[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -509,7 +509,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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u32 element_size = GetElementSize(info.used_constant_buffer_types, inst.GetOpcode());
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u32& size{info.constant_buffer_used_sizes[index.U32()]};
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if (offset.IsImmediate()) {
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size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
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size = Common::AlignUp((std::max)(size, offset.U32() + element_size), 16u);
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} else {
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size = 0x10'000;
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}
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