[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -120,7 +120,7 @@ public:
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f32 low_frequency_scale = 1.0f;
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if (vibration.low_frequency > low_start_sensitivity_limit) {
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low_frequency_scale =
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std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
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(std::max)(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
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low_width_sensitivity_limit,
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0.3f);
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}
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@ -129,7 +129,7 @@ public:
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f32 high_frequency_scale = 1.0f;
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if (vibration.high_frequency > high_start_sensitivity_limit) {
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high_frequency_scale =
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std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
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(std::max)(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
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high_width_sensitivity_limit,
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0.3f);
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}
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