[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -185,7 +185,7 @@ struct System::Impl {
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Service::PSC::Time::LocationName name{};
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auto new_name = Settings::GetTimeZoneString(Settings::values.time_zone_index.GetValue());
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std::memcpy(name.data(), new_name.data(), std::min(name.size(), new_name.size()));
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std::memcpy(name.data(), new_name.data(), (std::min)(name.size(), new_name.size()));
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timezone_service->SetDeviceLocationName(name);
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