[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: #348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

View file

@ -509,7 +509,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
u32 element_size = GetElementSize(info.used_constant_buffer_types, inst.GetOpcode());
u32& size{info.constant_buffer_used_sizes[index.U32()]};
if (offset.IsImmediate()) {
size = Common::AlignUp(std::max(size, offset.U32() + element_size), 16u);
size = Common::AlignUp((std::max)(size, offset.U32() + element_size), 16u);
} else {
size = 0x10'000;
}