[android] allow use of mouse and keyboard on motion events

Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-10-02 18:27:58 +00:00 committed by crueter
parent 62369aa2d5
commit b5cbd77073
2 changed files with 12 additions and 4 deletions

View file

@ -230,7 +230,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun dispatchKeyEvent(event: KeyEvent): Boolean { override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK && if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) { ) {
return super.dispatchKeyEvent(event) return super.dispatchKeyEvent(event)
} }
@ -244,7 +246,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean { override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK && if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) { ) {
return super.dispatchGenericMotionEvent(event) return super.dispatchGenericMotionEvent(event)
} }

View file

@ -149,7 +149,9 @@ class InputDialogFragment : DialogFragment() {
private fun onKeyEvent(event: KeyEvent): Boolean { private fun onKeyEvent(event: KeyEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK && if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) { ) {
return false return false
} }
@ -173,7 +175,9 @@ class InputDialogFragment : DialogFragment() {
private fun onMotionEvent(event: MotionEvent): Boolean { private fun onMotionEvent(event: MotionEvent): Boolean {
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK && if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
) { ) {
return false return false
} }