar. + Accuracy: - Precisão: + Precisão: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Esta configuração controla a precisão da CPU emulada. + Esta configuração controla a precisão da CPU emulada. Não altere isso a menos que saiba o que está fazendo. + + Backend: - Backend: + Backend: + Unfuse FMA (improve performance on CPUs without FMA) - FMA inseguro (Melhorar performance no CPU sem FMA) + FMA inseguro (Melhorar performance no CPU sem FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. + Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. + Faster FRSQRTE and FRECPE - FRSQRTE e FRECPE mais rápido + FRSQRTE e FRECPE mais rápido + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. + Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. + Faster ASIMD instructions (32 bits only) - Instruções ASIMD mais rápidas (apenas 32 bits) + Instruções ASIMD mais rápidas (apenas 32 bits) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. + Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. + Inaccurate NaN handling - Tratamento impreciso de NaN + Tratamento impreciso de NaN + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Esta opção melhora a velocidade ao remover a checagem NaN. + Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. + Disable address space checks - Desativar a verificação do espaço de endereços + Desativar a verificação do espaço de endereços + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Esta opção melhora a velocidade ao eliminar a checagem de segurança antes de cada leitura/escrita de memória no dispositivo convidado. + Esta opção melhora a velocidade ao eliminar a checagem de segurança antes de cada leitura/escrita de memória no dispositivo convidado. Desabilitar essa opção pode permitir que um jogo leia/escreva na memória do emulador. + Ignore global monitor - Ignorar monitor global + Ignorar monitor global + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. + Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Alterna entre as APIs gráficas disponíveis. + Alterna entre as APIs gráficas disponíveis. Vulkan é a recomendada na maioria dos casos. + Device: - Dispositivo: + Dispositivo: + This setting selects the GPU to use with the Vulkan backend. - Esta opção seleciona a GPU a ser usada com a Vulkan. + Esta opção seleciona a GPU a ser usada com a Vulkan. + Shader Backend: - Suporte de shaders: + Suporte de shaders: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - O backend de shader a ser usado com a OpenGL. + O backend de shader a ser usado com a OpenGL. GLSL é o mais rápido em performance e o melhor na precisão da renderização. GLASM é um backend exclusivo descontinuado da NVIDIA que oferece uma performance de compilação de shaders muito melhor ao custo de FPS e precisão de renderização. SPIR-V é o mais rápido ao compilar shaders, mas produz resultados ruins na maioria dos drivers de GPU. + Resolution: - Resolução: + Resolução: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - Força o jogo a renderizar em uma resolução diferente. + Força o jogo a renderizar em uma resolução diferente. Resoluções maiores requerem mais VRAM e largura de banda. Opções menores do que 1X podem causar problemas na renderização. + Window Adapting Filter: - Filtro de adaptação de janela: + Filtro de adaptação de janela: + FSR Sharpness: - FSR Sharpness: + FSR Sharpness: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Determina a nitidez da imagem ao utilizar contraste dinâmico do FSR. + Determina a nitidez da imagem ao utilizar contraste dinâmico do FSR. + Anti-Aliasing Method: - Método de Anti-Aliasing + Método de Anti-Aliasing + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - O método anti-aliasing a ser utilizado. + O método anti-aliasing a ser utilizado. SMAA oferece a melhor qualidade. FXAA tem um impacto menor na performance e pode produzir uma imagem melhor e mais estável em resoluções muito baixas. + Fullscreen Mode: - Tela Cheia + Tela Cheia + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - O método utilizado ao renderizar a janela em tela cheia. + O método utilizado ao renderizar a janela em tela cheia. Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogos requerem pra entrada de texto. Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. + Aspect Ratio: - Proporção do Ecrã: + Proporção do Ecrã: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Estica a imagem do jogo para a proporção de aspecto especificada. + Estica a imagem do jogo para a proporção de aspecto especificada. Jogos do Switch somente suportam 16:9, por isso mods customizados por jogo são necessários para outras proporções. Isso também controla a proporção de aspecto de capturas de telas. + Use disk pipeline cache - Usar cache de pipeline em disco + Usar cache de pipeline em disco + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Permite guardar os shaders para carregar os jogos nas execuções seguintes. + Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. + Use asynchronous GPU emulation - Usar emulação assíncrona de GPU + Usar emulação assíncrona de GPU + Uses an extra CPU thread for rendering. This option should always remain enabled. - Usa uma thread de CPU extra para renderização. + Usa uma thread de CPU extra para renderização. Esta opção deve estar sempre habilitada. + NVDEC emulation: - Emulação NVDEC: + Emulação NVDEC: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Especifica como os vídeos devem ser decodificados. + Especifica como os vídeos devem ser decodificados. Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não decodificar nada (tela preta nos vídeos). Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. + ASTC Decoding Method: - Método de Decodificação ASTC: + Método de Decodificação ASTC: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Esta opção controla como as texturas ASTC devem ser decodificadas. + Esta opção controla como as texturas ASTC devem ser decodificadas. CPU: Usa a CPU for decodificação. Método mais lento, porém o mais seguro. GPU: Usa os shaders de computação da GPU para decodificar texturas ASTC. Recomendado para a maioria dos jogos e usuários. CPU de Forma Assíncrona: Usa a CPU para decodificar texturas ASTC à medida que aparecem. Elimina completamente os travamentos de decodificação ASTC ao custo de problemas na renderização enquanto as texturas estão sendo decodificadas. + ASTC Recompression Method: - Método de Recompressão ASTC: + Método de Recompressão ASTC: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Quase todas as GPUs de desktop e laptop não possuem suporte para texturas ASTC, o que força o emulador a descompactá-las para um formato intermediário que qualquer placa suporta, o RGBA8. + Quase todas as GPUs de desktop e laptop não possuem suporte para texturas ASTC, o que força o emulador a descompactá-las para um formato intermediário que qualquer placa suporta, o RGBA8. Esta opção recompacta o RGBA8 ou pro formato BC1 ou pro BC3, economizando VRAM mas afetando negativamente a qualidade da imagem. + VRAM Usage Mode: - Modo de Uso da VRAM: + Modo de Uso da VRAM: Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. Define se o emulador deve preferir conservar ou fazer o uso máximo da memória de vídeo disponível para melhorar a performance. Não tem efeito em gráficos integrados. O modo Agressivo pode impactar fortemente na performance de outras aplicações, tipo programas de gravação de tela. + VSync Mode: - Modo de Sincronização vertical: + Modo de Sincronização vertical: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. + FIFO (VSync) não reduz frames ou exibe tearing mas está limitado pela taxa de atualização da tela. FIFO Relaxado é similar ao FIFO mas permite o tearing quando se recupera de um slow down. Caixa de entrada pode ter a latência mais baixa do que o FIFO e não causa tearing mas pode reduzir os frames. Imediato (sem sincronização) simplesmente apresenta o que estiver disponível e pode exibir tearing. + Enable asynchronous presentation (Vulkan only) - Ativar apresentação assíncrona (Somente Vulkan) + Ativar apresentação assíncrona (Somente Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. + Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. + Force maximum clocks (Vulkan only) - Forçar clock máximo (somente Vulkan) + Forçar clock máximo (somente Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. + Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. + Anisotropic Filtering: - Filtro Anisotrópico: + Filtro Anisotrópico: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - Controla a qualidade da renderização de texturas em ângulos oblíquos. + Controla a qualidade da renderização de texturas em ângulos oblíquos. É uma configuração leve, e é seguro deixar em 16x na maioria das GPUs. @@ -804,13 +883,15 @@ Esta opção pode ser alterada durante o jogo. Alguns jogos podem exigir serem iniciados na precisão alta pra renderizarem corretamente. + Use asynchronous shader building (Hack) - Usar compilação assíncrona de shaders (Hack) + Usar compilação assíncrona de shaders (Hack) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Habilita a compilação de shaders assíncrona, o que pode reduzir engasgos. + Habilita a compilação de shaders assíncrona, o que pode reduzir engasgos. Esta opção é experimental. @@ -822,736 +903,1190 @@ Esta opção é experimental. Ativa um tempo de resposta rápido da GPU. Esta opção forçará a maioria dos jogos a rodar em sua resolução nativa mais alta. + Use Vulkan pipeline cache - Utilizar cache de pipeline do Vulkan + Utilizar cache de pipeline do Vulkan + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Habilita o cache de pipeline da fabricante da GPU. + Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. + Enable Compute Pipelines (Intel Vulkan Only) - Habilitar Pipeline de Computação (Somente Intel Vulkan) + Habilitar Pipeline de Computação (Somente Intel Vulkan) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Habilita pipelines de computação, obrigatórias para alguns jogos. + Habilita pipelines de computação, obrigatórias para alguns jogos. Essa configuração só existe para drivers proprietários Intel, e pode travar se estiver habilitado. Pipelines de computação estão sempre habilitadas em todos os outros drivers. + Enable Reactive Flushing - Habilitar Flushing Reativo + Habilitar Flushing Reativo + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. + Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. + Sync to framerate of video playback - Sincronizar com o framerate da reprodução de vídeo + Sincronizar com o framerate da reprodução de vídeo + Run the game at normal speed during video playback, even when the framerate is unlocked. - Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. + Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. + Barrier feedback loops - Ciclos de feedback de barreira + Ciclos de feedback de barreira + Improves rendering of transparency effects in specific games. - Melhora a renderização de efeitos de transparência em jogos específicos. + Melhora a renderização de efeitos de transparência em jogos específicos. + RNG Seed - Semente de RNG + Semente de RNG + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - Controla a semente do gerador de números aleatórios. + Controla a semente do gerador de números aleatórios. Usado principalmente para propósitos de speedrunning. + Device Name - Nome do Dispositivo + Nome do Dispositivo + The name of the emulated Switch. - O nome do Switch emulado. + O nome do Switch emulado. + Custom RTC Date: - Data personalizada do RTC: + Data personalizada do RTC: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Esta opção permite alterar o relógio do Switch emulado. + Esta opção permite alterar o relógio do Switch emulado. Pode ser utilizada para manipular o tempo nos jogos. + Language: - Idioma: + Idioma: + Note: this can be overridden when region setting is auto-select - Nota: isto pode ser substituído quando a configuração da região é de seleção automática + Nota: isto pode ser substituído quando a configuração da região é de seleção automática + Region: - Região: + Região: + The region of the emulated Switch. - A região do Switch emulado. + A região do Switch emulado. + Time Zone: - Fuso Horário: + Fuso Horário: + The time zone of the emulated Switch. - O fuso horário do Switch emulado. + O fuso horário do Switch emulado. + Sound Output Mode: - Modo de saída de som + Modo de saída de som + Console Mode: - Modo Console: + Modo Console: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Seleciona se o console é emulado no Modo TV ou portátil. + Seleciona se o console é emulado no Modo TV ou portátil. Os jogos mudarão suas resoluções, detalhes e controles suportados de acordo com essa opção. Configurar essa opção para o Modo Portátil pode ajudar a melhorar a performance em sistemas mais fracos. + Prompt for user on game boot - Solicitar para o utilizador na inicialização do jogo + Solicitar para o utilizador na inicialização do jogo Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Pede para selecionar um perfil de usuário a cada boot, útil se várias pessoas utilizam o yuzu no mesmo PC. + Pause emulation when in background - Pausar o emulador quando estiver em segundo plano + Pausar o emulador quando estiver em segundo plano This setting pauses yuzu when focusing other windows. Esta opção pausa o yuzu quando outras janelas estão ativas. + Confirm before stopping emulation - Confirmar antes de parar a emulação + Confirmar antes de parar a emulação + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Esta configuração desconsidera as solicitações dos jogos que pedem pra confirmarem a interrupção deles. + Esta configuração desconsidera as solicitações dos jogos que pedem pra confirmarem a interrupção deles. Habilitar essa configuração ignora essas solicitações e sai da emulação direto. + Hide mouse on inactivity - Esconder rato quando inactivo. + Esconder rato quando inactivo. + This setting hides the mouse after 2.5s of inactivity. - Esta configuração esconde o mouse após 2,5s de inativadade. + Esta configuração esconde o mouse após 2,5s de inativadade. + Disable controller applet - Desabilitar miniaplicativo de controle + Desabilitar miniaplicativo de controle + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Força a desativação do uso do miniaplicativo de controle pelos dispositivos convidados. + Força a desativação do uso do miniaplicativo de controle pelos dispositivos convidados. Quando um dispositivo convidado tenta abrir o miniaplicativo do controle, ele é imediatamente fechado. + Enable Gamemode - Habilitar Gamemode + Habilitar Gamemode + Custom frontend - Frontend customizado + Frontend customizado + Real applet - Miniaplicativo real + Miniaplicativo real + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU Assíncrona + CPU Assíncrona + Uncompressed (Best quality) - Descompactado (Melhor Q + Descompactado (Melhor Q + BC1 (Low quality) - BC1 (Baixa qualidade) + BC1 (Baixa qualidade) + BC3 (Medium quality) - BC3 (Média qualidade) + BC3 (Média qualidade) + Conservative - Conservador + Conservador + Aggressive - Agressivo + Agressivo + OpenGL - OpenGL + OpenGL + Vulkan - Vulcano + Vulcano + Null - Nenhum (desativado) + Nenhum (desativado) + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Shaders Assembly, apenas NVIDIA) + GLASM (Shaders Assembly, apenas NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (Experimental, Somente AMD/Mesa) + SPIR-V (Experimental, Somente AMD/Mesa) + Normal - Normal + Normal + High - Alto + Alto + Extreme - Extremo + Extremo + Auto - Automático + Automático + Accurate - Preciso + Preciso + Unsafe - Inseguro + Inseguro + Paranoid (disables most optimizations) - Paranoia (desativa a maioria das otimizações) + Paranoia (desativa a maioria das otimizações) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - Janela sem bordas + Janela sem bordas + Exclusive Fullscreen - Tela cheia exclusiva + Tela cheia exclusiva + No Video Output - Sem saída de vídeo + Sem saída de vídeo + CPU Video Decoding - Decodificação de vídeo pela CPU + Decodificação de vídeo pela CPU + GPU Video Decoding (Default) - Decodificação de vídeo pela GPU (Padrão) + Decodificação de vídeo pela GPU (Padrão) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [EXPERIMENTAL] + 0.5X (360p/540p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [EXPERIMENTAL] + 0.75X (540p/810p) [EXPERIMENTAL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [EXPERIMENTAL] + 1.5X (1080p/1620p) [EXPERIMENTAL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Vizinho mais próximo + Vizinho mais próximo + Bilinear - Bilinear + Bilinear + Bicubic - Bicúbico + Bicúbico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Nenhum + Nenhum + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Padrão (16:9) + Padrão (16:9) + Force 4:3 - Forçar 4:3 + Forçar 4:3 + Force 21:9 - Forçar 21:9 + Forçar 21:9 + Force 16:10 - Forçar 16:10 + Forçar 16:10 + Stretch to Window - Esticar à Janela + Esticar à Janela + Automatic - Automático + Automático + + Default - Padrão + Padrão + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japonês (日本語) + Japonês (日本語) + American English - Inglês Americano + Inglês Americano + French (français) - Francês (français) + Francês (français) + German (Deutsch) - Alemão (Deutsch) + Alemão (Deutsch) + Italian (italiano) - Italiano (italiano) + Italiano (italiano) + Spanish (español) - Espanhol (español) + Espanhol (español) + Chinese - Chinês + Chinês + Korean (한국어) - Coreano (한국어) + Coreano (한국어) + Dutch (Nederlands) - Holandês (Nederlands) + Holandês (Nederlands) + Portuguese (português) - Português (português) + Português (português) + Russian (Русский) - Russo (Русский) + Russo (Русский) + Taiwanese - Taiwanês + Taiwanês + British English - Inglês Britânico + Inglês Britânico + Canadian French - Francês Canadense + Francês Canadense + Latin American Spanish - Espanhol Latino-Americano + Espanhol Latino-Americano + Simplified Chinese - Chinês Simplificado + Chinês Simplificado + Traditional Chinese (正體中文) - Chinês Tradicional (正 體 中文) + Chinês Tradicional (正 體 中文) + Brazilian Portuguese (português do Brasil) - Português do Brasil (Brazilian Portuguese) + Português do Brasil (Brazilian Portuguese) + + Serbian (српски) + + + + + Japan - Japão + Japão + USA - EUA + EUA + Europe - Europa + Europa + Australia - Austrália + Austrália + China - China + China + Korea - Coreia + Coreia + Taiwan - Taiwan + Taiwan + Auto (%1) Auto select time zone - Auto (%1) + Auto (%1) + Default (%1) Default time zone - Padrão (%1) + Padrão (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Egipto + Egipto + Eire - Irlanda + Irlanda + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Irlanda + GB-Irlanda + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Islândia + Islândia + Iran - Irão + Irão + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Líbia + Líbia + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polónia + Polónia + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapura + Singapura + Turkey - Turquia + Turquia + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Estéreo + Estéreo + Surround - Surround + Surround + 4GB DRAM (Default) - 4GB DRAM (Padrão) + 4GB DRAM (Padrão) + 6GB DRAM (Unsafe) - 6GB DRAM (Não seguro) + 6GB DRAM (Não seguro) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (Não seguro) + Docked - Ancorado + Ancorado + Handheld - Portátil + Portátil + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Sempre perguntar (Padrão) + Sempre perguntar (Padrão) + Only if game specifies not to stop - Somente se o jogo especificar para não parar + Somente se o jogo especificar para não parar + Never ask - Nunca perguntar + Nunca perguntar @@ -6441,6 +6976,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6502,80 +7038,104 @@ Would you like to bypass this and exit anyway? Deseja ignorar isso e sair mesmo assim? + None - Nenhum + Nenhum + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Mais próximo + Mais próximo + Bilinear - Bilinear + Bilinear + Bicubic - Bicúbico + Bicúbico + Gaussian - Gaussiano + Gaussiano + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Ancorado + Ancorado + Handheld - Portátil + Portátil + Normal - Normal + Normal + High - Alto + Alto + Extreme - Extremo + Extremo + Vulkan - Vulcano + Vulcano + OpenGL - OpenGL + OpenGL + Null - Nenhum (desativado) + Nenhum (desativado) + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -7003,124 +7563,192 @@ Mensagem de depuração: Hotkeys + Audio Mute/Unmute - Mutar/Desmutar Áudio + Mutar/Desmutar Áudio + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Janela Principal + Janela Principal + Audio Volume Down - Volume Menos + Volume Menos + Audio Volume Up - Volume Mais + Volume Mais + Capture Screenshot - Captura de Tela + Captura de Tela + Change Adapting Filter - Alterar Filtro de Adaptação + Alterar Filtro de Adaptação + Change Docked Mode - Alterar Modo de Ancoragem + Alterar Modo de Ancoragem + Change GPU Accuracy - Alterar Precisão da GPU + Alterar Precisão da GPU + Configure - Configurar + Configurar + + Configure Current Game + + + + Continue/Pause Emulation - Continuar/Pausar Emulação + Continuar/Pausar Emulação + Exit Fullscreen - Sair da Tela Cheia + Sair da Tela Cheia Exit yuzu Sair do yuzu + + Exit Eden + + + + Fullscreen - Tela Cheia + Tela Cheia + Load File - Carregar Ficheiro + Carregar Ficheiro + Load/Remove Amiibo - Carregar/Remover Amiibo + Carregar/Remover Amiibo + Multiplayer Browse Public Game Lobby - Multiplayer Navegar no Lobby de Salas Públicas + Multiplayer Navegar no Lobby de Salas Públicas + Multiplayer Create Room - Multiplayer Criar Sala + Multiplayer Criar Sala + Multiplayer Direct Connect to Room - Multiplayer Conectar Diretamente à Sala + Multiplayer Conectar Diretamente à Sala + Multiplayer Leave Room - Multiplayer Sair da Sala + Multiplayer Sair da Sala + Multiplayer Show Current Room - Multiplayer Mostrar a Sala Atual + Multiplayer Mostrar a Sala Atual + Restart Emulation - Reiniciar Emulação + Reiniciar Emulação + Stop Emulation - Parar Emulação + Parar Emulação + TAS Record - Gravar TAS + Gravar TAS + TAS Reset - Reiniciar TAS + Reiniciar TAS + TAS Start/Stop - Iniciar/Parar TAS + Iniciar/Parar TAS + Toggle Filter Bar - Alternar Barra de Filtro + Alternar Barra de Filtro + Toggle Framerate Limit - Alternar Limite de Quadros por Segundo + Alternar Limite de Quadros por Segundo + Toggle Mouse Panning - Alternar o Giro do Mouse + Alternar o Giro do Mouse + Toggle Renderdoc Capture - Alternar a Captura do Renderdoc + Alternar a Captura do Renderdoc + Toggle Status Bar - Alternar Barra de Status + Alternar Barra de Status @@ -8543,6 +9171,300 @@ p, li { white-space: pre-wrap; } Deseja restaurar este amiibo? + + QtCommon::Content + + + Installing Firmware... + Instalando Firmware... + + + + + + Cancel + Cancelar + + + + Firmware integrity verification failed! + A verificação de integridade do Firmware falhou! + + + + + Verification failed for the following files: + +%1 + Houve uma falha na verificação dos seguintes arquivos: + +%1 + + + + + Verifying integrity... + Verificando integridade… + + + + + Integrity verification succeeded! + Verificação de integridade concluída! + + + + + The operation completed successfully. + A operação foi completa com sucesso. + + + + + Integrity verification failed! + Houve uma falha na verificação de integridade! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + Selecione o Local das Chaves Extraídas + + + + Decryption Keys install succeeded + Chaves de Descriptografia instaladas com sucesso + + + + Decryption Keys were successfully installed + As Chaves de Descriptografia foram instaladas com sucesso + + + + Decryption Keys install failed + Falha na instalação das Chaves de Decriptação + + + + QtCommon::Game + + + Error Removing Contents + Erro Removendo Conteúdos + + + + Error Removing Update + Erro ao Remover Atualização + + + + Error Removing DLC + Erro Removendo DLC + + + + The base game is not installed in the NAND and cannot be removed. + O jogo base não está instalado no NAND e não pode ser removido. + + + + There is no update installed for this title. + Não há actualização instalada neste título. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Removido com Sucesso + + + + Successfully removed %1 installed DLC. + Removido DLC instalado %1 com sucesso. + + + + + Error Removing Transferable Shader Cache + Error ao Remover Cache de Shader Transferível + + + + + A shader cache for this title does not exist. + O Shader Cache para este titulo não existe. + + + + Successfully removed the transferable shader cache. + Removido a Cache de Shader Transferível com Sucesso. + + + + Failed to remove the transferable shader cache. + Falha ao remover a cache de shader transferível. + + + + Error Removing Vulkan Driver Pipeline Cache + Erro ao Remover Cache de Pipeline do Driver Vulkan + + + + Failed to remove the driver pipeline cache. + Falha ao remover o pipeline de cache do driver. + + + + + Error Removing Transferable Shader Caches + Erro ao remover os caches de shaders transferíveis + + + + Successfully removed the transferable shader caches. + Os caches de shaders transferíveis foram removidos com sucesso. + + + + Failed to remove the transferable shader cache directory. + Falha ao remover o diretório do cache de shaders transferível. + + + + + Error Removing Custom Configuration + Erro ao Remover Configuração Personalizada + + + + A custom configuration for this title does not exist. + Não existe uma configuração personalizada para este titúlo. + + + + Successfully removed the custom game configuration. + Removida a configuração personalizada do jogo com sucesso. + + + + Failed to remove the custom game configuration. + Falha ao remover a configuração personalizada do jogo. + + + + Reset Metadata Cache + Resetar a Cache da Metadata + + + + The metadata cache is already empty. + O cache de metadata já está vazio. + + + + The operation completed successfully. + A operação foi completa com sucesso. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Não foi possível excluir o cache de metadata. Pode estar em uso ou inexistente. + + + + Create Shortcut + Criar Atalho + + + + Do you want to launch the game in fullscreen? + Gostaria de iniciar o jogo em tela cheia? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Atalho criado com sucesso em %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Isso irá criar um atalho para o AppImage atual. Isso pode não funcionar corretamente se você fizer uma atualização. Continuar? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Falha ao criar atalho para %1 + + + + Create Icon + Criar Ícone + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Não foi possível criar o arquivo de ícone. O caminho "%1" não existe e não pode ser criado. + + + + No firmware available + Nenhum firmware disponível + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index 97badc0927..2b0b3755a7 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -402,375 +402,453 @@ This would ban both their forum username and their IP address. % + Amiibo editor - Amiibo редактор + Amiibo редактор + Controller configuration - Конфигурация контроллера + Конфигурация контроллера + Data erase - Стирание данных + Стирание данных + Error - Ошибка + Ошибка + Net connect - Соединение по сети + Соединение по сети + Player select - Выбор игрока + Выбор игрока + Software keyboard - Виртуальная клавиатура + Виртуальная клавиатура + Mii Edit - Mii редактор + Mii редактор + Online web - Онлайн веб + Онлайн веб + Shop - Магазин + Магазин + Photo viewer - Просмотр фотографий + Просмотр фотографий + Offline web - Оффлайн веб + Оффлайн веб + Login share - Поделиться логином + Поделиться логином + Wifi web auth - Веб вход в wi-fi + Веб вход в wi-fi + My page - Моя страница + Моя страница + Output Engine: - Движок вывода: + Движок вывода: + Output Device: - Устройство вывода: + Устройство вывода: + Input Device: - Устройство ввода: + Устройство ввода: + Mute audio - Отключить звук + Отключить звук + Volume: - Громкость: + Громкость: + Mute audio when in background - Заглушить звук в фоновом режиме + Заглушить звук в фоновом режиме + Multicore CPU Emulation - Многоядерная эмуляция ЦП + Многоядерная эмуляция ЦП + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - Этот параметр увеличивает использование потоков эмуляции ЦП с 1 до 4. + Этот параметр увеличивает использование потоков эмуляции ЦП с 1 до 4. Это в основном параметр отладки и не должен быть отключен. + Memory Layout - Схема памяти + Схема памяти + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - Увеличивает количество эмулируемой оперативной памяти с 4 ГБ обычной консоли Switch до 8/6 ГБ как у девкита для разработчиков. + Увеличивает количество эмулируемой оперативной памяти с 4 ГБ обычной консоли Switch до 8/6 ГБ как у девкита для разработчиков. Это не улучшает стабильность или производительность и предназначено для того, чтобы моды на большие текстуры помещались в эмулируемую оперативную память. Включение этой функции увеличит использование памяти. Рекомендуется включать только в случае необходимости для конкретной игры с модом текстур. + Limit Speed Percent - Ограничение процента cкорости + Ограничение процента cкорости + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - Управляет максимальной скоростью отрисовки игры - но зависит от конкретной игры, будет ли она работать быстрее. + Управляет максимальной скоростью отрисовки игры - но зависит от конкретной игры, будет ли она работать быстрее. 200% для игры с частотой кадров 30 FPS - это 60 FPS, а для игры с частотой кадров 60 FPS - это будет 120 FPS. Отключение этой функции означает разблокировку частоты кадров до максимального значения, которое может достичь ваш ПК. + Accuracy: - Точность: + Точность: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - Эта настройка контролирует точность эмулции процессора. + Эта настройка контролирует точность эмулции процессора. Не изменяйте ее, если не знаете, что делаете. + + Backend: - Бэкэнд: + Бэкэнд: + Unfuse FMA (improve performance on CPUs without FMA) - Отключить FMA (улучшает производительность на ЦП без FMA) + Отключить FMA (улучшает производительность на ЦП без FMA) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA. + Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA. + Faster FRSQRTE and FRECPE - Ускоренные FRSQRTE и FRECPE + Ускоренные FRSQRTE и FRECPE + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений. + Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений. + Faster ASIMD instructions (32 bits only) - Ускоренные инструкции ASIMD (только 32 бит) + Ускоренные инструкции ASIMD (только 32 бит) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления. + Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления. + Inaccurate NaN handling - Неточная обработка NaN + Неточная обработка NaN + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой. + Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой. + Disable address space checks - Отключить проверку адресного пространства + Отключить проверку адресного пространства + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - Эта опция повышает скорость за счет исключения проверки безопасности перед каждым чтением/записью памяти в гостевом режиме. + Эта опция повышает скорость за счет исключения проверки безопасности перед каждым чтением/записью памяти в гостевом режиме. Отключение этой опции может позволить игре читать/записывать память эмулятора. + Ignore global monitor - Игнорировать глобальный мониторинг + Игнорировать глобальный мониторинг + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition. + Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition. + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - Переключение между доступными графическими API. + Переключение между доступными графическими API. В большинстве случаев рекомендуется использовать Vulkan. + Device: - Устройство: + Устройство: + This setting selects the GPU to use with the Vulkan backend. - Эта настройка выбирает GPU для Vulkan. + Эта настройка выбирает GPU для Vulkan. + Shader Backend: - Бэкенд шейдеров: + Бэкенд шейдеров: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - Шейдерный бэкэнд, используемый для OpenGL-рендерера. + Шейдерный бэкэнд, используемый для OpenGL-рендерера. GLSL - самый быстрый и лучший по точности визуализации. GLASM - устаревший бэкэнд, доступный только для NVIDIA, обеспечивающий гораздо лучшую производительность построения шейдеров, но с меньшим FPS и точностью визуализации. SPIR-V компилирует быстрее всего, но дает плохие результаты на большинстве драйверов GPU. + Resolution: - Разрешение: + Разрешение: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - Принуждает игру отображаться с другим разрешением. + Принуждает игру отображаться с другим разрешением. Более высокие разрешения требуют гораздо больше VRAM и пропускной способности. Опции ниже 1X могут вызывать проблемы с отображением. + Window Adapting Filter: - Фильтр адаптации окна: + Фильтр адаптации окна: + FSR Sharpness: - Резкость FSR: + Резкость FSR: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. + Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. + Anti-Aliasing Method: - Метод сглаживания: + Метод сглаживания: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - Метод сглаживания + Метод сглаживания SMAA предлагает лучшее качество. FXAA имеет меньшее влияние на производительность и может создавать лучшую и более стабильную картинку на очень низком разрешении. + Fullscreen Mode: - Полноэкранный режим: + Полноэкранный режим: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - Метод, используемый для отображения окна в полноэкранном режиме. + Метод, используемый для отображения окна в полноэкранном режиме. Borderless более совместим с экранной клавиатурой, которую некоторые игры используют для ввода. Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/Gsync. + Aspect Ratio: - Соотношение сторон: + Соотношение сторон: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - Растягивает игру, чтобы она соответствовала указанному соотношению сторон. + Растягивает игру, чтобы она соответствовала указанному соотношению сторон. Игры для Nintendo Switch поддерживают только 16:9, поэтому для использования других соотношений требуются пользовательские моды. Также контролирует соотношение сторон захваченных скриншотов. + Use disk pipeline cache - Использовать кэш конвейера на диске + Использовать кэш конвейера на диске + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки. + Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки. + Use asynchronous GPU emulation - Использовать асинхронную эмуляцию ГП + Использовать асинхронную эмуляцию ГП + Uses an extra CPU thread for rendering. This option should always remain enabled. - Использует дополнительный поток ЦП для рендеринга. + Использует дополнительный поток ЦП для рендеринга. Эта опция всегда должна оставаться включенной. + NVDEC emulation: - Эмуляция NVDEC: + Эмуляция NVDEC: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - Указывает, как должны быть декодированы видео. + Указывает, как должны быть декодированы видео. Можно использовать либо ЦП, либо ГП для декодирования, или вообще не выполнять декодирование (черный экран на видео). В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность. + ASTC Decoding Method: - Метод декодирования ASTC: + Метод декодирования ASTC: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - Этот параметр управляет способом декодирования текстур ASTC. + Этот параметр управляет способом декодирования текстур ASTC. CPU: Использовать ЦП для декодирования, самый медленный, но безопасный метод. GPU: Использовать вычислительные шейдеры ГП для декодирования текстур ASTC, рекомендуется для большинства игр и пользователей. CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но вызывает артефакты во время декодирования текстуры. + ASTC Recompression Method: - Метод пересжатия ASTC: + Метод пересжатия ASTC: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - Почти все выделенные графические процессоры для настольных и портативных компьютеров не поддерживают текстуры ASTC, что заставляет эмулятор распаковывать их в промежуточный формат, поддерживаемый любой картой, RGBA8. + Почти все выделенные графические процессоры для настольных и портативных компьютеров не поддерживают текстуры ASTC, что заставляет эмулятор распаковывать их в промежуточный формат, поддерживаемый любой картой, RGBA8. Эта опция повторно сжимает RGBA8 в формат BC1 или BC3, экономя видеопамять, но негативно влияя на качество изображения. + VSync Mode: - Режим верт. синхронизации: + Режим верт. синхронизации: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (Верт. синхронизация) не пропускает кадры и не имеет разрывов, но ограничен частотой обновления экрана. + FIFO (Верт. синхронизация) не пропускает кадры и не имеет разрывов, но ограничен частотой обновления экрана. FIFO Relaxed похож на FIFO, но может иметь разрывы при восстановлении после просадок. Mailbox может иметь меньшую задержку, чем FIFO, и не имеет разрывов, но может пропускать кадры. Моментальная (без синхронизации) просто показывает все кадры и может иметь разрывы. + Enable asynchronous presentation (Vulkan only) - Включите асинхронное отображение (только для Vulkan) + Включите асинхронное отображение (только для Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП. + Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП. + Force maximum clocks (Vulkan only) - Принудительно заставить максимальную тактовую частоту (только для Vulkan) + Принудительно заставить максимальную тактовую частоту (только для Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту. + Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту. + Anisotropic Filtering: - Анизотропная фильтрация: + Анизотропная фильтрация: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - Контролирует качество отображения текстур под наклонными углами. + Контролирует качество отображения текстур под наклонными углами. Это нетребовательная настройка, можно выбрать 16x на большинстве графических процессоров. @@ -792,13 +870,15 @@ Some games may require booting on high to render properly. Некоторые игры могут требовать запуска с высокой точностью для правильного отображения. + Use asynchronous shader building (Hack) - Использовать асинхронное построение шейдеров (Хак) + Использовать асинхронное построение шейдеров (Хак) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - Включает асинхронную компиляцию шейдеров, что уменьшит зависания из-за шейдеров. Функция является экспериментальной. + Включает асинхронную компиляцию шейдеров, что уменьшит зависания из-за шейдеров. Функция является экспериментальной. Use Fast GPU Time (Hack) @@ -809,726 +889,1193 @@ This feature is experimental. Включает функцию Fast GPU Time. Этот параметр заставит большинство игр работать в максимальном родном разрешении. + Use Vulkan pipeline cache - Использовать конвейерный кэш Vulkan + Использовать конвейерный кэш Vulkan + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - Включает кэш конвейера, специфичный для производителя ГП. + Включает кэш конвейера, специфичный для производителя ГП. Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера. + Enable Compute Pipelines (Intel Vulkan Only) - Включить вычислительные конвейеры (только для Intel Vulkan) + Включить вычислительные конвейеры (только для Intel Vulkan) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - Включите вычислительные конвейеры, необходимые для некоторых игр. + Включите вычислительные конвейеры, необходимые для некоторых игр. Эта настройка существует только для проприетарных драйверов Intel и может вызвать вылеты, если включена. Вычислительные конвейеры включены по умолчанию во всех остальных драйверах. + Enable Reactive Flushing - Включить реактивную очистку + Включить реактивную очистку + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти. + Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти. + Sync to framerate of video playback - Привязать к фреймрейту видео. + Привязать к фреймрейту видео. + Run the game at normal speed during video playback, even when the framerate is unlocked. - Обычная скорость игры во время видео, даже если фреймрейт разблокирован. + Обычная скорость игры во время видео, даже если фреймрейт разблокирован. + Barrier feedback loops - Обратная связь с барьерами. + Обратная связь с барьерами. + Improves rendering of transparency effects in specific games. - Улучшает эффекты прозрачности в некоторых играх. + Улучшает эффекты прозрачности в некоторых играх. + RNG Seed - Сид RNG + Сид RNG + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - Управляет начальным значением генератора случайных чисел. В основном используется для спидранов. + Управляет начальным значением генератора случайных чисел. В основном используется для спидранов. + Device Name - Название устройства + Название устройства + The name of the emulated Switch. - Имя эмулируемого Switch. + Имя эмулируемого Switch. + Custom RTC Date: - Пользовательская RTC-дата: + Пользовательская RTC-дата: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - Этот параметр позволяет изменить эмулируемые часы на Switch. + Этот параметр позволяет изменить эмулируемые часы на Switch. Может использоваться для манипуляции временем в играх. + Language: - Язык: + Язык: + Note: this can be overridden when region setting is auto-select - Примечание: может быть перезаписано если регион выбирается автоматически + Примечание: может быть перезаписано если регион выбирается автоматически + Region: - Регион: + Регион: + The region of the emulated Switch. - Регион эмулируемого Switch. + Регион эмулируемого Switch. + Time Zone: - Часовой пояс: + Часовой пояс: + The time zone of the emulated Switch. - Часовой пояс эмулируемого Switch. + Часовой пояс эмулируемого Switch. + Sound Output Mode: - Режим вывода звука: + Режим вывода звука: + Console Mode: - Консольный режим: + Консольный режим: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - Выбирает, эмулируется ли консоль в режиме подключенного к док-станции или портативного режима. + Выбирает, эмулируется ли консоль в режиме подключенного к док-станции или портативного режима. Игры будут изменять свое разрешение, детали и поддерживаемые контроллеры в зависимости от этой настройки. Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств. + Prompt for user on game boot - Спрашивать пользователя при запуске игры + Спрашивать пользователя при запуске игры Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. Спрашивать выбрать профиль пользователя при каждой загрузке - полезно, если несколько людей используют yuzu на одном компьютере. + Pause emulation when in background - Приостанавливать эмуляцию в фоновом режиме + Приостанавливать эмуляцию в фоновом режиме This setting pauses yuzu when focusing other windows. Эта настройка приостанавливает работу yuzu при переключении на другие окна. + Confirm before stopping emulation - Подтвердите перед остановкой эмуляции + Подтвердите перед остановкой эмуляции + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры. + Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры. Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию. + Hide mouse on inactivity - Спрятать мышь при неактивности + Спрятать мышь при неактивности + This setting hides the mouse after 2.5s of inactivity. - Эта настройка скрывает указатель мыши после 2,5 секунды бездействия. + Эта настройка скрывает указатель мыши после 2,5 секунды бездействия. + Disable controller applet - Отключить веб-апплет + Отключить веб-апплет + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - Принудительно отключает использование приложения контроллера гостями. При попытке гостя открыть приложение контроллера оно немедленно закрывается. + Принудительно отключает использование приложения контроллера гостями. При попытке гостя открыть приложение контроллера оно немедленно закрывается. + Enable Gamemode - Включить режим игры + Включить режим игры + Custom frontend - Свой фронтенд + Свой фронтенд + Real applet - Реальное приложение + Реальное приложение + CPU - ЦП + ЦП + GPU - графический процессор + графический процессор + CPU Asynchronous - Асинхронный ГП + Асинхронный ГП + Uncompressed (Best quality) - Без сжатия (наилучшее качество) + Без сжатия (наилучшее качество) + BC1 (Low quality) - BC1 (низкое качество) + BC1 (низкое качество) + BC3 (Medium quality) - BC3 (среднее качество) + BC3 (среднее качество) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (ассемблерные шейдеры, только для NVIDIA) + GLASM (ассемблерные шейдеры, только для NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (Экспериментальный, только для AMD/Mesa) + SPIR-V (Экспериментальный, только для AMD/Mesa) + Normal - Нормальная + Нормальная + High - Высокая + Высокая + Extreme - Экстрим + Экстрим + Auto - Авто + Авто + Accurate - Точно + Точно + Unsafe - Небезопасно + Небезопасно + Paranoid (disables most optimizations) - Параноик (отключает большинство оптимизаций) + Параноик (отключает большинство оптимизаций) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - Окно без границ + Окно без границ + Exclusive Fullscreen - Эксклюзивный полноэкранный + Эксклюзивный полноэкранный + No Video Output - Отсутствие видеовыхода + Отсутствие видеовыхода + CPU Video Decoding - Декодирование видео на ЦП + Декодирование видео на ЦП + GPU Video Decoding (Default) - Декодирование видео на ГП (по умолчанию) + Декодирование видео на ГП (по умолчанию) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО] + 0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО] + 0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО] + 1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Ближайший сосед + Ближайший сосед + Bilinear - Билинейный + Билинейный + Bicubic - Бикубический + Бикубический + Gaussian - Гаусс + Гаусс + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Никакой + Никакой + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Стандартное (16:9) + Стандартное (16:9) + Force 4:3 - Заставить 4:3 + Заставить 4:3 + Force 21:9 - Заставить 21:9 + Заставить 21:9 + Force 16:10 - Заставить 16:10 + Заставить 16:10 + Stretch to Window - Растянуть до окна + Растянуть до окна + Automatic - Автоматически + Автоматически + + Default - По умолчанию + По умолчанию + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Conservative + + + + + Aggressive + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Японский (日本語) + Японский (日本語) + American English - Американский английский + Американский английский + French (français) - Французский (français) + Французский (français) + German (Deutsch) - Немецкий (Deutsch) + Немецкий (Deutsch) + Italian (italiano) - Итальянский (italiano) + Итальянский (italiano) + Spanish (español) - Испанский (español) + Испанский (español) + Chinese - Китайский + Китайский + Korean (한국어) - Корейский (한국어) + Корейский (한국어) + Dutch (Nederlands) - Голландский (Nederlands) + Голландский (Nederlands) + Portuguese (português) - Португальский (português) + Португальский (português) + Russian (Русский) - Русский + Русский + Taiwanese - Тайваньский + Тайваньский + British English - Британский английский + Британский английский + Canadian French - Канадский французский + Канадский французский + Latin American Spanish - Латиноамериканский испанский + Латиноамериканский испанский + Simplified Chinese - Упрощённый китайский + Упрощённый китайский + Traditional Chinese (正體中文) - Традиционный китайский (正體中文) + Традиционный китайский (正體中文) + Brazilian Portuguese (português do Brasil) - Бразильский португальский (português do Brasil) + Бразильский португальский (português do Brasil) + + Serbian (српски) + + + + + Japan - Япония + Япония + USA - США + США + Europe - Европа + Европа + Australia - Австралия + Австралия + China - Китай + Китай + Korea - Корея + Корея + Taiwan - Тайвань + Тайвань + Auto (%1) Auto select time zone - Авто (%1) + Авто (%1) + Default (%1) Default time zone - По умолчанию (%1) + По умолчанию (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Куба + Куба + EET - EET + EET + Egypt - Египт + Египт + Eire - Эйре + Эйре + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Эйре + GB-Эйре + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Гринвич + Гринвич + Hongkong - Гонконг + Гонконг + HST - HST + HST + Iceland - Исландия + Исландия + Iran - Иран + Иран + Israel - Израиль + Израиль + Jamaica - Ямайка + Ямайка + Kwajalein - Кваджалейн + Кваджалейн + Libya - Ливия + Ливия + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Навахо + Навахо + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Польша + Польша + Portugal - Португалия + Португалия + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Сингапур + Сингапур + Turkey - Турция + Турция + UCT - UCT + UCT + Universal - Универсальный + Универсальный + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Зулусы + Зулусы + Mono - Моно + Моно + Stereo - Стерео + Стерео + Surround - Объёмный звук + Объёмный звук + 4GB DRAM (Default) - 4 ГБ ОЗУ (по умолчанию) + 4 ГБ ОЗУ (по умолчанию) + 6GB DRAM (Unsafe) - 6GB ОЗУ (Небезопасно) + 6GB ОЗУ (Небезопасно) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB ОЗУ (Небезопасно) + Docked - В док-станции + В док-станции + Handheld - Портативный + Портативный + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Всегда спрашивать (По умолчанию) + Всегда спрашивать (По умолчанию) + Only if game specifies not to stop - Только если игра указывает не останавливаться + Только если игра указывает не останавливаться + Never ask - Никогда не спрашивать + Никогда не спрашивать @@ -5816,7 +6363,6 @@ Please go to Configure -> System -> Network and make a selection. Остался %n файл Осталось %n файл(ов) - Осталось %n файл(ов) @@ -5845,8 +6391,6 @@ Please, only use this feature to install updates and DLC. %n файл был недавно установлен %n файл(ов) было недавно установлено - - %n файл(ов) было недавно установлено @@ -5858,8 +6402,6 @@ Please, only use this feature to install updates and DLC. %n файл был перезаписан %n файл(ов) было перезаписано - - %n файл(ов) было перезаписано @@ -5871,8 +6413,6 @@ Please, only use this feature to install updates and DLC. %n файл не удалось установить %n файл(ов) не удалось установить - - %n файл(ов) не удалось установить @@ -6402,7 +6942,6 @@ Would you like to download it? Постройка: %n шейдер Постройка: %n шейдер(ов) - Постройка: %n шейдер(ов) @@ -6441,6 +6980,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6502,80 +7042,104 @@ Would you like to bypass this and exit anyway? Хотите ли вы обойти это и выйти в любом случае? + None - Никакой + Никакой + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Ближайший + Ближайший + Bilinear - Билинейный + Билинейный + Bicubic - Бикубический + Бикубический + Gaussian - Гаусс + Гаусс + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - В док-станции + В док-станции + Handheld - Портативный + Портативный + Normal - Нормальная + Нормальная + High - Высокая + Высокая + Extreme - Экстрим + Экстрим + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6899,7 +7463,6 @@ Would you like to bypass this and exit anyway? %1 из %n результат(ов) %1 из %n результат(ов) - %1 из %n результат(ов) @@ -7004,124 +7567,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - Включение/отключение звука + Включение/отключение звука + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Основное окно + Основное окно + Audio Volume Down - Уменьшить громкость звука + Уменьшить громкость звука + Audio Volume Up - Повысить громкость звука + Повысить громкость звука + Capture Screenshot - Сделать скриншот + Сделать скриншот + Change Adapting Filter - Изменить адаптирующий фильтр + Изменить адаптирующий фильтр + Change Docked Mode - Изменить режим консоли + Изменить режим консоли + Change GPU Accuracy - Изменить точность ГП + Изменить точность ГП + Configure - Настроить + Настроить + + Configure Current Game + + + + Continue/Pause Emulation - Продолжение/Пауза эмуляции + Продолжение/Пауза эмуляции + Exit Fullscreen - Выйти из полноэкранного режима + Выйти из полноэкранного режима Exit yuzu Выйти из yuzu + + Exit Eden + + + + Fullscreen - Полный экран + Полный экран + Load File - Загрузить файл + Загрузить файл + Load/Remove Amiibo - Загрузить/удалить Amiibo + Загрузить/удалить Amiibo + Multiplayer Browse Public Game Lobby - Мультиплеер - просмотр общего игрового лобби + Мультиплеер - просмотр общего игрового лобби + Multiplayer Create Room - Мультиплеер - создать лобби + Мультиплеер - создать лобби + Multiplayer Direct Connect to Room - Мультилеер - прямое подключение к комнате + Мультилеер - прямое подключение к комнате + Multiplayer Leave Room - Мультиплеер - покинуть лобби + Мультиплеер - покинуть лобби + Multiplayer Show Current Room - Мультиплеер - показать текущую комнату + Мультиплеер - показать текущую комнату + Restart Emulation - Перезапустить эмуляцию + Перезапустить эмуляцию + Stop Emulation - Остановить эмуляцию + Остановить эмуляцию + TAS Record - Запись TAS + Запись TAS + TAS Reset - Сброс TAS + Сброс TAS + TAS Start/Stop - Старт/Стоп TAS + Старт/Стоп TAS + Toggle Filter Bar - Переключить панель поиска + Переключить панель поиска + Toggle Framerate Limit - Переключить ограничение частоты кадров + Переключить ограничение частоты кадров + Toggle Mouse Panning - Переключить панорамирование мыши + Переключить панорамирование мыши + Toggle Renderdoc Capture - Переключить захват Renderdoc + Переключить захват Renderdoc + Toggle Status Bar - Переключить панель состояния + Переключить панель состояния @@ -8545,6 +9176,300 @@ p, li { white-space: pre-wrap; } Хотите ли вы восстановить эту amiibo? + + QtCommon::Content + + + Installing Firmware... + Установка прошивки... + + + + + + Cancel + Отмена + + + + Firmware integrity verification failed! + Сбой проверки целостности прошивки! + + + + + Verification failed for the following files: + +%1 + Проверка не удалась для следующих файлов: + +%1 + + + + + Verifying integrity... + Проверка целостности... + + + + + Integrity verification succeeded! + Проверка целостности прошла успешно! + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + Проверка целостности не удалась! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + Выберите местоположение сохранения ключей. + + + + Decryption Keys install succeeded + Установка ключей дешифровки прошла успешно. + + + + Decryption Keys were successfully installed + Установка ключей для дешифровки прошла успешно. + + + + Decryption Keys install failed + Ошибка установки ключей дешифровки + + + + QtCommon::Game + + + Error Removing Contents + Ошибка при удалении содержимого + + + + Error Removing Update + Ошибка при удалении обновлений + + + + Error Removing DLC + Ошибка при удалении DLC + + + + The base game is not installed in the NAND and cannot be removed. + Игра не установлена в NAND и не может быть удалена. + + + + There is no update installed for this title. + Для этой игры не было установлено обновление. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Успешно удалено + + + + Successfully removed %1 installed DLC. + Установленное DLC %1 было успешно удалено + + + + + Error Removing Transferable Shader Cache + Ошибка при удалении переносного кэша шейдеров + + + + + A shader cache for this title does not exist. + Кэш шейдеров для этой игры не существует. + + + + Successfully removed the transferable shader cache. + Переносной кэш шейдеров успешно удалён. + + + + Failed to remove the transferable shader cache. + Не удалось удалить переносной кэш шейдеров. + + + + Error Removing Vulkan Driver Pipeline Cache + Ошибка при удалении конвейерного кэша Vulkan + + + + Failed to remove the driver pipeline cache. + Не удалось удалить конвейерный кэш шейдеров. + + + + + Error Removing Transferable Shader Caches + Ошибка при удалении переносного кэша шейдеров + + + + Successfully removed the transferable shader caches. + Переносной кэш шейдеров успешно удален. + + + + Failed to remove the transferable shader cache directory. + Ошибка при удалении папки переносного кэша шейдеров. + + + + + Error Removing Custom Configuration + Ошибка при удалении пользовательской настройки + + + + A custom configuration for this title does not exist. + Пользовательская настройка для этой игры не существует. + + + + Successfully removed the custom game configuration. + Пользовательская настройка игры успешно удалена. + + + + Failed to remove the custom game configuration. + Не удалось удалить пользовательскую настройку игры. + + + + Reset Metadata Cache + Сбросить кэш метаданных + + + + The metadata cache is already empty. + Кэш метаданных уже пустой. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Кэш метаданных не может быть удален. Возможно, он используется или отсутствует. + + + + Create Shortcut + Создать ярлык + + + + Do you want to launch the game in fullscreen? + Вы хотите запустить игру в полноэкранном режиме? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Успешно создан ярлык в %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Это создаст ярлык для текущего AppImage. Он может не работать после обновлений. Продолжить? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + Не удалось создать ярлык для %1 + + + + Create Icon + Создать иконку + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Невозможно создать файл иконки. Путь "%1" не существует и не может быть создан. + + + + No firmware available + Нет доступной прошивки + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index eeaa606085..2260c87cec 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -402,436 +402,1609 @@ Detta kommer bannlysa både dennes användarnamn på forum samt IP-adress.% + Error - Fel + Fel + Output Engine: - Utgångsmotor: + Utgångsmotor: + Volume: - Volym: + Volym: + Multicore CPU Emulation - Flerkärnig CPU-emulering + Flerkärnig CPU-emulering + Limit Speed Percent - Begränsa hastighetsprocent + Begränsa hastighetsprocent + Accuracy: - Noggrannhet: + Noggrannhet: + Unfuse FMA (improve performance on CPUs without FMA) - Sära FMA (förbättra prestanda på CPU:er utan FMA) + Sära FMA (förbättra prestanda på CPU:er utan FMA) + Faster FRSQRTE and FRECPE - Snabbare FRSQRTE och FRECPE + Snabbare FRSQRTE och FRECPE + Faster ASIMD instructions (32 bits only) - Snabbare ASIMD instruktioner (enbart 32-bitars) + Snabbare ASIMD instruktioner (enbart 32-bitars) + API: - API: + API: + Device: - Enhet: + Enhet: + Aspect Ratio: - Bildförhållande: + Bildförhållande: + Use asynchronous GPU emulation - Använd asynkron GPU-emulering + Använd asynkron GPU-emulering + Anisotropic Filtering: - Anisotropisk filtrering: + Anisotropisk filtrering: Accuracy Level: Noggranhetsnivå: + RNG Seed - RNG Seed + RNG Seed + Note: this can be overridden when region setting is auto-select - Notera: detta kan bli överskritt medans regionsinställningarna är satta till auto-select + Notera: detta kan bli överskritt medans regionsinställningarna är satta till auto-select + Region: - Region: + Region: + Time Zone: - Tidszon: + Tidszon: + Prompt for user on game boot - Fråga efter användare vid spelstart + Fråga efter användare vid spelstart + Pause emulation when in background - Pausa emulationen när fönstret är i bakgrunden + Pausa emulationen när fönstret är i bakgrunden + Hide mouse on inactivity - Göm mus när inaktiv + Göm mus när inaktiv + CPU - CPU + CPU + Auto - Auto + Auto + Accurate - Noggrann + Noggrann + Unsafe - Osäker + Osäker + Paranoid (disables most optimizations) - Paranoid (stänger av de flesta optimeringar) + Paranoid (stänger av de flesta optimeringar) + None - Ingen + Ingen + Default (16:9) - Standard (16:9) + Standard (16:9) + Force 4:3 - Tvinga 4:3 + Tvinga 4:3 + Force 21:9 - Tvinga 21:9 + Tvinga 21:9 + Stretch to Window - Tänj över fönster + Tänj över fönster + + Default - Standard + Standard + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Output Device: + + + + + Input Device: + + + + + Mute audio + + + + + Mute audio when in background + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + Inaccurate NaN handling + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + Disable address space checks + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + Ignore global monitor + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + Shader Backend: + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Resolution: + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Window Adapting Filter: + + + + + FSR Sharpness: + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + Anti-Aliasing Method: + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + Fullscreen Mode: + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Use disk pipeline cache + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + NVDEC emulation: + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + VSync Mode: + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Force maximum clocks (Vulkan only) + + + + + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Use asynchronous shader building (Hack) + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Use Vulkan pipeline cache + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + Device Name + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Sound Output Mode: + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + OpenGL + + + + + Vulkan + + + + + Null + + + + + GLSL + + + + + GLASM (Assembly Shaders, NVIDIA Only) + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Normal + + + + + High + + + + + Extreme + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + Borderless Windowed + + + + + Exclusive Fullscreen + + + + + No Video Output + + + + + CPU Video Decoding + + + + + GPU Video Decoding (Default) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + 0.75X (540p/810p) [EXPERIMENTAL] + + + + + 1X (720p/1080p) + + + + + 1.5X (1080p/1620p) [EXPERIMENTAL] + + + + + 2X (1440p/2160p) + + + + + 3X (2160p/3240p) + + + + + 4X (2880p/4320p) + + + + + 5X (3600p/5400p) + + + + + 6X (4320p/6480p) + + + + + 7X (5040p/7560p) + + + + + 8X (5760p/8640p) + + + + + Nearest Neighbor + + + + + Bilinear + + + + + Bicubic + + + + + Gaussian + + + + + ScaleForce + + + + + AMD FidelityFX™️ Super Resolution + + + + + Area + + + + + FXAA + + + + + SMAA + + + + + Force 16:10 + + + + + Automatic + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japanska (日本語) + Japanska (日本語) + + American English + + + + French (français) - Franska (français) + Franska (français) + German (Deutsch) - Tyska (Deutsch) + Tyska (Deutsch) + Italian (italiano) - Italienska (italiano) + Italienska (italiano) + Spanish (español) - Spanska (español) + Spanska (español) + Chinese - Kinesiska + Kinesiska + Korean (한국어) - Koreanska (한국어) + Koreanska (한국어) + Dutch (Nederlands) - Holländska (Nederlands) + Holländska (Nederlands) + Portuguese (português) - Portugisiska (português) + Portugisiska (português) + Russian (Русский) - Ryska (Русский) + Ryska (Русский) + Taiwanese - Taiwanesiska + Taiwanesiska + British English - Brittisk Engelska + Brittisk Engelska + Canadian French - Kanadensisk Franska + Kanadensisk Franska + Latin American Spanish - Latinamerikansk Spanska + Latinamerikansk Spanska + Simplified Chinese - Förenklad Kinesiska + Förenklad Kinesiska + Traditional Chinese (正體中文) - Traditionell Kinesiska (正體中文) + Traditionell Kinesiska (正體中文) + + Brazilian Portuguese (português do Brasil) + + + + + Serbian (српски) + + + + + Japan - Japan + Japan + USA - USA + USA + Europe - Europe + Europe + Australia - Australien + Australien + China - Kina + Kina + Korea - Korea + Korea + Taiwan - Taiwan + Taiwan + + Auto (%1) + Auto select time zone + + + + + Default (%1) + Default time zone + + + + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Kuba + Kuba + EET - EET + EET + Egypt - Egypten + Egypten + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hongkong + Hongkong + HST - HST + HST + Iceland - Island + Island + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libyen + Libyen + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Polen + Polen + Portugal - Portugal + Portugal + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Turkiet + Turkiet + UCT - UCT + UCT + Universal - Universal + Universal + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Dockad + Dockad + Handheld - Handheld + Handheld + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5486,6 +6659,7 @@ Would you like to download it? + FSR @@ -5543,16 +6717,104 @@ Would you like to bypass this and exit anyway? Vill du strunta i detta och avsluta ändå? + None - Ingen + Ingen + + FXAA + + + + + SMAA + + + + + Nearest + + + + + Bilinear + + + + + Bicubic + + + + + Gaussian + + + + + ScaleForce + + + + + Area + + + + Docked - Dockad + Dockad + Handheld - Handheld + Handheld + + + + Normal + + + + + High + + + + + Extreme + + + + + Vulkan + + + + + OpenGL + + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -5974,20 +7236,188 @@ Debug Message: Hotkeys + + Audio Mute/Unmute + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window + + + + + Audio Volume Down + + + + + Audio Volume Up + + + + Capture Screenshot - Skärmdump + Skärmdump + + Change Adapting Filter + + + + + Change Docked Mode + + + + + Change GPU Accuracy + + + + Configure - Konfigurera + Konfigurera + + Configure Current Game + + + + + Continue/Pause Emulation + + + + + Exit Fullscreen + + + + + Exit Eden + + + + Fullscreen - Fullskärm + Fullskärm + Load File - Ladda Fil + Ladda Fil + + + + Load/Remove Amiibo + + + + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + + Restart Emulation + + + + + Stop Emulation + + + + + TAS Record + + + + + TAS Reset + + + + + TAS Start/Stop + + + + + Toggle Filter Bar + + + + + Toggle Framerate Limit + + + + + Toggle Mouse Panning + + + + + Toggle Renderdoc Capture + + + + + Toggle Status Bar + @@ -7305,6 +8735,298 @@ p, li { white-space: pre-wrap; } + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Avbryt + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + + + + + Error Removing Update + + + + + Error Removing DLC + + + + + The base game is not installed in the NAND and cannot be removed. + Basspelet är inte installerat i NAND och kan inte tas bort. + + + + There is no update installed for this title. + Det finns ingen uppdatering installerad för denna titel. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Framgångsrikt borttagen + + + + Successfully removed %1 installed DLC. + Tog framgångsrikt bort den %1 installerade DLCn. + + + + + Error Removing Transferable Shader Cache + Fel När Överförbar Shader Cache Raderades + + + + + A shader cache for this title does not exist. + En shader cache för denna titel existerar inte. + + + + Successfully removed the transferable shader cache. + Raderade den överförbara shadercachen framgångsrikt. + + + + Failed to remove the transferable shader cache. + Misslyckades att ta bort den överförbara shadercache + + + + Error Removing Vulkan Driver Pipeline Cache + + + + + Failed to remove the driver pipeline cache. + + + + + + Error Removing Transferable Shader Caches + + + + + Successfully removed the transferable shader caches. + + + + + Failed to remove the transferable shader cache directory. + + + + + + Error Removing Custom Configuration + Fel När Anpassad Konfiguration Raderades + + + + A custom configuration for this title does not exist. + En anpassad konfiguration för denna titel existerar inte. + + + + Successfully removed the custom game configuration. + Tog bort den anpassade spelkonfigurationen framgångsrikt. + + + + Failed to remove the custom game configuration. + Misslyckades att ta bort den anpassade spelkonfigurationen. + + + + Reset Metadata Cache + Återställ metadatasparning + + + + The metadata cache is already empty. + Metadata cachen är redan tom. + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Metadata cachen kunde inte tas bort. Den kan vara under användning eller icke-existerande. + + + + Create Shortcut + + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 98444a7778..1f35d08eca 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -402,140 +402,173 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.% + Error - Hata + Hata + Output Engine: - Çıkış Motoru: + Çıkış Motoru: + Output Device: - Çıkış Cihazı: + Çıkış Cihazı: + Input Device: - Giriş Cihazı: + Giriş Cihazı: + Mute audio - Sesi kapat + Sesi kapat + Volume: - Ses: + Ses: + Mute audio when in background - Arka plandayken sesi kapat + Arka plandayken sesi kapat + Multicore CPU Emulation - Çok Çekirdekli CPU Emülasyonu + Çok Çekirdekli CPU Emülasyonu + Limit Speed Percent - Hız Yüzdesini Sınırlandır + Hız Yüzdesini Sınırlandır + Accuracy: - Doğruluk: + Doğruluk: + Unfuse FMA (improve performance on CPUs without FMA) - FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır) + FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır) + Faster FRSQRTE and FRECPE - Daha hızlı FRSQRTE ve FRECPE + Daha hızlı FRSQRTE ve FRECPE + Faster ASIMD instructions (32 bits only) - Daha hızlı ASIMD komutları (yalnızca 32 bit) + Daha hızlı ASIMD komutları (yalnızca 32 bit) + Inaccurate NaN handling - Uygunsuz NaN kullanımı + Uygunsuz NaN kullanımı + Disable address space checks - Adres boşluğu kontrolünü kapatır. + Adres boşluğu kontrolünü kapatır. + Ignore global monitor - Global monitörü görmezden gel + Global monitörü görmezden gel + API: - API: + API: + Device: - Cihaz: + Cihaz: + Shader Backend: - Shader Backend: + Shader Backend: + Resolution: - Çözünürlük: + Çözünürlük: + Window Adapting Filter: - Pencereye Uyarlı Filtre: + Pencereye Uyarlı Filtre: + FSR Sharpness: - FSR Keskinliği: + FSR Keskinliği: + Anti-Aliasing Method: - Kenar Yumuşatma Yöntemi: + Kenar Yumuşatma Yöntemi: + Fullscreen Mode: - Tam Ekran Modu: + Tam Ekran Modu: + Aspect Ratio: - En-Boy Oranı: + En-Boy Oranı: + Use disk pipeline cache - Disk pipeline cache'ini kullan + Disk pipeline cache'ini kullan + Use asynchronous GPU emulation - Asenkronize GPU emülasyonu kullan + Asenkronize GPU emülasyonu kullan + NVDEC emulation: - NVDEC emülasyonu: + NVDEC emülasyonu: + VSync Mode: - VSync Modu: + VSync Modu: + Force maximum clocks (Vulkan only) - En yüksek hızı zorla (Yalnızca Vulkan için) + En yüksek hızı zorla (Yalnızca Vulkan için) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür + Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür + Anisotropic Filtering: - Anisotropic Filtering: + Anisotropic Filtering: Accuracy Level: Kesinlik Düzeyi: + Use asynchronous shader building (Hack) - Asenkronize shader derlemesini kullan (Hack) + Asenkronize shader derlemesini kullan (Hack) Use Fast GPU Time (Hack) @@ -546,558 +579,1440 @@ Bu işlem onların hem forum kullanıcı adını hem de IP adresini banlar.Hızlı GPU Saati'ni etkinleştir. Bu seçenek çoğu oyunu en yüksek gerçek çözünürlükte çalıştırır. + Use Vulkan pipeline cache - Vulkan pipeline önbelleği kullan + Vulkan pipeline önbelleği kullan + RNG Seed - RNG çekirdeği + RNG çekirdeği + Device Name - Cihaz İsmi + Cihaz İsmi + Language: - Dil: + Dil: + Note: this can be overridden when region setting is auto-select - Not: bu ayar bölge ayarı otomatiğe alındığında yok sayılabilir. + Not: bu ayar bölge ayarı otomatiğe alındığında yok sayılabilir. + Region: - Bölge: + Bölge: + Time Zone: - Saat Dilimi: + Saat Dilimi: + Sound Output Mode: - Ses Çıkış Modu: + Ses Çıkış Modu: + Console Mode: - Konsol Modu: + Konsol Modu: + Prompt for user on game boot - Oyun başlatılırken kullanıcı verisi iste + Oyun başlatılırken kullanıcı verisi iste + Pause emulation when in background - Arka plana alındığında emülasyonu duraklat + Arka plana alındığında emülasyonu duraklat + Hide mouse on inactivity - Hareketsizlik durumunda imleci gizle + Hareketsizlik durumunda imleci gizle + CPU - CPU + CPU + GPU - GPU + GPU + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaderları, Yalnızca NVIDIA için) + GLASM (Assembly Shaderları, Yalnızca NVIDIA için) + Normal - Normal + Normal + High - Yüksek + Yüksek + Extreme - Ekstrem + Ekstrem + Auto - Otomatik + Otomatik + Accurate - Doğru + Doğru + Unsafe - Güvensiz + Güvensiz + Paranoid (disables most optimizations) - Paranoya (çoğu optimizasyonu kapatır) + Paranoya (çoğu optimizasyonu kapatır) + Dynarmic - Dinamik + Dinamik + Borderless Windowed - Kenarlıksız Tam Ekran + Kenarlıksız Tam Ekran + Exclusive Fullscreen - Ayrılmış Tam Ekran + Ayrılmış Tam Ekran + No Video Output - Video Çıkışı Yok + Video Çıkışı Yok + CPU Video Decoding - CPU Video Decoding + CPU Video Decoding + GPU Video Decoding (Default) - GPU Video Decoding (Varsayılan) + GPU Video Decoding (Varsayılan) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [DENEYSEL] + 0.5X (360p/540p) [DENEYSEL] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [DENEYSEL] + 0.75X (540p/810p) [DENEYSEL] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [DENEYSEL] + 1.5X (1080p/1620p) [DENEYSEL] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - En Yakın Komşu Algoritması + En Yakın Komşu Algoritması + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gausyen + Gausyen + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Süper Çözünürlük + AMD FidelityFX™️ Süper Çözünürlük + None - Yok + Yok + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Varsayılan (16:9) + Varsayılan (16:9) + Force 4:3 - 4:3'e Zorla + 4:3'e Zorla + Force 21:9 - 21:9'a Zorla + 21:9'a Zorla + Force 16:10 - 16:10'a Zorla + 16:10'a Zorla + Stretch to Window - Ekrana Sığdır + Ekrana Sığdır + Automatic - Otomatik + Otomatik + + Default - Varsayılan + Varsayılan + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. +FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. +Mailbox can have lower latency than FIFO and does not tear but may drop frames. +Immediate (no synchronization) just presents whatever is available and can exhibit tearing. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Enable asynchronous presentation (Vulkan only) + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Enable Reactive Flushing + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + CPU Asynchronous + + + + + Uncompressed (Best quality) + + + + + BC1 (Low quality) + + + + + BC3 (Medium quality) + + + + + Conservative + + + + + Aggressive + + + + + Null + + + + + GLSL + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Japonca (日本語) + Japonca (日本語) + American English - Amerikan İngilizcesi + Amerikan İngilizcesi + French (français) - Fransızca (français) + Fransızca (français) + German (Deutsch) - Almanca (Deutsch) + Almanca (Deutsch) + Italian (italiano) - İtalyanca (italiano) + İtalyanca (italiano) + Spanish (español) - İspanyolca (español) + İspanyolca (español) + Chinese - Çince + Çince + Korean (한국어) - Korece (한국어) + Korece (한국어) + Dutch (Nederlands) - Flemenkçe (Nederlands) + Flemenkçe (Nederlands) + Portuguese (português) - Portekizce (português) + Portekizce (português) + Russian (Русский) - Rusça (Русский) + Rusça (Русский) + Taiwanese - Tayvanca + Tayvanca + British English - İngiliz İngilizcesi + İngiliz İngilizcesi + Canadian French - Kanada Fransızcası + Kanada Fransızcası + Latin American Spanish - Latin Amerika İspanyolcası + Latin Amerika İspanyolcası + Simplified Chinese - Basitleştirilmiş Çince + Basitleştirilmiş Çince + Traditional Chinese (正體中文) - Geleneksel Çince (正體中文) + Geleneksel Çince (正體中文) + Brazilian Portuguese (português do Brasil) - Brezilya Portekizcesi (português do Brasil) + Brezilya Portekizcesi (português do Brasil) + + Serbian (српски) + + + + + Japan - Japonya + Japonya + USA - ABD + ABD + Europe - Avrupa + Avrupa + Australia - Avustralya + Avustralya + China - Çin + Çin + Korea - Kore + Kore + Taiwan - Tayvan + Tayvan + Auto (%1) Auto select time zone - Otomatik (%1) + Otomatik (%1) + Default (%1) Default time zone - Varsayılan (%1) + Varsayılan (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Küba + Küba + EET - EET + EET + Egypt - Mısır + Mısır + Eire - İrlanda + İrlanda + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-İrlanda + GB-İrlanda + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - MT-0 + MT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hong Kong + Hong Kong + HST - HST + HST + Iceland - İzlanda + İzlanda + Iran - İran + İran + Israel - İsrail + İsrail + Jamaica - Jamaika + Jamaika + Kwajalein - Kwajalein + Kwajalein + Libya - Libya + Libya + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navaho + Navaho + NZ - Yeni Zelanda + Yeni Zelanda + NZ-CHAT - Chatham Adaları + Chatham Adaları + Poland - Polonya + Polonya + Portugal - Portekiz + Portekiz + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapur + Singapur + Turkey - Türkiye + Türkiye + UCT - UCT + UCT + Universal - Evrensel + Evrensel + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Dock Modu Aktif + Dock Modu Aktif + Handheld - Taşınabilir + Taşınabilir + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - Her zaman sor (Varsayılan) + Her zaman sor (Varsayılan) + + Only if game specifies not to stop + + + + Never ask - Asla sorma + Asla sorma + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5349,6 +6264,7 @@ Lütfen Yapılandır -> Sistem -> Ağ'a gidip bir seçim yapınız.%n file(s) remaining %n dosya kaldı + %n dosya kaldı @@ -5374,8 +6290,8 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.%n file(s) were newly installed - %n dosya güncel olarak yüklendi - + %n dosya güncel olarak yüklendi + %n dosya güncel olarak yüklendi @@ -5383,8 +6299,8 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.%n file(s) were overwritten - %n dosyanın üstüne yazıldı - + %n dosyanın üstüne yazıldı + %n dosyanın üstüne yazıldı @@ -5392,8 +6308,8 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.%n file(s) failed to install - %n dosya yüklenemedi - + %n dosya yüklenemedi + %n dosya yüklenemedi @@ -5837,6 +6753,7 @@ Would you like to download it? Building: %n shader(s) Oluşturuluyor: %n shader + Oluşturuluyor: %n shader @@ -5875,6 +6792,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5932,60 +6850,104 @@ Would you like to bypass this and exit anyway? Görmezden gelip kapatmak ister misiniz? + None - Yok + Yok + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + + Nearest + + + + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gausyen + Gausyen + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Dock Modu Aktif + Dock Modu Aktif + Handheld - Taşınabilir + Taşınabilir + Normal - Normal + Normal + High - Yüksek + Yüksek + Extreme - Ekstrem + Ekstrem + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + + + + Null + + + + + GLSL + + + + + GLASM + + + + + SPIRV + @@ -6308,6 +7270,7 @@ Görmezden gelip kapatmak ister misiniz? %1 of %n result(s) %n sonucun %1'i + %n sonucun %1'i @@ -6411,100 +7374,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - Sesi Sustur/Aç + Sesi Sustur/Aç + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Ana Pencere + Ana Pencere + Audio Volume Down - Ses Kapa + Ses Kapa + Audio Volume Up - Ses Aç + Ses Aç + Capture Screenshot - Ekran Görüntüsü Al + Ekran Görüntüsü Al + Change Adapting Filter - Uyarlanan Filtreyi Değiştir + Uyarlanan Filtreyi Değiştir + Change Docked Mode - Takılı Modu Kullan + Takılı Modu Kullan + Change GPU Accuracy - GPU Doğruluğunu Değiştir + GPU Doğruluğunu Değiştir + Configure - Yapılandır + Yapılandır + + Configure Current Game + + + + Continue/Pause Emulation - Sürdür/Emülasyonu duraklat + Sürdür/Emülasyonu duraklat + Exit Fullscreen - Tam Ekrandan Çık + Tam Ekrandan Çık + + + + Exit Eden + Exit yuzu Yuzu'dan çık + Fullscreen - Tam Ekran + Tam Ekran + Load File - Dosya Aç + Dosya Aç + Load/Remove Amiibo - Amiibo Yükle/Kaldır + Amiibo Yükle/Kaldır + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Emülasyonu Yeniden Başlat + Emülasyonu Yeniden Başlat + Stop Emulation - Emülasyonu Durdur + Emülasyonu Durdur + TAS Record - TAS Kaydet + TAS Kaydet + TAS Reset - TAS Sıfırla + TAS Sıfırla + TAS Start/Stop - TAS Başlat/Durdur + TAS Başlat/Durdur + Toggle Filter Bar - Filtre Çubuğunu Aç/Kapa + Filtre Çubuğunu Aç/Kapa + Toggle Framerate Limit - FPS Limitini Aç/Kapa + FPS Limitini Aç/Kapa + Toggle Mouse Panning - Mouse ile Kaydırmayı Aç/Kapa + Mouse ile Kaydırmayı Aç/Kapa + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Durum Çubuğunu Aç/Kapa + Durum Çubuğunu Aç/Kapa @@ -7928,6 +8983,298 @@ p, li { white-space: pre-wrap; } Bu amiibo'yu geri yüklemek istediğinize emin misiniz? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + İşlem başarıyla tamamlandı. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + İçerik Kaldırma Hatası + + + + Error Removing Update + Güncelleme Kaldırma hatası + + + + Error Removing DLC + DLC Kaldırma Hatası + + + + The base game is not installed in the NAND and cannot be removed. + Asıl oyun NAND'de kurulu değil ve kaldırılamaz. + + + + There is no update installed for this title. + Bu oyun için yüklenmiş bir güncelleme yok. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Başarıyla Kaldırıldı + + + + Successfully removed %1 installed DLC. + %1 yüklenmiş DLC başarıyla kaldırıldı. + + + + + Error Removing Transferable Shader Cache + Transfer Edilebilir Shader Cache Kaldırılırken Bir Hata Oluştu + + + + + A shader cache for this title does not exist. + Bu oyun için oluşturulmuş bir shader cache yok. + + + + Successfully removed the transferable shader cache. + Transfer edilebilir shader cache başarıyla kaldırıldı. + + + + Failed to remove the transferable shader cache. + Transfer edilebilir shader cache kaldırılamadı. + + + + Error Removing Vulkan Driver Pipeline Cache + Vulkan Pipeline Önbelleği Kaldırılırken Hata + + + + Failed to remove the driver pipeline cache. + Sürücü pipeline önbelleği kaldırılamadı. + + + + + Error Removing Transferable Shader Caches + Transfer Edilebilir Shader Cache'ler Kaldırılırken Bir Hata Oluştu + + + + Successfully removed the transferable shader caches. + Transfer edilebilir shader cacheler başarıyla kaldırıldı. + + + + Failed to remove the transferable shader cache directory. + Transfer edilebilir shader cache konumu kaldırılamadı. + + + + + Error Removing Custom Configuration + Oyuna Özel Yapılandırma Kaldırılırken Bir Hata Oluştu. + + + + A custom configuration for this title does not exist. + Bu oyun için bir özel yapılandırma yok. + + + + Successfully removed the custom game configuration. + Oyuna özel yapılandırma başarıyla kaldırıldı. + + + + Failed to remove the custom game configuration. + Oyuna özel yapılandırma kaldırılamadı. + + + + Reset Metadata Cache + Üstveri Cache'ini Sıfırla + + + + The metadata cache is already empty. + Metadata Cache'i zaten boş. + + + + The operation completed successfully. + İşlem başarıyla tamamlandı. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Metadata Cache'i silinemedi. Kullanımda ya da oluşturulmamış olabilir. + + + + Create Shortcut + Kısayol Oluştur + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + %1 dizinine kısayol oluşturuldu + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Bu seçenek, şu anki AppImage dosyasının kısayolunu oluşturacak. Uygulama güncellenirse kısayol çalışmayabilir. Devam edilsin mi? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Simge Oluştur + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Simge dosyası oluşturulamadı. "%1" dizini yok ve oluşturulamıyor. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index f2f4635bda..085e456985 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -402,150 +402,184 @@ This would ban both their forum username and their IP address. % + Error - Помилка + Помилка + Output Engine: - Рушій виводу: + Рушій виводу: + Output Device: - Пристрій відтворення: + Пристрій відтворення: + Input Device: - Пристрій вводу: + Пристрій вводу: + Volume: - Гучність + Гучність + Mute audio when in background - Приглушити звук у фоновому режимі + Приглушити звук у фоновому режимі + Multicore CPU Emulation - Багатоядерна емуляція ЦП + Багатоядерна емуляція ЦП + Limit Speed Percent - Обмеження відсотка швидкості + Обмеження відсотка швидкості + Accuracy: - Точність: + Точність: + Unfuse FMA (improve performance on CPUs without FMA) - Не використовувати FMA (покращує продуктивність на ЦП без FMA) + Не використовувати FMA (покращує продуктивність на ЦП без FMA) + Faster FRSQRTE and FRECPE - Прискорені FRSQRTE та FRECPE + Прискорені FRSQRTE та FRECPE + Faster ASIMD instructions (32 bits only) - Швидші інструкції ASIMD (лише 32 біт) + Швидші інструкції ASIMD (лише 32 біт) + Inaccurate NaN handling - Неправильна обробка NaN + Неправильна обробка NaN + Disable address space checks - Вимкнути перевірку адресного простору + Вимкнути перевірку адресного простору + Ignore global monitor - Ігнорувати глобальний моніторинг + Ігнорувати глобальний моніторинг + API: - API: + API: + Device: - Пристрій: + Пристрій: + Shader Backend: - Бекенд шейдерів: + Бекенд шейдерів: + Resolution: - Роздільна здатність: + Роздільна здатність: + Window Adapting Filter: - Фільтр адаптації вікна: + Фільтр адаптації вікна: + FSR Sharpness: - Різкість FSR: + Різкість FSR: + Anti-Aliasing Method: - Метод згладжування: + Метод згладжування: + Fullscreen Mode: - Повноекранний режим: + Повноекранний режим: + Aspect Ratio: - Співвідношення сторін: + Співвідношення сторін: + Use disk pipeline cache - Використовувати кеш конвеєра на диску + Використовувати кеш конвеєра на диску + Use asynchronous GPU emulation - Використовувати асинхронну емуляцію ГП + Використовувати асинхронну емуляцію ГП + NVDEC emulation: - Емуляція NVDEC: + Емуляція NVDEC: + VSync Mode: - Режим верт. синхронізації: + Режим верт. синхронізації: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) не пропускає кадри і не має розривів, але обмежений частотою оновлення екрана. + FIFO (VSync) не пропускає кадри і не має розривів, але обмежений частотою оновлення екрана. FIFO Relaxed схожий на FIFO, але може мати розриви під час відновлення після просідань. Mailbox може мати меншу затримку, ніж FIFO, і не має розривів, але може пропускати кадри. Моментальний (без синхронізації) просто показує всі кадри і може мати розриви. + Enable asynchronous presentation (Vulkan only) - Увімкнути асинхронну презентацію (Vulkan) + Увімкнути асинхронну презентацію (Vulkan) + Force maximum clocks (Vulkan only) - Примусово змусити максимальну тактову частоту (тільки для Vulkan) + Примусово змусити максимальну тактову частоту (тільки для Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту. + Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту. + Anisotropic Filtering: - Анізотропна фільтрація: + Анізотропна фільтрація: Accuracy Level: Рівень точності: + Use asynchronous shader building (Hack) - Використовувати асинхронну побудову шейдерів (хак) + Використовувати асинхронну побудову шейдерів (хак) Use Fast GPU Time (Hack) @@ -556,554 +590,1432 @@ Mailbox може мати меншу затримку, ніж FIFO, і не ма Вмикає функцію Fast GPU Time. Цей параметр змусить більшість ігор працювати в максимальній рідній роздільній здатності. + Use Vulkan pipeline cache - Використовувати конвеєрний кеш Vulkan + Використовувати конвеєрний кеш Vulkan + Enable Reactive Flushing - Увімкнути реактивне очищення + Увімкнути реактивне очищення + RNG Seed - Сід RNG + Сід RNG + Device Name - Назва пристрою + Назва пристрою + Note: this can be overridden when region setting is auto-select - Примітка: може бути перезаписано якщо регіон вибирається автоматично + Примітка: може бути перезаписано якщо регіон вибирається автоматично + Region: - Регіон: + Регіон: + Time Zone: - Часовий пояс: + Часовий пояс: + Sound Output Mode: - Режим відстворення звуку: + Режим відстворення звуку: + Prompt for user on game boot - Запитувати користувача під час запуску гри + Запитувати користувача під час запуску гри + Pause emulation when in background - Призупиняти емуляцію у фоновому режимі + Призупиняти емуляцію у фоновому режимі + Hide mouse on inactivity - Приховування миші при бездіяльності + Приховування миші при бездіяльності + CPU - ЦП + ЦП + Uncompressed (Best quality) - Без стиснення (Найкраща якість) + Без стиснення (Найкраща якість) + BC1 (Low quality) - ВС1 (Низька якість) + ВС1 (Низька якість) + BC3 (Medium quality) - ВС3 (Середня якість) + ВС3 (Середня якість) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (асемблерні шейдери, лише для NVIDIA) + GLASM (асемблерні шейдери, лише для NVIDIA) + Normal - Нормальна + Нормальна + High - Висока + Висока + Extreme - Екстрим + Екстрим + Auto - Авто + Авто + Accurate - Точно + Точно + Unsafe - Небезпечно + Небезпечно + Paranoid (disables most optimizations) - Параноїк (відключає більшість оптимізацій) + Параноїк (відключає більшість оптимізацій) + Borderless Windowed - Вікно без рамок + Вікно без рамок + Exclusive Fullscreen - Ексклюзивний повноекранний + Ексклюзивний повноекранний + No Video Output - Відсутність відеовиходу + Відсутність відеовиходу + CPU Video Decoding - Декодування відео на ЦП + Декодування відео на ЦП + GPU Video Decoding (Default) - Декодування відео на ГП (за замовчуванням) + Декодування відео на ГП (за замовчуванням) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНЕ] + 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНЕ] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] + 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Найближчий сусід + Найближчий сусід + Bilinear - Білінійне + Білінійне + Bicubic - Бікубічне + Бікубічне + Gaussian - Гауса + Гауса + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Вимкнено + Вимкнено + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - За замовчуванням (16:9) + За замовчуванням (16:9) + Force 4:3 - Змусити 4:3 + Змусити 4:3 + Force 21:9 - Змусити 21:9 + Змусити 21:9 + Force 16:10 - Змусити 16:10 + Змусити 16:10 + Stretch to Window - Розтягнути до вікна + Розтягнути до вікна + Automatic - Автоматично + Автоматично + + Default - За замовчуванням + За замовчуванням + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Software keyboard + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + Sync to framerate of video playback + + + + + Run the game at normal speed during video playback, even when the framerate is unlocked. + + + + + Barrier feedback loops + + + + + Improves rendering of transparency effects in specific games. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Disable controller applet + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Японська (日本語) + Японська (日本語) + American English - Американська англійська + Американська англійська + French (français) - Французька (français) + Французька (français) + German (Deutsch) - Німецька (Deutsch) + Німецька (Deutsch) + Italian (italiano) - Італійська (italiano) + Італійська (italiano) + Spanish (español) - Іспанська (español) + Іспанська (español) + Chinese - Китайська + Китайська + Korean (한국어) - Корейська (한국어) + Корейська (한국어) + Dutch (Nederlands) - Голландська (Nederlands) + Голландська (Nederlands) + Portuguese (português) - Португальська (português) + Португальська (português) + Russian (Русский) - Російська (Русский) + Російська (Русский) + Taiwanese - Тайванська + Тайванська + British English - Британська англійська + Британська англійська + Canadian French - Канадська французька + Канадська французька + Latin American Spanish - Латиноамериканська іспанська + Латиноамериканська іспанська + Simplified Chinese - Спрощена китайська + Спрощена китайська + Traditional Chinese (正體中文) - Традиційна китайська (正體中文) + Традиційна китайська (正體中文) + Brazilian Portuguese (português do Brasil) - Бразильська португальська (português do Brasil) + Бразильська португальська (português do Brasil) + + Serbian (српски) + + + + + Japan - Японія + Японія + USA - США + США + Europe - Європа + Європа + Australia - Австралія + Австралія + China - Китай + Китай + Korea - Корея + Корея + Taiwan - Тайвань + Тайвань + Auto (%1) Auto select time zone - Авто (%1) + Авто (%1) + Default (%1) Default time zone - За замовчуванням (%1) + За замовчуванням (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Куба + Куба + EET - EET + EET + Egypt - Єгипет + Єгипет + Eire - Ейре + Ейре + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Ейре + GB-Ейре + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Гринвіч + Гринвіч + Hongkong - Гонконг + Гонконг + HST - HST + HST + Iceland - Ісландія + Ісландія + Iran - Іран + Іран + Israel - Ізраїль + Ізраїль + Jamaica - Ямайка + Ямайка + Kwajalein - Кваджалейн + Кваджалейн + Libya - Лівія + Лівія + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Навахо + Навахо + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Польща + Польща + Portugal - Португалія + Португалія + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Сінгапур + Сінгапур + Turkey - Туреччина + Туреччина + UCT - UCT + UCT + Universal - Універсальний + Універсальний + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Зулуси + Зулуси + Mono - Моно + Моно + Stereo - Стерео + Стерео + Surround - Об'ємний звук + Об'ємний звук + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - У док-станції + У док-станції + Handheld - Портативний + Портативний + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5359,7 +6271,6 @@ Please go to Configure -> System -> Network and make a selection. Залишився %n файл Залишилося %n файл(ів) - Залишилося %n файл(ів) @@ -5388,8 +6299,6 @@ Please, only use this feature to install updates and DLC. %n файл було нещодавно встановлено %n файл(ів) було нещодавно встановлено - - %n файл(ів) було нещодавно встановлено @@ -5401,8 +6310,6 @@ Please, only use this feature to install updates and DLC. %n файл було перезаписано %n файл(ів) було перезаписано - - %n файл(ів) було перезаписано @@ -5414,8 +6321,6 @@ Please, only use this feature to install updates and DLC. %n файл не вдалося встановити %n файл(ів) не вдалося встановити - - %n файл(ів) не вдалося встановити @@ -5861,7 +6766,6 @@ Would you like to download it? Побудова: %n шейдер Побудова: %n шейдер(ів) - Побудова: %n шейдер(ів) @@ -5900,6 +6804,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5957,80 +6862,104 @@ Would you like to bypass this and exit anyway? Чи хочете ви обійти це і вийти в будь-якому випадку? + None - Вимкнено + Вимкнено + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Найближчий + Найближчий + Bilinear - Білінійне + Білінійне + Bicubic - Бікубічне + Бікубічне + Gaussian - Гауса + Гауса + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - У док-станції + У док-станції + Handheld - Портативний + Портативний + Normal - Нормальна + Нормальна + High - Висока + Висока + Extreme - Екстрим + Екстрим + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6354,7 +7283,6 @@ Would you like to bypass this and exit anyway? %1 із %n результат(ів) %1 із %n результат(ів) - %1 із %n результат(ів) @@ -6459,100 +7387,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - Увімкнення/вимкнення звуку + Увімкнення/вимкнення звуку + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Основне вікно + Основне вікно + Audio Volume Down - Зменшити гучність звуку + Зменшити гучність звуку + Audio Volume Up - Підвищити гучність звуку + Підвищити гучність звуку + Capture Screenshot - Зробити знімок екрану + Зробити знімок екрану + Change Adapting Filter - Змінити адаптуючий фільтр + Змінити адаптуючий фільтр + Change Docked Mode - Змінити режим консолі + Змінити режим консолі + Change GPU Accuracy - Змінити точність ГП + Змінити точність ГП + Configure - Налаштувати + Налаштувати + + Configure Current Game + + + + Continue/Pause Emulation - Продовження/Пауза емуляції + Продовження/Пауза емуляції + Exit Fullscreen - Вийти з повноекранного режиму + Вийти з повноекранного режиму + + + + Exit Eden + Exit yuzu Вийти з yuzu + Fullscreen - Повний екран + Повний екран + Load File - Завантажити файл + Завантажити файл + Load/Remove Amiibo - Завантажити/видалити Amiibo + Завантажити/видалити Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Перезапустити емуляцію + Перезапустити емуляцію + Stop Emulation - Зупинити емуляцію + Зупинити емуляцію + TAS Record - Запис TAS + Запис TAS + TAS Reset - Скидання TAS + Скидання TAS + TAS Start/Stop - Старт/Стоп TAS + Старт/Стоп TAS + Toggle Filter Bar - Переключити панель пошуку + Переключити панель пошуку + Toggle Framerate Limit - Переключити обмеження частоти кадрів + Переключити обмеження частоти кадрів + Toggle Mouse Panning - Переключити панорамування миші + Переключити панорамування миші + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Переключити панель стану + Переключити панель стану @@ -7976,6 +8996,298 @@ p, li { white-space: pre-wrap; } Чи хочете ви відновити цю amiibo? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Скасувати + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + + + + + + Verifying integrity... + + + + + + Integrity verification succeeded! + + + + + + The operation completed successfully. + Операція завершилася успішно. + + + + + Integrity verification failed! + + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Помилка під час видалення вмісту + + + + Error Removing Update + Помилка під час видалення оновлень + + + + Error Removing DLC + Помилка під час видалення DLC + + + + The base game is not installed in the NAND and cannot be removed. + Гру не встановлено в NAND і не може буде видалено. + + + + There is no update installed for this title. + Для цієї гри не було встановлено оновлення. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Успішно видалено + + + + Successfully removed %1 installed DLC. + Встановлений DLC %1 було успішно видалено + + + + + Error Removing Transferable Shader Cache + Помилка під час видалення переносного кешу шейдерів + + + + + A shader cache for this title does not exist. + Кеш шейдерів для цієї гри не існує. + + + + Successfully removed the transferable shader cache. + Переносний кеш шейдерів успішно видалено. + + + + Failed to remove the transferable shader cache. + Не вдалося видалити переносний кеш шейдерів. + + + + Error Removing Vulkan Driver Pipeline Cache + Помилка під час видалення конвеєрного кешу Vulkan + + + + Failed to remove the driver pipeline cache. + Не вдалося видалити конвеєрний кеш шейдерів. + + + + + Error Removing Transferable Shader Caches + Помилка під час видалення переносного кешу шейдерів + + + + Successfully removed the transferable shader caches. + Переносний кеш шейдерів успішно видалено. + + + + Failed to remove the transferable shader cache directory. + Помилка під час видалення папки переносного кешу шейдерів. + + + + + Error Removing Custom Configuration + Помилка під час видалення користувацького налаштування + + + + A custom configuration for this title does not exist. + Користувацьких налаштувань для цієї гри не існує. + + + + Successfully removed the custom game configuration. + Користувацьке налаштування гри успішно видалено. + + + + Failed to remove the custom game configuration. + Не вдалося видалити користувацьке налаштування гри. + + + + Reset Metadata Cache + Скинути кеш метаданих + + + + The metadata cache is already empty. + Кеш метаданих вже порожній. + + + + The operation completed successfully. + Операція завершилася успішно. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Кеш метаданих не можна видалити. Можливо, він використовується або відсутній. + + + + Create Shortcut + Створити ярлик + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Успішно створено ярлик у %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Це створить ярлик для поточного AppImage. Він може не працювати після оновлень. Продовжити? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Створити іконку + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Неможливо створити файл іконки. Шлях "%1" не існує і не може бути створений. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index 3fa641293f..4ad6050d64 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -402,154 +402,189 @@ Việc này sẽ ban tên người dùng trên diễn đàn và IP của họ lu % + Error - Lỗi + Lỗi + Software keyboard - Bàn phím mềm + Bàn phím mềm + Output Engine: - Hệ thống xuất: + Hệ thống xuất: + Output Device: - Thiết bị đầu ra: + Thiết bị đầu ra: + Input Device: - Thiết bị đầu vào: + Thiết bị đầu vào: + Volume: - Âm lượng: + Âm lượng: + Mute audio when in background - Tắt tiếng khi chạy nền + Tắt tiếng khi chạy nền + Multicore CPU Emulation - Giả lập CPU đa nhân + Giả lập CPU đa nhân + Limit Speed Percent - Giới hạn phần trăm tốc độ + Giới hạn phần trăm tốc độ + Accuracy: - Độ chính xác: + Độ chính xác: + Unfuse FMA (improve performance on CPUs without FMA) - Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) + Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) + Faster FRSQRTE and FRECPE - FRSQRTE và FRECPE nhanh hơn + FRSQRTE và FRECPE nhanh hơn + Faster ASIMD instructions (32 bits only) - Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit) + Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit) + Inaccurate NaN handling - Xử lí NaN không chính xác + Xử lí NaN không chính xác + Disable address space checks - Tắt kiểm tra không gian địa chỉ + Tắt kiểm tra không gian địa chỉ + Ignore global monitor - Bỏ qua màn hình chung + Bỏ qua màn hình chung + API: - API: + API: + Device: - Thiết bị: + Thiết bị: + Shader Backend: - Backend shader: + Backend shader: + Resolution: - Độ phân giải: + Độ phân giải: + Window Adapting Filter: - Bộ lọc điều chỉnh cửa sổ: + Bộ lọc điều chỉnh cửa sổ: + FSR Sharpness: - Độ nét FSR: + Độ nét FSR: + Anti-Aliasing Method: - Phương pháp khử răng cưa: + Phương pháp khử răng cưa: + Fullscreen Mode: - Chế độ toàn màn hình: + Chế độ toàn màn hình: + Aspect Ratio: - Tỉ lệ khung hình: + Tỉ lệ khung hình: + Use disk pipeline cache - Dùng bộ nhớ đệm pipeline trên ổ cứng + Dùng bộ nhớ đệm pipeline trên ổ cứng + Use asynchronous GPU emulation - Dùng giả lập GPU bất đồng bộ + Dùng giả lập GPU bất đồng bộ + NVDEC emulation: - Giả lập NVDEC: + Giả lập NVDEC: + VSync Mode: - Chế độ Vsync: + Chế độ Vsync: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình. + FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình. FIFO Relaxed tương tự như FIFO nhưng cho phép hiện tượng xé hình khi phục hồi từ tình trạng bị chậm. Mailbox có thể có độ trễ thấp hơn FIFO và không gây hiện tượng xé hình nhưng có thể mất khung hình. Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và có thể gây hiện tượng xé hình. + Enable asynchronous presentation (Vulkan only) - Bật hiển thị bất đồng bộ (chỉ cho Vulkan) + Bật hiển thị bất đồng bộ (chỉ cho Vulkan) + Force maximum clocks (Vulkan only) - Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan) + Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. + Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. + Anisotropic Filtering: - Lọc bất đẳng hướng: + Lọc bất đẳng hướng: Accuracy Level: Mức độ chính xác: + Use asynchronous shader building (Hack) - Dùng tính năng dựng shader bất đồng bộ (Hack) + Dùng tính năng dựng shader bất đồng bộ (Hack) Use Fast GPU Time (Hack) @@ -560,574 +595,1427 @@ Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và Bật chế độ Thời gian GPU nhanh. Tùy chọn này sẽ buộc hầu hết các game chạy ở độ phân giải gốc cao nhất của chúng. + Use Vulkan pipeline cache - Dùng bộ nhớ đệm pipeline Vulkan + Dùng bộ nhớ đệm pipeline Vulkan + Enable Reactive Flushing - Bật xả tương ứng + Bật xả tương ứng + Sync to framerate of video playback - Đồng bộ hóa với tốc độ khung hình khi phát video + Đồng bộ hóa với tốc độ khung hình khi phát video + Run the game at normal speed during video playback, even when the framerate is unlocked. - Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. + Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. + Barrier feedback loops - Vòng lặp phản hồi rào cản + Vòng lặp phản hồi rào cản + Improves rendering of transparency effects in specific games. - Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. + Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. + RNG Seed - Hạt giống RNG + Hạt giống RNG + Device Name - Tên thiết bị + Tên thiết bị + Note: this can be overridden when region setting is auto-select - Lưu ý: Tuỳ chọn này có thể bị ghi đè nếu cài đặt vùng là chọn tự động. + Lưu ý: Tuỳ chọn này có thể bị ghi đè nếu cài đặt vùng là chọn tự động. + Region: - Vùng: + Vùng: + Time Zone: - Múi giờ: + Múi giờ: + Sound Output Mode: - Chế độ đầu ra âm thanh: + Chế độ đầu ra âm thanh: + Prompt for user on game boot - Hiển thị cửa sổ chọn người dùng khi bắt đầu game + Hiển thị cửa sổ chọn người dùng khi bắt đầu game + Pause emulation when in background - Tạm dừng giả lập khi chạy nền + Tạm dừng giả lập khi chạy nền + Hide mouse on inactivity - Ẩn con trỏ chuột khi không dùng + Ẩn con trỏ chuột khi không dùng + Disable controller applet - Vô hiệu hoá applet tay cầm + Vô hiệu hoá applet tay cầm + CPU - CPU + CPU + Uncompressed (Best quality) - Không nén (Chất lượng tốt nhất) + Không nén (Chất lượng tốt nhất) + BC1 (Low quality) - BC1 (Chất lượng thấp) + BC1 (Chất lượng thấp) + BC3 (Medium quality) - BC3 (Chất lượng trung bình) + BC3 (Chất lượng trung bình) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaders, chỉ cho NVIDIA) + GLASM (Assembly Shaders, chỉ cho NVIDIA) + Normal - Bình thường + Bình thường + High - Cao + Cao + Extreme - Cực đại + Cực đại + Auto - Tự động + Tự động + Accurate - Chính xác + Chính xác + Unsafe - Không an toàn + Không an toàn + Paranoid (disables most optimizations) - Paranoid (vô hiệu hoá hầu hết sự tối ưu) + Paranoid (vô hiệu hoá hầu hết sự tối ưu) + Borderless Windowed - Cửa sổ không viền + Cửa sổ không viền + Exclusive Fullscreen - Toàn màn hình + Toàn màn hình + No Video Output - Không có đầu ra video + Không có đầu ra video + CPU Video Decoding - Giải mã video bằng CPU + Giải mã video bằng CPU + GPU Video Decoding (Default) - Giải mã video bằng GPU (Mặc định) + Giải mã video bằng GPU (Mặc định) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [THỬ NGHIỆM] + 0.75X (540p/810p) [THỬ NGHIỆM] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [THỬ NGHIỆM] + 1.5X (1080p/1620p) [THỬ NGHIỆM] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest Neighbor + Nearest Neighbor + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Không có + Không có + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Mặc định (16:9) + Mặc định (16:9) + Force 4:3 - Dùng 4:3 + Dùng 4:3 + Force 21:9 - Dùng 21:9 + Dùng 21:9 + Force 16:10 - Dùng 16:10 + Dùng 16:10 + Stretch to Window - Mở rộng đến cửa sổ + Mở rộng đến cửa sổ + Automatic - Tự động + Tự động + + Default - Mặc định + Mặc định + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Tiếng Nhật (日本語) + Tiếng Nhật (日本語) + American English - Tiếng Anh Mỹ + Tiếng Anh Mỹ + French (français) - Tiếng Pháp (French) + Tiếng Pháp (French) + German (Deutsch) - Tiếng Đức (Deutsch) + Tiếng Đức (Deutsch) + Italian (italiano) - Tiếng Ý (italiano) + Tiếng Ý (italiano) + Spanish (español) - Tiếng Tây Ban Nha (Español) + Tiếng Tây Ban Nha (Español) + Chinese - Tiếng Trung + Tiếng Trung + Korean (한국어) - Tiếng Hàn (한국어) + Tiếng Hàn (한국어) + Dutch (Nederlands) - Tiếng Hà Lan (Nederlands) + Tiếng Hà Lan (Nederlands) + Portuguese (português) - Tiếng Bồ Đào Nha (Portuguese) + Tiếng Bồ Đào Nha (Portuguese) + Russian (Русский) - Tiếng Nga (Русский) + Tiếng Nga (Русский) + Taiwanese - Tiếng Đài Loan + Tiếng Đài Loan + British English - Tiếng Anh Anh + Tiếng Anh Anh + Canadian French - Tiếng Pháp Canada + Tiếng Pháp Canada + Latin American Spanish - Tiếng Tây Ban Nha Mỹ Latinh + Tiếng Tây Ban Nha Mỹ Latinh + Simplified Chinese - Tiếng Trung giản thể + Tiếng Trung giản thể + Traditional Chinese (正體中文) - Tiếng Trung phồn thể (正體中文) + Tiếng Trung phồn thể (正體中文) + Brazilian Portuguese (português do Brasil) - Tiếng Bồ Đào Nha Brasil (Português do Brasil) + Tiếng Bồ Đào Nha Brasil (Português do Brasil) + + Serbian (српски) + + + + + Japan - Nhật Bản + Nhật Bản + USA - Hoa Kỳ + Hoa Kỳ + Europe - Châu Âu + Châu Âu + Australia - Úc + Úc + China - Trung Quốc + Trung Quốc + Korea - Hàn Quốc + Hàn Quốc + Taiwan - Đài Loan + Đài Loan + Auto (%1) Auto select time zone - Tự động (%1) + Tự động (%1) + Default (%1) Default time zone - Mặc định (%1) + Mặc định (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Ai Cập + Ai Cập + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hồng Kông + Hồng Kông + HST - HST + HST + Iceland - Iceland + Iceland + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libya + Libya + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Ba Lan + Ba Lan + Portugal - Bồ Đào Nha + Bồ Đào Nha + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Thổ Nhĩ Kỳ + Thổ Nhĩ Kỳ + UCT - UCT + UCT + Universal - Quốc tế + Quốc tế + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Docked + Docked + Handheld - Handheld + Handheld + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5406,6 +6294,7 @@ Vui lòng vào Cấu hình -> Hệ thống -> Mạng và thực hiện l %n file(s) remaining %n tập tin còn lại + %n tập tin còn lại @@ -5431,8 +6320,8 @@ Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập %n file(s) were newly installed - %n tập tin đã được cài đặt mới - + %n tập tin đã được cài đặt mới + %n tập tin đã được cài đặt mới @@ -5440,8 +6329,8 @@ Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập %n file(s) were overwritten - %n tập tin đã được ghi đè - + %n tập tin đã được ghi đè + %n tập tin đã được ghi đè @@ -5449,8 +6338,8 @@ Vui lòng, chỉ sử dụng tính năng này để cài đặt các bản cập %n file(s) failed to install - %n tập tin thất bại khi cài đặt - + %n tập tin thất bại khi cài đặt + %n tập tin thất bại khi cài đặt @@ -5902,6 +6791,7 @@ Would you like to download it? Building: %n shader(s) Đang dựng: %n shader + Đang dựng: %n shader @@ -5940,6 +6830,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5997,80 +6888,104 @@ Would you like to bypass this and exit anyway? Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không? + None - Không có + Không có + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - Gaussian + Gaussian + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Docked + Docked + Handheld - Handheld + Handheld + Normal - Bình thường + Bình thường + High - Cao + Cao + Extreme - Cực đại + Cực đại + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6393,6 +7308,7 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không? %1 of %n result(s) %1 trong %n kết quả + %1 trong %n kết quả @@ -6497,100 +7413,192 @@ Tin nhắn gỡ lỗi: Hotkeys + Audio Mute/Unmute - Tắt/Bật tiếng + Tắt/Bật tiếng + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Cửa sổ chính + Cửa sổ chính + Audio Volume Down - Giảm âm lượng + Giảm âm lượng + Audio Volume Up - Tăng âm lượng + Tăng âm lượng + Capture Screenshot - Chụp ảnh màn hình + Chụp ảnh màn hình + Change Adapting Filter - Thay đổi bộ lọc điều chỉnh + Thay đổi bộ lọc điều chỉnh + Change Docked Mode - Thay đổi chế độ docked + Thay đổi chế độ docked + Change GPU Accuracy - Thay đổi độ chính xác GPU + Thay đổi độ chính xác GPU + Configure - Cấu hình + Cấu hình + + Configure Current Game + + + + Continue/Pause Emulation - Tiếp tục/Tạm dừng giả lập + Tiếp tục/Tạm dừng giả lập + Exit Fullscreen - Thoát chế độ toàn màn hình + Thoát chế độ toàn màn hình + + + + Exit Eden + Exit yuzu Thoát yuzu + Fullscreen - Toàn màn hình + Toàn màn hình + Load File - Nạp tập tin + Nạp tập tin + Load/Remove Amiibo - Nạp/Loại bỏ Amiibo + Nạp/Loại bỏ Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Khởi động lại giả lập + Khởi động lại giả lập + Stop Emulation - Dừng giả lập + Dừng giả lập + TAS Record - Ghi lại TAS + Ghi lại TAS + TAS Reset - Đặt lại TAS + Đặt lại TAS + TAS Start/Stop - Bắt đầu/Dừng TAS + Bắt đầu/Dừng TAS + Toggle Filter Bar - Hiện/Ẩn thanh lọc + Hiện/Ẩn thanh lọc + Toggle Framerate Limit - Bật/Tắt giới hạn tốc độ khung hình + Bật/Tắt giới hạn tốc độ khung hình + Toggle Mouse Panning - Bật/Tắt lia chuột + Bật/Tắt lia chuột + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Hiện/Ẩn thanh trạng thái + Hiện/Ẩn thanh trạng thái @@ -8014,6 +9022,300 @@ p, li { white-space: pre-wrap; } Bạn có muốn khôi phục amiibo này không? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + Hủy bỏ + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + Kiểm tra những tập tin sau thất bại: + +%1 + + + + + Verifying integrity... + Đang kiểm tra tính toàn vẹn... + + + + + Integrity verification succeeded! + Kiểm tra tính toàn vẹn thành công! + + + + + The operation completed successfully. + Các hoạt động đã hoàn tất thành công. + + + + + Integrity verification failed! + Kiểm tra tính toàn vẹn thất bại! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Lỗi khi loại bỏ nội dung + + + + Error Removing Update + Lỗi khi loại bỏ bản cập nhật + + + + Error Removing DLC + Lỗi khi loại bỏ DLC + + + + The base game is not installed in the NAND and cannot be removed. + Base game không được cài đặt trong NAND và không thể loại bỏ. + + + + There is no update installed for this title. + Không có bản cập nhật nào được cài đặt cho title này. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Loại bỏ thành công + + + + Successfully removed %1 installed DLC. + Loại bỏ thành công %1 DLC đã cài đặt. + + + + + Error Removing Transferable Shader Cache + Lỗi khi loại bỏ bộ nhớ đệm shader chuyển được + + + + + A shader cache for this title does not exist. + Bộ nhớ đệm shader cho title này không tồn tại. + + + + Successfully removed the transferable shader cache. + Thành công loại bỏ bộ nhớ đệm shader chuyển được. + + + + Failed to remove the transferable shader cache. + Thất bại khi xoá bộ nhớ đệm shader chuyển được. + + + + Error Removing Vulkan Driver Pipeline Cache + Lỗi khi xoá bộ nhớ đệm pipeline Vulkan + + + + Failed to remove the driver pipeline cache. + Thất bại khi xoá bộ nhớ đệm pipeline của driver. + + + + + Error Removing Transferable Shader Caches + Lỗi khi loại bỏ bộ nhớ đệm shader chuyển được + + + + Successfully removed the transferable shader caches. + Thành công loại bỏ tất cả bộ nhớ đệm shader chuyển được. + + + + Failed to remove the transferable shader cache directory. + Thất bại khi loại bỏ thư mục bộ nhớ đệm shader. + + + + + Error Removing Custom Configuration + Lỗi khi loại bỏ cấu hình tuỳ chỉnh + + + + A custom configuration for this title does not exist. + Cấu hình tuỳ chỉnh cho title này không tồn tại. + + + + Successfully removed the custom game configuration. + Loại bỏ thành công cấu hình game tuỳ chỉnh. + + + + Failed to remove the custom game configuration. + Thất bại khi xoá cấu hình game tuỳ chỉnh. + + + + Reset Metadata Cache + Đặt lại bộ nhớ đệm metadata + + + + The metadata cache is already empty. + Bộ nhớ đệm metadata trống. + + + + The operation completed successfully. + Các hoạt động đã hoàn tất thành công. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Bộ nhớ đệm metadata không thể xoá. Nó có thể đang được sử dụng hoặc không tồn tại. + + + + Create Shortcut + Tạo lối tắt + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Thành công tạo lối tắt tại %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Việc này sẽ tạo một lối tắt tới AppImage hiện tại. Điều này có thể không hoạt động tốt nếu bạn cập nhật. Tiếp tục? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Tạo biểu tượng + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Không thể tạo tập tin biểu tượng. Đường dẫn "%1" không tồn tại và không thể tạo. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 2ee13ec3f1..2b31f1a630 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -402,154 +402,189 @@ This would ban both their forum username and their IP address. % + Error - Lỗi + Lỗi + Software keyboard - Bàn phím mềm + Bàn phím mềm + Output Engine: - Đầu ra hệ thống: + Đầu ra hệ thống: + Output Device: - Đầu ra thiết bị: + Đầu ra thiết bị: + Input Device: - Đầu vào thiết bị: + Đầu vào thiết bị: + Volume: - Âm lượng: + Âm lượng: + Mute audio when in background - Tắt âm thanh khi chạy nền + Tắt âm thanh khi chạy nền + Multicore CPU Emulation - Giả lập CPU đa nhân + Giả lập CPU đa nhân + Limit Speed Percent - Giới hạn phần trăm tốc độ + Giới hạn phần trăm tốc độ + Accuracy: - Độ chính xác + Độ chính xác + Unfuse FMA (improve performance on CPUs without FMA) - Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) + Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) + Faster FRSQRTE and FRECPE - Chạy FRSQRTE và FRECPE nhanh hơn + Chạy FRSQRTE và FRECPE nhanh hơn + Faster ASIMD instructions (32 bits only) - Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit) + Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit) + Inaccurate NaN handling - Xử lí NaN gặp lỗi + Xử lí NaN gặp lỗi + Disable address space checks - Tắt kiểm tra không gian địa chỉ + Tắt kiểm tra không gian địa chỉ + Ignore global monitor - Bỏ qua màn hình chung + Bỏ qua màn hình chung + API: - API đồ hoạ: + API đồ hoạ: + Device: - Thiết bị đồ hoạ: + Thiết bị đồ hoạ: + Shader Backend: - Backend shader: + Backend shader: + Resolution: - Độ phân giải: + Độ phân giải: + Window Adapting Filter: - Bộ lọc điều chỉnh cửa sổ: + Bộ lọc điều chỉnh cửa sổ: + FSR Sharpness: - Độ sắc nét FSR: + Độ sắc nét FSR: + Anti-Aliasing Method: - Phương pháp khử răng cưa: + Phương pháp khử răng cưa: + Fullscreen Mode: - Chế độ Toàn màn hình: + Chế độ Toàn màn hình: + Aspect Ratio: - Tỉ lệ khung hình: + Tỉ lệ khung hình: + Use disk pipeline cache - Dùng bộ nhớ đệm pipeline trên ổ cứng + Dùng bộ nhớ đệm pipeline trên ổ cứng + Use asynchronous GPU emulation - Dùng giả lập GPU không đồng bộ + Dùng giả lập GPU không đồng bộ + NVDEC emulation: - Giả lập NVDEC + Giả lập NVDEC + VSync Mode: - Chế độ Vsync: + Chế độ Vsync: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình. + FIFO (VSync) không gây mất khung hình hoặc hiện tượng xé hình nhưng bị giới hạn bởi tốc độ làm tươi màn hình. FIFO Relaxed tương tự như FIFO nhưng cho phép hiện tượng xé hình khi phục hồi từ tình trạng bị chậm. Mailbox có thể có độ trễ thấp hơn FIFO và không gây hiện tượng xé hình nhưng có thể mất khung hình. Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và có thể gây hiện tượng xé hình. + Enable asynchronous presentation (Vulkan only) - Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan) + Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan) + Force maximum clocks (Vulkan only) - Buộc chạy ở xung nhịp tối đa (chỉ Vulkan) + Buộc chạy ở xung nhịp tối đa (chỉ Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. + Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. + Anisotropic Filtering: - Bộ lọc góc nghiêng: + Bộ lọc góc nghiêng: Accuracy Level: Độ chính xác: + Use asynchronous shader building (Hack) - Dùng tính năng dựng shader bất đồng bộ (Hack) + Dùng tính năng dựng shader bất đồng bộ (Hack) Use Fast GPU Time (Hack) @@ -560,574 +595,1427 @@ Immediate (không đồng bộ hóa) chỉ hiển thị những gì đã có và Bật chế độ Thời gian GPU nhanh. Tùy chọn này sẽ buộc hầu hết các game chạy ở độ phân giải gốc cao nhất của chúng. + Use Vulkan pipeline cache - Dùng Vulkan pipeline cache + Dùng Vulkan pipeline cache + Enable Reactive Flushing - Bật xả tương ứng + Bật xả tương ứng + Sync to framerate of video playback - Đồng bộ hóa với tốc độ khung hình khi phát video + Đồng bộ hóa với tốc độ khung hình khi phát video + Run the game at normal speed during video playback, even when the framerate is unlocked. - Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. + Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. + Barrier feedback loops - Vòng lặp phản hồi rào cản + Vòng lặp phản hồi rào cản + Improves rendering of transparency effects in specific games. - Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. + Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. + RNG Seed - Hạt giống RNG + Hạt giống RNG + Device Name - Tên thiết bị + Tên thiết bị + Note: this can be overridden when region setting is auto-select - Chú ý: cái này có thể ghi đè khi cài đặt quốc gia là chọn tự động + Chú ý: cái này có thể ghi đè khi cài đặt quốc gia là chọn tự động + Region: - Vùng: + Vùng: + Time Zone: - Múi giờ: + Múi giờ: + Sound Output Mode: - Chế độ đầu ra âm thanh + Chế độ đầu ra âm thanh + Prompt for user on game boot - Hiển thị cửa sổ chọn người dùng khi bắt đầu trò chơi + Hiển thị cửa sổ chọn người dùng khi bắt đầu trò chơi + Pause emulation when in background - Tạm dừng giả lập khi chạy nền + Tạm dừng giả lập khi chạy nền + Hide mouse on inactivity - Ẩn con trỏ chuột khi không dùng + Ẩn con trỏ chuột khi không dùng + Disable controller applet - Vô hiệu hoá applet tay cầm + Vô hiệu hoá applet tay cầm + CPU - CPU + CPU + Uncompressed (Best quality) - Không nén (Chất lượng tốt nhất) + Không nén (Chất lượng tốt nhất) + BC1 (Low quality) - BC1 (Chất lượng thấp) + BC1 (Chất lượng thấp) + BC3 (Medium quality) - BC3 (Chất lượng trung bình) + BC3 (Chất lượng trung bình) + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - Null + Null + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (Assembly Shaders, Chỉ Cho NVIDIA) + GLASM (Assembly Shaders, Chỉ Cho NVIDIA) + Normal - Trung bình + Trung bình + High - Khỏe + Khỏe + Extreme - Tối đa + Tối đa + Auto - Tự động + Tự động + Accurate - Tuyệt đối + Tuyệt đối + Unsafe - Tương đối + Tương đối + Paranoid (disables most optimizations) - Paranoid (vô hiệu hoá hầu hết sự tối ưu) + Paranoid (vô hiệu hoá hầu hết sự tối ưu) + Borderless Windowed - Cửa sổ không viền + Cửa sổ không viền + Exclusive Fullscreen - Toàn màn hình + Toàn màn hình + No Video Output - Không Video Đầu Ra + Không Video Đầu Ra + CPU Video Decoding - Giải mã video bằng CPU + Giải mã video bằng CPU + GPU Video Decoding (Default) - Giải mã video bằng GPU (Mặc định) + Giải mã video bằng GPU (Mặc định) + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [THỬ NGHIỆM] + 0.75X (540p/810p) [THỬ NGHIỆM] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [THỬ NGHIỆM] + 1.5X (1080p/1620p) [THỬ NGHIỆM] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - Nearest Neighbor + Nearest Neighbor + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - ScaleForce + ScaleForce + ScaleForce - ScaleForce + ScaleForce + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ Super Resolution + AMD FidelityFX™️ Super Resolution + None - Trống + Trống + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - Mặc định (16:9) + Mặc định (16:9) + Force 4:3 - Dùng 4:3 + Dùng 4:3 + Force 21:9 - Dùng 21:9 + Dùng 21:9 + Force 16:10 - Dung 16:10 + Dung 16:10 + Stretch to Window - Kéo dãn đến cửa sổ phần mềm + Kéo dãn đến cửa sổ phần mềm + Automatic - Tự động + Tự động + + Default - Mặc định + Mặc định + + Amiibo editor + + + + + Controller configuration + + + + + Data erase + + + + + Net connect + + + + + Player select + + + + + Mii Edit + + + + + Online web + + + + + Shop + + + + + Photo viewer + + + + + Offline web + + + + + Login share + + + + + Wifi web auth + + + + + My page + + + + + Mute audio + + + + + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. +This is mainly a debug option and shouldn’t be disabled. + + + + + Memory Layout + + + + + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. +It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. +Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. + + + + + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. +200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. +Disabling it means unlocking the framerate to the maximum your PC can reach. + + + + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + This setting controls the accuracy of the emulated CPU. +Don't change this unless you know what you are doing. + + + + + + Backend: + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. + + + + + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. + + + + + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. + + + + + This option improves speed by removing NaN checking. +Please note this also reduces accuracy of certain floating-point instructions. + + + + + This option improves speed by eliminating a safety check before every memory read/write in guest. +Disabling it may allow a game to read/write the emulator's memory. + + + + + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. +Please note this may result in deadlocks and other race conditions. + + + + + Switches between the available graphics APIs. +Vulkan is recommended in most cases. + + + + + This setting selects the GPU to use with the Vulkan backend. + + + + + The shader backend to use for the OpenGL renderer. +GLSL is the fastest in performance and the best in rendering accuracy. +GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. +SPIR-V compiles the fastest, but yields poor results on most GPU drivers. + + + + + Forces the game to render at a different resolution. +Higher resolutions require much more VRAM and bandwidth. +Options lower than 1X can cause rendering issues. + + + + + Determines how sharpened the image will look while using FSR’s dynamic contrast. + + + + + The anti-aliasing method to use. +SMAA offers the best quality. +FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. + + + + + The method used to render the window in fullscreen. +Borderless offers the best compatibility with the on-screen keyboard that some games request for input. +Exclusive fullscreen may offer better performance and better Freesync/Gsync support. + + + + + Stretches the game to fit the specified aspect ratio. +Switch games only support 16:9, so custom game mods are required to get other ratios. +Also controls the aspect ratio of captured screenshots. + + + + + Allows saving shaders to storage for faster loading on following game boots. +Disabling it is only intended for debugging. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Uses an extra CPU thread for rendering. +This option should always remain enabled. + + + + + Specifies how videos should be decoded. +It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). +In most cases, GPU decoding provides the best performance. + + + + + ASTC Decoding Method: + + + + + This option controls how ASTC textures should be decoded. +CPU: Use the CPU for decoding, slowest but safest method. +GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. +CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding +stuttering at the cost of rendering issues while the texture is being decoded. + + + + + ASTC Recompression Method: + + + + + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. +This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. + + + + + VRAM Usage Mode: + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + Slightly improves performance by moving presentation to a separate CPU thread. + + + + + Controls the quality of texture rendering at oblique angles. +It’s a light setting and safe to set at 16x on most GPUs. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Enables asynchronous shader compilation, which may reduce shader stutter. +This feature is experimental. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + Enables GPU vendor-specific pipeline cache. +This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. + + + + + Enable Compute Pipelines (Intel Vulkan Only) + + + + + Enable compute pipelines, required by some games. +This setting only exists for Intel proprietary drivers, and may crash if enabled. +Compute pipelines are always enabled on all other drivers. + + + + + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Controls the seed of the random number generator. +Mainly used for speedrunning purposes. + + + + + The name of the emulated Switch. + + + + + Custom RTC Date: + + + + + This option allows to change the emulated clock of the Switch. +Can be used to manipulate time in games. + + + + + Language: + + + + + The region of the emulated Switch. + + + + + The time zone of the emulated Switch. + + + + + Console Mode: + + + + + Selects if the console is emulated in Docked or Handheld mode. +Games will change their resolution, details and supported controllers and depending on this setting. +Setting to Handheld can help improve performance for low end systems. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Confirm before stopping emulation + + + + + This setting overrides game prompts asking to confirm stopping the game. +Enabling it bypasses such prompts and directly exits the emulation. + + + + + This setting hides the mouse after 2.5s of inactivity. + + + + + Forcibly disables the use of the controller applet by guests. +When a guest attempts to open the controller applet, it is immediately closed. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Enable Gamemode + + + + + Custom frontend + + + + + Real applet + + + + + Never + + + + + On Load + + + + + Always + + + + + GPU + + + + + CPU Asynchronous + + + + + Conservative + + + + + Aggressive + + + + + SPIR-V (Experimental, AMD/Mesa Only) + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + Dynarmic + + + + + NCE + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + 0.5X (360p/540p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - Tiếng Nhật (日本語) + Tiếng Nhật (日本語) + American English - Tiếng Anh Mỹ + Tiếng Anh Mỹ + French (français) - Tiếng Pháp (French) + Tiếng Pháp (French) + German (Deutsch) - Tiếng Đức (Deutsch) + Tiếng Đức (Deutsch) + Italian (italiano) - Tiếng Ý (italiano) + Tiếng Ý (italiano) + Spanish (español) - Tiếng Tây Ban Nha (Spanish) + Tiếng Tây Ban Nha (Spanish) + Chinese - Tiếng Trung + Tiếng Trung + Korean (한국어) - Tiếng Hàn (한국어) + Tiếng Hàn (한국어) + Dutch (Nederlands) - Tiếng Hà Lan (Dutch) + Tiếng Hà Lan (Dutch) + Portuguese (português) - Tiếng Bồ Đào Nha (Portuguese) + Tiếng Bồ Đào Nha (Portuguese) + Russian (Русский) - Tiếng Nga (Русский) + Tiếng Nga (Русский) + Taiwanese - Tiếng Đài Loan + Tiếng Đài Loan + British English - Tiếng Anh UK (British English) + Tiếng Anh UK (British English) + Canadian French - Tiếng Pháp Canada + Tiếng Pháp Canada + Latin American Spanish - Tiếng Mỹ La-tinh + Tiếng Mỹ La-tinh + Simplified Chinese - Tiếng Trung giản thể + Tiếng Trung giản thể + Traditional Chinese (正體中文) - Tiếng Trung phồn thể (正體中文) + Tiếng Trung phồn thể (正體中文) + Brazilian Portuguese (português do Brasil) - Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) + Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) + + Serbian (српски) + + + + + Japan - Nhật Bản + Nhật Bản + USA - Hoa Kỳ + Hoa Kỳ + Europe - Châu Âu + Châu Âu + Australia - Châu Úc + Châu Úc + China - Trung Quốc + Trung Quốc + Korea - Hàn Quốc + Hàn Quốc + Taiwan - Đài Loan + Đài Loan + Auto (%1) Auto select time zone - Tự động (%1) + Tự động (%1) + Default (%1) Default time zone - Mặc định (%1) + Mặc định (%1) + CET - CET + CET + CST6CDT - CST6CDT + CST6CDT + Cuba - Cuba + Cuba + EET - EET + EET + Egypt - Ai Cập + Ai Cập + Eire - Eire + Eire + EST - EST + EST + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - GB-Eire + GB-Eire + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - Greenwich + Greenwich + Hongkong - Hồng Kông + Hồng Kông + HST - HST + HST + Iceland - Iceland + Iceland + Iran - Iran + Iran + Israel - Israel + Israel + Jamaica - Jamaica + Jamaica + Kwajalein - Kwajalein + Kwajalein + Libya - Libya + Libya + MET - MET + MET + MST - MST + MST + MST7MDT - MST7MDT + MST7MDT + Navajo - Navajo + Navajo + NZ - NZ + NZ + NZ-CHAT - NZ-CHAT + NZ-CHAT + Poland - Ba Lan + Ba Lan + Portugal - Bồ Đào Nha + Bồ Đào Nha + PRC - PRC + PRC + PST8PDT - PST8PDT + PST8PDT + ROC - ROC + ROC + ROK - ROK + ROK + Singapore - Singapore + Singapore + Turkey - Thổ Nhĩ Kỳ + Thổ Nhĩ Kỳ + UCT - UCT + UCT + Universal - Quốc tế + Quốc tế + UTC - UTC + UTC + W-SU - W-SU + W-SU + WET - WET + WET + Zulu - Zulu + Zulu + Mono - Mono + Mono + Stereo - Stereo + Stereo + Surround - Surround + Surround + + 4GB DRAM (Default) + + + + + 6GB DRAM (Unsafe) + + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + Docked - Chế độ cắm TV + Chế độ cắm TV + Handheld - Cầm tay + Cầm tay + + + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + + Always ask (Default) + + + + + Only if game specifies not to stop + + + + + Never ask + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + @@ -5405,6 +6293,7 @@ Please go to Configure -> System -> Network and make a selection. %n file(s) remaining %n tập tin còn lại + %n tập tin còn lại @@ -5430,8 +6319,8 @@ Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật %n file(s) were newly installed - %n đã được cài đặt mới - + %n đã được cài đặt mới + %n đã được cài đặt mới @@ -5439,8 +6328,8 @@ Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật %n file(s) were overwritten - %n tập tin đã được ghi đè - + %n tập tin đã được ghi đè + %n tập tin đã được ghi đè @@ -5448,8 +6337,8 @@ Vui lòng, chỉ sử dụng tính năng này để cài các bản cập nhật %n file(s) failed to install - %n tập tin thất bại khi cài đặt - + %n tập tin thất bại khi cài đặt + %n tập tin thất bại khi cài đặt @@ -5901,6 +6790,7 @@ Would you like to download it? Building: %n shader(s) Đang dựng: %n shader(s) + Đang dựng: %n shader(s) @@ -5939,6 +6829,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -5996,80 +6887,104 @@ Would you like to bypass this and exit anyway? Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không? + None - Trống + Trống + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - Nearest + Nearest + Bilinear - Bilinear + Bilinear + Bicubic - Bicubic + Bicubic + Gaussian - ScaleForce + ScaleForce + ScaleForce - ScaleForce + ScaleForce + + Area + + + + Docked - Chế độ cắm TV + Chế độ cắm TV + Handheld - Cầm tay + Cầm tay + Normal - Trung bình + Trung bình + High - Khỏe + Khỏe + Extreme - Tối đa + Tối đa + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - Null + Null + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6392,6 +7307,7 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không? %1 of %n result(s) %1 trong %n kết quả + %1 trong %n kết quả @@ -6496,96 +7412,192 @@ Tin nhắn gỡ lỗi: Hotkeys + Audio Mute/Unmute - Tắt/Bật tiếng + Tắt/Bật tiếng + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - Cửa sổ chính + Cửa sổ chính + Audio Volume Down - Giảm âm lượng + Giảm âm lượng + Audio Volume Up - Tăng âm lượng + Tăng âm lượng + Capture Screenshot - Chụp ảnh màn hình + Chụp ảnh màn hình + Change Adapting Filter - Thay đổi bộ lọc điều chỉnh + Thay đổi bộ lọc điều chỉnh + Change Docked Mode - Đổi chế độ Docked + Đổi chế độ Docked + Change GPU Accuracy - Thay đổi độ chính xác GPU + Thay đổi độ chính xác GPU + + Configure + + + + + Configure Current Game + + + + Continue/Pause Emulation - Tiếp tục/Tạm dừng giả lập + Tiếp tục/Tạm dừng giả lập + Exit Fullscreen - Thoát chế độ toàn màn hình + Thoát chế độ toàn màn hình + + + + Exit Eden + Exit yuzu Thoát yuzu + Fullscreen - Toàn màn hình + Toàn màn hình + Load File - Nạp tệp tin + Nạp tệp tin + Load/Remove Amiibo - Tải/Loại bỏ Amiibo + Tải/Loại bỏ Amiibo + + Multiplayer Browse Public Game Lobby + + + + + Multiplayer Create Room + + + + + Multiplayer Direct Connect to Room + + + + + Multiplayer Leave Room + + + + + Multiplayer Show Current Room + + + + Restart Emulation - Khởi động lại giả lập + Khởi động lại giả lập + Stop Emulation - Dừng giả lập + Dừng giả lập + TAS Record - Ghi lại TAS + Ghi lại TAS + TAS Reset - Đặt lại TAS + Đặt lại TAS + TAS Start/Stop - Bắt đầu/Dừng TAS + Bắt đầu/Dừng TAS + Toggle Filter Bar - Hiện/Ẩn thanh lọc + Hiện/Ẩn thanh lọc + Toggle Framerate Limit - Bật/Tắt giới hạn tốc độ khung hình + Bật/Tắt giới hạn tốc độ khung hình + Toggle Mouse Panning - Bật/Tắt di chuyển chuột + Bật/Tắt di chuyển chuột + + Toggle Renderdoc Capture + + + + Toggle Status Bar - Hiện/Ẩn thanh trạng thái + Hiện/Ẩn thanh trạng thái @@ -8008,6 +9020,300 @@ p, li { white-space: pre-wrap; } Bạn có muốn khôi phục amiibo này không? + + QtCommon::Content + + + Installing Firmware... + + + + + + + Cancel + + + + + Firmware integrity verification failed! + + + + + + Verification failed for the following files: + +%1 + Kiểm tra những tập tin sau thất bại: + +%1 + + + + + Verifying integrity... + Đang kiểm tra tính toàn vẹn... + + + + + Integrity verification succeeded! + Kiểm tra tính toàn vẹn thành công! + + + + + The operation completed successfully. + Các hoạt động đã hoàn tất thành công. + + + + + Integrity verification failed! + Kiểm tra tính toàn vẹn thất bại! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + + + + + Decryption Keys install succeeded + + + + + Decryption Keys were successfully installed + + + + + Decryption Keys install failed + + + + + QtCommon::Game + + + Error Removing Contents + Lỗi khi loại bỏ nội dung + + + + Error Removing Update + Lỗi khi loại bỏ cập nhật + + + + Error Removing DLC + Lỗi khi loại bỏ DLC + + + + The base game is not installed in the NAND and cannot be removed. + Base game không được cài đặt trong NAND và không thể loại bỏ. + + + + There is no update installed for this title. + Không có bản cập nhật nào được cài đặt cho title này. + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + Loại bỏ thành công + + + + Successfully removed %1 installed DLC. + Loại bỏ thành công %1 DLC đã cài đặt + + + + + Error Removing Transferable Shader Cache + Lỗi khi xoá bộ nhớ cache shader chuyển được + + + + + A shader cache for this title does not exist. + Bộ nhớ cache shader cho title này không tồn tại. + + + + Successfully removed the transferable shader cache. + Thành công loại bỏ bộ nhớ cache shader chuyển được + + + + Failed to remove the transferable shader cache. + Thất bại khi xoá bộ nhớ cache shader chuyển được. + + + + Error Removing Vulkan Driver Pipeline Cache + Lỗi khi xoá bộ nhớ cache pipeline Vulkan + + + + Failed to remove the driver pipeline cache. + Thất bại khi xoá bộ nhớ cache pipeline của driver. + + + + + Error Removing Transferable Shader Caches + Lỗi khi loại bỏ bộ nhớ cache shader chuyển được + + + + Successfully removed the transferable shader caches. + Thành công loại bỏ tât cả bộ nhớ cache shader chuyển được. + + + + Failed to remove the transferable shader cache directory. + Thất bại khi loại bỏ thư mục bộ nhớ cache shader. + + + + + Error Removing Custom Configuration + Lỗi khi loại bỏ cấu hình tuỳ chỉnh + + + + A custom configuration for this title does not exist. + Cấu hình tuỳ chỉnh cho title này không tồn tại. + + + + Successfully removed the custom game configuration. + Loại bỏ thành công cấu hình game tuỳ chỉnh. + + + + Failed to remove the custom game configuration. + Thất bại khi xoá cấu hình game tuỳ chỉnh + + + + Reset Metadata Cache + Khôi phục bộ nhớ đệm của metadata + + + + The metadata cache is already empty. + Bộ nhớ đệm metadata trống. + + + + The operation completed successfully. + Các hoạt động đã hoàn tất thành công. + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + Bộ nhớ đệm metadata không thể xoá. Nó có thể đang được sử dụng hoặc không tồn tại. + + + + Create Shortcut + Tạo lối tắt + + + + Do you want to launch the game in fullscreen? + + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + Thành công tạo lối tắt tại %1 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + Việc này sẽ tạo một lối tắt tới AppImage hiện tại. Điều này có thể không hoạt động tốt nếu bạn cập nhật. Tiếp tục? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + + + + + Create Icon + Tạo icon + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + Không thể tạo tập tin icon. Đường dẫn "%1" không tồn tại và không thể tạo. + + + + No firmware available + + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index 2e54c7ff79..bfebf8ab9e 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -402,344 +402,415 @@ This would ban both their forum username and their IP address. % + Amiibo editor - Amiibo 编辑器 + Amiibo 编辑器 + Controller configuration - 控制器设置 + 控制器设置 + Data erase - 清除数据 + 清除数据 + Error - 错误 + 错误 + Net connect - 网络连接 + 网络连接 + Player select - 选择玩家 + 选择玩家 + Software keyboard - 软件键盘 + 软件键盘 + Mii Edit - Mii Edit + Mii Edit + Online web - 在线网络 + 在线网络 + Shop - 商店 + 商店 + Photo viewer - 照片查看器 + 照片查看器 + Offline web - 离线网络 + 离线网络 + Login share - 第三方账号登录 + 第三方账号登录 + Wifi web auth - Wifi 网络认证 + Wifi 网络认证 + My page - 我的主页 + 我的主页 + Output Engine: - 输出引擎: + 输出引擎: + Output Device: - 输出设备: + 输出设备: + Input Device: - 输入设备: + 输入设备: + Mute audio - 静音 + 静音 + Volume: - 音量: + 音量: + Mute audio when in background - 模拟器位于后台时静音 + 模拟器位于后台时静音 + Multicore CPU Emulation - 多核 CPU 仿真 + 多核 CPU 仿真 + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。 + 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。 这是调试选项,不应被禁用。 + Memory Layout - 内存布局 + 内存布局 + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。 + 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。 不会提高稳定性和性能,而是让大型纹理 Mod 适用于模拟内存。 启用时将增加内存使用量。建议不要启用,除非具有纹理 Mod 的某些游戏需要。 + Limit Speed Percent - 运行速度限制 + 运行速度限制 + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - 控制游戏的最大渲染速度,但这取决于游戏的实际运行速度。 + 控制游戏的最大渲染速度,但这取决于游戏的实际运行速度。 对于 30 FPS 的游戏,设置为 200% 则将最高运行速度限制为 60 FPS;对于 60 FPS 的游戏,设置为 200% 则将最高运行速度限制为 120 FPS。 禁用此项将解锁帧率限制,尽可能快地运行游戏。 + Accuracy: - 精度: + 精度: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - 此选项控制模拟 CPU 的精度。 + 此选项控制模拟 CPU 的精度。 如果您不确定,就不要更改此项。 + + Backend: - 后端: + 后端: + Unfuse FMA (improve performance on CPUs without FMA) - 低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能) + 低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 + 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 + Faster FRSQRTE and FRECPE - 快速 FRSQRTE 和 FRECPE + 快速 FRSQRTE 和 FRECPE + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 + 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 + Faster ASIMD instructions (32 bits only) - 加速 ASIMD 指令执行(仅限 32 位) + 加速 ASIMD 指令执行(仅限 32 位) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 + 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 + Inaccurate NaN handling - 低精度非数处理 + 低精度非数处理 + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - 该选项通过取消非数检查来提高速度。 + 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 + Disable address space checks - 禁用地址空间检查 + 禁用地址空间检查 + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。 + 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。 禁用此选项可能会允许游戏读/写模拟器自己的内存。 + Ignore global monitor - 忽略全局监视器 + 忽略全局监视器 + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 + 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - 切换图形 API。 + 切换图形 API。 大多数情况下建议使用 Vulkan。 + Device: - 设备: + 设备: + This setting selects the GPU to use with the Vulkan backend. - 切换图形 API 为 Vulkan 时所使用的 GPU。 + 切换图形 API 为 Vulkan 时所使用的 GPU。 + Shader Backend: - 着色器后端: + 着色器后端: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - 切换 OpenGL 渲染器的着色器后端。 + 切换 OpenGL 渲染器的着色器后端。 GLSL 具有最好的性能和渲染精度。 GLASM 仅限于 NVIDIA GPU,以 FPS 和渲染精度为代价提供更好的着色器构建性能。 SPIR-V 编译速度最快,但在大多数 GPU 驱动程序上表现很差。 + Resolution: - 分辨率: + 分辨率: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - 指定游戏画面的分辨率。 + 指定游戏画面的分辨率。 更高的分辨率需要更多的 VRAM 和带宽。 低于 1X 的选项可能造成渲染问题。 + Window Adapting Filter: - 窗口滤镜: + 窗口滤镜: + FSR Sharpness: - FSR 锐化度: + FSR 锐化度: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - 指定使用 FSR 时图像的锐化程度。 + 指定使用 FSR 时图像的锐化程度。 + Anti-Aliasing Method: - 抗锯齿方式: + 抗锯齿方式: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - 切换抗锯齿的方式。 + 切换抗锯齿的方式。 子像素形态学抗锯齿提供最佳质量。 快速近似抗锯齿对性能影响较小,可以在非常低的分辨率下生成更好、更稳定的图像。 + Fullscreen Mode: - 全屏模式: + 全屏模式: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - 指定游戏的全屏模式。 + 指定游戏的全屏模式。 无边框窗口对屏幕键盘具有最好的兼容性,适用于某些需要屏幕键盘进行输入的游戏。 独占全屏提供更好的性能和 Freesync/Gsync 支持。 + Aspect Ratio: - 屏幕纵横比: + 屏幕纵横比: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - 拉伸游戏画面以适应指定的屏幕纵横比。 + 拉伸游戏画面以适应指定的屏幕纵横比。 Switch 游戏只支持 16:9,因此需要 Mod 才能实现其他比例。 此选项也控制捕获屏幕截图的纵横比。 + Use disk pipeline cache - 启用磁盘管线缓存 + 启用磁盘管线缓存 + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 + 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 + Use asynchronous GPU emulation - 使用 GPU 异步模拟 + 使用 GPU 异步模拟 + Uses an extra CPU thread for rendering. This option should always remain enabled. - 使用额外的 CPU 线程进行渲染。 + 使用额外的 CPU 线程进行渲染。 此选项应始终保持启用状态。 + NVDEC emulation: - NVDEC 模拟方式: + NVDEC 模拟方式: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - 指定解码视频的方式。 + 指定解码视频的方式。 可以使用 CPU 或 GPU 进行解码,也可以完全不进行解码(遇到视频则黑屏处理)。 大多数情况下,使用 GPU 解码将提供最好的性能。 + ASTC Decoding Method: - ASTC 纹理解码方式: + ASTC 纹理解码方式: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - 此选项控制 ASTC 纹理解码方式。 + 此选项控制 ASTC 纹理解码方式。 CPU:使用 CPU 进行解码,速度最慢但最安全。 GPU:使用 GPU 的计算着色器来解码 ASTC 纹理,建议大多数游戏和用户使用此项。 CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 + ASTC Recompression Method: - ASTC 纹理重压缩方式: + ASTC 纹理重压缩方式: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。 + 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。 此选项可将 RGBA8 重新压缩为 BC1 或 BC3 格式,节省 VRAM,但会对图像质量产生负面影响。 + VRAM Usage Mode: - VRAM 使用模式: + VRAM 使用模式: Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. @@ -749,43 +820,51 @@ This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but 激进模式可能会严重影响其他应用程序(如录屏软件)的性能。 + VSync Mode: - 垂直同步模式: + 垂直同步模式: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。 + FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。 FIFO Relaxed 类似于 FIFO,但允许从低 FPS 恢复时产生撕裂。 Mailbox 具有比 FIFO 更低的延迟,不会产生撕裂但可能会掉帧。 Immediate (无同步)只显示可用内容,并可能产生撕裂。 + Enable asynchronous presentation (Vulkan only) - 启用异步帧提交 (仅限 Vulkan) + 启用异步帧提交 (仅限 Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - 将帧提交移动到单独的 CPU 线程,略微提高性能。 + 将帧提交移动到单独的 CPU 线程,略微提高性能。 + Force maximum clocks (Vulkan only) - 强制最大时钟 (仅限 Vulkan) + 强制最大时钟 (仅限 Vulkan) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 + 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 + Anisotropic Filtering: - 各向异性过滤: + 各向异性过滤: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - 控制斜角的纹理渲染质量。 + 控制斜角的纹理渲染质量。 这是一个渲染相关的选项,在大多数 GPU 上设置为 16x 是安全的。 @@ -807,13 +886,15 @@ Some games may require booting on high to render properly. 某些游戏可能在启动时设置为“高”才能正确渲染。 + Use asynchronous shader building (Hack) - 启用异步着色器构建 (不稳定) + 启用异步着色器构建 (不稳定) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - 启用异步着色器编译,可能会减少着色器卡顿。 + 启用异步着色器编译,可能会减少着色器卡顿。 实验性功能。 @@ -825,736 +906,1190 @@ This feature is experimental. 启用快速 GPU 时钟。此选项将强制大多数游戏以其最高分辨率运行。 + Use Vulkan pipeline cache - 启用 Vulkan 管线缓存 + 启用 Vulkan 管线缓存 + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - 启用 GPU 供应商专用的管线缓存。 + 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 + Enable Compute Pipelines (Intel Vulkan Only) - 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) + 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - 启用某些游戏所需的计算管线。 + 启用某些游戏所需的计算管线。 此选项仅适用于英特尔专有驱动程序。如果启用,可能会造成崩溃。 在其他的驱动程序上将始终启用计算管线。 + Enable Reactive Flushing - 启用反应性刷新 + 启用反应性刷新 + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 + 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 + Sync to framerate of video playback - 播放视频时帧率同步 + 播放视频时帧率同步 + Run the game at normal speed during video playback, even when the framerate is unlocked. - 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 + 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 + Barrier feedback loops - 屏障反馈环路 + 屏障反馈环路 + Improves rendering of transparency effects in specific games. - 改进某些游戏中透明效果的渲染。 + 改进某些游戏中透明效果的渲染。 + RNG Seed - 随机数生成器种子 + 随机数生成器种子 + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - 控制随机数生成器的种子。 + 控制随机数生成器的种子。 主要用于快速通关。 + Device Name - 设备名称 + 设备名称 + The name of the emulated Switch. - 模拟 Switch 主机的名称。 + 模拟 Switch 主机的名称。 + Custom RTC Date: - 自定义系统时间: + 自定义系统时间: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - 此选项允许更改 Switch 的模拟时钟。 + 此选项允许更改 Switch 的模拟时钟。 可用于在游戏中操纵时间。 + Language: - 语言: + 语言: + Note: this can be overridden when region setting is auto-select - 注意:当“地区”设置是“自动选择”时,此设置可能会被覆盖。 + 注意:当“地区”设置是“自动选择”时,此设置可能会被覆盖。 + Region: - 地区: + 地区: + The region of the emulated Switch. - 模拟 Switch 主机的所属地区。 + 模拟 Switch 主机的所属地区。 + Time Zone: - 时区: + 时区: + The time zone of the emulated Switch. - 模拟 Switch 主机的所属时区。 + 模拟 Switch 主机的所属时区。 + Sound Output Mode: - 声音输出模式: + 声音输出模式: + Console Mode: - 控制台模式: + 控制台模式: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - 选择控制台处于主机模式还是掌机模式。 + 选择控制台处于主机模式还是掌机模式。 游戏将根据此设置更改其分辨率、详细信息和支持的控制器。 设置为掌机模式有助于提高低端 PC 上的模拟性能。 + Prompt for user on game boot - 游戏启动时提示选择用户 + 游戏启动时提示选择用户 Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. 每次启动时询问用户选择一个用户配置文件。在多人使用同一台电脑上的 yuzu 时,这很有用。 + Pause emulation when in background - 模拟器位于后台时暂停模拟 + 模拟器位于后台时暂停模拟 This setting pauses yuzu when focusing other windows. 当用户聚焦在其他窗口时暂停 yuzu。 + Confirm before stopping emulation - 停止模拟时需要确认 + 停止模拟时需要确认 + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - 此设置将覆盖游戏中确认停止游戏的提示。 + 此设置将覆盖游戏中确认停止游戏的提示。 启用此项将绕过游戏中的提示并直接退出模拟。 + Hide mouse on inactivity - 自动隐藏鼠标光标 + 自动隐藏鼠标光标 + This setting hides the mouse after 2.5s of inactivity. - 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。 + 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。 + Disable controller applet - 禁用控制器小程序 + 禁用控制器小程序 + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - 强制禁用来宾程序使用控制器小程序。 + 强制禁用来宾程序使用控制器小程序。 当来宾程序尝试打开控制器小程序时,控制器小程序会立即关闭。 + Enable Gamemode - 启用游戏模式 + 启用游戏模式 + Custom frontend - 自定义前端 + 自定义前端 + Real applet - 真实的小程序 + 真实的小程序 + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU 异步模拟 + CPU 异步模拟 + Uncompressed (Best quality) - 不压缩 (最高质量) + 不压缩 (最高质量) + BC1 (Low quality) - BC1 (低质量) + BC1 (低质量) + BC3 (Medium quality) - BC3 (中等质量) + BC3 (中等质量) + Conservative - 保守模式 + 保守模式 + Aggressive - 激进模式 + 激进模式 + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - + + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM (汇编着色器,仅限 NVIDIA 显卡) + GLASM (汇编着色器,仅限 NVIDIA 显卡) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (实验性,仅限 AMD/Mesa) + SPIR-V (实验性,仅限 AMD/Mesa) + Normal - 正常 + 正常 + High - + + Extreme - 极高 + 极高 + Auto - 自动 + 自动 + Accurate - 高精度 + 高精度 + Unsafe - 低精度 + 低精度 + Paranoid (disables most optimizations) - 偏执模式 (禁用绝大多数优化项) + 偏执模式 (禁用绝大多数优化项) + Dynarmic - 动态编译 + 动态编译 + NCE - 本机代码执行 + 本机代码执行 + Borderless Windowed - 无边框窗口 + 无边框窗口 + Exclusive Fullscreen - 独占全屏 + 独占全屏 + No Video Output - 无视频输出 + 无视频输出 + CPU Video Decoding - CPU 视频解码 + CPU 视频解码 + GPU Video Decoding (Default) - GPU 视频解码 (默认) + GPU 视频解码 (默认) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [实验性] + 0.5X (360p/540p) [实验性] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [实验性] + 0.75X (540p/810p) [实验性] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [实验性] + 1.5X (1080p/1620p) [实验性] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - 近邻取样 + 近邻取样 + Bilinear - 双线性过滤 + 双线性过滤 + Bicubic - 双三线过滤 + 双三线过滤 + Gaussian - 高斯模糊 + 高斯模糊 + ScaleForce - 强制缩放 + 强制缩放 + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ 超级分辨率锐画技术 + AMD FidelityFX™️ 超级分辨率锐画技术 + None - + + FXAA - 快速近似抗锯齿 + 快速近似抗锯齿 + SMAA - 子像素形态学抗锯齿 + 子像素形态学抗锯齿 + Default (16:9) - 默认 (16:9) + 默认 (16:9) + Force 4:3 - 强制 4:3 + 强制 4:3 + Force 21:9 - 强制 21:9 + 强制 21:9 + Force 16:10 - 强制 16:10 + 强制 16:10 + Stretch to Window - 拉伸窗口 + 拉伸窗口 + Automatic - 自动 + 自动 + + Default - 系统默认 + 系统默认 + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - 日语 (日本語) + 日语 (日本語) + American English - 美式英语 + 美式英语 + French (français) - 法语 (français) + 法语 (français) + German (Deutsch) - 德语 (Deutsch) + 德语 (Deutsch) + Italian (italiano) - 意大利语 (italiano) + 意大利语 (italiano) + Spanish (español) - 西班牙语 (español) + 西班牙语 (español) + Chinese - 中文 + 中文 + Korean (한국어) - 韩语 (한국어) + 韩语 (한국어) + Dutch (Nederlands) - 荷兰语 (Nederlands) + 荷兰语 (Nederlands) + Portuguese (português) - 葡萄牙语 (português) + 葡萄牙语 (português) + Russian (Русский) - 俄语 (Русский) + 俄语 (Русский) + Taiwanese - 台湾中文 + 台湾中文 + British English - 英式英语 + 英式英语 + Canadian French - 加拿大法语 + 加拿大法语 + Latin American Spanish - 拉美西班牙语 + 拉美西班牙语 + Simplified Chinese - 简体中文 + 简体中文 + Traditional Chinese (正體中文) - 繁体中文 (正體中文) + 繁体中文 (正體中文) + Brazilian Portuguese (português do Brasil) - 巴西-葡萄牙语 (português do Brasil) + 巴西-葡萄牙语 (português do Brasil) + + Serbian (српски) + + + + + Japan - 日本 + 日本 + USA - 美国 + 美国 + Europe - 欧洲 + 欧洲 + Australia - 澳大利亚 + 澳大利亚 + China - 中国 + 中国 + Korea - 韩国 + 韩国 + Taiwan - 中国台湾 + 中国台湾 + Auto (%1) Auto select time zone - 自动 (%1) + 自动 (%1) + Default (%1) Default time zone - 默认 (%1) + 默认 (%1) + CET - 欧洲中部时间 + 欧洲中部时间 + CST6CDT - 古巴标准时间&古巴夏令时 + 古巴标准时间&古巴夏令时 + Cuba - 古巴 + 古巴 + EET - 东欧时间 + 东欧时间 + Egypt - 埃及 + 埃及 + Eire - 爱尔兰 + 爱尔兰 + EST - 东部标准时间 + 东部标准时间 + EST5EDT - 东部标准时间&东部夏令时 + 东部标准时间&东部夏令时 + GB - 英国 + 英国 + GB-Eire - 英国-爱尔兰时间 + 英国-爱尔兰时间 + GMT - 格林威治标准时间 (GMT) + 格林威治标准时间 (GMT) + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - 格林威治 + 格林威治 + Hongkong - 中国香港 + 中国香港 + HST - 美国夏威夷时间 + 美国夏威夷时间 + Iceland - 冰岛 + 冰岛 + Iran - 伊朗 + 伊朗 + Israel - 以色列 + 以色列 + Jamaica - 牙买加 + 牙买加 + Kwajalein - 夸贾林环礁 + 夸贾林环礁 + Libya - 利比亚 + 利比亚 + MET - 中欧时间 + 中欧时间 + MST - 山区标准时间 (北美) + 山区标准时间 (北美) + MST7MDT - 山区标准时间&山区夏令时 (北美) + 山区标准时间&山区夏令时 (北美) + Navajo - 纳瓦霍 + 纳瓦霍 + NZ - 新西兰时间 + 新西兰时间 + NZ-CHAT - 新西兰-查塔姆群岛 + 新西兰-查塔姆群岛 + Poland - 波兰 + 波兰 + Portugal - 葡萄牙 + 葡萄牙 + PRC - 中国标准时间 + 中国标准时间 + PST8PDT - 太平洋标准时间&太平洋夏令时 + 太平洋标准时间&太平洋夏令时 + ROC - 台湾时间 + 台湾时间 + ROK - 韩国时间 + 韩国时间 + Singapore - 新加坡 + 新加坡 + Turkey - 土耳其 + 土耳其 + UCT - UCT + UCT + Universal - 世界时间 + 世界时间 + UTC - 协调世界时 + 协调世界时 + W-SU - 欧洲-莫斯科时间 + 欧洲-莫斯科时间 + WET - 西欧时间 + 西欧时间 + Zulu - 祖鲁 + 祖鲁 + Mono - 单声道 + 单声道 + Stereo - 立体声 + 立体声 + Surround - 环绕声 + 环绕声 + 4GB DRAM (Default) - 4GB DRAM (默认) + 4GB DRAM (默认) + 6GB DRAM (Unsafe) - 6GB DRAM (不安全) + 6GB DRAM (不安全) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (不安全) + Docked - 主机模式 + 主机模式 + Handheld - 掌机模式 + 掌机模式 + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - 总是询问 (默认) + 总是询问 (默认) + Only if game specifies not to stop - 仅当游戏不希望停止时 + 仅当游戏不希望停止时 + Never ask - 从不询问 + 从不询问 @@ -5840,6 +6375,7 @@ Please go to Configure -> System -> Network and make a selection. %n file(s) remaining 剩余 %n 个文件 + 剩余 %n 个文件 @@ -5865,8 +6401,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were newly installed - 最近安装了 %n 个文件 - + 最近安装了 %n 个文件 + 最近安装了 %n 个文件 @@ -5874,8 +6410,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were overwritten - %n 个文件被覆盖 - + %n 个文件被覆盖 + %n 个文件被覆盖 @@ -5883,8 +6419,8 @@ Please, only use this feature to install updates and DLC. %n file(s) failed to install - %n 个文件安装失败 - + %n 个文件安装失败 + %n 个文件安装失败 @@ -6412,6 +6948,7 @@ Would you like to download it? Building: %n shader(s) 正在编译 %n 个着色器文件 + 正在编译 %n 个着色器文件 @@ -6450,6 +6987,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6511,80 +7049,104 @@ Would you like to bypass this and exit anyway? 您希望忽略并退出吗? + None - + + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - 邻近取样 + 邻近取样 + Bilinear - 双线性过滤 + 双线性过滤 + Bicubic - 双三线过滤 + 双三线过滤 + Gaussian - 高斯模糊 + 高斯模糊 + ScaleForce - 强制缩放 + 强制缩放 + + Area + + + + Docked - 主机模式 + 主机模式 + Handheld - 掌机模式 + 掌机模式 + Normal - 正常 + 正常 + High - + + Extreme - 极高 + 极高 + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - + + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6907,6 +7469,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) %1 / %n 个结果 + %1 / %n 个结果 @@ -7011,124 +7574,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - 开启/关闭静音 + 开启/关闭静音 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - 主窗口 + 主窗口 + Audio Volume Down - 调低音量 + 调低音量 + Audio Volume Up - 调高音量 + 调高音量 + Capture Screenshot - 捕获截图 + 捕获截图 + Change Adapting Filter - 更改窗口滤镜 + 更改窗口滤镜 + Change Docked Mode - 更改主机运行模式 + 更改主机运行模式 + Change GPU Accuracy - 更改 GPU 精度 + 更改 GPU 精度 + Configure - 设置 + 设置 + + Configure Current Game + + + + Continue/Pause Emulation - 继续/暂停模拟 + 继续/暂停模拟 + Exit Fullscreen - 退出全屏 + 退出全屏 Exit yuzu 退出 yuzu + + Exit Eden + + + + Fullscreen - 全屏 + 全屏 + Load File - 加载文件 + 加载文件 + Load/Remove Amiibo - 加载/移除 Amiibo + 加载/移除 Amiibo + Multiplayer Browse Public Game Lobby - 浏览公共游戏大厅 + 浏览公共游戏大厅 + Multiplayer Create Room - 创建房间 + 创建房间 + Multiplayer Direct Connect to Room - 直接连接到房间 + 直接连接到房间 + Multiplayer Leave Room - 离开房间 + 离开房间 + Multiplayer Show Current Room - 显示当前房间 + 显示当前房间 + Restart Emulation - 重新启动模拟 + 重新启动模拟 + Stop Emulation - 停止模拟 + 停止模拟 + TAS Record - TAS 录制 + TAS 录制 + TAS Reset - 重置 TAS + 重置 TAS + TAS Start/Stop - TAS 开始/停止 + TAS 开始/停止 + Toggle Filter Bar - 显示/隐藏搜索栏 + 显示/隐藏搜索栏 + Toggle Framerate Limit - 打开/关闭帧率限制 + 打开/关闭帧率限制 + Toggle Mouse Panning - 打开/关闭鼠标平移 + 打开/关闭鼠标平移 + Toggle Renderdoc Capture - 切换到 Renderdoc 捕获截图 + 切换到 Renderdoc 捕获截图 + Toggle Status Bar - 显示/隐藏状态栏 + 显示/隐藏状态栏 @@ -8552,6 +9183,300 @@ p, li { white-space: pre-wrap; } 您想要恢复这个 amiibo 吗? + + QtCommon::Content + + + Installing Firmware... + 正在安装固件... + + + + + + Cancel + 取消 + + + + Firmware integrity verification failed! + 固件完整性验证失败! + + + + + Verification failed for the following files: + +%1 + 以下文件完整性验证失败: + +%1 + + + + + Verifying integrity... + 正在验证完整性... + + + + + Integrity verification succeeded! + 完整性验证成功! + + + + + The operation completed successfully. + + + + + + Integrity verification failed! + 完整性验证失败! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + 选择密钥文件位置 + + + + Decryption Keys install succeeded + 密钥文件安装成功 + + + + Decryption Keys were successfully installed + 密钥文件已成功安装 + + + + Decryption Keys install failed + 密钥文件安装失败 + + + + QtCommon::Game + + + Error Removing Contents + 删除内容时出错 + + + + Error Removing Update + 删除更新时出错 + + + + Error Removing DLC + 删除 DLC 时出错 + + + + The base game is not installed in the NAND and cannot be removed. + 该游戏未安装于 NAND 中,无法删除。 + + + + There is no update installed for this title. + 这个游戏没有任何已安装的更新。 + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + 删除成功 + + + + Successfully removed %1 installed DLC. + 成功删除游戏 %1 安装的 DLC 。 + + + + + Error Removing Transferable Shader Cache + 删除着色器缓存时出错 + + + + + A shader cache for this title does not exist. + 这个游戏的着色器缓存不存在。 + + + + Successfully removed the transferable shader cache. + 成功删除着色器缓存。 + + + + Failed to remove the transferable shader cache. + 删除着色器缓存失败。 + + + + Error Removing Vulkan Driver Pipeline Cache + 删除 Vulkan 驱动程序管线缓存时出错 + + + + Failed to remove the driver pipeline cache. + 删除驱动程序管线缓存失败。 + + + + + Error Removing Transferable Shader Caches + 删除着色器缓存时出错 + + + + Successfully removed the transferable shader caches. + 着色器缓存删除成功。 + + + + Failed to remove the transferable shader cache directory. + 删除着色器缓存目录失败。 + + + + + Error Removing Custom Configuration + 移除自定义游戏设置时出错 + + + + A custom configuration for this title does not exist. + 这个游戏的自定义设置不存在。 + + + + Successfully removed the custom game configuration. + 成功移除自定义游戏设置。 + + + + Failed to remove the custom game configuration. + 移除自定义游戏设置失败。 + + + + Reset Metadata Cache + 重置缓存数据 + + + + The metadata cache is already empty. + 缓存数据已为空。 + + + + The operation completed successfully. + + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + 缓存数据删除失败。它可能不存在或正在被使用。 + + + + Create Shortcut + 创建快捷方式 + + + + Do you want to launch the game in fullscreen? + 您想以全屏模式启动游戏吗? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + %1 的快捷方式创建成功 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + 这将为当前的游戏创建快捷方式。但在其更新后,快捷方式可能无法正常工作。是否继续? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + %1 的快捷方式创建失败 + + + + Create Icon + 创建图标 + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + 无法创建图标文件。路径“ %1 ”不存在且无法被创建。 + + + + No firmware available + 无可用固件 + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index 5e265d07f5..5b0fa57d03 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -402,387 +402,466 @@ This would ban both their forum username and their IP address. % + Amiibo editor - Amiibo 编辑器 + Amiibo 编辑器 + Controller configuration - 控制器设置 + 控制器设置 + Data erase - 清除数据 + 清除数据 + Error - 錯誤 + 錯誤 + Net connect - 网络连接 + 网络连接 + Player select - 选择玩家 + 选择玩家 + Software keyboard - 軟體鍵盤 + 軟體鍵盤 + Mii Edit - Mii Edit + Mii Edit + Online web - 在线网站 + 在线网站 + Shop - 商店 + 商店 + Photo viewer - 照片查看器 + 照片查看器 + Offline web - 离线网络 + 离线网络 + Login share - 第三方账号登录 + 第三方账号登录 + Wifi web auth - Wifi 网络认证 + Wifi 网络认证 + My page - 我的主页 + 我的主页 + Output Engine: - 輸出引擎: + 輸出引擎: + Output Device: - 輸出裝置: + 輸出裝置: + Input Device: - 輸入裝置: + 輸入裝置: + Mute audio - 静音 + 静音 + Volume: - 音量: + 音量: + Mute audio when in background - 模擬器在背景執行時靜音 + 模擬器在背景執行時靜音 + Multicore CPU Emulation - 多核心 CPU 模擬 + 多核心 CPU 模擬 + This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4. This is mainly a debug option and shouldn’t be disabled. - 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。 + 此选项将 CPU 模拟线程的数量从 1 增加到 Switch 实机的最大值 4。 这是调试选项,不应被禁用。 + Memory Layout - 内存布局 + 内存布局 + Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the developer kit's 8/6GB. It’s doesn’t improve stability or performance and is intended to let big texture mods fit in emulated RAM. Enabling it will increase memory use. It is not recommended to enable unless a specific game with a texture mod needs it. - 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。 + 提升模拟内存容量,从零售 Switch 通常的 4GB 内存增加到开发机的 6/8GB 内存。 不会提高稳定性和性能,而是让大型纹理 Mod 适用于模拟内存。 启用时将增加内存使用量。建议不要启用,除非具有纹理 Mod 的某些游戏需要。 + Limit Speed Percent - 執行速度限制 + 執行速度限制 + Controls the game's maximum rendering speed, but it’s up to each game if it runs faster or not. 200% for a 30 FPS game is 60 FPS, and for a 60 FPS game it will be 120 FPS. Disabling it means unlocking the framerate to the maximum your PC can reach. - 控制游戏的最大渲染速度,取决于游戏的运行速度。 + 控制游戏的最大渲染速度,取决于游戏的运行速度。 对于 30 FPS 的游戏,设置为 200% 则将最高运行速度限制为 60 FPS;对于 60 FPS 的游戏,设置为 200% 则将最高运行速度限制为 120 FPS。 禁用此项将解锁帧率限制,尽可能快地运行游戏。 + Accuracy: - 精度: + 精度: + This setting controls the accuracy of the emulated CPU. Don't change this unless you know what you are doing. - 此选项控制模拟 CPU 的精度。 + 此选项控制模拟 CPU 的精度。 如果您不确定,就不要更改此项。 + + Backend: - 后端: + 后端: + Unfuse FMA (improve performance on CPUs without FMA) - 不使用 FMA 指令集(能使不支援 FMA 指令集的 CPU 提高效能) + 不使用 FMA 指令集(能使不支援 FMA 指令集的 CPU 提高效能) + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 + 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 + Faster FRSQRTE and FRECPE - 更快的 FRSQRTE 和 FRECPE + 更快的 FRSQRTE 和 FRECPE + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 + 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 + Faster ASIMD instructions (32 bits only) - 快速 ASIMD 指令(僅限 32 位元) + 快速 ASIMD 指令(僅限 32 位元) + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 + 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 + Inaccurate NaN handling - 低精度 NaN 處理 + 低精度 NaN 處理 + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - 该选项通过取消非数检查来提高速度。 + 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 + Disable address space checks - 停用位址空間檢查 + 停用位址空間檢查 + This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory. - 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。 + 此选项通过取消每次模拟内存读/写前的安全检查来提高速度。 禁用此选项可能会允许游戏读/写模拟器自己的内存。 + Ignore global monitor - 忽略全局监视器 + 忽略全局监视器 + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 + 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 + API: - API: + API: + Switches between the available graphics APIs. Vulkan is recommended in most cases. - 切换图形 API。 + 切换图形 API。 大多数情况下建议使用 Vulkan。 + Device: - 裝置: + 裝置: + This setting selects the GPU to use with the Vulkan backend. - 切换图形 API 为 Vulkan 时使用的 GPU。 + 切换图形 API 为 Vulkan 时使用的 GPU。 + Shader Backend: - 著色器後端: + 著色器後端: + The shader backend to use for the OpenGL renderer. GLSL is the fastest in performance and the best in rendering accuracy. GLASM is a deprecated NVIDIA-only backend that offers much better shader building performance at the cost of FPS and rendering accuracy. SPIR-V compiles the fastest, but yields poor results on most GPU drivers. - 切换 OpenGL 渲染器的着色器后端。 + 切换 OpenGL 渲染器的着色器后端。 GLSL 具有最好的性能和渲染精度。 GLASM 仅限于 NVIDIA GPU,以 FPS 和渲染精度为代价提供更好的着色器构建性能。 SPIR-V 编译速度最快,但在大多数 GPU 驱动程序上表现很差。 + Resolution: - 解析度: + 解析度: + Forces the game to render at a different resolution. Higher resolutions require much more VRAM and bandwidth. Options lower than 1X can cause rendering issues. - 指定游戏画面的分辨率。 + 指定游戏画面的分辨率。 更高的分辨率需要更多的 VRAM 和带宽。 低于 1X 的选项可能造成渲染问题。 + Window Adapting Filter: - 視窗濾鏡: + 視窗濾鏡: + FSR Sharpness: - FSR 清晰度: + FSR 清晰度: + Determines how sharpened the image will look while using FSR’s dynamic contrast. - 指定使用 FSR 时图像的锐化程度。 + 指定使用 FSR 时图像的锐化程度。 + Anti-Aliasing Method: - 抗鋸齒方式: + 抗鋸齒方式: + The anti-aliasing method to use. SMAA offers the best quality. FXAA has a lower performance impact and can produce a better and more stable picture under very low resolutions. - 切换抗锯齿的方式。 + 切换抗锯齿的方式。 子像素形态学抗锯齿提供最佳质量。 快速近似抗锯齿对性能影响较小,可以在非常低的分辨率下生成更好、更稳定的图像。 + Fullscreen Mode: - 全螢幕模式: + 全螢幕模式: + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - 指定游戏的全屏模式。 + 指定游戏的全屏模式。 无边框窗口对屏幕键盘具有最好的兼容性,适用于某些需要屏幕键盘进行输入的游戏。 独占全屏提供更好的性能和 Freesync/Gsync 支持。 + Aspect Ratio: - 長寬比: + 長寬比: + Stretches the game to fit the specified aspect ratio. Switch games only support 16:9, so custom game mods are required to get other ratios. Also controls the aspect ratio of captured screenshots. - 拉伸游戏画面以适应指定的屏幕纵横比。 + 拉伸游戏画面以适应指定的屏幕纵横比。 Switch 游戏只支持 16:9,因此需要 Mod 才能实现其他比例。 此选项也控制捕获的屏幕截图的纵横比。 + Use disk pipeline cache - 使用硬碟管線快取 + 使用硬碟管線快取 + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 + 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 + Use asynchronous GPU emulation - 使用非同步 CPU 模擬 + 使用非同步 CPU 模擬 + Uses an extra CPU thread for rendering. This option should always remain enabled. - 使用额外的 CPU 线程进行渲染。 + 使用额外的 CPU 线程进行渲染。 此选项应始终保持启用状态。 + NVDEC emulation: - NVDEC 模擬方式: + NVDEC 模擬方式: + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - 指定解码视频的方式。 + 指定解码视频的方式。 可以使用 CPU 或 GPU 进行解码,也可以完全不进行解码(遇到视频则黑屏处理)。 大多数情况下,使用 GPU 解码将提供最好的性能。 + ASTC Decoding Method: - ASTC 纹理解码方式: + ASTC 纹理解码方式: + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding, slowest but safest method. GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most games and users. CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely eliminates ASTC decoding stuttering at the cost of rendering issues while the texture is being decoded. - 此选项控制 ASTC 纹理解码方式。 + 此选项控制 ASTC 纹理解码方式。 CPU:使用 CPU 进行解码,速度最慢但最安全。 GPU:使用 GPU 的计算着色器来解码 ASTC 纹理,建议大多数游戏和用户使用此项。 CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 + ASTC Recompression Method: - ASTC 纹理重压缩方式: + ASTC 纹理重压缩方式: + Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing the emulator to decompress to an intermediate format any card supports, RGBA8. This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but negatively affecting image quality. - 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。 + 几乎所有台式机和笔记本电脑 GPU 都不支持 ASTC 纹理,这迫使模拟器解压纹理到 GPU 支持的中间格式 RGBA8。 此选项可将 RGBA8 重新压缩为 BC1 或 BC3 格式,节省 VRAM,但会对图像质量产生负面影响。 + VRAM Usage Mode: - VRAM 使用模式: + VRAM 使用模式: Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Has no effect on integrated graphics. Aggressive mode may severely impact the performance of other applications such as recording software. 指定模拟器倾向于节省 VRAM 或最大限度利用 VRAM 来提高性能。对核芯显卡没有影响。激进模式可能会严重影响其他应用程序(如录屏软件)的性能。 + VSync Mode: - 垂直同步模式: + 垂直同步模式: + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate (no synchronization) just presents whatever is available and can exhibit tearing. - FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。 + FIFO (垂直同步)不会掉帧或产生画面撕裂,但受到屏幕刷新率的限制。 FIFO Relaxed 类似于 FIFO,但允许从低 FPS 恢复时产生撕裂。 Mailbox 具有比 FIFO 更低的延迟,不会产生撕裂但可能会掉帧。 Immediate (无同步)只显示可用内容,并可能产生撕裂。 + Enable asynchronous presentation (Vulkan only) - 启用异步帧提交 (仅限 Vulkan) + 启用异步帧提交 (仅限 Vulkan) + Slightly improves performance by moving presentation to a separate CPU thread. - 将帧提交移动到单独的 CPU 线程,略微提高性能。 + 将帧提交移动到单独的 CPU 线程,略微提高性能。 + Force maximum clocks (Vulkan only) - 强制最大时钟 (仅限 Vulkan 模式) + 强制最大时钟 (仅限 Vulkan 模式) + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 + 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 + Anisotropic Filtering: - 各向異性過濾: + 各向異性過濾: + Controls the quality of texture rendering at oblique angles. It’s a light setting and safe to set at 16x on most GPUs. - 控制斜角的纹理渲染质量。 + 控制斜角的纹理渲染质量。 这是一个渲染相关的选项,在大多数 GPU 上设置为 16x 是安全的。 @@ -804,13 +883,15 @@ Some games may require booting on high to render properly. 某些游戏可能在启动时设置为“高”才能正确渲染。 + Use asynchronous shader building (Hack) - 使用非同步著色器編譯(不穩定) + 使用非同步著色器編譯(不穩定) + Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental. - 启用异步着色器编译,可能会减少着色器卡顿。 + 启用异步着色器编译,可能会减少着色器卡顿。 实验性功能。 @@ -822,736 +903,1190 @@ This feature is experimental. 啟用快速 GPU 時間。此選項將強制大多數遊戲以其最高解析度執行。 + Use Vulkan pipeline cache - 启用 Vulkan 管线缓存 + 启用 Vulkan 管线缓存 + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - 启用 GPU 供应商专用的管线缓存。 + 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 + Enable Compute Pipelines (Intel Vulkan Only) - 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) + 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) + Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled. Compute pipelines are always enabled on all other drivers. - 启用某些游戏所需的计算管线。 + 启用某些游戏所需的计算管线。 此选项仅适用于英特尔专有驱动程序。如果启用,可能会造成崩溃。 在其他的驱动程序上将始终启用计算管线。 + Enable Reactive Flushing - 启用反应性刷新 + 启用反应性刷新 + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 + 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 + Sync to framerate of video playback - 播放视频时帧率同步 + 播放视频时帧率同步 + Run the game at normal speed during video playback, even when the framerate is unlocked. - 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 + 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 + Barrier feedback loops - 屏障反馈循环 + 屏障反馈循环 + Improves rendering of transparency effects in specific games. - 改进某些游戏中透明效果的渲染。 + 改进某些游戏中透明效果的渲染。 + RNG Seed - 隨機種子 + 隨機種子 + Controls the seed of the random number generator. Mainly used for speedrunning purposes. - 控制随机数生成器的种子。 + 控制随机数生成器的种子。 主要用于快速通关。 + Device Name - 裝置名稱 + 裝置名稱 + The name of the emulated Switch. - 模拟 Switch 主机的名称。 + 模拟 Switch 主机的名称。 + Custom RTC Date: - 自定义系统时间: + 自定义系统时间: + This option allows to change the emulated clock of the Switch. Can be used to manipulate time in games. - 此选项允许更改 Switch 的模拟时钟。 + 此选项允许更改 Switch 的模拟时钟。 可用于在游戏中操纵时间。 + Language: - 语言: + 语言: + Note: this can be overridden when region setting is auto-select - 注意:當“區域”設定是“自動選擇”時,此設定可能會被覆寫。 + 注意:當“區域”設定是“自動選擇”時,此設定可能會被覆寫。 + Region: - 區域: + 區域: + The region of the emulated Switch. - 模拟 Switch 主机的所属地区。 + 模拟 Switch 主机的所属地区。 + Time Zone: - 時區: + 時區: + The time zone of the emulated Switch. - 模拟 Switch 主机的所属时区。 + 模拟 Switch 主机的所属时区。 + Sound Output Mode: - 音訊輸出模式: + 音訊輸出模式: + Console Mode: - 控制台模式: + 控制台模式: + Selects if the console is emulated in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - 选择控制台处于主机模式还是掌机模式。 + 选择控制台处于主机模式还是掌机模式。 游戏将根据此设置更改其分辨率、详细信息和支持的控制器。 设置为掌机模式有助于提高低端 PC 上的模拟性能。 + Prompt for user on game boot - 啟動遊戲時提示選擇使用者 + 啟動遊戲時提示選擇使用者 Ask to select a user profile on each boot, useful if multiple people use yuzu on the same PC. 每次启动时询问用户选择一个用户配置文件。在多人使用同一台电脑上的 yuzu 时,这很有用。 + Pause emulation when in background - 模擬器在背景執行時暫停 + 模擬器在背景執行時暫停 This setting pauses yuzu when focusing other windows. 当用户聚焦在其他窗口时暂停 yuzu。 + Confirm before stopping emulation - 停止模拟时需要确认 + 停止模拟时需要确认 + This setting overrides game prompts asking to confirm stopping the game. Enabling it bypasses such prompts and directly exits the emulation. - 此设置将覆盖游戏中确认停止游戏的提示。 + 此设置将覆盖游戏中确认停止游戏的提示。 启用此项将绕过游戏中的提示并直接退出模拟。 + Hide mouse on inactivity - 滑鼠閒置時自動隱藏 + 滑鼠閒置時自動隱藏 + This setting hides the mouse after 2.5s of inactivity. - 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。 + 当鼠标停止活动超过 2.5 秒时隐藏鼠标光标。 + Disable controller applet - 禁用控制器程序 + 禁用控制器程序 + Forcibly disables the use of the controller applet by guests. When a guest attempts to open the controller applet, it is immediately closed. - 强制禁用来宾程序使用控制器小程序。 + 强制禁用来宾程序使用控制器小程序。 当来宾程序尝试打开控制器小程序时,控制器小程序会立即关闭。 + Enable Gamemode - 启用游戏模式 + 启用游戏模式 + Custom frontend - 自定义前端 + 自定义前端 + Real applet - 真实的小程序 + 真实的小程序 + CPU - CPU + CPU + GPU - GPU + GPU + CPU Asynchronous - CPU 异步模拟 + CPU 异步模拟 + Uncompressed (Best quality) - 不壓縮 (最高品質) + 不壓縮 (最高品質) + BC1 (Low quality) - BC1 (低品質) + BC1 (低品質) + BC3 (Medium quality) - BC3 (中品質) + BC3 (中品質) + Conservative - 保守模式(节省 VRAM) + 保守模式(节省 VRAM) + Aggressive - 激进模式 + 激进模式 + OpenGL - OpenGL + OpenGL + Vulkan - Vulkan + Vulkan + Null - + + GLSL - GLSL + GLSL + GLASM (Assembly Shaders, NVIDIA Only) - GLASM(組合語言著色器,僅限 NVIDIA) + GLASM(組合語言著色器,僅限 NVIDIA) + SPIR-V (Experimental, AMD/Mesa Only) - SPIR-V (实验性,仅限 AMD/Mesa) + SPIR-V (实验性,仅限 AMD/Mesa) + Normal - 標準 + 標準 + High - + + Extreme - 極高 + 極高 + Auto - 自動 + 自動 + Accurate - 高精度 + 高精度 + Unsafe - 低精度 + 低精度 + Paranoid (disables most optimizations) - 偏执模式 (禁用绝大多数优化项) + 偏执模式 (禁用绝大多数优化项) + Dynarmic - Dynarmic + Dynarmic + NCE - NCE + NCE + Borderless Windowed - 無邊框視窗 + 無邊框視窗 + Exclusive Fullscreen - 全螢幕獨占 + 全螢幕獨占 + No Video Output - 無視訊輸出 + 無視訊輸出 + CPU Video Decoding - CPU 視訊解碼 + CPU 視訊解碼 + GPU Video Decoding (Default) - GPU 視訊解碼(預設) + GPU 視訊解碼(預設) + 0.5X (360p/540p) [EXPERIMENTAL] - 0.5X (360p/540p) [实验性] + 0.5X (360p/540p) [实验性] + 0.75X (540p/810p) [EXPERIMENTAL] - 0.75X (540p/810p) [實驗性] + 0.75X (540p/810p) [實驗性] + 1X (720p/1080p) - 1X (720p/1080p) + 1X (720p/1080p) + 1.5X (1080p/1620p) [EXPERIMENTAL] - 1.5X (1080p/1620p) [實驗性] + 1.5X (1080p/1620p) [實驗性] + 2X (1440p/2160p) - 2X (1440p/2160p) + 2X (1440p/2160p) + 3X (2160p/3240p) - 3X (2160p/3240p) + 3X (2160p/3240p) + 4X (2880p/4320p) - 4X (2880p/4320p) + 4X (2880p/4320p) + 5X (3600p/5400p) - 5X (3600p/5400p) + 5X (3600p/5400p) + 6X (4320p/6480p) - 6X (4320p/6480p) + 6X (4320p/6480p) + 7X (5040p/7560p) - 7X (5040p/7560p) + 7X (5040p/7560p) + 8X (5760p/8640p) - 8X (5760p/8640p) + 8X (5760p/8640p) + Nearest Neighbor - 最近鄰 + 最近鄰 + Bilinear - 雙線性 + 雙線性 + Bicubic - 雙立方 + 雙立方 + Gaussian - 高斯 + 高斯 + ScaleForce - 強制縮放 + 強制縮放 + AMD FidelityFX™️ Super Resolution - AMD FidelityFX™️ 超級解析度技術 + AMD FidelityFX™️ 超級解析度技術 + None - + + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Default (16:9) - 預設 (16:9) + 預設 (16:9) + Force 4:3 - 強制 4:3 + 強制 4:3 + Force 21:9 - 強制 21:9 + 強制 21:9 + Force 16:10 - 強制 16:10 + 強制 16:10 + Stretch to Window - 延伸視窗 + 延伸視窗 + Automatic - 自動 + 自動 + + Default - 預設 + 預設 + + Synchronize Core Speed + + + + + Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS without affecting game speed (animations, physics, etc.). +Compatibility varies by game; many (especially older ones) may not respond well. +Can help reduce stuttering at lower framerates. + + + + + Fast CPU Time + + + + + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. +Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. + + + + + Custom CPU Ticks + + + + + Set a custom value of CPU ticks. Higher values can increase performance, but may also cause the game to freeze. A range of 77–21000 is recommended. + + + + + Enable Host MMU Emulation (fastmem) + + + + + This optimization speeds up memory accesses by the guest program. +Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. +Disabling this forces all memory accesses to use Software MMU Emulation. + + + + + Optimize SPIRV output shader + + + + + Runs an additional optimization pass over generated SPIRV shaders. +Will increase time required for shader compilation. +May slightly improve performance. +This feature is experimental. + + + + + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. +Aggressive mode may severely impact the performance of other applications such as recording software. + + + + + Skip CPU Inner Invalidation + + + + + Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it's performance. This may cause glitches or crashes on some games. + + + + + Sync Memory Operations + + + + + Ensures data consistency between compute and memory operations. +This option should fix issues in some games, but may also reduce performance in some cases. +Unreal Engine 4 games often see the most significant changes thereof. + + + + + GPU Accuracy: + + + + + Controls the GPU emulation accuracy. +Most games render fine with Normal, but High is still required for some. +Particles tend to only render correctly with High accuracy. +Extreme should only be used as a last resort. + + + + + DMA Accuracy: + + + + + Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. +If unsure, leave this on Default. + + + + + Fast GPU Time (Hack) + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 128 for maximal performance and 512 for maximal graphics fidelity. + + + + + RAII + + + + + A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. + + + + + Extended Dynamic State + + + + + Controls the number of features that can be used in Extended Dynamic State. +Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors. +The default value may vary depending on your system and hardware capabilities. +This value can be changed until stability and a better visual quality are achieved. + + + + + Provoking Vertex + + + + + Improves lighting and vertex handling in certain games. +Only Vulkan 1.0+ devices support this extension. + + + + + Descriptor Indexing + + + + + Improves texture & buffer handling and the Maxwell translation layer. +Some Vulkan 1.1+ and all 1.2+ devices support this extension. + + + + + Sample Shading + + + + + Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. +Higher values improve quality more but also reduce performance to a greater extent. + + + + + Ask to select a user profile on each boot, useful if multiple people use Eden on the same PC. + + + + + This setting pauses Eden when focusing other windows. + + + + + Check for updates + + + + + Whether or not to check for updates upon startup. + + + + + Never + + + + + On Load + + + + + Always + + + + + Unsafe (fast) + + + + + Safe (stable) + + + + + 0.25X (180p/270p) [EXPERIMENTAL] + + + + + Area + + + + 2x - 2x + 2x + 4x - 4x + 4x + 8x - 8x + 8x + 16x - 16x + 16x + Japanese (日本語) - 日文 (日本語) + 日文 (日本語) + American English - 美式英语 + 美式英语 + French (français) - 法文 (français) + 法文 (français) + German (Deutsch) - 德文 (Deutsch) + 德文 (Deutsch) + Italian (italiano) - 義大利文 (italiano) + 義大利文 (italiano) + Spanish (español) - 西班牙文 (español) + 西班牙文 (español) + Chinese - 中文 + 中文 + Korean (한국어) - 韓文 (한국어) + 韓文 (한국어) + Dutch (Nederlands) - 荷蘭文 (Nederlands) + 荷蘭文 (Nederlands) + Portuguese (português) - 葡萄牙文 (português) + 葡萄牙文 (português) + Russian (Русский) - 俄文 (Русский) + 俄文 (Русский) + Taiwanese - 台灣中文 + 台灣中文 + British English - 英式英文 + 英式英文 + Canadian French - 加拿大法文 + 加拿大法文 + Latin American Spanish - 拉丁美洲西班牙文 + 拉丁美洲西班牙文 + Simplified Chinese - 簡體中文 + 簡體中文 + Traditional Chinese (正體中文) - 正體中文 (正體中文) + 正體中文 (正體中文) + Brazilian Portuguese (português do Brasil) - 巴西-葡萄牙語 (português do Brasil) + 巴西-葡萄牙語 (português do Brasil) + + Serbian (српски) + + + + + Japan - 日本 + 日本 + USA - 美國 + 美國 + Europe - 歐洲 + 歐洲 + Australia - 澳洲 + 澳洲 + China - 中國 + 中國 + Korea - 南韓 + 南韓 + Taiwan - 台灣 + 台灣 + Auto (%1) Auto select time zone - 自動 (%1) + 自動 (%1) + Default (%1) Default time zone - 預設 (%1) + 預設 (%1) + CET - 中歐 + 中歐 + CST6CDT - CST6CDT + CST6CDT + Cuba - 古巴 + 古巴 + EET - EET + EET + Egypt - 埃及 + 埃及 + Eire - 愛爾蘭 + 愛爾蘭 + EST - 北美東部 + 北美東部 + EST5EDT - EST5EDT + EST5EDT + GB - GB + GB + GB-Eire - 英國-愛爾蘭 + 英國-愛爾蘭 + GMT - GMT + GMT + GMT+0 - GMT+0 + GMT+0 + GMT-0 - GMT-0 + GMT-0 + GMT0 - GMT0 + GMT0 + Greenwich - 格林威治 + 格林威治 + Hongkong - 香港 + 香港 + HST - 夏威夷 + 夏威夷 + Iceland - 冰島 + 冰島 + Iran - 伊朗 + 伊朗 + Israel - 以色列 + 以色列 + Jamaica - 牙買加 + 牙買加 + Kwajalein - 瓜加林環礁 + 瓜加林環礁 + Libya - 利比亞 + 利比亞 + MET - 中歐 + 中歐 + MST - 北美山區 + 北美山區 + MST7MDT - MST7MDT + MST7MDT + Navajo - 納瓦霍 + 納瓦霍 + NZ - 紐西蘭 + 紐西蘭 + NZ-CHAT - 紐西蘭-查塔姆群島 + 紐西蘭-查塔姆群島 + Poland - 波蘭 + 波蘭 + Portugal - 葡萄牙 + 葡萄牙 + PRC - 中國 + 中國 + PST8PDT - 太平洋 + 太平洋 + ROC - 臺灣 + 臺灣 + ROK - 韓國 + 韓國 + Singapore - 新加坡 + 新加坡 + Turkey - 土耳其 + 土耳其 + UCT - UCT + UCT + Universal - 世界 + 世界 + UTC - UTC + UTC + W-SU - 莫斯科 + 莫斯科 + WET - 西歐 + 西歐 + Zulu - 協調世界時 + 協調世界時 + Mono - 單聲道 + 單聲道 + Stereo - 立體聲 + 立體聲 + Surround - 環繞音效 + 環繞音效 + 4GB DRAM (Default) - 4GB DRAM (默认) + 4GB DRAM (默认) + 6GB DRAM (Unsafe) - 6GB DRAM (不安全) + 6GB DRAM (不安全) + + + + 8GB DRAM + + + + + 10GB DRAM (Unsafe) + + + + + 12GB DRAM (Unsafe) + + + + + Low (128) + + + + + Medium (256) + + + + + High (512) + 8GB DRAM (Unsafe) 8GB DRAM (不安全) + Docked - TV + TV + Handheld - 掌機模式 + 掌機模式 + + Boost (1700MHz) + + + + + Fast (2000MHz) + + + + Always ask (Default) - 总是询问 (默认) + 总是询问 (默认) + Only if game specifies not to stop - 仅当游戏不希望停止时 + 仅当游戏不希望停止时 + Never ask - 从不询问 + 从不询问 @@ -5837,6 +6372,7 @@ Please go to Configure -> System -> Network and make a selection. %n file(s) remaining 剩餘 %n 個檔案 + 剩餘 %n 個檔案 @@ -5862,8 +6398,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were newly installed - 最近安裝了 %n 個檔案 - + 最近安裝了 %n 個檔案 + 最近安裝了 %n 個檔案 @@ -5871,8 +6407,8 @@ Please, only use this feature to install updates and DLC. %n file(s) were overwritten - %n 個檔案被取代 - + %n 個檔案被取代 + %n 個檔案被取代 @@ -5881,6 +6417,7 @@ Please, only use this feature to install updates and DLC. %n 個檔案安裝失敗 + %n 個檔案安裝失敗 @@ -6408,6 +6945,7 @@ Would you like to download it? Building: %n shader(s) 正在編譯 %n 個著色器檔案 + 正在編譯 %n 個著色器檔案 @@ -6446,6 +6984,7 @@ Would you like to download it? %1 %2 + FSR FSR @@ -6507,80 +7046,104 @@ Would you like to bypass this and exit anyway? 您希望忽略並退出嗎? + None - + + FXAA - FXAA + FXAA + SMAA - SMAA + SMAA + Nearest - 最近鄰 + 最近鄰 + Bilinear - 雙線性 + 雙線性 + Bicubic - 雙立方 + 雙立方 + Gaussian - 高斯 + 高斯 + ScaleForce - 強制縮放 + 強制縮放 + + Area + + + + Docked - TV + TV + Handheld - 掌機模式 + 掌機模式 + Normal - 標準 + 標準 + High - + + Extreme - 極高 + 極高 + Vulkan - Vulkan + Vulkan + OpenGL - OpenGL + OpenGL + Null - + + GLSL - GLSL + GLSL + GLASM - GLASM + GLASM + SPIRV - SPIRV + SPIRV @@ -6903,6 +7466,7 @@ Would you like to bypass this and exit anyway? %1 of %n result(s) %1 / %n 個結果 + %1 / %n 個結果 @@ -7007,124 +7571,192 @@ Debug Message: Hotkeys + Audio Mute/Unmute - 靜音/取消靜音 + 靜音/取消靜音 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Main Window - 主要視窗 + 主要視窗 + Audio Volume Down - 音訊音量降低 + 音訊音量降低 + Audio Volume Up - 音訊音量提高 + 音訊音量提高 + Capture Screenshot - 截圖 + 截圖 + Change Adapting Filter - 變更自適性過濾器 + 變更自適性過濾器 + Change Docked Mode - 變更底座模式 + 變更底座模式 + Change GPU Accuracy - 變更 GPU 精確度 + 變更 GPU 精確度 + Configure - 設定 + 設定 + + Configure Current Game + + + + Continue/Pause Emulation - 繼續/暫停模擬 + 繼續/暫停模擬 + Exit Fullscreen - 離開全螢幕 + 離開全螢幕 Exit yuzu 離開 yuzu + + Exit Eden + + + + Fullscreen - 全螢幕 + 全螢幕 + Load File - 開啟檔案 + 開啟檔案 + Load/Remove Amiibo - 載入/移除 Amiibo + 載入/移除 Amiibo + Multiplayer Browse Public Game Lobby - 浏览公共游戏大厅 + 浏览公共游戏大厅 + Multiplayer Create Room - 创建房间 + 创建房间 + Multiplayer Direct Connect to Room - 直接连接到房间 + 直接连接到房间 + Multiplayer Leave Room - 离开房间 + 离开房间 + Multiplayer Show Current Room - 显示当前房间 + 显示当前房间 + Restart Emulation - 重新啟動模擬 + 重新啟動模擬 + Stop Emulation - 停止模擬 + 停止模擬 + TAS Record - TAS 錄製 + TAS 錄製 + TAS Reset - TAS 重設 + TAS 重設 + TAS Start/Stop - TAS 開始/停止 + TAS 開始/停止 + Toggle Filter Bar - 切換搜尋列 + 切換搜尋列 + Toggle Framerate Limit - 切換影格速率限制 + 切換影格速率限制 + Toggle Mouse Panning - 切換滑鼠移動 + 切換滑鼠移動 + Toggle Renderdoc Capture - 切換到 Renderdoc 截圖 + 切換到 Renderdoc 截圖 + Toggle Status Bar - 切換狀態列 + 切換狀態列 @@ -8547,6 +9179,300 @@ p, li { white-space: pre-wrap; } 您想要復原這個 amiibo 嗎? + + QtCommon::Content + + + Installing Firmware... + 正在安装固件... + + + + + + Cancel + 取消 + + + + Firmware integrity verification failed! + 固件完整性验证失败! + + + + + Verification failed for the following files: + +%1 + 以下檔案驗證失敗: + +%1 + + + + + Verifying integrity... + 正在驗證完整性... + + + + + Integrity verification succeeded! + 完整性驗證成功! + + + + + The operation completed successfully. + 動作已成功完成 + + + + + Integrity verification failed! + 完整性驗證失敗! + + + + File contents may be corrupt or missing. + + + + + Integrity verification couldn't be performed + + + + + Firmware installation cancelled, firmware may be in a bad state or corrupted. File contents could not be checked for validity. + + + + + Select Dumped Keys Location + 选择密钥文件位置 + + + + Decryption Keys install succeeded + 密钥文件安装成功 + + + + Decryption Keys were successfully installed + 密钥文件已成功安装 + + + + Decryption Keys install failed + 密钥文件安装失败 + + + + QtCommon::Game + + + Error Removing Contents + 移除內容時發生錯誤 + + + + Error Removing Update + 移除更新時發生錯誤 + + + + Error Removing DLC + 移除 DLC 時發生錯誤 + + + + The base game is not installed in the NAND and cannot be removed. + 此遊戲並非安裝在內部儲存空間,因此無法移除。 + + + + There is no update installed for this title. + 此遊戲沒有已安裝的更新。 + + + + There are no DLCs installed for this title. + + + + + + + + Successfully Removed + 移除成功 + + + + Successfully removed %1 installed DLC. + 成功移除遊戲 %1 已安裝的 DLC。 + + + + + Error Removing Transferable Shader Cache + 刪除通用著色器快取時發生錯誤 + + + + + A shader cache for this title does not exist. + 此遊戲沒有著色器快取 + + + + Successfully removed the transferable shader cache. + 成功刪除著色器快取。 + + + + Failed to remove the transferable shader cache. + 刪除通用著色器快取失敗。 + + + + Error Removing Vulkan Driver Pipeline Cache + 移除 Vulkan 驅動程式管線快取時發生錯誤 + + + + Failed to remove the driver pipeline cache. + 無法移除驅動程式管線快取。 + + + + + Error Removing Transferable Shader Caches + 刪除通用著色器快取時發生錯誤 + + + + Successfully removed the transferable shader caches. + 成功刪除通用著色器快取。 + + + + Failed to remove the transferable shader cache directory. + 無法刪除著色器快取資料夾。 + + + + + Error Removing Custom Configuration + 移除額外遊戲設定時發生錯誤 + + + + A custom configuration for this title does not exist. + 此遊戲沒有額外設定。 + + + + Successfully removed the custom game configuration. + 成功移除額外遊戲設定。 + + + + Failed to remove the custom game configuration. + 移除額外遊戲設定失敗。 + + + + Reset Metadata Cache + 重設中繼資料快取 + + + + The metadata cache is already empty. + 無中繼資料快取 + + + + The operation completed successfully. + 動作已成功完成 + + + + The metadata cache couldn't be deleted. It might be in use or non-existent. + 無法刪除中繼資料快取,可能因為正在使用或不存在。 + + + + Create Shortcut + 建立捷徑 + + + + Do you want to launch the game in fullscreen? + 您想以全屏模式启动游戏吗? + + + + Shortcut Created + + + + + Successfully created a shortcut to %1 + 已成功在 %1 建立捷徑 + + + + Shortcut may be Volatile! + + + + + This will create a shortcut to the current AppImage. This may not work well if you update. Continue? + 這將會為目前的應用程式映像建立捷徑,可能在其更新後無法運作,仍要繼續嗎? + + + + Failed to Create Shortcut + + + + + Failed to create a shortcut to %1 + 为 %1 创建快捷方式时失败 + + + + Create Icon + 建立圖示 + + + + Cannot create icon file. Path "%1" does not exist and cannot be created. + 無法建立圖示檔案,路徑「%1」不存在且無法建立。 + + + + No firmware available + 無可用韌體 + + + + Please install firmware to use the home menu. + + + + + Home Menu Applet + + + + + Home Menu is not available. Please reinstall firmware. + + + QtControllerSelectorDialog diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt index 9e7ba05b39..c9f8af7dc3 100644 --- a/src/audio_core/CMakeLists.txt +++ b/src/audio_core/CMakeLists.txt @@ -230,7 +230,7 @@ else() endif() target_include_directories(audio_core PRIVATE ${OPUS_INCLUDE_DIRS}) -target_link_libraries(audio_core PUBLIC common core opus) +target_link_libraries(audio_core PUBLIC common core Opus::opus) # what? # if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)