Revert forced warp shuffle to fix some games (#385)
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Metroid Prime Remastered, Prince of Persia The Lost Crown, and maybe some others. A few testers and I couldn't find any game that this broke, but it fixed these two above and they said they got fewer artifacts from a few others. Reviewed-on: #385 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: Calchan <denis.dupeyron@gmail.com> Co-committed-by: Calchan <denis.dupeyron@gmail.com>
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1 changed files with 1 additions and 16 deletions
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@ -7,7 +7,6 @@
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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#include <fstream>
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namespace Shader::Maxwell {
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namespace {
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@ -37,17 +36,6 @@ enum class ShuffleMode : u64 {
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}
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}
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bool IsKONA() {
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std::ifstream machineFile("/sys/devices/soc0/machine");
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if (machineFile.is_open()) {
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std::string line;
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std::getline(machineFile, line);
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if (line == "KONA")
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return true;
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}
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return false;
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}
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void Shuffle(TranslatorVisitor& v, u64 insn, const IR::U32& index, const IR::U32& mask) {
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union {
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u64 insn;
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@ -59,10 +47,7 @@ void Shuffle(TranslatorVisitor& v, u64 insn, const IR::U32& index, const IR::U32
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const IR::U32 result{ShuffleOperation(v.ir, v.X(shfl.src_reg), index, mask, shfl.mode)};
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v.ir.SetPred(shfl.pred, v.ir.GetInBoundsFromOp(result));
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if (IsKONA())
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v.X(shfl.dest_reg, v.ir.Imm32(0xffffffff)); // This fixes the freeze for Retroid / Snapdragon SD865
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else
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v.X(shfl.dest_reg, result);
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v.X(shfl.dest_reg, result);
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}
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} // Anonymous namespace
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