[VK] Rework SPIRV Shader Optimization (#238)

The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: #238
This commit is contained in:
Gamer64 2025-07-03 01:13:33 +00:00
parent c4a26be180
commit a002730d68
WARNING! Although there is a key with this ID in the database it does not verify this commit! This commit is SUSPICIOUS.
GPG key ID: BA8734FD0EE46976
30 changed files with 143 additions and 31 deletions

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -6,6 +9,7 @@
#include <type_traits>
#include <utility>
#include <vector>
#include <spirv-tools/optimizer.hpp>
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
@ -481,7 +485,7 @@ void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
} // Anonymous namespace
std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings) {
IR::Program& program, Bindings& bindings, bool optimize) {
EmitContext ctx{profile, runtime_info, program, bindings};
const Id main{DefineMain(ctx, program)};
DefineEntryPoint(program, ctx, main);
@ -493,7 +497,28 @@ std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_in
SetupCapabilities(profile, program.info, ctx);
SetupTransformFeedbackCapabilities(ctx, main);
PatchPhiNodes(program, ctx);
return ctx.Assemble();
if (!optimize) {
return ctx.Assemble();
} else {
std::vector<u32> spirv = ctx.Assemble();
spvtools::Optimizer spv_opt(SPV_ENV_VULKAN_1_3);
spv_opt.SetMessageConsumer([](spv_message_level_t, const char*, const spv_position_t&,
const char* m) { LOG_ERROR(HW_GPU, "spirv-opt: {}", m); });
spv_opt.RegisterPerformancePasses();
spvtools::OptimizerOptions opt_options;
opt_options.set_run_validator(false);
std::vector<u32> result;
if (!spv_opt.Run(spirv.data(), spirv.size(), &result, opt_options)) {
LOG_ERROR(HW_GPU,
"Failed to optimize SPIRV shader output, continuing without optimization");
result = std::move(spirv);
}
return result;
}
}
Id EmitPhi(EmitContext& ctx, IR::Inst* inst) {

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -31,11 +34,12 @@ constexpr u32 RESCALING_LAYOUT_DOWN_FACTOR_OFFSET = offsetof(RescalingLayout, do
constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area);
[[nodiscard]] std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings);
IR::Program& program, Bindings& bindings, bool optimize);
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program) {
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile, IR::Program& program,
bool optimize) {
Bindings binding;
return EmitSPIRV(profile, {}, program, binding);
return EmitSPIRV(profile, {}, program, binding, optimize);
}
} // namespace Shader::Backend::SPIRV