[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
428f136a75
commit
9d2681ecc9
276 changed files with 973 additions and 1010 deletions
|
@ -283,9 +283,9 @@ Loader::AppLoader::Modules FindModules(Kernel::KProcess* process) {
|
|||
// Ignore leading directories.
|
||||
char* path_pointer = module_path.path.data();
|
||||
char* path_end =
|
||||
path_pointer + std::min(PathLengthMax, module_path.path_length);
|
||||
path_pointer + (std::min)(PathLengthMax, module_path.path_length);
|
||||
|
||||
for (s32 i = 0; i < std::min(PathLengthMax, module_path.path_length) &&
|
||||
for (s32 i = 0; i < (std::min)(PathLengthMax, module_path.path_length) &&
|
||||
module_path.path[i] != '\0';
|
||||
i++) {
|
||||
if (module_path.path[i] == '/' || module_path.path[i] == '\\') {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue