[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: #348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

View file

@ -283,9 +283,9 @@ Loader::AppLoader::Modules FindModules(Kernel::KProcess* process) {
// Ignore leading directories.
char* path_pointer = module_path.path.data();
char* path_end =
path_pointer + std::min(PathLengthMax, module_path.path_length);
path_pointer + (std::min)(PathLengthMax, module_path.path_length);
for (s32 i = 0; i < std::min(PathLengthMax, module_path.path_length) &&
for (s32 i = 0; i < (std::min)(PathLengthMax, module_path.path_length) &&
module_path.path[i] != '\0';
i++) {
if (module_path.path[i] == '/' || module_path.path[i] == '\\') {