[frontend] fix frame skip setting prsentation
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eden-license / license-header (pull_request) Successful in 59s
Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
parent
77da1a32e0
commit
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8 changed files with 19 additions and 28 deletions
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@ -32,6 +32,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
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RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
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RENDERER_SAMPLE_SHADING("sample_shading"),
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RENDERER_SAMPLE_SHADING("sample_shading"),
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PICTURE_IN_PICTURE("picture_in_picture"),
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PICTURE_IN_PICTURE("picture_in_picture"),
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FRAME_SKIPPING("frame_skipping"),
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USE_CUSTOM_RTC("custom_rtc_enabled"),
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USE_CUSTOM_RTC("custom_rtc_enabled"),
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BLACK_BACKGROUNDS("black_backgrounds"),
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BLACK_BACKGROUNDS("black_backgrounds"),
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JOYSTICK_REL_CENTER("joystick_rel_center"),
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JOYSTICK_REL_CENTER("joystick_rel_center"),
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@ -42,7 +42,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
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RENDERER_SAMPLE_SHADING_FRACTION("sample_shading_fraction"),
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RENDERER_SAMPLE_SHADING_FRACTION("sample_shading_fraction"),
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FAST_CPU_TIME("fast_cpu_time"),
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FAST_CPU_TIME("fast_cpu_time"),
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CPU_TICKS("cpu_ticks"),
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CPU_TICKS("cpu_ticks"),
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FRAME_SKIPPING("frame_skipping"),
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FAST_GPU_TIME("fast_gpu_time"),
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FAST_GPU_TIME("fast_gpu_time"),
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BAT_TEMPERATURE_UNIT("bat_temperature_unit"),
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BAT_TEMPERATURE_UNIT("bat_temperature_unit"),
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CABINET_APPLET("cabinet_applet_mode"),
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CABINET_APPLET("cabinet_applet_mode"),
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@ -243,12 +243,10 @@ abstract class SettingsItem(
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)
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)
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)
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)
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put(
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put(
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SingleChoiceSetting(
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SwitchSetting(
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IntSetting.FRAME_SKIPPING,
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BooleanSetting.FRAME_SKIPPING,
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titleId = R.string.frame_skipping,
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titleId = R.string.frame_skipping,
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descriptionId = R.string.frame_skipping_description,
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descriptionId = R.string.frame_skipping_description,
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choicesId = R.array.frameSkippingNames,
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valuesId = R.array.frameSkippingValues
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)
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)
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)
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)
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put(
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put(
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@ -450,7 +450,7 @@ class SettingsFragmentPresenter(
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
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add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
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add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
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add(BooleanSetting.FRAME_INTERPOLATION.key)
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add(BooleanSetting.FRAME_INTERPOLATION.key)
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add(IntSetting.FRAME_SKIPPING.key)
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add(BooleanSetting.FRAME_SKIPPING.key)
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add(BooleanSetting.RENDERER_FAST_GPU.key)
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add(BooleanSetting.RENDERER_FAST_GPU.key)
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add(IntSetting.FAST_GPU_TIME.key)
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add(IntSetting.FAST_GPU_TIME.key)
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add(IntSetting.RENDERER_SHADER_BACKEND.key)
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add(IntSetting.RENDERER_SHADER_BACKEND.key)
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@ -21,18 +21,6 @@
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<item>1</item>
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<item>1</item>
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</integer-array>
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</integer-array>
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<string-array name="frameSkippingNames">
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<item>@string/disabled</item>
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<item>1</item>
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<item>2</item>
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</string-array>
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<integer-array name="frameSkippingValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</integer-array>
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<string-array name="memoryNames">
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<string-array name="memoryNames">
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<item>@string/memory_4gb</item>
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<item>@string/memory_4gb</item>
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<item>@string/memory_6gb</item>
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<item>@string/memory_6gb</item>
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@ -482,8 +482,8 @@
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<string name="display">Display</string>
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<string name="display">Display</string>
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<string name="processing">Post-Processing</string>
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<string name="processing">Post-Processing</string>
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<string name="frame_skipping">WIP: Frameskip</string>
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<string name="frame_skipping">Frame Skipping</string>
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<string name="frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames. This feature is still being worked on and will be enabled in future releases.</string>
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<string name="frame_skipping_description">Toggle frame skipping to improve performance by reducing the number of rendered frames.</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_resolution">Resolution (Handheld/Docked)</string>
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<string name="renderer_vsync">VSync mode</string>
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<string name="renderer_vsync">VSync mode</string>
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@ -326,8 +326,7 @@ struct Values {
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SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
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SwitchableSetting<bool> frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer,
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Specialization::RuntimeList};
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Specialization::RuntimeList};
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#endif
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#endif
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SwitchableSetting<bool> frame_skipping{linkage, false, "frame_skipping", Category::Renderer,
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SwitchableSetting<bool> frame_skipping{linkage, false, "frame_skipping", Category::Renderer};
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Specialization::RuntimeList};
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
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Category::Renderer};
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Category::Renderer};
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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@ -269,6 +269,18 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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INSERT(Settings, bg_blue, QString(), QString());
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INSERT(Settings, bg_blue, QString(), QString());
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// Renderer (Advanced Graphics)
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// Renderer (Advanced Graphics)
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INSERT(Settings,
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enable_raii,
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tr("RAII"),
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tr("A method of automatic resource management in Vulkan "
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"that ensures proper release of resources "
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"when they are no longer needed, but may cause crashes in bundled games."));
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INSERT(Settings,
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frame_skipping,
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tr("Frame Skipping"),
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tr("Skips rendering every other frame while still presenting "
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"the frame as rendered.\nThis cuts the effective FPS in half, but can make "
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"games run stable at the game's target FPS on weaker hardware."));
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INSERT(Settings,
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INSERT(Settings,
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async_presentation,
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async_presentation,
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tr("Enable asynchronous presentation (Vulkan only)"),
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tr("Enable asynchronous presentation (Vulkan only)"),
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@ -335,12 +347,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
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tr("Improves rendering of transparency effects in specific games."));
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tr("Improves rendering of transparency effects in specific games."));
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// Renderer (Extensions)
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// Renderer (Extensions)
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INSERT(Settings,
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enable_raii,
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tr("RAII"),
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tr("A method of automatic resource management in Vulkan "
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"that ensures proper release of resources "
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"when they are no longer needed, but may cause crashes in bundled games."));
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INSERT(Settings,
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INSERT(Settings,
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dyna_state,
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dyna_state,
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tr("Extended Dynamic State"),
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tr("Extended Dynamic State"),
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