[cmake] fix apple, android builds
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-29 19:03:02 +00:00
parent 85b5e650cc
commit b4825af1a7
Signed by: Lizzie
GPG key ID: 00287378CADCAB13
2 changed files with 2 additions and 2 deletions

View file

@ -210,7 +210,7 @@ endif()
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "NOT WIN32" OFF)
CMAKE_DEPENDENT_OPTION(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "ANDROID OR LINUX" OFF)
CMAKE_DEPENDENT_OPTION(USE_SYSTEM_MOLTENVK "Use the system MoltenVK lib (instead of the bundled one)" OFF "APPLE" OFF)

View file

@ -870,7 +870,7 @@
<string name="save_load_error">Save/Load Error</string>
<string name="fatal_error">Fatal Error</string>
<string name="fatal_error_message">A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes.</string>
<string name="performance_warning">Turning off this setting will significantly degrade performance. It's recommended that you leave this setting enabled.</string>
<string name="performance_warning">Turning off this setting will significantly degrade performance. It&quot;s recommended that you leave this setting enabled.</string>
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">No bootable game present!</string>