Fix logic

This commit is contained in:
MaranBr 2025-08-30 17:45:27 +02:00 committed by crueter
parent 17c22161b0
commit a9acde9d9d

View file

@ -1383,7 +1383,7 @@ void Device::CollectPhysicalMemoryInfo() {
if (Settings::values.vram_usage_mode.GetValue() != Settings::VramUsageMode::Aggressive) {
// Account for resolution scaling in memory limits
const size_t normal_memory = 8_GiB;
const size_t normal_memory = 3_GiB;
const size_t scaler_memory = 2_GiB * Settings::values.resolution_info.ScaleUp(1);
device_access_memory =
std::min<u64>(device_access_memory, normal_memory + scaler_memory);
@ -1393,7 +1393,7 @@ void Device::CollectPhysicalMemoryInfo() {
}
const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
device_access_memory = static_cast<u64>(std::max<s64>(
std::min<s64>(available_memory - 6_GiB, 5_GiB), std::min<s64>(local_memory, 5_GiB)));
std::min<s64>(available_memory - 8_GiB, 6_GiB), std::min<s64>(local_memory, 6_GiB)));
}
void Device::CollectToolingInfo() {