Try to fix deadlock
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This commit is contained in:
Gamer64 2025-08-07 19:17:37 +02:00
parent a9d8ce9543
commit c1f7532dc9

View file

@ -196,16 +196,20 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
render_window.OnFrameDisplayed();
};
// Frame interpolation logic
// Frameskip logic
if (Settings::values.frame_interpolation.GetValue()) {
skip_next_frame = !skip_next_frame;
if (skip_next_frame && last_presented_frame) {
// Present the last frame again, skip rendering
// Only skip if we have a valid last frame
if (skip_next_frame && last_presented_frame != nullptr) {
present_manager.Present(last_presented_frame);
gpu.RendererFrameEndNotify();
rasterizer.TickFrame();
return;
}
} else {
// If frameskip is off, always reset skip state
skip_next_frame = false;
last_presented_frame = nullptr;
}
RenderAppletCaptureLayer(framebuffers);