[android] fix for intent launch + emulation fragment binding rc barriers (#471)
trial to confirm whether some emulationState related race condition is causing crashes on android Co-authored-by: Allison Cunha <allisonbzk@gmail.com> Reviewed-on: #471 Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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1ca35b7559
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1 changed files with 36 additions and 32 deletions
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@ -810,28 +810,26 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onConfigurationChanged(newConfig: Configuration) {
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super.onConfigurationChanged(newConfig)
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if (_binding == null) {
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return
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}
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val b = _binding ?: return
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updateScreenLayout()
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val showInputOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
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if (emulationActivity?.isInPictureInPictureMode == true) {
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if (binding.drawerLayout.isOpen) {
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binding.drawerLayout.close()
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if (b.drawerLayout.isOpen) {
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b.drawerLayout.close()
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}
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if (showInputOverlay) {
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binding.surfaceInputOverlay.setVisible(visible = false, gone = false)
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b.surfaceInputOverlay.setVisible(visible = false, gone = false)
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}
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} else {
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binding.surfaceInputOverlay.setVisible(
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b.surfaceInputOverlay.setVisible(
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showInputOverlay && emulationViewModel.emulationStarted.value
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)
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if (!isInFoldableLayout) {
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if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
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binding.surfaceInputOverlay.layout = OverlayLayout.Portrait
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b.surfaceInputOverlay.layout = OverlayLayout.Portrait
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} else {
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binding.surfaceInputOverlay.layout = OverlayLayout.Landscape
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b.surfaceInputOverlay.layout = OverlayLayout.Landscape
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}
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}
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}
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@ -847,8 +845,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun updateQuickOverlayMenuEntry(isVisible: Boolean) {
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val menu = binding.inGameMenu.menu
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val item = menu.findItem(R.id.menu_quick_overlay)
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val b = _binding ?: return
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val item = b.inGameMenu.menu.findItem(R.id.menu_quick_overlay) ?: return
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if (isVisible) {
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item.title = getString(R.string.emulation_hide_overlay)
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item.icon = ResourcesCompat.getDrawable(
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@ -867,8 +866,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun updatePauseMenuEntry(isPaused: Boolean) {
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val menu = binding.inGameMenu.menu
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val pauseItem = menu.findItem(R.id.menu_pause_emulation)
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val b = _binding ?: return
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val pauseItem = b.inGameMenu.menu.findItem(R.id.menu_pause_emulation) ?: return
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if (isPaused) {
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pauseItem.title = getString(R.string.emulation_unpause)
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pauseItem.icon = ResourcesCompat.getDrawable(
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@ -887,9 +886,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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override fun onPause() {
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if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
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emulationState.pause()
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updatePauseMenuEntry(true)
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if (this::emulationState.isInitialized) {
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if (emulationState.isRunning && emulationActivity?.isInPictureInPictureMode != true) {
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emulationState.pause()
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updatePauseMenuEntry(true)
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}
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}
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super.onPause()
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}
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@ -906,15 +907,15 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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override fun onResume() {
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super.onResume()
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// If the overlay is enabled, we need to update the position if changed
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val position = IntSetting.PERF_OVERLAY_POSITION.getInt()
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updateStatsPosition(position)
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val b = _binding ?: return
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updateStatsPosition(IntSetting.PERF_OVERLAY_POSITION.getInt())
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updateSocPosition(IntSetting.SOC_OVERLAY_POSITION.getInt())
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val socPosition = IntSetting.SOC_OVERLAY_POSITION.getInt()
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updateSocPosition(socPosition)
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binding.inGameMenu.post {
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emulationState?.isPaused?.let { updatePauseMenuEntry(it) }
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if (this::emulationState.isInitialized) {
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b.inGameMenu.post {
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if (!this::emulationState.isInitialized || _binding == null) return@post
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updatePauseMenuEntry(emulationState.isPaused)
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}
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}
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}
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@ -1229,6 +1230,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun updateScreenLayout() {
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val b = _binding ?: return
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val verticalAlignment =
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EmulationVerticalAlignment.from(IntSetting.VERTICAL_ALIGNMENT.getInt())
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val aspectRatio = when (IntSetting.RENDERER_ASPECT_RATIO.getInt()) {
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@ -1240,35 +1242,37 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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when (verticalAlignment) {
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EmulationVerticalAlignment.Top -> {
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binding.surfaceEmulation.setAspectRatio(aspectRatio)
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b.surfaceEmulation.setAspectRatio(aspectRatio)
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val params = FrameLayout.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.WRAP_CONTENT
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)
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params.gravity = Gravity.TOP or Gravity.CENTER_HORIZONTAL
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binding.surfaceEmulation.layoutParams = params
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b.surfaceEmulation.layoutParams = params
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}
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EmulationVerticalAlignment.Center -> {
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binding.surfaceEmulation.setAspectRatio(null)
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binding.surfaceEmulation.updateLayoutParams {
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b.surfaceEmulation.setAspectRatio(null)
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b.surfaceEmulation.updateLayoutParams {
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width = ViewGroup.LayoutParams.MATCH_PARENT
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height = ViewGroup.LayoutParams.MATCH_PARENT
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}
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}
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EmulationVerticalAlignment.Bottom -> {
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binding.surfaceEmulation.setAspectRatio(aspectRatio)
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b.surfaceEmulation.setAspectRatio(aspectRatio)
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val params =
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FrameLayout.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.WRAP_CONTENT
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)
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params.gravity = Gravity.BOTTOM or Gravity.CENTER_HORIZONTAL
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binding.surfaceEmulation.layoutParams = params
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b.surfaceEmulation.layoutParams = params
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}
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}
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emulationState.updateSurface()
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if (this::emulationState.isInitialized) {
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emulationState.updateSurface()
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}
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emulationActivity?.buildPictureInPictureParams()
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updateOrientation()
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}
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