[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -139,8 +139,8 @@ std::array<u32, 3> GenericEnvironment::WorkgroupSize() const {
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}
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u64 GenericEnvironment::ReadInstruction(u32 address) {
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read_lowest = std::min(read_lowest, address);
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read_highest = std::max(read_highest, address);
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read_lowest = (std::min)(read_lowest, address);
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read_highest = (std::max)(read_highest, address);
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if (address >= cached_lowest && address < cached_highest) {
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return code[(address - cached_lowest) / INST_SIZE];
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@ -319,7 +319,7 @@ GraphicsEnvironment::GraphicsEnvironment(Tegra::Engines::Maxwell3D& maxwell3d_,
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break;
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}
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const u64 local_size{sph.LocalMemorySize()};
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ASSERT(local_size <= std::numeric_limits<u32>::max());
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ASSERT(local_size <= (std::numeric_limits<u32>::max)());
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local_memory_size = static_cast<u32>(local_size) + sph.common3.shader_local_memory_crs_size;
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texture_bound = maxwell3d->regs.bindless_texture_const_buffer_slot;
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is_proprietary_driver = texture_bound == 2;
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