[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -1593,7 +1593,7 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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if (profile.max_user_clip_distances > 0) {
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const u32 used{std::min(profile.max_user_clip_distances, 8u)};
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const u32 used{(std::min)(profile.max_user_clip_distances, 8u)};
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const std::array<Id, 8> zero{f32_zero_value, f32_zero_value, f32_zero_value,
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f32_zero_value, f32_zero_value, f32_zero_value,
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f32_zero_value, f32_zero_value};
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