switch to SDL3 dep
This commit is contained in:
parent
cf0628af46
commit
c5eb0e7d2e
25 changed files with 96 additions and 89 deletions
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@ -97,8 +97,8 @@ cmake .. -G Ninja \
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-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
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-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
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-DYUZU_USE_BUNDLED_QT=OFF \
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-DYUZU_USE_BUNDLED_SDL2=OFF \
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-DYUZU_USE_EXTERNAL_SDL2=ON \
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-DYUZU_USE_BUNDLED_SDL3=OFF \
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-DYUZU_USE_EXTERNAL_SDL3=ON \
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-DYUZU_TESTS=OFF \
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-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
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-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
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@ -147,14 +147,14 @@ if (PLATFORM_FREEBSD)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
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endif()
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# Set bundled sdl2/qt as dependent options.
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# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
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cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
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# Set bundled sdl3/qt as dependent options.
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# On Linux system SDL3 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
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cmake_dependent_option(ENABLE_SDL3 "Enable the SDL3 frontend" ON "NOT ANDROID" OFF)
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if (ENABLE_SDL2)
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if (ENABLE_SDL3)
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# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
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cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" OFF "NOT MSVC" OFF)
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option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}")
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cmake_dependent_option(YUZU_USE_EXTERNAL_SDL3 "Compile external SDL3" OFF "NOT MSVC" OFF)
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option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" "${MSVC}")
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endif()
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# qt stuff
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@ -232,7 +232,7 @@ option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.
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cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
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cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
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cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
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cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL3;NOT ANDROID" OFF)
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cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
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@ -4,5 +4,5 @@
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function(copy_yuzu_SDL_deps target_dir)
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include(WindowsCopyFiles)
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set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
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windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
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windows_copy_files(${target_dir} ${SDL3_DLL_DIR} ${DLL_DEST} SDL3.dll)
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endfunction(copy_yuzu_SDL_deps)
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@ -6,7 +6,7 @@ set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR x86_64)
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set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
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set(SDL2_PATH ${MINGW_PREFIX})
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set(SDL3_PATH ${MINGW_PREFIX})
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set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
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# Specify the cross compiler
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@ -9,7 +9,7 @@ set(CMAKE_HOST_WIN32 TRUE)
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set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
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set(SDL2_PATH ${MINGW_PREFIX})
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set(SDL3_PATH ${MINGW_PREFIX})
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set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
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# Specify the cross compiler
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12
cpmfile.json
12
cpmfile.json
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@ -87,6 +87,18 @@
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"hash": "d1dece16f3b209109de02123c537bfe1adf07a62b16c166367e7e5d62e0f7c323bf804c89b3192dd6871bc58a9d879d25a1cc3f7b9da0e497cf266f165816e2a",
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"bundled": true
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},
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"discord-rpc": {
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"repo": "eden-emulator/discord-rpc",
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"sha": "1cf7772bb6",
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"hash": "e9b35e6f2c075823257bcd59f06fe7bb2ccce1976f44818d2e28810435ef79c712a3c4f20f40da41f691342a4058cf86b078eb7f9d9e4dae83c0547c21ec4f97"
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},
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"simpleini": {
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"package": "SimpleIni",
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"repo": "brofield/simpleini",
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"sha": "09c21bda1d",
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"hash": "99779ca9b6e040d36558cadf484f9ffdab5b47bcc8fc72e4d33639d1d60c0ceb4410d335ba445d72a4324e455167fd6769d99b459943aa135bec085dff2d4b7c",
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"find_args": "MODULE"
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},
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"llvm-mingw": {
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"repo": "misc/llvm-mingw",
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"git_host": "git.crueter.xyz",
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@ -40,12 +40,12 @@ Notes:
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* Unavailable on OpenBSD
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The following options are desktop only:
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- `ENABLE_SDL2` (ON) Enable the SDL2 desktop, audio, and input frontend (HIGHLY RECOMMENDED!)
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- `ENABLE_SDL3` (ON) Enable the SDL2 desktop, audio, and input frontend (HIGHLY RECOMMENDED!)
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* Unavailable on Android
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- `YUZU_USE_EXTERNAL_SDL2` (ON for non-UNIX) Compiles SDL2 from source
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- `YUZU_USE_BUNDLED_SDL2` (ON for MSVC) Download a prebuilt SDL2
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* Unavailable on OpenBSD
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* Only enabled if YUZU_USE_CPM and ENABLE_SDL2 are both ON
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* Only enabled if YUZU_USE_CPM and ENABLE_SDL3 are both ON
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- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
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- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
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* Unavailable on Windows/ARM64 and Android
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20
externals/CMakeLists.txt
vendored
20
externals/CMakeLists.txt
vendored
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@ -109,10 +109,10 @@ if(ENABLE_CUBEB)
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endif()
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endif()
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# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the YUZU_find_package
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if (ENABLE_SDL2)
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if (YUZU_USE_EXTERNAL_SDL2)
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message(STATUS "Using SDL2 from externals.")
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# find SDL3 exports a bunch of variables that are needed, so its easier to do this outside of the YUZU_find_package
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if (ENABLE_SDL3)
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if (YUZU_USE_EXTERNAL_SDL3)
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message(STATUS "Using SDL3 from externals.")
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if (NOT WIN32)
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# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
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# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
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@ -135,16 +135,16 @@ if (ENABLE_SDL2)
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if ("${YUZU_SYSTEM_PROFILE}" STREQUAL "steamdeck")
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set(SDL_PIPEWIRE OFF) # build errors out with this on
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AddJsonPackage("sdl2_steamdeck")
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AddJsonPackage("sdl3_steamdeck")
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else()
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AddJsonPackage("sdl2_generic")
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AddJsonPackage("sdl3_generic")
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endif()
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elseif (YUZU_USE_BUNDLED_SDL2)
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message(STATUS "Using bundled SDL2")
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AddJsonPackage(sdl2)
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elseif (YUZU_USE_BUNDLED_SDL3)
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message(STATUS "Using bundled SDL3")
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AddJsonPackage(sdl3)
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endif()
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find_package(SDL2 2.26.4 REQUIRED)
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find_package(SDL3 3.2.22 REQUIRED)
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endif()
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# SPIRV Headers
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51
externals/cpmfile.json
vendored
51
externals/cpmfile.json
vendored
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@ -146,16 +146,30 @@
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"BUNDLE_SPEEX ON"
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]
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},
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"sdl2": {
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"sdl3": {
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"package": "SDL3",
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"repo": "libsdl-org/SDL",
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"tag": "release-%VERSION%",
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"hash": "93766ed1f2be0af75e82c05fcb1dc0aac29ded4d0ae9a98137edfc6a4ab85412ea51199d0469254e7e5751fb37d78daff8bc0cbbc20650972f182d976c6bcc61",
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"git_version": "3.2.24",
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"bundled": true
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},
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"sdl3_steamdeck": {
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"package": "SDL3",
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"repo": "libsdl-org/SDL",
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"sha": "cc016b0046",
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"hash": "34d5ef58da6a4f9efa6689c82f67badcbd741f5a4f562a9c2c30828fa839830fb07681c5dc6a7851520e261c8405a416ac0a2c2513b51984fb3b4fa4dcb3e20b",
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"key": "steamdeck",
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"bundled": true
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},
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"sdl3-ci": {
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"ci": true,
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"package": "SDL2",
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"name": "SDL2",
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"repo": "crueter-ci/SDL2",
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"version": "2.32.10",
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"min_version": "2.26.4",
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"disabled_platforms": [
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"macos-universal"
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]
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"package": "SDL3",
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"name": "SDL3",
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"repo": "libsdl-org/SDL3",
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"version": "3.2.22",
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"min_version": "3.2.12",
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"cmake_filename": "sdl3"
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},
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"catch2": {
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"package": "Catch2",
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@ -179,24 +193,5 @@
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"hash": "6c198636816a0018adbf7f735d402c64245c6fcd540b7360d4388d46f007f3a520686cdaec4705cb8cb31401b2cb4797a80b42ea5d08a6a5807c0848386f7ca1",
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"find_args": "MODULE",
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"git_version": "4.22"
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},
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"sdl2_generic": {
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"package": "SDL2",
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"repo": "libsdl-org/SDL",
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"tag": "release-%VERSION%",
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"hash": "d5622d6bb7266f7942a7b8ad43e8a22524893bf0c2ea1af91204838d9b78d32768843f6faa248757427b8404b8c6443776d4afa6b672cd8571a4e0c03a829383",
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"key": "generic",
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"bundled": true,
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"git_version": "2.32.10",
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"skip_updates": true
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},
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"sdl2_steamdeck": {
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"package": "SDL2",
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"repo": "libsdl-org/SDL",
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"sha": "cc016b0046",
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"hash": "34d5ef58da6a4f9efa6689c82f67badcbd741f5a4f562a9c2c30828fa839830fb07681c5dc6a7851520e261c8405a416ac0a2c2513b51984fb3b4fa4dcb3e20b",
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"key": "steamdeck",
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"bundled": true,
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"skip_updates": "true"
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}
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}
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@ -223,7 +223,7 @@ if (YUZU_TESTS)
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add_subdirectory(tests)
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endif()
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if (ENABLE_SDL2 AND YUZU_CMD)
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if (ENABLE_SDL3 AND YUZU_CMD)
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add_subdirectory(yuzu_cmd)
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set_target_properties(yuzu-cmd PROPERTIES OUTPUT_NAME "eden-cli")
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endif()
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@ -77,7 +77,7 @@ android {
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cmake {
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arguments.addAll(listOf(
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"-DENABLE_QT=0", // Don't use QT
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"-DENABLE_SDL2=0", // Don't use SDL
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"-DENABLE_SDL3=0", // Don't use SDL
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"-DENABLE_WEB_SERVICE=1", // Enable web service
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"-DENABLE_OPENSSL=ON",
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"-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work
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@ -247,14 +247,14 @@ if (ENABLE_CUBEB)
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target_compile_definitions(audio_core PRIVATE HAVE_CUBEB=1)
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endif()
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if (ENABLE_SDL2)
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if (ENABLE_SDL3)
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target_sources(audio_core PRIVATE
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sink/sdl2_sink.cpp
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sink/sdl2_sink.h
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)
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target_link_libraries(audio_core PRIVATE SDL2::SDL2)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL2)
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target_link_libraries(audio_core PRIVATE SDL3::SDL3)
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target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
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endif()
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if(ANDROID)
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@ -7,7 +7,7 @@
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#include <span>
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#include <vector>
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/sdl2_sink.h"
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@ -16,7 +16,7 @@
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#ifdef HAVE_CUBEB
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#include "audio_core/sink/cubeb_sink.h"
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#endif
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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#include "audio_core/sink/sdl2_sink.h"
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#endif
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#include "audio_core/sink/null_sink.h"
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@ -71,7 +71,7 @@ constexpr SinkDetails sink_details[] = {
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&GetCubebLatency,
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},
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#endif
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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SinkDetails{
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Settings::AudioEngine::Sdl2,
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[](std::string_view device_id) -> std::unique_ptr<Sink> {
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@ -115,7 +115,7 @@ const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
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// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
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// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
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// causes audio issues, in that case go with SDL.
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL2)
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#if defined(HAVE_CUBEB) && defined(HAVE_SDL3)
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iter = find_backend(Settings::AudioEngine::Cubeb);
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if (iter->latency() > TargetSampleCount * 3) {
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iter = find_backend(Settings::AudioEngine::Sdl2);
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@ -47,7 +47,7 @@ else()
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)
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endif()
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if (ENABLE_SDL2)
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if (ENABLE_SDL3)
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target_sources(input_common PRIVATE
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drivers/joycon.cpp
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drivers/joycon.h
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@ -73,8 +73,8 @@ if (ENABLE_SDL2)
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helpers/joycon_protocol/rumble.cpp
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helpers/joycon_protocol/rumble.h
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)
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target_link_libraries(input_common PRIVATE SDL2::SDL2)
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target_compile_definitions(input_common PRIVATE HAVE_SDL2)
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target_link_libraries(input_common PRIVATE SDL3::SDL3)
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target_compile_definitions(input_common PRIVATE HAVE_SDL3)
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endif()
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if (ENABLE_LIBUSB)
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@ -8,7 +8,7 @@
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#include <thread>
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#include <unordered_map>
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include "common/common_types.h"
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#include "common/threadsafe_queue.h"
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@ -22,7 +22,7 @@
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#ifdef HAVE_LIBUSB
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#include "input_common/drivers/gc_adapter.h"
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#endif
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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#include "input_common/drivers/joycon.h"
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#include "input_common/drivers/sdl_driver.h"
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#endif
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@ -87,7 +87,7 @@ struct InputSubsystem::Impl {
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#endif
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RegisterEngine("virtual_amiibo", virtual_amiibo);
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RegisterEngine("virtual_gamepad", virtual_gamepad);
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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RegisterEngine("sdl", sdl);
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RegisterEngine("joycon", joycon);
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#endif
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@ -121,7 +121,7 @@ struct InputSubsystem::Impl {
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#endif
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UnregisterEngine(virtual_amiibo);
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UnregisterEngine(virtual_gamepad);
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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UnregisterEngine(sdl);
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UnregisterEngine(joycon);
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#endif
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@ -151,7 +151,7 @@ struct InputSubsystem::Impl {
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#endif
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auto udp_devices = udp_client->GetInputDevices();
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devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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auto joycon_devices = joycon->GetInputDevices();
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devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
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auto sdl_devices = sdl->GetInputDevices();
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@ -186,7 +186,7 @@ struct InputSubsystem::Impl {
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if (engine == udp_client->GetEngineName()) {
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return udp_client;
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}
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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if (engine == sdl->GetEngineName()) {
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return sdl;
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}
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@ -277,7 +277,7 @@ struct InputSubsystem::Impl {
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if (engine == virtual_gamepad->GetEngineName()) {
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return true;
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}
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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if (engine == sdl->GetEngineName()) {
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return true;
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}
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@ -298,7 +298,7 @@ struct InputSubsystem::Impl {
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gcadapter->BeginConfiguration();
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#endif
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udp_client->BeginConfiguration();
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#ifdef HAVE_SDL2
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#ifdef HAVE_SDL3
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sdl->BeginConfiguration();
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joycon->BeginConfiguration();
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#endif
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@ -314,7 +314,7 @@ struct InputSubsystem::Impl {
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gcadapter->EndConfiguration();
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#endif
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udp_client->EndConfiguration();
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#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
sdl->EndConfiguration();
|
||||
joycon->EndConfiguration();
|
||||
#endif
|
||||
|
@ -322,7 +322,7 @@ struct InputSubsystem::Impl {
|
|||
|
||||
void PumpEvents() const {
|
||||
update_engine->PumpEvents();
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
sdl->PumpEvents();
|
||||
#endif
|
||||
}
|
||||
|
@ -347,7 +347,7 @@ struct InputSubsystem::Impl {
|
|||
std::shared_ptr<GCAdapter> gcadapter;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#ifdef HAVE_SDL3
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<Joycons> joycon;
|
||||
#endif
|
||||
|
|
|
@ -466,9 +466,9 @@ if (YUZU_USE_BUNDLED_QT)
|
|||
copy_yuzu_Qt6_deps(yuzu)
|
||||
endif()
|
||||
|
||||
if (ENABLE_SDL2)
|
||||
target_link_libraries(yuzu PRIVATE SDL2::SDL2)
|
||||
target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
|
||||
if (ENABLE_SDL3)
|
||||
target_link_libraries(yuzu PRIVATE SDL3::SDL3)
|
||||
target_compile_definitions(yuzu PRIVATE HAVE_SDL3)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
|
|
|
@ -98,8 +98,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include <QCheckBox>
|
||||
#include <QStringLiteral>
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
#include <SDL.h> // For SDL ScreenSaver functions
|
||||
#ifdef HAVE_SDL3
|
||||
#include <SDL3/SDL.h> // For SDL ScreenSaver functions
|
||||
#endif
|
||||
|
||||
#include <fmt/ranges.h>
|
||||
|
@ -588,7 +588,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
|
|||
VkDeviceInfo::PopulateRecords(vk_device_records, this->window()->windowHandle());
|
||||
}
|
||||
|
||||
#if defined(HAVE_SDL2) && !defined(_WIN32)
|
||||
#if defined(HAVE_SDL3) && !defined(_WIN32)
|
||||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
// Set a screensaver inhibition reason string. Currently passed to DBus by SDL and visible to
|
||||
|
@ -1868,7 +1868,7 @@ void GMainWindow::OnSigInterruptNotifierActivated() {
|
|||
void GMainWindow::PreventOSSleep() {
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
|
||||
#elif defined(HAVE_SDL2)
|
||||
#elif defined(HAVE_SDL3)
|
||||
SDL_DisableScreenSaver();
|
||||
#endif
|
||||
}
|
||||
|
@ -1876,7 +1876,7 @@ void GMainWindow::PreventOSSleep() {
|
|||
void GMainWindow::AllowOSSleep() {
|
||||
#ifdef _WIN32
|
||||
SetThreadExecutionState(ES_CONTINUOUS);
|
||||
#elif defined(HAVE_SDL2)
|
||||
#elif defined(HAVE_SDL3)
|
||||
SDL_EnableScreenSaver();
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
|||
create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
||||
target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
|
||||
|
||||
target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2)
|
||||
target_link_libraries(yuzu-cmd PRIVATE SDL3::SDL3)
|
||||
|
||||
if(UNIX AND NOT APPLE)
|
||||
install(TARGETS yuzu-cmd)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include <string>
|
||||
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include <fmt/ranges.h>
|
||||
#include <glad/glad.h>
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include <SDL_config.h>
|
||||
#endif
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||
Core::System& system_, bool fullscreen)
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
// SDL will break our main function in yuzu-cmd if we don't define this before adding SDL.h
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/main.h"
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue