[shader_recompiler] Refactor some whitespaces
All checks were successful
eden-license / license-header (pull_request) Successful in 17s

This commit is contained in:
SDK Chan 2025-09-20 21:50:48 +00:00
parent d6273f529b
commit b47432d997

View file

@ -102,9 +102,12 @@ void TranslatorVisitor::ISBERD(u64 insn) {
IR::F32 float_index{};
switch (isberd.mode.Value()) {
case Mode::Patch: float_index = ir.GetPatch(index.Patch()); break;
case Mode::Prim: float_index = ir.GetAttribute(index.Attribute()); break;
case Mode::Attr: float_index = ir.GetAttributeIndexed(index); break;
case Mode::Patch: float_index = ir.GetPatch(index.Patch());
break;
case Mode::Prim: float_index = ir.GetAttribute(index.Attribute());
break;
case Mode::Attr: float_index = ir.GetAttributeIndexed(index);
break;
default: UNREACHABLE();
}
X(isberd.dest_reg.Value(), ir.BitCast<IR::U32>(float_index));