[texture_cache] fix msaa upload again, (#2550)
temproary non-msaa images used for msaa uploads were being destroyed before the GPU finished using them, causing validation errors/crashes. This keeps the temp image alive until the GPU finishes and switches the aspect-mask check to bitwise so the MSAA path only runs when needed. Reviewed-on: #2550 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: Maufeat <sahyno1996@gmail.com> Co-committed-by: Maufeat <sahyno1996@gmail.com>
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7050b92d61
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1 changed files with 19 additions and 24 deletions
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@ -1377,17 +1377,13 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
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// As per the size-compatible formats section of vulkan, copy manually via ReinterpretImage
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// As per the size-compatible formats section of vulkan, copy manually via ReinterpretImage
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// these images that aren't size-compatible
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// these images that aren't size-compatible
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if (BytesPerBlock(src.info.format) != BytesPerBlock(dst.info.format)) {
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if (BytesPerBlock(src.info.format) != BytesPerBlock(dst.info.format)) {
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auto oneCopy = VideoCommon::ImageCopy{
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if (src.info.type == ImageType::Linear || dst.info.type == ImageType::Linear) {
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.src_offset = VideoCommon::Offset3D(0, 0, 0),
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return;
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.dst_offset = VideoCommon::Offset3D(0, 0, 0),
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}
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.extent = dst.info.size
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};
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auto oneCopy = VideoCommon::ImageCopy{.src_offset = VideoCommon::Offset3D(0, 0, 0),
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.dst_offset = VideoCommon::Offset3D(0, 0, 0),
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.extent = dst.info.size};
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return ReinterpretImage(dst, src, std::span{&oneCopy, 1});
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return ReinterpretImage(dst, src, std::span{&oneCopy, 1});
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}
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}
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boost::container::small_vector<VkImageCopy, 16> vk_copies(copies.size());
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boost::container::small_vector<VkImageCopy, 16> vk_copies(copies.size());
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const VkImageAspectFlags aspect_mask = dst.AspectMask();
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const VkImageAspectFlags aspect_mask = dst.AspectMask();
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ASSERT(aspect_mask == src.AspectMask());
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ASSERT(aspect_mask == src.AspectMask());
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@ -1565,10 +1561,10 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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since tropic didn't want to touch it for a long time, so it needs a rewrite from someone
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since tropic didn't want to touch it for a long time, so it needs a rewrite from someone
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better than me at vulkan. */
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better than me at vulkan. */
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// CHANGE: Gate the MSAA path more strictly and only use it for color, when the pass and device
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// CHANGE: Gate the MSAA path more strictly and only use it for color, when the pass and device
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// support are available. Avoid running the MSAA path when prerequisites aren't met, preventing
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// support are available. Avoid running the MSAA path when prerequisites aren't met,
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// validation and runtime issues.
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// preventing validation and runtime issues.
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const bool wants_msaa_upload = info.num_samples > 1 &&
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const bool wants_msaa_upload = info.num_samples > 1 &&
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aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT &&
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(aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
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runtime->CanUploadMSAA() && runtime->msaa_copy_pass != nullptr &&
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runtime->CanUploadMSAA() && runtime->msaa_copy_pass != nullptr &&
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runtime->device.IsStorageImageMultisampleSupported();
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runtime->device.IsStorageImageMultisampleSupported();
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@ -1578,7 +1574,8 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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temp_info.num_samples = 1;
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temp_info.num_samples = 1;
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// CHANGE: Build a fresh VkImageCreateInfo with robust usage flags for the temp image.
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// CHANGE: Build a fresh VkImageCreateInfo with robust usage flags for the temp image.
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// Using the target image's usage as-is could miss STORAGE/TRANSFER bits and trigger validation errors.
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// Using the target image's usage as-is could miss STORAGE/TRANSFER bits and trigger
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// validation errors.
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VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info);
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VkImageCreateInfo image_ci = MakeImageCreateInfo(runtime->device, temp_info);
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image_ci.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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image_ci.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
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@ -1588,7 +1585,7 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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auto temp_wrapper = std::make_shared<Image>(*runtime, temp_info, 0, 0);
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auto temp_wrapper = std::make_shared<Image>(*runtime, temp_info, 0, 0);
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temp_wrapper->original_image = runtime->memory_allocator.CreateImage(image_ci);
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temp_wrapper->original_image = runtime->memory_allocator.CreateImage(image_ci);
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temp_wrapper->current_image = &Image::original_image;
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temp_wrapper->current_image = &Image::original_image;
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temp_wrapper->aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
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temp_wrapper->aspect_mask = aspect_mask;
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temp_wrapper->initialized = true;
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temp_wrapper->initialized = true;
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// Upload to the temporary non-MSAA image
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// Upload to the temporary non-MSAA image
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@ -1597,18 +1594,17 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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const VkBuffer src_buffer = buffer;
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const VkBuffer src_buffer = buffer;
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const VkImage temp_vk_image = *temp_wrapper->original_image;
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const VkImage temp_vk_image = *temp_wrapper->original_image;
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const VkImageAspectFlags vk_aspect_mask = temp_wrapper->aspect_mask;
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const VkImageAspectFlags vk_aspect_mask = temp_wrapper->aspect_mask;
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scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies,
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scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask, vk_copies,
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// CHANGE: capture shared_ptr to pin lifetime through submission
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keep = temp_wrapper](vk::CommandBuffer cmdbuf) {
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keep = temp_wrapper](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, vk_copies);
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CopyBufferToImage(cmdbuf, src_buffer, temp_vk_image, vk_aspect_mask, false, vk_copies);
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});
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});
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// Use MSAACopyPass to convert from non-MSAA to MSAA
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// Use MSAACopyPass to convert from non-MSAA to MSAA
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// CHANGE: only lifetime and usage were fixed.
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std::vector<VideoCommon::ImageCopy> image_copies;
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std::vector<VideoCommon::ImageCopy> image_copies;
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image_copies.reserve(copies.size());
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image_copies.reserve(copies.size());
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for (const auto& copy : copies) {
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for (const auto& copy : copies) {
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VideoCommon::ImageCopy image_copy;
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VideoCommon::ImageCopy image_copy{};
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image_copy.src_offset = {0, 0, 0}; // Use zero offset for source
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image_copy.src_offset = {0, 0, 0}; // Use zero offset for source
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image_copy.dst_offset = copy.image_offset;
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image_copy.dst_offset = copy.image_offset;
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image_copy.src_subresource = copy.image_subresource;
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image_copy.src_subresource = copy.image_subresource;
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@ -1621,11 +1617,9 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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/*msaa_to_non_msaa=*/false);
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/*msaa_to_non_msaa=*/false);
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std::exchange(initialized, true);
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std::exchange(initialized, true);
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// CHANGE: Add a no-op recording that captures temp_wrapper to ensure it stays alive
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const u64 tick = scheduler->Flush();
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// at least until commands are submitted/recorded.
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scheduler->Wait(tick);
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scheduler->Record([keep = std::move(temp_wrapper)](vk::CommandBuffer) {});
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// CHANGE: Restore scaling before returning from the MSAA path.
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if (is_rescaled) {
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if (is_rescaled) {
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ScaleUp();
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ScaleUp();
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}
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}
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@ -1638,10 +1632,11 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
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const VkBuffer src_buffer = buffer;
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const VkBuffer src_buffer = buffer;
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const VkImage vk_image = *original_image;
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const VkImage vk_image = *original_image;
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const VkImageAspectFlags vk_aspect_mask = aspect_mask;
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const VkImageAspectFlags vk_aspect_mask = aspect_mask;
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const bool is_initialized = std::exchange(initialized, true);
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const bool was_initialized = std::exchange(initialized, true);
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scheduler->Record([src_buffer, vk_image, vk_aspect_mask, is_initialized,
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scheduler->Record([src_buffer, vk_image, vk_aspect_mask, was_initialized,
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vk_copies](vk::CommandBuffer cmdbuf) {
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vk_copies](vk::CommandBuffer cmdbuf) {
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CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, is_initialized, vk_copies);
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CopyBufferToImage(cmdbuf, src_buffer, vk_image, vk_aspect_mask, was_initialized, vk_copies);
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});
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});
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if (is_rescaled) {
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if (is_rescaled) {
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