[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64. Compiling on clang is *dramatically* faster so this should be useful for CI. Co-authored-by: crueter <crueter@eden-emu.dev> Co-authored-by: crueter <crueter@crueter.xyz> Reviewed-on: #348 Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Reviewed-by: crueter <crueter@eden-emu.dev> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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276 changed files with 973 additions and 1010 deletions
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@ -51,7 +51,7 @@ public:
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*/
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void RegisterBuffers(boost::container::static_vector<AudioBuffer, N>& out_buffers) {
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std::scoped_lock l{lock};
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const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
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const s32 to_register{(std::min)((std::min)(appended_count, BufferAppendLimit),
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BufferAppendLimit - registered_count)};
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for (s32 i = 0; i < to_register; i++) {
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@ -175,7 +175,7 @@ public:
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}
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size_t buffers_to_flush{
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std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
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(std::min)(static_cast<u32>(registered_count + appended_count), max_buffers)};
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if (buffers_to_flush == 0) {
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return 0;
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}
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