Fix OpenGL too
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This commit is contained in:
MaranBr 2025-09-23 13:52:18 -04:00
parent 0aa14888ef
commit 9fc17c8294

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@ -399,11 +399,6 @@ GraphicsPipeline* ShaderCache::BuiltPipeline(GraphicsPipeline* pipeline) const n
if (!use_asynchronous_shaders) {
return pipeline;
}
// If something is using depth, we can assume that games are not rendering anything which
// will be used one time.
if (maxwell3d->regs.zeta_enable) {
return nullptr;
}
// If games are using a small index count, we can assume these are full screen quads.
// Usually these shaders are only used once for building textures so we can assume they
// can't be built async