[cmake] enable clang-cl and WoA builds (#348)

Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: #348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
This commit is contained in:
lizzie 2025-09-09 20:47:49 +02:00 committed by crueter
parent 428f136a75
commit 9d2681ecc9
Signed by: crueter
GPG key ID: 425ACD2D4830EBC6
276 changed files with 973 additions and 1010 deletions

View file

@ -51,7 +51,7 @@ public:
*/
void RegisterBuffers(boost::container::static_vector<AudioBuffer, N>& out_buffers) {
std::scoped_lock l{lock};
const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
const s32 to_register{(std::min)((std::min)(appended_count, BufferAppendLimit),
BufferAppendLimit - registered_count)};
for (s32 i = 0; i < to_register; i++) {
@ -175,7 +175,7 @@ public:
}
size_t buffers_to_flush{
std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
(std::min)(static_cast<u32>(registered_count + appended_count), max_buffers)};
if (buffers_to_flush == 0) {
return 0;
}