general: rename CurrentProcess to ApplicationProcess
This commit is contained in:
		
							parent
							
								
									4363ca304a
								
							
						
					
					
						commit
						ceda2d280e
					
				
					 41 changed files with 169 additions and 164 deletions
				
			
		|  | @ -1779,7 +1779,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t | |||
|             std::filesystem::path{Common::U16StringFromBuffer(filename.utf16(), filename.size())} | ||||
|                 .filename()); | ||||
|     } | ||||
|     const bool is_64bit = system->Kernel().CurrentProcess()->Is64BitProcess(); | ||||
|     const bool is_64bit = system->Kernel().ApplicationProcess()->Is64BitProcess(); | ||||
|     const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)"); | ||||
|     title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit") | ||||
|                      .arg(QString::fromStdString(title_name), instruction_set_suffix) | ||||
|  | @ -3532,7 +3532,7 @@ void GMainWindow::OnToggleGraphicsAPI() { | |||
| } | ||||
| 
 | ||||
| void GMainWindow::OnConfigurePerGame() { | ||||
|     const u64 title_id = system->GetCurrentProcessProgramID(); | ||||
|     const u64 title_id = system->GetApplicationProcessProgramID(); | ||||
|     OpenPerGameConfiguration(title_id, current_game_path.toStdString()); | ||||
| } | ||||
| 
 | ||||
|  | @ -3691,7 +3691,7 @@ void GMainWindow::OnCaptureScreenshot() { | |||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const u64 title_id = system->GetCurrentProcessProgramID(); | ||||
|     const u64 title_id = system->GetApplicationProcessProgramID(); | ||||
|     const auto screenshot_path = | ||||
|         QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); | ||||
|     const auto date = | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Liam
						Liam