Merge pull request #8400 from Docteh/fullscreen_glitch
fix UI opening fullscreen after certain crashes
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					 1 changed files with 4 additions and 0 deletions
				
			
		|  | @ -1015,6 +1015,10 @@ void GMainWindow::SetDefaultUIGeometry() { | ||||||
| void GMainWindow::RestoreUIState() { | void GMainWindow::RestoreUIState() { | ||||||
|     setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); |     setWindowFlags(windowFlags() & ~Qt::FramelessWindowHint); | ||||||
|     restoreGeometry(UISettings::values.geometry); |     restoreGeometry(UISettings::values.geometry); | ||||||
|  |     // Work-around because the games list isn't supposed to be full screen
 | ||||||
|  |     if (isFullScreen()) { | ||||||
|  |         showNormal(); | ||||||
|  |     } | ||||||
|     restoreState(UISettings::values.state); |     restoreState(UISettings::values.state); | ||||||
|     render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); |     render_window->setWindowFlags(render_window->windowFlags() & ~Qt::FramelessWindowHint); | ||||||
|     render_window->restoreGeometry(UISettings::values.renderwindow_geometry); |     render_window->restoreGeometry(UISettings::values.renderwindow_geometry); | ||||||
|  |  | ||||||
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