[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -11,14 +11,15 @@ AboutDialog::AboutDialog(QWidget* parent)
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: QDialog(parent)
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, ui{std::make_unique<Ui::AboutDialog>()}
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{
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const auto description = std::string(Common::g_build_version);
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const auto build_id = std::string(Common::g_build_id);
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static const std::string description = std::string(Common::g_build_version);
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static const std::string build_id = std::string(Common::g_build_id);
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static const std::string compiler = std::string(Common::g_compiler_id);
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std::string yuzu_build;
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if (Common::g_is_dev_build) {
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yuzu_build = fmt::format("Eden Nightly | {}-{}", description, build_id);
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yuzu_build = fmt::format("Eden Nightly | {}-{} | {}", description, build_id, compiler);
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} else {
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yuzu_build = fmt::format("Eden | {}", description);
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yuzu_build = fmt::format("Eden | {} | {}", description, compiler);
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}
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const auto override_build = fmt::format(fmt::runtime(
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