[VK] Rework SPIRV Shader Optimization (#238)

The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: #238
This commit is contained in:
Gamer64 2025-07-03 01:13:33 +00:00
parent c4a26be180
commit a002730d68
WARNING! Although there is a key with this ID in the database it does not verify this commit! This commit is SUSPICIOUS.
GPG key ID: BA8734FD0EE46976
30 changed files with 143 additions and 31 deletions

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@ -463,6 +463,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent)
PAIR(AppletMode, HLE, tr("Custom frontend")),
PAIR(AppletMode, LLE, tr("Real applet")),
}});
translations->insert({Settings::EnumMetadata<Settings::SpirvOptimizeMode>::Index(),
{
PAIR(SpirvOptimizeMode, Never, tr("Never")),