[network] use jthread and use std::vector for packet list instead of std::list
All checks were successful
eden-license / license-header (pull_request) Successful in 27s

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-08-13 10:16:49 +01:00 committed by crueter
parent 57fbdd516e
commit d56e5dd74f
4 changed files with 221 additions and 247 deletions

View file

@ -19,9 +19,6 @@
namespace Core {
// Time between room is announced to web_service
static constexpr std::chrono::seconds announce_time_interval(15);
AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
#ifdef ENABLE_WEB_SERVICE
backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
@ -53,18 +50,58 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
}
void AnnounceMultiplayerSession::Start() {
if (announce_multiplayer_thread) {
if (announce_multiplayer_thread.has_value()) {
Stop();
}
shutdown_event.Reset();
announce_multiplayer_thread =
std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
announce_multiplayer_thread.emplace([&](std::stop_token stoken) {
// Invokes all current bound error callbacks.
const auto ErrorCallback = [this](WebService::WebResult result) {
std::lock_guard lock(callback_mutex);
for (auto callback : error_callbacks)
(*callback)(result);
};
if (!registered) {
WebService::WebResult result = Register();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
return;
}
}
// Time between room is announced to web_service
std::chrono::seconds const announce_timeslice(15);
auto update_time = std::chrono::steady_clock::now();
std::future<WebService::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
update_time = std::chrono::steady_clock::now() + announce_timeslice;
auto room = Network::GetRoom().lock();
if (!room) {
break;
}
if (room->GetState() != Network::Room::State::Open) {
break;
}
UpdateBackendData(room);
WebService::WebResult result = backend->Update();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
}
if (result.result_string == "404") {
registered = false;
// Needs to register the room again
WebService::WebResult register_result = Register();
if (register_result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(register_result);
}
}
}
});
}
void AnnounceMultiplayerSession::Stop() {
if (announce_multiplayer_thread) {
if (announce_multiplayer_thread.has_value()) {
shutdown_event.Set();
announce_multiplayer_thread->join();
announce_multiplayer_thread.reset();
backend->Delete();
registered = false;
@ -101,58 +138,10 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
}
}
void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
// Invokes all current bound error callbacks.
const auto ErrorCallback = [this](WebService::WebResult result) {
std::lock_guard lock(callback_mutex);
for (auto callback : error_callbacks) {
(*callback)(result);
}
};
if (!registered) {
WebService::WebResult result = Register();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
return;
}
}
auto update_time = std::chrono::steady_clock::now();
std::future<WebService::WebResult> future;
while (!shutdown_event.WaitUntil(update_time)) {
update_time += announce_time_interval;
auto room = Network::GetRoom().lock();
if (!room) {
break;
}
if (room->GetState() != Network::Room::State::Open) {
break;
}
UpdateBackendData(room);
WebService::WebResult result = backend->Update();
if (result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(result);
}
if (result.result_string == "404") {
registered = false;
// Needs to register the room again
WebService::WebResult register_result = Register();
if (register_result.result_code != WebService::WebResult::Code::Success) {
ErrorCallback(register_result);
}
}
}
}
AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
return backend->GetRoomList();
}
bool AnnounceMultiplayerSession::IsRunning() const {
return announce_multiplayer_thread != nullptr;
}
void AnnounceMultiplayerSession::UpdateCredentials() {
ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
#ifdef ENABLE_WEB_SERVICE

View file

@ -1,8 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -73,7 +72,9 @@ public:
/**
* Whether the announce session is still running
*/
bool IsRunning() const;
[[nodiscard]] bool IsRunning() const {
return announce_multiplayer_thread.has_value();
}
/**
* Recreates the backend, updating the credentials.
@ -83,16 +84,13 @@ public:
private:
void UpdateBackendData(std::shared_ptr<Network::Room> room);
void AnnounceMultiplayerLoop();
Common::Event shutdown_event;
std::mutex callback_mutex;
std::set<CallbackHandle> error_callbacks;
std::unique_ptr<std::thread> announce_multiplayer_thread;
std::optional<std::jthread> announce_multiplayer_thread;
/// Backend interface that logs fields
std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
std::mutex callback_mutex;
std::atomic_bool registered = false; ///< Whether the room has been registered
};

View file

@ -1,6 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -54,13 +53,11 @@ public:
RoomImpl() : random_gen(std::random_device()()) {}
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread;
std::optional<std::jthread> room_thread;
/// Verification backend of the room
std::unique_ptr<VerifyUser::Backend> verify_backend;
/// Thread function that will receive and dispatch messages until the room is destroyed.
void ServerLoop();
void StartLoop();
/**
@ -240,7 +237,8 @@ public:
};
// RoomImpl
void Room::RoomImpl::ServerLoop() {
void Room::RoomImpl::StartLoop() {
room_thread.emplace([&](std::stop_token stoken) {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 5) > 0) {
@ -289,10 +287,7 @@ void Room::RoomImpl::ServerLoop() {
}
// Close the connection to all members:
SendCloseMessage();
}
void Room::RoomImpl::StartLoop() {
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
});
}
void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
@ -1132,7 +1127,6 @@ void Room::SetVerifyUID(const std::string& uid) {
void Room::Destroy() {
room_impl->state = State::Closed;
room_impl->room_thread->join();
room_impl->room_thread.reset();
if (room_impl->server) {

View file

@ -1,3 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -18,6 +20,21 @@ constexpr u32 ConnectionTimeoutMs = 5000;
class RoomMember::RoomMemberImpl {
public:
void SetState(const State new_state) noexcept {
if (state != new_state) {
state = new_state;
Invoke<State>(state);
}
}
void SetError(const Error new_error) noexcept {
Invoke<Error>(new_error);
}
[[nodiscard]] bool IsConnected() const noexcept {
return state == State::Joining || state == State::Joined || state == State::Moderator;
}
ENetHost* client = nullptr; ///< ENet network interface.
ENetPeer* server = nullptr; ///< The server peer the client is connected to
@ -30,9 +47,6 @@ public:
GameInfo current_game_info;
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
void SetState(const State new_state);
void SetError(const Error new_error);
bool IsConnected() const;
std::string nickname; ///< The nickname of this member.
@ -43,9 +57,9 @@ public:
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> loop_thread;
std::optional<std::jthread> loop_thread;
std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
std::list<Packet> send_list; ///< A list that stores all packets to send the async
std::vector<Packet> send_list; ///< A list that stores all packets to send the async
template <typename T>
using CallbackSet = std::set<CallbackHandle<T>>;
@ -68,8 +82,6 @@ public:
};
Callbacks callbacks; ///< All CallbackSets to all events
void MemberLoop();
void StartLoop();
/**
@ -146,22 +158,8 @@ public:
};
// RoomMemberImpl
void RoomMember::RoomMemberImpl::SetState(const State new_state) {
if (state != new_state) {
state = new_state;
Invoke<State>(state);
}
}
void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
Invoke<Error>(new_error);
}
bool RoomMember::RoomMemberImpl::IsConnected() const {
return state == State::Joining || state == State::Joined || state == State::Moderator;
}
void RoomMember::RoomMemberImpl::MemberLoop() {
void RoomMember::RoomMemberImpl::StartLoop() {
loop_thread.emplace([&](std::stop_token stoken) {
// Receive packets while the connection is open
while (IsConnected()) {
std::lock_guard lock(network_mutex);
@ -257,12 +255,12 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
break;
}
}
std::list<Packet> packets;
std::vector<Packet> packets;
{
std::lock_guard send_lock(send_list_mutex);
packets.swap(send_list);
}
for (const auto& packet : packets) {
for (auto const& packet : packets) {
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(server, 0, enetPacket);
@ -270,10 +268,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
enet_host_flush(client);
}
Disconnect();
};
void RoomMember::RoomMemberImpl::StartLoop() {
loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
});
}
void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
@ -747,9 +742,7 @@ void RoomMember::Unbind(CallbackHandle<T> handle) {
void RoomMember::Leave() {
room_member_impl->SetState(State::Idle);
room_member_impl->loop_thread->join();
room_member_impl->loop_thread.reset();
enet_host_destroy(room_member_impl->client);
room_member_impl->client = nullptr;
}