[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: #348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

View file

@ -120,7 +120,7 @@ public:
f32 low_frequency_scale = 1.0f;
if (vibration.low_frequency > low_start_sensitivity_limit) {
low_frequency_scale =
std::max(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
(std::max)(1.0f - (vibration.low_frequency - low_start_sensitivity_limit) /
low_width_sensitivity_limit,
0.3f);
}
@ -129,7 +129,7 @@ public:
f32 high_frequency_scale = 1.0f;
if (vibration.high_frequency > high_start_sensitivity_limit) {
high_frequency_scale =
std::max(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
(std::max)(1.0f - (vibration.high_frequency - high_start_sensitivity_limit) /
high_width_sensitivity_limit,
0.3f);
}