Update src/shader_recompiler/backend/spirv/emit_spirv.cpp
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This commit is contained in:
wildcard 2025-08-15 21:26:52 +02:00
parent eabcaa2f3e
commit 97c0339619

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@ -476,7 +476,6 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
// Flatten all leading PHIs from each block into a vector
std::vector<IR::Inst*> phi_instructions;
phi_instructions.reserve(64); // guess; adjust/remove if unneeded
for (IR::Block* block : program.blocks) {
for (auto it = block->begin(); it != block->end(); ++it) {
if (it->GetOpcode() != IR::Opcode::Phi)
@ -505,8 +504,6 @@ void PatchPhiNodes(IR::Program& program, EmitContext& ctx) {
std::vector<u32> EmitSPIRV(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings, bool optimize) {
EmitContext ctx{profile, runtime_info, program, bindings};
// Reserve capacity for interfaces to reduce allocations
ctx.interfaces.reserve(16);
const Id main{DefineMain(ctx, program)};
DefineEntryPoint(program, ctx, main);
if (profile.support_float_controls) {