diff --git a/src/audio_core/renderer/behavior/info_updater.cpp b/src/audio_core/renderer/behavior/info_updater.cpp index 3dae6069f7..48fe1f8975 100644 --- a/src/audio_core/renderer/behavior/info_updater.cpp +++ b/src/audio_core/renderer/behavior/info_updater.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -162,6 +165,12 @@ Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const b reinterpret_cast(output), effect_count}; for (u32 i = 0; i < effect_count; i++) { +#ifdef _WIN32 + // There's a bug in Windows where using this effect causes extreme noise. So let's skip it. + if (in_params[i].type == EffectInfoBase::Type::Reverb) { + continue; + } +#endif auto effect_info{&effect_context.GetInfo(i)}; if (effect_info->GetType() != in_params[i].type) { effect_info->ForceUnmapBuffers(pool_mapper); @@ -209,6 +218,12 @@ Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const b reinterpret_cast(output), effect_count}; for (u32 i = 0; i < effect_count; i++) { +#ifdef _WIN32 + // There's a bug in Windows where using this effect causes extreme noise. So let's skip it. + if (in_params[i].type == EffectInfoBase::Type::Reverb) { + continue; + } +#endif auto effect_info{&effect_context.GetInfo(i)}; if (effect_info->GetType() != in_params[i].type) { effect_info->ForceUnmapBuffers(pool_mapper);