video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
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					 1 changed files with 21 additions and 4 deletions
				
			
		|  | @ -25,27 +25,44 @@ struct Condition { | |||
|     bool IsUnconditional() const { | ||||
|         return predicate == Pred::UnusedIndex && cc == ConditionCode::T; | ||||
|     } | ||||
| 
 | ||||
|     bool operator==(const Condition& other) const { | ||||
|         return std::tie(predicate, cc) == std::tie(other.predicate, other.cc); | ||||
|     } | ||||
| 
 | ||||
|     bool operator!=(const Condition& other) const { | ||||
|         return !operator==(other); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| struct ShaderBlock { | ||||
|     u32 start{}; | ||||
|     u32 end{}; | ||||
|     bool ignore_branch{}; | ||||
|     struct Branch { | ||||
|         Condition cond{}; | ||||
|         bool kills{}; | ||||
|         s32 address{}; | ||||
| 
 | ||||
|         bool operator==(const Branch& b) const { | ||||
|             return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address); | ||||
|         } | ||||
|     } branch{}; | ||||
| 
 | ||||
|         bool operator!=(const Branch& b) const { | ||||
|             return !operator==(b); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     u32 start{}; | ||||
|     u32 end{}; | ||||
|     bool ignore_branch{}; | ||||
|     Branch branch{}; | ||||
| 
 | ||||
|     bool operator==(const ShaderBlock& sb) const { | ||||
|         return std::tie(start, end, ignore_branch, branch) == | ||||
|                std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch); | ||||
|     } | ||||
| 
 | ||||
|     bool operator!=(const ShaderBlock& sb) const { | ||||
|         return !operator==(sb); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| struct ShaderCharacteristics { | ||||
|  |  | |||
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