fix win
Signed-off-by: crueter <crueter@eden-emu.dev>
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d3fcee21d0
commit
be4d1f7358
2 changed files with 3 additions and 4 deletions
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@ -5,17 +5,16 @@
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#include "common/fs/fs.h"
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#include "frontend_common/content_manager.h"
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#include "frontend_common/firmware_manager.h"
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#include "qt_common/qt_game_util.h"
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#include "qt_frontend_util.h"
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#include <JlCompress.h>
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namespace QtCommon::Content {
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bool CheckGameFirmware(u64 program_id, Core::System &system, QObject *parent)
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bool CheckGameFirmware(u64 program_id, QObject *parent)
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{
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if (FirmwareManager::GameRequiresFirmware(program_id)
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&& !FirmwareManager::CheckFirmwarePresence(system)) {
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&& !FirmwareManager::CheckFirmwarePresence(*system)) {
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auto result = QtCommon::Frontend::ShowMessage(
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QMessageBox::Warning,
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"Game Requires Firmware",
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@ -12,7 +12,7 @@
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namespace QtCommon::Content {
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//
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bool CheckGameFirmware(u64 program_id, Core::System &system, QObject *parent);
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bool CheckGameFirmware(u64 program_id, QObject *parent);
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static constexpr std::array<const char *, 6> FIRMWARE_RESULTS
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= {"Successfully installed firmware version %1",
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