diff --git a/src/common/vector_math.h b/src/common/vector_math.h index a72d033f63..b4885835df 100644 --- a/src/common/vector_math.h +++ b/src/common/vector_math.h @@ -1,16 +1,9 @@ -// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project -// SPDX-License-Identifier: GPL-3.0-or-later - // SPDX-FileCopyrightText: 2014 Tony Wasserka // SPDX-FileCopyrightText: 2014 Dolphin Emulator Project // SPDX-License-Identifier: BSD-3-Clause AND GPL-2.0-or-later #pragma once -#ifdef __ARM_NEON -#include -#endif - #include #include @@ -648,23 +641,6 @@ template return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; } -template <> -[[nodiscard]] inline float Dot(const Vec4& a, const Vec4& b) { -#ifdef __ARM_NEON - float32x4_t va = vld1q_f32(a.AsArray()); - float32x4_t vb = vld1q_f32(b.AsArray()); - float32x4_t result = vmulq_f32(va, vb); -#if defined(__aarch64__) // Use vaddvq_f32 in ARMv8 architectures - return vaddvq_f32(result); -#else // Use manual addition for older architectures - float32x2_t sum2 = vadd_f32(vget_high_f32(result), vget_low_f32(result)); - return vget_lane_f32(vpadd_f32(sum2, sum2), 0); -#endif -#else - return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w; -#endif -} - template [[nodiscard]] constexpr Vec3 Cross(const Vec3& a, const Vec3& b) {